Results 481 to 510 of 580
Thread: (OOC) New Bedford by Night II
-
2023-02-26, 06:56 PM (ISO 8601)
- Join Date
- Nov 2018
Re: (OOC) New Bedford by Night II
Sea-sickness test. :D
Stamina 2, Survival 0 (2d10)[4][9](13) Unlikely tens? (2d10)[4][9](13)
-
2023-03-02, 09:56 AM (ISO 8601)
- Join Date
- Nov 2018
Re: (OOC) New Bedford by Night II
- WP (1d10)[4](4) Unlikely tens (1d10)[9](9)
-
2023-03-04, 03:03 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Okay, working sequentially through this:
Blaze passes with two successes.
Jeremy spends a WP. He should get three additional dice. Because I am SO nice, and because it saves everyone time, we can add the dice that rolled a 9 (lost to his unskilled modifier) as the third WP dice not rolled. This gives him one success. He is down to 4/5 WP.
Joanna fails her test, and I assume is not spending WP.
Kara gets one dice (1d10)[7](7)
Bear gets 5d10 (5d10)[6][3][7][8][2](26)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-03-18, 09:14 PM (ISO 8601)
- Join Date
- Nov 2018
Re: (OOC) New Bedford by Night II
Dexterity + Athletics (3+1) (4d10)[3][3][5][1](12), tens (4d10)[6][9][4][5](24)
-
2023-03-19, 09:09 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
dex + athletics: (3d10)[5][6][6](17)
10 again: (3d10)[3][5][1](9)TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2023-03-19, 12:48 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Doubt she's been in Gauru before
Initiative 5 + 1 for Gauru
(1d10+6)[7]
-
2023-03-19, 02:01 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Rolling for Bear to escape (6d10)[6][1][2][4][2][1](16)
Rolling for Kara to escape (4d10)[4][8][7][4](23)
Somehow Bear falls into Gauru, but Kara does not!!!
Rolling for Pequod (1d10)[5]
Rolling for the Spawn (1d10)[8]
Rolling for Bear (1d10)[5] +5
Rolling for Kara (1d10)[5] +4
Initiative Order
Spawn 14
Bear 11
Pequod 10
Kara 9
Blaze 8
Joanna 7
Countdown in Gauru
Bear 5 turns total
Joanna 3
Jeremy 3
Blaze 3Last edited by Bennosuke; 2023-03-22 at 08:08 AM.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-03-19, 05:47 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
Initiative: (1d10+4)[8]
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2023-03-22, 09:45 AM (ISO 8601)
- Join Date
- Nov 2018
Re: (OOC) New Bedford by Night II
Initiative (1d10+5)[6](6)
-
2023-03-26, 02:58 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Initiative Order
Spawn 14
Bear 11
Pequod 10
Kara 9
Blaze 8
Joanna 7
Jeremy 6
Countdown in Gauru
Bear 5 turns total
Joanna 3
Jeremy 3
Blaze 3
Please note, Spawn have defense 6
Attack rolls Spawn (rolled to see who against... this is not good)
(6d10)[9][3][5][1][5][9](32) against Kara
(6d10)[4][1][1][2][6][5](19) against Kara
(6d10)[6][5][4][2][10][4](31) against Kara
(6d10)[4][4][10][5][6][2](31) against Kara
(6d10)[1][1][7][2][7][3](21) against Blaze
(6d10)[2][5][5][7][6][10](35) against Blaze
(6d10)[5][10][10][6][1][6](38) against Joanna
(6d10)[1][7][10][4][9][9](40) against Joanna
Attack rolls Bear Claw
(5d10)[8][3][2][8][7](28) +2L
Attack roll Kara Bite
(1d10)[8](8) + 1 not a chance diceSpoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-01, 03:59 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Second turn
Countdown in Gauru
Bear 4 turns total
Joanna 2
Jeremy 2
Blaze 2
(6d10)[7][10][1][4][8][1](31) against Kara
(6d10)[3][8][1][8][6][1](27) against Bear
(6d10)[8][6][2][6][5][8](35) Joanna
(6d10)[2][2][10][8][2][2](26) Bear
(6d10)[4][7][9][2][9][3](34) Blaze
(6d10)[8][5][2][8][9][10](42) Kara
(6d10)[9][1][7][9][8][2](36) Blaze
(6d10)[10][6][8][1][2][2](29) Kara
Rolling for Bear going all out for additional 2 (7d10)[9][3][4][9][10][5][10](50) will initate grapple
Rolling for Kara, will also initiate grapple (1d10)[4](4)
And some grapple rolls for the spawn
(6d10)[1][9][5][10][2][2](29)
(6d10)[5][3][10][3][3][8](32)
(6d10)[4][9][7][2][1][6](29)
(6d10)[7][8][7][8][10][6](46)
Edit: @All: Don't forget that you have gifts that MIGHT be helpful in a fightLast edited by Bennosuke; 2023-04-01 at 04:12 PM.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-01, 09:04 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Bah, obvious coding mistake
(6d10)[3][5][3][3][3][4](21)
Any 10s
(6d10)[10][10][5][5][9][10](49)
-
2023-04-02, 10:23 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Will let TC post since Blaze goes first, but will use the first contested grapple vs. Joanna... which means the Spawn wins the grapple. Hmmm... think I will do something fun with this.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-09, 05:13 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Initiative Order
Spawn 14
Bear 11 Gauru
Pequod 10
Kara 9
Blaze 8 Gauru
Joanna 7 Gauru
Jeremy 6 Gauru
Countdown in Gauru
Bear 3 turns total
Joanna 1
Jeremy 1
Blaze 1
Spawn attacks
(6d10)[1][6][1][9][2][7](26) Jeremy
(6d10)[1][3][6][2][4][4](20) Kara
(6d10)[4][10][8][10][6][2](40) Kara
(6d10)[5][4][5][9][3][6](32) Kara
Grapple rolls
(6d10)[6][8][3][4][2][4](27)
(6d10)[4][3][10][4][1][2](24)
(6d10)[10][2][4][5][4][8](33)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-09, 05:16 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
And forgot to roll for Bear and Kara
Rolling for Bear going all out for additional 2 (7d10)[9][10][1][9][3][10][4](46) will initiate grapple.
Rolling for Kara, will also initiate grapple (1d10)[4](4)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-17, 09:00 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Back to the top of the order, with everyone shifting the initiative order has changed but not changed as well:
Initiative Order
Spawn 14
Bear 11 Gauru
Kara 9 (DOWN)
Blaze 9 Gauru
Joanna 8 Gauru
Jeremy 7 Gauru
Countdown in Gauru
Bear 2 turns total
Bear's attack all out again (7d10)[8][8][5][1][6][9][4](41)
Spawn attacks
(6d10)[7][3][5][5][3][4](27) and who (1d10)[6]
(6d10)[3][2][3][2][10][9](29) and who (1d10)[6]
(6d10)[5][3][4][6][9][2](29) and who (1d10)[3]
(4d10)[1][6][10][8](25) and who (1d10)[3]
(4d10)[5][9][8][4](26) and who (1d10)[2]Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-17, 08:35 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
Trying to find something that'll help. Eviscerate needing an unaware or surprised enemy makes it niche here. Urshal gets the Weaken the Prey thing but I think you have to cause damage to impose one of the tilts. In this case it would be a chance dice anyway.
Benno - Just out of curiosity could I still use Leg Wrack here to reduce one of the Spawn's Defence? Knocking them down wouldn't really work here at all.
-
2023-04-17, 08:44 PM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
I think that would be reasonable, but remember Joanna is blind through this turn thanks to the tilt, so this might not be the turn to go out on the offensive for her.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-18, 06:55 AM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
-
2023-04-18, 07:43 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Up to you, I suppose the blinded trait will be resolved at the end of this turn for Joanna, so that would make sense.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-18, 06:09 PM (ISO 8601)
- Join Date
- May 2017
Re: (OOC) New Bedford by Night II
-
2023-04-25, 11:18 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Rolling some spawn attacks
(6d10)[1][5][6][10][1][7](30) Bear
(6d10)[10][8][2][5][10][10](45) Bear
(6d10)[10][5][3][6][7][5](36) Blaze
(6d10)[5][9][9][10][1][9](43) Joanna
Bear's attack, no all out this time
(4d10)[2][3][8][3](16)Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-25, 05:50 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2023-04-26, 08:33 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
@TC:Noted, you may as well roll your grapple roll, now since it's about to be the Spawn's turn. I think the Arm wracked condition will effect the grapple roll.
@GK: Same thing, do you want to initiate a grapple since your roll was a hit (3L damage). You can also once per scene in Dire Wolf apply a tilt as Joanna and Blaze are attempting to do. Also Jeremy is attacking the same opponent as Blaze so he could initiate grapple and Arm Wrack the other arm, which would basically cripple the thing's ability to grapple back!Last edited by Bennosuke; 2023-04-26 at 08:41 AM.
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-26, 08:38 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (OOC) New Bedford by Night II
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2023-04-26, 08:44 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Rolling grapple
(1d10)[5](5) vs. Blaze +/- Jeremy. Factoring in damage, and one arm wracked. If Jeremy chooses to arm wrack the other arm, this is a chance dice. I am bending the rules as I think grappling with one arm should be a more significant penalty.
Attack rolls
(6d10)[5][9][7][1][6][1](29) against Bear
(6d10)[2][10][3][10][3][2](30) against JoannaSpoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-26, 08:45 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Well I'm an idiot for not rolling for Bear
(4d10)[8][3][5][5](21)
Also, clearly Blaze +/- minus Jeremy have won the grapple if you want to declare your effect... FYI the grappled spawn is almost dead.Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-26, 09:32 AM (ISO 8601)
- Join Date
- Nov 2018
-
2023-04-26, 09:54 AM (ISO 8601)
- Join Date
- Mar 2013
Re: (OOC) New Bedford by Night II
Then you may as well give me a grapple roll too
Spoiler: Games I am Currently RunningSan Francisco by Night (Vampire the Requiem 2E)
New Bedford by Night (Werewolf the Forsaken 2E)
New Orleans by Night (Changeling the Lost 2E)
-
2023-04-27, 10:00 AM (ISO 8601)
- Join Date
- Nov 2018