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  1. - Top - End - #481
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Sea-sickness test. :D
    Stamina 2, Survival 0 (2d10)[4][9](13) Unlikely tens? (2d10)[4][9](13)

  2. - Top - End - #482
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    • WP (1d10)[4](4) Unlikely tens (1d10)[9](9)

  3. - Top - End - #483
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Okay, working sequentially through this:

    Blaze passes with two successes.

    Jeremy spends a WP. He should get three additional dice. Because I am SO nice, and because it saves everyone time, we can add the dice that rolled a 9 (lost to his unskilled modifier) as the third WP dice not rolled. This gives him one success. He is down to 4/5 WP.

    Joanna fails her test, and I assume is not spending WP.

    Kara gets one dice (1d10)[7](7)

    Bear gets 5d10 (5d10)[6][3][7][8][2](26)
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  4. - Top - End - #484
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Dexterity + Athletics (3+1) (4d10)[3][3][5][1](12), tens (4d10)[6][9][4][5](24)

  5. - Top - End - #485
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    Thundercracker's Avatar

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    Oct 2011
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    Default Re: (OOC) New Bedford by Night II

    dex + athletics: (3d10)[5][6][6](17)
    10 again: (3d10)[3][5][1](9)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  6. - Top - End - #486
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Doubt she's been in Gauru before

    Initiative 5 + 1 for Gauru
    (1d10+6)[7]

  7. - Top - End - #487
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling for Bear to escape (6d10)[6][1][2][4][2][1](16)
    Rolling for Kara to escape (4d10)[4][8][7][4](23)

    Somehow Bear falls into Gauru, but Kara does not!!!

    Rolling for Pequod (1d10)[5]
    Rolling for the Spawn (1d10)[8]


    Rolling for Bear (1d10)[5] +5
    Rolling for Kara (1d10)[5] +4



    Initiative Order
    Spawn 14
    Bear 11
    Pequod 10
    Kara 9
    Blaze 8
    Joanna 7


    Countdown in Gauru
    Bear 5 turns total
    Joanna 3
    Jeremy 3
    Blaze 3
    Last edited by Bennosuke; 2023-03-22 at 08:08 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

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  8. - Top - End - #488
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    Thundercracker's Avatar

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    Oct 2011
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    Singapore

    Default Re: (OOC) New Bedford by Night II

    Initiative: (1d10+4)[8]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #489
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Initiative (1d10+5)[6](6)

  10. - Top - End - #490
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Initiative Order
    Spawn 14
    Bear 11
    Pequod 10
    Kara 9
    Blaze 8
    Joanna 7
    Jeremy 6


    Countdown in Gauru
    Bear 5 turns total
    Joanna 3
    Jeremy 3
    Blaze 3

    Please note, Spawn have defense 6

    Attack rolls Spawn (rolled to see who against... this is not good)
    (6d10)[9][3][5][1][5][9](32) against Kara
    (6d10)[4][1][1][2][6][5](19) against Kara
    (6d10)[6][5][4][2][10][4](31) against Kara
    (6d10)[4][4][10][5][6][2](31) against Kara
    (6d10)[1][1][7][2][7][3](21) against Blaze
    (6d10)[2][5][5][7][6][10](35) against Blaze
    (6d10)[5][10][10][6][1][6](38) against Joanna
    (6d10)[1][7][10][4][9][9](40) against Joanna

    Attack rolls Bear Claw
    (5d10)[8][3][2][8][7](28) +2L

    Attack roll Kara Bite
    (1d10)[8](8) + 1 not a chance dice
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

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  11. - Top - End - #491
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Second turn

    Countdown in Gauru
    Bear 4 turns total
    Joanna 2
    Jeremy 2
    Blaze 2

    (6d10)[7][10][1][4][8][1](31) against Kara
    (6d10)[3][8][1][8][6][1](27) against Bear
    (6d10)[8][6][2][6][5][8](35) Joanna
    (6d10)[2][2][10][8][2][2](26) Bear
    (6d10)[4][7][9][2][9][3](34) Blaze
    (6d10)[8][5][2][8][9][10](42) Kara
    (6d10)[9][1][7][9][8][2](36) Blaze
    (6d10)[10][6][8][1][2][2](29) Kara

    Rolling for Bear going all out for additional 2 (7d10)[9][3][4][9][10][5][10](50) will initate grapple

    Rolling for Kara, will also initiate grapple (1d10)[4](4)

    And some grapple rolls for the spawn
    (6d10)[1][9][5][10][2][2](29)
    (6d10)[5][3][10][3][3][8](32)
    (6d10)[4][9][7][2][1][6](29)
    (6d10)[7][8][7][8][10][6](46)

    Edit: @All: Don't forget that you have gifts that MIGHT be helpful in a fight
    Last edited by Bennosuke; 2023-04-01 at 04:12 PM.
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    San Francisco by Night (Vampire the Requiem 2E)

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    New Orleans by Night (Changeling the Lost 2E)

  12. - Top - End - #492
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Bah, obvious coding mistake
    (6d10)[3][5][3][3][3][4](21)
    Any 10s
    (6d10)[10][10][5][5][9][10](49)

  13. - Top - End - #493
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Will let TC post since Blaze goes first, but will use the first contested grapple vs. Joanna... which means the Spawn wins the grapple. Hmmm... think I will do something fun with this.
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  14. - Top - End - #494
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Initiative Order
    Spawn 14
    Bear 11 Gauru
    Pequod 10
    Kara 9
    Blaze 8 Gauru
    Joanna 7 Gauru
    Jeremy 6 Gauru

    Countdown in Gauru
    Bear 3 turns total
    Joanna 1
    Jeremy 1
    Blaze 1

    Spawn attacks
    (6d10)[1][6][1][9][2][7](26) Jeremy
    (6d10)[1][3][6][2][4][4](20) Kara
    (6d10)[4][10][8][10][6][2](40) Kara
    (6d10)[5][4][5][9][3][6](32) Kara

    Grapple rolls
    (6d10)[6][8][3][4][2][4](27)
    (6d10)[4][3][10][4][1][2](24)
    (6d10)[10][2][4][5][4][8](33)
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    San Francisco by Night (Vampire the Requiem 2E)

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    New Orleans by Night (Changeling the Lost 2E)

  15. - Top - End - #495
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    And forgot to roll for Bear and Kara

    Rolling for Bear going all out for additional 2 (7d10)[9][10][1][9][3][10][4](46) will initiate grapple.

    Rolling for Kara, will also initiate grapple (1d10)[4](4)
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    San Francisco by Night (Vampire the Requiem 2E)

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  16. - Top - End - #496
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Back to the top of the order, with everyone shifting the initiative order has changed but not changed as well:

    Initiative Order
    Spawn 14
    Bear 11 Gauru
    Kara 9 (DOWN)
    Blaze 9 Gauru
    Joanna 8 Gauru
    Jeremy 7 Gauru

    Countdown in Gauru
    Bear 2 turns total

    Bear's attack all out again (7d10)[8][8][5][1][6][9][4](41)

    Spawn attacks
    (6d10)[7][3][5][5][3][4](27) and who (1d10)[6]
    (6d10)[3][2][3][2][10][9](29) and who (1d10)[6]
    (6d10)[5][3][4][6][9][2](29) and who (1d10)[3]
    (4d10)[1][6][10][8](25) and who (1d10)[3]
    (4d10)[5][9][8][4](26) and who (1d10)[2]
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    San Francisco by Night (Vampire the Requiem 2E)

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    New Orleans by Night (Changeling the Lost 2E)

  17. - Top - End - #497
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Trying to find something that'll help. Eviscerate needing an unaware or surprised enemy makes it niche here. Urshal gets the Weaken the Prey thing but I think you have to cause damage to impose one of the tilts. In this case it would be a chance dice anyway.

    Benno - Just out of curiosity could I still use Leg Wrack here to reduce one of the Spawn's Defence? Knocking them down wouldn't really work here at all.

  18. - Top - End - #498
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    I think that would be reasonable, but remember Joanna is blind through this turn thanks to the tilt, so this might not be the turn to go out on the offensive for her.
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  19. - Top - End - #499
    Ettin in the Playground
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    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    I think that would be reasonable, but remember Joanna is blind through this turn thanks to the tilt, so this might not be the turn to go out on the offensive for her.
    Hmm. So Dodge to double defence and the Blinded tilt potentially goes away when she heals at the end of the round?

  20. - Top - End - #500
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    SamuraiGuy

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    Default Re: (OOC) New Bedford by Night II

    Up to you, I suppose the blinded trait will be resolved at the end of this turn for Joanna, so that would make sense.
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  21. - Top - End - #501
    Ettin in the Playground
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    May 2017

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    Up to you, I suppose the blinded trait will be resolved at the end of this turn for Joanna, so that would make sense.
    Just checking. I feel like I'm missing something obvious. Post will be up in a second.

  22. - Top - End - #502
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling some spawn attacks
    (6d10)[1][5][6][10][1][7](30) Bear
    (6d10)[10][8][2][5][10][10](45) Bear
    (6d10)[10][5][3][6][7][5](36) Blaze
    (6d10)[5][9][9][10][1][9](43) Joanna

    Bear's attack, no all out this time
    (4d10)[2][3][8][3](16)
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  23. - Top - End - #503
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    Rolling some spawn attacks
    [roll0] Bear
    [roll1] Bear
    [roll2] Blaze
    [roll3] Joanna

    Bear's attack, no all out this time
    [roll4]
    Blaze us going to inflict an arm wrack and grapple his enemy.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #504
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    @TC:Noted, you may as well roll your grapple roll, now since it's about to be the Spawn's turn. I think the Arm wracked condition will effect the grapple roll.

    @GK: Same thing, do you want to initiate a grapple since your roll was a hit (3L damage). You can also once per scene in Dire Wolf apply a tilt as Joanna and Blaze are attempting to do. Also Jeremy is attacking the same opponent as Blaze so he could initiate grapple and Arm Wrack the other arm, which would basically cripple the thing's ability to grapple back!
    Last edited by Bennosuke; 2023-04-26 at 08:41 AM.
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    San Francisco by Night (Vampire the Requiem 2E)

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  25. - Top - End - #505
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    Thundercracker's Avatar

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    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    @TC:Noted, you may as well roll your grapple roll, now since it's about to be the Spawn's turn. I think the Arm wracked condition will effect the grapple roll.

    @GK: Same thing, do you want to initiate a grapple since your roll was a hit (3L damage). You can also once per scene in Dire Wolf apply a tilt as Joanna and Blaze are attempting to do.
    Str + Brawl: (5d10)[8][5][8][2][7](30)
    10 again: (5d10)[10][5][8][8][8](39)
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #506
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Rolling grapple
    (1d10)[5](5) vs. Blaze +/- Jeremy. Factoring in damage, and one arm wracked. If Jeremy chooses to arm wrack the other arm, this is a chance dice. I am bending the rules as I think grappling with one arm should be a more significant penalty.

    Attack rolls
    (6d10)[5][9][7][1][6][1](29) against Bear
    (6d10)[2][10][3][10][3][2](30) against Joanna
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    San Francisco by Night (Vampire the Requiem 2E)

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  27. - Top - End - #507
    Titan in the Playground
     
    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Well I'm an idiot for not rolling for Bear
    (4d10)[8][3][5][5](21)

    Also, clearly Blaze +/- minus Jeremy have won the grapple if you want to declare your effect... FYI the grappled spawn is almost dead.
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    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  28. - Top - End - #508
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    @TC:Noted, you may as well roll your grapple roll, now since it's about to be the Spawn's turn. I think the Arm wracked condition will effect the grapple roll.

    @GK: Same thing, do you want to initiate a grapple since your roll was a hit (3L damage). You can also once per scene in Dire Wolf apply a tilt as Joanna and Blaze are attempting to do. Also Jeremy is attacking the same opponent as Blaze so he could initiate grapple and Arm Wrack the other arm, which would basically cripple the thing's ability to grapple back!
    Since Grapple with Arm Wrack sounds so much more fun, I choose that action. :)

  29. - Top - End - #509
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    SamuraiGuy

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    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Then you may as well give me a grapple roll too
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    San Francisco by Night (Vampire the Requiem 2E)

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  30. - Top - End - #510
    Dwarf in the Playground
     
    DruidGuy

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    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    Then you may as well give me a grapple roll too
    STR+ATH+Form (4d10)[7][10][3][10](30) Tens (4d10)[6][2][2][8](18) Grapple roll

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