Results 31 to 50 of 50
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2019-05-24, 09:48 AM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Ghosts of Satlmarsh: already out?
I don't know anything about Greyhawk lore, but Iuz is around, Keoland has been defeated in its wars of conquest and Iuz's kingdom and Keoland have a neutral-to-amiable relationship, if that helps narrow things down any. I believe Kimbertos Skotti is the king of Keoland, which would put it between 564 and 598 IIRC.
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-24, 11:57 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: Ghosts of Satlmarsh: already out?
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2019-05-24, 11:59 AM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Ghosts of Satlmarsh: already out?
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-24, 03:45 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: Ghosts of Satlmarsh: already out?
I took a peak through the DUNGEON MASTER'S Guide II and found this:
"Longtime D&D fans no doubt recognize the town of Saltmarsh, which was originally introduced in 1981 in dungeon module U1: The Sinister Secret of Saltmarsh. This module was followed by two more adventures, U2: Danger at Dunwater and U3: The Final Enemy … The town of Saltmarsh presented here exists several years after the events in those adventures."
I'm kind of a pedant for such things, even when my group's DM is extraordinarily lax… though with my luck we'll just end up playing some FORGOTTEN REALMS® version just out of laziness. I would like to peak through the book just to see what the new factions are like (assuming they're as detailed as the Realms'). Considering I'm the primary note-taker, though, I'd like to include something for a year just for posterity.
EDIT: If we were to take a LIVING GREYHAWK™ approach, then since the DMGII came out in 2005 that should correspond to 595 CY. Of course if Overking Ivid V is still in power, then the year would likely be on or before 586 CY (which I imagine would line up better with the older modules).Last edited by Âmesang; 2019-05-24 at 03:52 PM.
3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2019-05-24, 07:52 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Ghosts of Satlmarsh: already out?
Veeeery different. DMG2 Saltmarsh is like, a small, well developed city, with a theater and other civilized stuff, as I recall. This Saltmarsh is a smaller
smuggling outpostfishing village, with a bit of a schizm in local politics (which could be charted on the chaos/law axis) that means the PCs could influence the future of the settlement. Very intriguing, in a blue collar way.
I mean, I still love the DMG2 for walking one through making a city, though.yo
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2019-05-25, 02:45 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Ghosts of Satlmarsh: already out?
I know a D&D Livestream that's about to go to Saltmarsh, with for adventurers an half-elf narcissistic alcoholic Myrkul Cleric, an half-elf Bard and wizard-wannabr who spent 10 years transformed into a raven, a Tabaxi Rogue who once stole a chief's crown in the middle of his tribe, and a Warforged Fighter who still hasn't figured everything about not being at war or how to live in this different world.
I fully expect them to take the city over or burn it to the ground semi-accidentally within a few sessions.
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2019-05-25, 09:23 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Ghosts of Satlmarsh: already out?
What is this stream? I want to see people try to burn a swamp down to the ground.
yo
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2019-05-25, 09:41 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Ghosts of Satlmarsh: already out?
Well, it's called "Roll20 presents:...", DMed by Adam Koebel, but the Saltmarsh stuff is supposed to start on the 27th.
Also they might not burn the town. Or the town might burn without it being their fault.
EDIT:
Here's a twitter post about it:
https://twitter.com/roll20app/status...96364419727361Last edited by Unoriginal; 2019-05-25 at 09:47 AM.
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2019-05-25, 05:36 PM (ISO 8601)
- Join Date
- Mar 2016
- Gender
Re: Ghosts of Satlmarsh: already out?
For anyone who has it, did they make the secret of "The Sinister Secret of Saltmarsh" more sinister?
Because:Spoilerwhen I ran U1 today in AD&D, my players ended up making an alliance with the smugglers; the party occupies the upper mansion and the smugglers carry on about their business (they were able to convince Sanbalet that having the mansion be legitimately occupied was a better way to deter unwanted eyes than just making it look haunted.) Of course, part of the reason they were able to do that is because in the papers that related to the purchase of the mansion, it was decided that "of course, the deed is there". And they already had a council member's agreement that they could keep anything in the mansion. And they have no guilt because none are lawful and the smugglers are literally only committing tax evasion -- they're not evil cultists, necromancers, slavers, or anything else like that. Of course, if the council finds out, they'll be in trouble for sure.Last edited by Puh Laden; 2019-05-25 at 05:37 PM.
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2019-05-26, 03:23 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: Ghosts of Satlmarsh: already out?
Also, does anyone know if this'll come with a Player's/DM's Guide like previous big 5e modules? I'd like to see if they have an official write up for the new factions (at least done up in the same format as before, just to keep things consistent).
3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2019-05-26, 04:15 AM (ISO 8601)
- Join Date
- Feb 2017
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2019-05-26, 06:14 AM (ISO 8601)
- Join Date
- Feb 2018
Re: Ghosts of Satlmarsh: already out?
My Druid Guides: Circle of the Moon ; Circles of Dreams, Land, Shepherd, and Spores
My Unofficial Errata & Compendium
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2019-05-26, 01:01 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: Ghosts of Satlmarsh: already out?
…but is Bess a monstrous crab?
I meant something more akin to this — the Adventurers' League Player Guide for Waterdeep: Dragon Heist/Dungeon of the Mad Mage
https://media.wizards.com/2018/dnd/d...ds/ALPGv82.pdf
I'm considering picking up Saltmarsh just 'cause it's GREYHAWK®, but there's also the chance my group'll run it and I don't want to risk peeking ahead. Granted, kind of my fault for using a form-fillable pdf character sheet to get a character ready ahead-of-time.3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2019-05-26, 04:27 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Ghosts of Satlmarsh: already out?
Just picked up my copy yesterday, haven't had a chance to read through it but looks solid enough from a skim.
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
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2019-05-26, 04:53 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: Ghosts of Satlmarsh: already out?
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2019-05-26, 07:06 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- 41°6'53N, 73°24'21W
Re: Ghosts of Satlmarsh: already out?
So I just picked it up, and after a quick page-by-page of scan with my eyes… I found information on the three factions, but not presented in the way they are in most Adventures' League player guides; fortunately the Greyhawk Grognard has a detailed write-up for the Scarlet Brotherhood, which (along with Faerűn's factions) should provide a great template for the Loyalists and Traditionalists.
I also made myself a faction logo template, so I'm thinking of something based on the nations' respective heraldry.
Spoiler: Example — Menzoberranzan's "Army of the Black Spider"
Last edited by Âmesang; 2020-01-05 at 10:49 AM.
3e │ 5e : Quintessa's Dweomerdrain (Drain power from a magic item to fuel your spells)
3e │ 5e : Quintessa's Dweomershield (Protect target from the full effects of a magic item)
3e │ 5e : Hordling Generator (Edit "cr=" in the address bar to adjust the Challenge Rating)
3e │ 5e : Battle Sorcerer Tables (For Unearthed Arcana)
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2019-05-27, 02:22 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Ghosts of Satlmarsh: already out?
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2019-05-28, 12:04 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: Ghosts of Satlmarsh: already out?
As I read more of Saltmarsh it becomes more and more impressive to me (yes I was buying modules when Saltmarsh was printed for 1e, I remember some of In Search of the Unknown, The Village of Hommlet, Against the Giants, and The Vault of the Drow, but I don't remember this one), it really looks to me to be the best "campaign" WotC has put out since Tomb of Annihilation, and the suggestions for mixing the setting and adventures in it with those from Tales of the Yawning Portal are spot on.
Besides, with the new Backgrounds of "Fisher", "Marine", "Shipwright", and "Smuggler" there's expanded oppurtunities beyond the "Sailor" background to have a PC who says "Matey", "Seaward ho! Hang the treasure! It's the glory of the sea that has turned my head.There's never a man looked me between the eyes and seen a good day a'terward", "For thirty years, I've sailed the seas and seen good and bad, better and worse, fair weather and foul, provisions running out, knives going, and what not. Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views" and "ARRRR!"
I'm impressed.
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2019-05-28, 02:18 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Ghosts of Satlmarsh: already out?
For those Greyhawk fans out there, here is Anne Myers interactive map:
https://easyzoom.com/image/122424
One of the coolest things for us old school D&D fans on the internet.
Note, this uses of a lot of the 3e Living Greyhawk chronology and shows Saltmarsh as a large town when the original source material (U1-U3) describes it as a fishing village with maybe 1000-2000 people (including the surrounding countryside).
It kind of makes sense as well because there is no reason for a large town to be so close to Burle and Seaton. I think the adventure runs better as a small fishing village and surrounding agrarian properties and I hope the new release goes back to that (sounds like it does).
I loved this location to start adventurers in Greyhawk. There's a ton going on. Lots of old-school modules in the vicinity and didn't follow the typical Village of Homlet and Temple of Elemental Evil path many were doing back in my day (which was up in the City of Greyhawk area). Not that running Homlet, TOEE and Slave Lords (Wild Coast) and even into Giants/Drow wasn't a good old school adventure (it was). But if you want something different, Saltmarsh was a fun start.
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2019-05-28, 02:34 PM (ISO 8601)
- Join Date
- Feb 2017