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  1. - Top - End - #211
    Dwarf in the Playground
     
    Cogito's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    (So there was someone who read my last post before the edits. I made a mistake and the creatures are now fiendish leopards, as apes couldn't even squeeze through the tunnel according to the rules.)
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  2. - Top - End - #212
    Dwarf in the Playground
     
    BurntOfferings's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    Lyle

    Spoiler
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    Init: (1d20+5)[16]
    Current HP: 88
    AC: 26, touch 16, flatfooted 26
    Saves: Fort +9, Ref +13, Will +6
    Spell effects: none

    With quick and fluid motions, Lyle loads and fires his crossbow twice into the nearest fiendish feline.

    Spoiler
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    Firing regular arrows from his magic crossbow.
    Attack #1: (1d20+16)[20]
    Damage #1: (1d8+5)[12]
    Attack #2: (1d20+11)[21]
    Damage #2: (1d8+5)[12]
    I set off explosive runes this morning.

    PbP Registration Entry

  3. - Top - End - #213
    Titan in the Playground
     
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    Default Re: The Rod of the Seven Parts - IC

    Angel
    Init: (1d20+1)[10] | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage

    Angel draws her stave, stepping in to block the leopard from advancing any further, and delivers a crushing blow to the ribs of the one on her right. Part of her realizes that putting herself between two of them might not be the best thing she can do, but she shrugs that off—if she was damaged, she could be repaired, simple as that.

    Spoiler
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    Angel steps 5 feet to the left, draws her weapon, and attacks the one behind her, using Power Attack for -5/+10. (1d20+14)[34], damage (1d6+21)[22]. Flanking bonus has been included, but if the mercenary is unconscious, just remove it.
    Avatar by GryffonDurime. Thanks!

  4. - Top - End - #214
    Troll in the Playground
     
    Wiz's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    Alain Cannith

    The wizard casts greater mirror image, and his player goes to Monterey for four days (bad time for a combat, but I have a conference to go to).

    Initiative: (1d20)[19]
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  5. - Top - End - #215
    Dwarf in the Playground
     
    Cogito's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    ((The wounded mercenaries are not represented on the map, in fact hey are with the mercenaries who are standing (kneeling) to the left of you all.))

    Everything happens very quickly. Around Alain several copies of himself are suddenly popping into existence; almost simultaneously Lyle fires two precise shots that kill one leopard. Shortly after the bolts have hit their target, the crack of a breaking neck can be heard from where Angel is standing and killing another leopard with one precise strike of her stave. The last of the attackers is then slain bay Vandalin with a bite into the cat's throat.
    But the party has no time to rest as an incantation can be heard from the other side of the tunnel. There is no way to hear it clearly enough to understand all of it, but Alain and Otho are almost certain that it is a summoning spell. The mercenaries just look at the party and position themselves to guard the tunnel, while Dorian is still invisible.

    Next round.


    ..000000000111111111..
    ..123456789023456789..
    18######++++++#.####18
    17##........O.VAM.##17
    16#...........MM...#16
    15#..........H.....#15
    14#.MM......a..D...#14
    13#..MM.......L....#13
    12#...MM...........#12
    11#................#11
    10#................#10
    09#................#09
    08#................#08
    07#................#07
    06#................#06
    05##..............##05
    04######......######04
    03######......######03
    02######......######02
    01######......######01
    ..000000000111111111..
    ..123456789023456789..
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  6. - Top - End - #216
    Bugbear in the Playground
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    Default Re: The Rod of the Seven Parts - IC

    Otho
    Spoiler
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    Init: 8 Move: 30' (longstrider) HP: 108/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,
    Vandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)

    Otho tilts his head to the side and nods in time to the chant. "Another wave incoming!" quieter, "but I'd rather fight them here than there. Angel, block the opening for a minute while we get into position."

    Otho swings up into the saddle and guides Vandalin over to where Otho can try to look through the tunnel.
    Spoiler
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    Move us to (15,17) while looking through. Reactive spot: (1d20+24)[35] Otho has lowlight vision.
    Last edited by Maurkov; 2008-01-11 at 07:30 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  7. - Top - End - #217
    Titan in the Playground
     
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    Default Re: The Rod of the Seven Parts - IC

    Angel
    Init: 10 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage

    Angel nods, and takes a step forwards into the tunnel to neatly seal off the opening, readying the stave to smash down on whatever comes through the tunnel next.

    Spoiler
    Show
    Move to 15, 16, and ready an action to attack anything hostile coming in through the tunnel. Power attack for -5/+10, again. (1d20+12)[26], damage (1d6+21)[25]
    Avatar by GryffonDurime. Thanks!

  8. - Top - End - #218
    Dwarf in the Playground
     
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    Default Re: The Rod of the Seven Parts - IC

    Lyle

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    Init: 16
    Current HP: 88
    AC: 26, touch 16, flatfooted 26
    Saves: Fort +9, Ref +13, Will +6
    Spell effects: none

    Lyle positions himself and waits, ready to shoot the first thing he sees.

    Spoiler
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    Moving to 16, 16, loading his crossbow (a free action), and readying an action to shoot the first hostile target to show itself. Angel will probably provide the target some soft cover, but hopefully Lyle won't accidentally shoot her in the back.

    Attack: (1d20+16)[18] (includes +1 for Point Blank Shot)
    Damage: (1d8+5)[12] (includes +1 for Point Blank Shot)
    I set off explosive runes this morning.

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  9. - Top - End - #219
    Dwarf in the Playground
     
    Cogito's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    ((I'll be waiting for Alain, if you don't mind. Don't want to NPC two characters, at least not during combat.))

    EDIT: ((I will start a new round this evening))
    Last edited by Cogito; 2008-01-19 at 09:18 AM.
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  10. - Top - End - #220
    Dwarf in the Playground
     
    Cogito's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    Nothing happens... Then an explosion. Angel, Otho, Vandalin, and the nearest mercenaries have been hit by a fireball. Otho and Vandalin manage to avoid some of the blast, but Angel and the mercenaries are fully hit.
    (((10d6)[31] of fire damage, reflex halves. Resolve damage accordingly.))
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  11. - Top - End - #221
    Bugbear in the Playground
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    Default Re: The Rod of the Seven Parts - IC

    Otho
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    Init: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,
    Vandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)


    Otho marvels at Vandalin's ability to escape such insults while extinguishing a few hot cinders in his own hair. Mumbling to himself he says, "See? That's exactly what I was talking about: If I had known that was coming, I could have made someone resistant. But who knows what energy type the next one will be."

    Realizing flippancy in unbecoming when lives are on the line, he imbues his voice with the timbre of command, "Patron, fall back with your guard. This one is ours."

    Otho calls on his blood heritage to produce lights; four mystical torches appear and dart past Angel to illuminate the space beyond.

    Spoiler
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    Yay pets with evasion. Could Otho spot the source of that fireball? Otho casts Dancing Lights and sends it ahead. Now can he see what's going on?

    reactive spot - (1d20+24)[44]
    Last edited by Maurkov; 2008-01-20 at 02:15 AM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  12. - Top - End - #222
    Troll in the Playground
     
    Wiz's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    Alain Cannith

    The wizard nods at Otho's comment, he shouts "Whoever will make the next moves on the door, I have a contingent energy resistance to cast on them."


    (ooc: sorry about the delay, having some difficulties at home... sick baby and such)
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  13. - Top - End - #223
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    Default Re: The Rod of the Seven Parts - IC

    Angel
    Init: 10 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (~100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage

    Angel moves forwards into the dark, staff held at the ready. "Light?" she asks—unnecessarily, as it turns out, because Otho is already casting a light spell. She halts as the orbs appear, ready to move once they have illuminated a target for her.

    Spoiler
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    Move forward 15 ft or until she reaches the end of the tunnel, whichever comes first, then holding the rest of her action until Otho's light spell comes into play.
    Avatar by GryffonDurime. Thanks!

  14. - Top - End - #224
    Dwarf in the Playground
     
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    Default Re: The Rod of the Seven Parts - IC

    Lyle

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    Init: 16
    Current HP: 88
    AC: 26, touch 16, flatfooted 26
    Saves: Fort +9, Ref +13, Will +6
    Spell effects: none

    Lyle continues to wait.

    Spoiler
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    See here.
    I set off explosive runes this morning.

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  15. - Top - End - #225
    Dwarf in the Playground
     
    Cogito's Avatar

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    Default Re: The Rod of the Seven Parts - IC


    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##............##.....#27
    26#..........................#26
    25#..........................#25
    24#..........................#24
    23#.....##............##.....#23
    22#.....##............##.....#22
    21#..........................#21
    20#..........................#20
    19#..........................#19
    18###########++++++#A#########18
    17#######..........VO..#######17
    16######................######16
    15######..........H.....######15
    14######.........a......######14
    13######...........L....######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..


    Dorian commands the mercenaries to retreat with him, still invisible, while Angel steps through the tunnel, now illuminated by Otho's lights. Both of them can see a vast hall, its walls eerily reflecting the lights and showing enormous mosaics with what seems to be scenes of giant battles. Everything is silent and no creature can be seen anywhere. Just as everyone begins to relax for a second, Vandalin starts to growl at the nearest pillar.
    Last edited by Cogito; 2008-01-27 at 05:10 PM.
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  16. - Top - End - #226
    Bugbear in the Playground
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    Default Re: The Rod of the Seven Parts - IC

    Otho
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    Init: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,
    Vandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)

    "Go, go, go," says Otho. He dismounts and ducks as he squeezes through the breach, then calls Vandalin to wriggle after him.

    Spoiler
    Show
    Ride (rapid dismount) - (1d20+17)[33]. I don't think Otho needs a check to get through a 2x2 opening. Let me know if Vandalin does. Otho moves to (27,20). If he spots the caster he will point him out for the others. If Vandalin can make it that far, he tells the wolf to attack, otherwise it follows him.

    Otho reactive spot - (1d20+24)[39]
    wolf attack - (1d20+16)[22]
    wolf damage - (1d8+12)[17]
    wolf trip - (1d20+7)[24]
    Last edited by Maurkov; 2008-01-27 at 11:40 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  17. - Top - End - #227
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    Default Re: The Rod of the Seven Parts - IC

    Angel
    Init: 10 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (~100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage

    Angel keeps her staff raised as Vandalin begins growling, moving forwards a few paces cautiously. "Something invisible?" she asks, still scanning the room in case she missed something the first time. Noises don't come from nowhere. Somebody had been in this room.
    Avatar by GryffonDurime. Thanks!

  18. - Top - End - #228
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    Default Re: The Rod of the Seven Parts - IC

    Lyle

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    Init: 16
    Current HP: 88
    AC: 26, touch 16, flatfooted 26
    Saves: Fort +9, Ref +13, Will +6
    Spell effects: none

    After several seconds pass with nothing to shoot at, Lyle takes up position near the new entrance and quickly peeks into the next room.

    Spoiler
    Show
    Lyle moves to (22, 17) and hides, using the wall as cover.

    Hide: (1d20+18)[29]
    Spot (reactive): (1d20+13)[33]

    Updated map (with Otho's and Angel's moves):
    Spoiler
    Show

    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##............##.....#27
    26#..........................#26
    25#..........................#25
    24#..........................#24
    23#.....##............##.....#23
    22#.....##............##.....#22
    21#..........................#21
    20#.......................O..#20
    19#.................A....V...#19
    18###########++++++#.#########18
    17#######............L.#######17
    16######................######16
    15######..........H.....######15
    14######.........a......######14
    13######................######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..


    I had to guess at Vandalin's and Angel's positions, which are based on the assumptions that Vandalin has no trouble squeezing through the 5' hole, Otho doesn't spot anyone, and that "a few paces" works out to about 5 feet. Apologies for any errors. Let me know and I'll fix them.
    I set off explosive runes this morning.

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  19. - Top - End - #229
    Dwarf in the Playground
     
    ClericGuy

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    Default Re: The Rod of the Seven Parts - IC

    Spoiler
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    Init: (1d20+1)[12]
    Current HP: 119
    AC: 26, touch 12, flatfooted 25
    Saves: Fort +12, Ref +6, Will +8 (+2 against spells on all saves)
    Effects: Shield is Floating


    Following Angel and Otho's lead, Sygbon crawls through the narrow entrance, steps to the side, and looks for possible threats.

    Spoiler
    Show
    Sygbon double moves to the other room. Assuming he has no trouble getting through the hole he will stand 10 feet to the left of Angel.

    Spot: [roll]1d20+1[/spot]


    Updated map:
    Spoiler
    Show

    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##............##.....#27
    26#..........................#26
    25#..........................#25
    24#..........................#24
    23#.....##............##.....#23
    22#.....##............##.....#22
    21#..........................#21
    20#.......................O..#20
    19#...............S.A....V...#19
    18###########++++++#.#########18
    17#######............L.#######17
    16######................######16
    15######................######15
    14######.........a......######14
    13######................######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..


    Last edited by CGCL_Andy; 2008-02-04 at 11:43 AM.

  20. - Top - End - #230
    Troll in the Playground
     
    Wiz's Avatar

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    Default Re: The Rod of the Seven Parts - IC

    Alain Cannith

    The wizard steps forward a bit to the front rank, since the warforged is leading the way and casts a spell upon her.

    Spoiler
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    cast Contingent Energy Resistance
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  21. - Top - End - #231
    Dwarf in the Playground
     
    Cogito's Avatar

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    Default Re: The Rod of the Seven Parts - IC


    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##............##.....#27
    26#..........................#26
    25#.....................GG...#25
    24#.....................GG...#24
    23#.....##............##.....#23
    22#.....##............##.....#22
    21#..........................#21
    20#.......................O..#20
    19#...............SaA....V...#19
    18###########++++++#.#########18
    17#######............L.#######17
    16######................######16
    15######................######15
    14######................######14
    13######................######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..


    From his new position (I just suppose movement is okay this way), Otho can now clearly see the dimly lit figure of a large skeleton, slightly out of proportion and with the thickest bones he has ever seen. It seems as if it is silently casting a spell. As soon as it notices Otho, it casts invisibility upon itself. (I'm assuming Alain does not cast his spell but only moves forward a bit.)
    Last edited by Cogito; 2008-02-01 at 02:00 AM.
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  22. - Top - End - #232
    Bugbear in the Playground
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    Default Re: The Rod of the Seven Parts - IC

    Otho
    Spoiler
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    Init: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,
    Vandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)

    "Too late. I already saw you." Otho selects a wand from his belt and waves it artistically. Once the Angel and Sygbon engage, Otho will send Vandalin in to attack.

    Spoiler
    Show
    reactive spot - (1d20+24)[25] (in case it moved after casting)
    Draw and activate Wand of Fairie Fire.

    Wolf Attack - (1d20+16)[18]
    Wolf Damage - (1d8+12)[19]
    Wolf Trip - (1d20+7)[20]
    Last edited by Maurkov; 2008-02-01 at 06:41 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  23. - Top - End - #233
    Dwarf in the Playground
     
    ClericGuy

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    Default Re: The Rod of the Seven Parts - IC

    Spoiler
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    Init:
    Current HP: 119
    AC: 26, touch 12, flatfooted 25
    Saves: Fort +12, Ref +6, Will +8 (+2 against spells on all saves)
    Effects: Shield is floating


    Sygbon doesn't see the enemy at first, but reacting to Otho's comment and following the gnome's gaze he realizes that the column is covering his view of the adversary. So he moves around quickly to have a better look.

    Spoiler
    Show

    Delaying until Otho goes, then moving 20 feet to the left, if Sygbon can see it (with the help of the Fairie Fire) he will activate his boots (free action, will be hasted so gains another 30 feet of movement), move up to the skeleton and slash down hard with his axe (power attack for -8, wielding the axe two handed)

    Attack: (1d20+13)[22]
    Damage: (1d10+27)[28]

    If he can't see it, then he will move up another 20 feet (so a double move) and continue looking.

    If you let me know whether he saw it or not, I will edit my post to reflect that in my non-spoilered action description.

    -gah, a natural 1 on damage roll!!
    Last edited by CGCL_Andy; 2008-02-04 at 11:43 AM.

  24. - Top - End - #234
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    Default Re: The Rod of the Seven Parts - IC

    Angel
    Init: 10 | HP: 133/133 | AC 33 | Fort: +14 Ref +6 Will +10 | Barkskin (~100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage

    As Otho moves off to the side and forwards, Angel instinctively follows, trying to keep abreast of the gnome. If whatever was casting spells in here attacked, she ought to be the one to take the brunt of the blow, not the smaller gnome. Of course, there was Alain, too; hopefully he would stay behind her. Or Sygbon.

    Spoiler
    Show
    Moving 20 feet to the left and 5 feet up, at which point she takes a total defense action.
    Avatar by GryffonDurime. Thanks!

  25. - Top - End - #235
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    Default Re: The Rod of the Seven Parts - IC

    Alain Cannith

    Not having seen the target, but hearing Otho and seeing him wave a wand at empty air he casts a spell.

    Spoiler
    Show
    Cast See Invisibility on self.
    Last edited by Wiz; 2008-02-07 at 09:17 AM.
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  26. - Top - End - #236
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    Default Re: The Rod of the Seven Parts - IC

    Lyle

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    Init: 16
    Current HP: 88
    AC: 26, touch 16, flatfooted 26
    Saves: Fort +9, Ref +13, Will +6
    Spell effects: none

    Still without a target, Lyle follows the crowd and takes a position behind the pillar. He peeks around to get a look at whatever has everyone else so excited, ready to fire off a bolt.

    Spoiler
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    Lyle moves to 24, 21 and peeks around the column. If he can see the ghost, he shoots.

    Attack: (1d20+16)[18] (includes +1 for Point Blank Shot)
    Damage: (1d8+5)[9] (includes +1 for Point Blank Shot)

    OR if he can't see the ghost, he hides.

    Hide: (1d20)[4]


    New map:
    Spoiler
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    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##............##.....#27
    26#..........................#26
    25#.....................GG...#25
    24#.....................GG...#24
    23#.....##............##S....#23
    22#.....##............##.....#22
    21#....................L.....#21
    20#.....................A.O..#20
    19#................a.....V...#19
    18###########++++++#.#########18
    17#######..............#######17
    16######................######16
    15######................######15
    14######................######14
    13######................######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..


    Assumptions: Sygbon can see the ghost (thanks to Otho's faerie fire) and can gain an extra 20' of movement from haste after using up his standard movement.
    I set off explosive runes this morning.

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  27. - Top - End - #237
    Dwarf in the Playground
     
    Cogito's Avatar

    Join Date
    Feb 2007

    Default Re: The Rod of the Seven Parts - IC


    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##..........GG##.....#27
    26#.................GGV......#26
    25#..................S.......#25
    24#..........................#24
    23#.....##............##.....#23
    22#.....##............##.....#22
    21#....................L.....#21
    20#.....................A.O..#20
    19#................a.........#19
    18###########++++++#.#########18
    17#######..............#######17
    16######................######16
    15######................######15
    14######................######14
    13######................######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..


    ((Not a ghost. G for Giant. I suppose Vandalin is sent in although Angel didn't exactly engage the skeleton))

    While everybody is moving in on the giant skeleton Otho manages to bathe the invisible foe in Faerie Fire after he has started to retreat. Together, Sygbon and Vandalin charge forward to engage the mage, but while all attacks easily penetrate the ragged bits of robe the undead is still wearing, his bones take no visible damage. ((No hit, in other words))
    The giant mage then casts another spell, leaving no opening for a successful attack, and an ark of lightning hits first Sygbon, then Vandalin.
    (((12d6)[38] electricity damage for Sygbon, half for Vandalin (rounded down), reflex halves.))
    "Characters can gain no benefit from carrying a sack of rats in hopes of healing their allies by hitting the rats."
    - 4th Edition Dungeon Master's Guide

  28. - Top - End - #238
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Oct 2007

    Default Re: The Rod of the Seven Parts - IC

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    Init: 8
    Current HP: 119 -38
    AC: 26 + 1(Haste), touch 12, flatfooted 25
    Saves: Fort +12, Ref +6 + 1(Haste), Will +8 (+2 against spells on all saves)
    Effects: Shield is floating, Haste (8 rounds left)


    Sygbon tries to dodge the arc of electric power coming his way. Twisting his body to get out of the way he lands on his feet, grins while taking aim and swings his axe with inhuman speed.

    Rolls:
    Spoiler
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    Reflex Save: (1d20+9)[25] (don't know the DC, please let me know if it was a successful save so I can readjust the Hitpoint total.)

    full attack action (2 attacks from high BAB, 1 from haste), power attack (-5 attacks, +10 damage)

    Attack 1: (1d20+17)[27]
    Damage 1: (1d10+21)[30]
    Attack 2: (1d20+17)[19]
    Damage 2: (1d10+21)[30]
    Attack 3: (1d20+12)[22]
    Damage 3: (1d10+21)[28]

    Last edited by CGCL_Andy; 2008-02-10 at 03:54 PM.

  29. - Top - End - #239
    Bugbear in the Playground
    Join Date
    Mar 2006
    Location
    Oregon, USA

    Default Re: The Rod of the Seven Parts - IC

    Otho
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    Init: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,
    Vandalin: HP 49/68 AC 24 Fort +10 Ref +10 Will +7 Effects: GMF (+2), Reduce Animal

    Otho advances and brings the spectral lights along. He casts a spell while watching how Vandalin acquits himself.
    Spoiler
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    Vandalin Ref Save - (1d20+10)[13]
    Otho moves to (27,26). The lights move to above the giant. Cast Magic Fang.
    Vandalin attack - (1d20+16)[17]
    Vandalin damage - (1d8+12)[15]
    Vandalin trip - (1d20+7)[17]
    Edit: Bad luck. Vandalin takes 19.
    Last edited by Maurkov; 2008-02-10 at 09:56 PM.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  30. - Top - End - #240
    Dwarf in the Playground
     
    BurntOfferings's Avatar

    Join Date
    May 2005
    Location
    Bolingbrook, IL USA
    Gender
    Male

    Default Re: The Rod of the Seven Parts - IC

    Lyle

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    Init: 16
    Current HP: 88
    AC: 26, touch 16, flatfooted 26
    Saves: Fort +9, Ref +13, Will +6
    Spell effects: none

    Still without a target, Lyle continues to follow the crowd, moving left to look around the other side of the pillar. Finally laying eyes on the glowing outline of the giant skeleton, he lines up a shot and fires.

    Spoiler
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    Lyle moves to 22, 22 and shoots.

    Attack: (1d20+16)[29] (includes +1 for Point Blank Shot)
    Damage: (1d8+5)[7] (includes +1 for Point Blank Shot)


    New map:
    Spoiler
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    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    29#..........................#29
    28#.....##............##.....#28
    27#.....##..........GG##.....#27
    26#.................GGV...O..#26
    25#..................S.......#25
    24#..........................#24
    23#.....##............##.....#23
    22#.....##...........L##.....#22
    21#..........................#21
    20#.....................A....#20
    19#................a.........#19
    18###########++++++#.#########18
    17#######..............#######17
    16######................######16
    15######................######15
    14######................######14
    13######................######13
    12######.....MM.........######12
    11######................######11
    10######....MM.....M....######10
    09######....MM....D.....######09
    08######...MM...........######08
    07######................######07
    06######................######06
    05#######..............#######05
    04###########......###########04
    03###########......###########03
    02###########......###########02
    01###########......###########01
    ..0000000001111111112222222223..
    ..1234567890234567891234567890..
    I set off explosive runes this morning.

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