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Thread: Pact of the Blade
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2019-04-23, 11:40 AM (ISO 8601)
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- Jun 2016
Re: Pact of the Blade
Odd that you’ve changed your stance to agree with mine, yet you accuse me of not reading the rules correctly.
Did you put “Pact Weapon” at the top of this part to make it appear that you were quoting the rules?
Okay
Here are the relevant sections of the RAW:
“You can use your action to create a pact weapon in your empty hand.” That is, use an action to create “a” (singular) pact weapon. This statement means you only get 1 pact weapon when you use the create action.
“Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.”
Here we learn you cannot use the create action to create more pact weapons, because whatever you had created prior disappears if the create action is used again.
“You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.”
Again, the magic weapon transforms into “your pact weapon.” That is, that magic weapon and your pact weapon are now the same thing.
“...it appears whenever you create your pact weapon thereafter.” Note no plural on the pact weapon. It’s still singular, and specifies the same “your pact weapon.” One specific item appears when the create action is used: the transformed-into-pact-weapon weapon.
See above.
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2019-04-23, 11:47 AM (ISO 8601)
- Join Date
- Oct 2016
Re: Pact of the Blade
I like the experiment. However, there are other trigger words, mostly notably "transform" and "it"
It was black and white to me, too... but then I see that other folks have different interpretations from mine...
"You can then dismiss [the weapon], shunting it into an extradimensional space, and [it] appears whenever you create your pact weapon thereafter"
if this line is removed from the ability, what changes? why is this line here?
If the magic weapon is your pact weapon with all of the pact weapon abilities, then by definition it can be summoned/vaporized.
This line suggests that it is different from a non-magicweapon-pactweapon. I read that difference as "and the Flaming Longsword appears (only as a Flaming longsword) whenever you create pact weapon after the ritual"
if this line is removed from the ability, what changes?
i have asked many times, and haven't gotten an answer.
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2019-04-23, 12:00 PM (ISO 8601)
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- Nov 2013
Re: Pact of the Blade
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2019-04-23, 12:01 PM (ISO 8601)
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- Jul 2013
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Re: Pact of the Blade
Seriously, learn to multiquote, both of you.
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2019-04-23, 12:05 PM (ISO 8601)
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- Oct 2016
Re: Pact of the Blade
If the line is removed then you don't, by RAW, dismiss your weapon to an extradimensional space. What happens when you dismiss it would be unspecified and up to the DM. Furthermore, when you next created your Pact Weapon you wouldn't necessarily get [it] - again, being up to the DM.
I think I have changed my mind on this being about identity and join Rsp29a and Chronos in this respect - the magic weapon becomes a Pact Weapon, and a Pact Weapon has certain benefits whenever you create it (again, create here can mean 'bring about', does not need to mean construct). Hence, the [it] is a Pact Weapon - changing forms is part of [it].Last edited by Aimeryan; 2019-04-23 at 12:07 PM.
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2019-04-23, 12:07 PM (ISO 8601)
- Join Date
- Dec 2018
Re: Pact of the Blade
Weirdly, since NaughtyTiger and I disagreed about whether a warlock could bond with a magic weapon she could not create, this is exactly how I read bonding with a weapon the warlock could create: she can summon only that weapon, but summons that weapon in the form it was bonded and it counts as your Pact Weapon for the purposes of Thirsting Blade or other invocations.
While Pact of the Blade is not super powerful, I disagree that it is a trap option as a have made a couple of cool characters with it that were not substantially less powerful than other players (level 6 oneshot, though).
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2019-04-23, 12:18 PM (ISO 8601)
- Join Date
- Aug 2018
Re: Pact of the Blade
It can only give it the benefits of a pact weapon OR an IPW.
Nothing says it keeps its individual powers.
Says that a real weapon acts like a spell focus. I bond with it. Nothing in the rules says that it can still be used as a focus.
Just that it is now a pact weapon that acts like a magic weapon for the purpose of doing damage.Last edited by MThurston; 2019-04-23 at 12:26 PM.
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2019-04-23, 12:20 PM (ISO 8601)
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- Aug 2018
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2019-04-23, 12:21 PM (ISO 8601)
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- Oct 2016
Re: Pact of the Blade
I am biased, I hate warlock's in general. I have never been happy with any of mine...
I understand the Magic Weapon-Pact Weapon can change form argument. It still ain't how I read it.
I disagree with your answer for what happens if the line is removed.
Your bonded magic weapon is your Pact Weapon, so:
- If the line that says "You can then dismiss [the weapon]" doesn't exist, then by RAW you follow the rules for Pact Weapon dismiss.
- If the same line that says "[it] appears whenever you create your pact weapon thereafter" doesn't exist, then by RAW you follow the rules for creating Pact Weapon.
They added a line that describes that the magic weapon-pact weapon is dismissed differently from the basic pact weapon and is created differently from the basic pact weapon.
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2019-04-23, 12:34 PM (ISO 8601)
- Join Date
- Oct 2016
Re: Pact of the Blade
- Which says it goes where? You see the issue?
- You already do follow the rules for creating a Pact Weapon, because it says you do in the very line we are discussing. The difference is the 'create a Pact Weapon' section would not automatically mean 'create the bonded Pact Weapon' without the line we are discussing.
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2019-04-23, 12:43 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Pact of the Blade
Agreed. Thats exactly how I read Pact of the Blade Boon. Due to the sentence on bonding a magic weapon, it modifies the pact weapon rules to require you to specifically summon that weapon each time you summon your pact weapon. That means you can't form a generic weapon, and the magic item weapon you summon is the same weapon form it started as.
Last edited by Tanarii; 2019-04-23 at 12:44 PM.
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2019-04-23, 12:44 PM (ISO 8601)
- Join Date
- Aug 2018
Re: Pact of the Blade
Pact Weapon
Can damage creatures that require magic weapons.
Hexblades can use Cha mode to hit and damage with them.
Bonding doesn't change the above. I'm saying this because people want to argue RAW.
So if you have a +5 sword that does 1d6 fire damage when you bond with it and make it a pact weapon, none of those abilities stay.
It becomes a pact weapon and act like a pact weapon. You can pick it's form.
If you have IPW then only the bonus to hit and damage stay. It doesn't say anything about any other abilities.
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2019-04-23, 12:58 PM (ISO 8601)
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- Oct 2016
Re: Pact of the Blade
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2019-04-23, 01:09 PM (ISO 8601)
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- Jun 2016
Re: Pact of the Blade
This line means the magic weapon-transformed-into-pact weapon can be dismissed into an extradimensional space, for one thing. This line also allows for the transformed-into-pact-weapon to later then come out of that space when the create action is used.
So pulling it out of the extradimensional space requires the create action (and has the same rules).
Further, it means if you bond a Flametongue, the transformed Flametongue is what latter appears if/when the create action is used.
My believe is that the line would allow a longsword flametongue to be turned into a rapier flametongue (or whatever other form), though, as stated, a DM could rule against the view that the now pact weapon retains its prior magical properties and still be within the RAW.
Eliminating that line would mean the Warlock couldn’t send the weapon to an extradimensional space, and that the Warlock could choose between summoning the transformed pact weapon or not.
For example, let’s say the Warlock bonded a weapon that was cursed, without that line, the Warlock could chose to not summon the cursed weapon they had bonded.
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2019-04-23, 01:32 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Pact of the Blade
As far as I can tell, a normal pact weapon (as opposed to the bound weapon) doesn't come from anywhere, and it doesn't go anywhere. It is created out of nothing, and just ceases to exist when "uncreated".
The bound weapon, on the other hand, is specifically tucked away in an extradimensional space, gets sent there when it's dismissed, and is pulled from there when summoned forth.
This is why IMO it should be possible to leave the bound weapon in that space, and create a normal, non-bonus, non-transformed, normal pact weapon instead -- regardless of interpreted RAW or asserted RAI.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-23, 03:42 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Pact of the Blade
Wait, MThurston, are you now arguing that not only does the weapon you bond to not gain the pact weapon benefits, but that it also loses all of the magical properties it ever had? Why would any warlock ever bond to a magic weapon, then, instead of just picking it up and swinging it around like any ordinary schmo can?
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2019-04-23, 03:56 PM (ISO 8601)
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- Oct 2018
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2019-04-23, 04:10 PM (ISO 8601)
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- May 2016
- Location
- The Lakes
Re: Pact of the Blade
I'd think one or the other, not both at the same time.
But that's just me looking for a fair and reasonable and enjoyable decision that makes the game better for everyone at the table and moves on... rather than trying to engage in inane tormented parsing of a vaguely-written rule in a vaguely-written system to "prove" that I'm right.
(Not directed at you, KyleG.)It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2019-04-23, 06:18 PM (ISO 8601)
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- Oct 2018
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2019-04-23, 06:36 PM (ISO 8601)
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- Aug 2018
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2019-04-23, 06:43 PM (ISO 8601)
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- Aug 2018
Re: Pact of the Blade
I'm just following the RAW at this point. People want all of it and that just isn't the case. Either it's the magic weapon you bonded with or it's a Pact Weapon. Pact Weapons don't have any extra abilities unless you have IPW and then it only gets the bonus to hit and damage. That's it by RAW.
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2019-04-23, 07:40 PM (ISO 8601)
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- Sep 2018
Re: Pact of the Blade
I can't tell if you're being deliberately dense/trolling or actually believe this. Making a magic weapon a pact weapon does not make it cease being a magic weapon. It stays a magic weapon, with all that entails. The ONLY change is that a weapon without a +1 (or more) hit/damage bonus gets a +1 bonus with IPW. A weapon that already has a + to hit/damage DOESN'T get this +1 bonus... It already has one.
No where does it say your flametongue longsword becomes a normal longsword. Any attempt to say that is, in my eyes, a deliberate attempt to manipulate rules into creating a useless ability. Why would you ever bond with a magic weapon if doing so made it no longer magical?? You wouldn't. So whatever you're reading that makes you think that is wrong, or you're misinterpreting it.Last edited by Galithar; 2019-04-23 at 07:41 PM.
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2019-04-23, 08:00 PM (ISO 8601)
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- Sep 2015
Re: Pact of the Blade
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2019-04-23, 08:36 PM (ISO 8601)
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- Oct 2016
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2019-04-23, 08:49 PM (ISO 8601)
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- Sep 2015
Re: Pact of the Blade
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2019-04-23, 09:33 PM (ISO 8601)
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- Oct 2016
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2019-04-24, 04:47 AM (ISO 8601)
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- Aug 2018
Re: Pact of the Blade
You are right. It becomes a Pact Weapon. It says it in black and white. When you create your real weapon it becomes a Pact Weapon and acts exactly like a Pact Weapon.
It only acts like a pact weapon. The rule doesn't say it retains any abilities unless you have IPW and only the bonus to hit and damage. Nothing else in the rules says it keeps its form or retains any ability outside the bonus.
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2019-04-24, 05:28 AM (ISO 8601)
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- Sep 2018
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2019-04-24, 06:19 AM (ISO 8601)
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- Aug 2018
Re: Pact of the Blade
LOL. Under Pact Weapon.
IPW allows a bonus to attack and damage.
This mean that if you do not have IPW your bonded weapon can not give you a bonus to hit or damage.
You have to have IPW. And when you read IPW it says you only get the bonus to hit and damage. It does not say that real weapons keep any ability.
I'm just going by RAW.Last edited by MThurston; 2019-04-24 at 06:20 AM.
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2019-04-24, 06:27 AM (ISO 8601)
- Join Date
- Aug 2018
Re: Pact of the Blade
Pact Weapon
Can take the form you choose each time you create it.
Can damage creatures that require a magic weapon to damage it.
Real Weapon becomes a Pact Weapon.
So the Real Weapon can damage creatures that require a magic weapon to damage it and can change form.
That it. No mention of abilities or bonuses in these rules.
Improved Pact Weapon
Your Pact Weapon is now a focus and gets +1 to attack and damage.
If it already as a bonus then it keeps that bonus.
That's it. No mention of any abilities kept.
Nothing in Pact Weapon says you get to keep abilities that the real weapon had. And to make it suck even more, you have to take IPW to get a +1 or higher bonus.
So you got a +2 Longsword and don't have IPW. This means that if you bond with it, it's just a Pact weapon that can damage creatures that require a magic weapon to wound it.
I am only using the logic that started this mess and sticking to RAW.Last edited by MThurston; 2019-04-24 at 06:29 AM.