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  1. - Top - End - #571
    Titan in the Playground
     
    Thundercracker's Avatar

    Join Date
    Oct 2011
    Location
    Singapore

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    Alright, wrapping up the scene and counting up beats and WP. As always, feel free to run through things and let me know if I am missing anything. Please let me know how you want to spend XP, and if you want to update any of your Aspirations.

    Bear: 1 beat for completing the scene. I'll give Bear a beat for encouraging the pack to go on a hunt towards his Aspiration... HOWEVER, I am counting this Aspiration complete and it must be replaced. Everyone gets a beat for the pack beat of learning more about the Idigam for their infiltration of the Idigam's territory. This brings Bear a total of 3 beats. This brings him to 0 beats and 3xp.

    Blaze: 1 beat for completing the scene. Blaze gets a beat for completing the shaping of the Death Locus... this Aspiration is complete and must be updated. Blaze gets a beat towards making strong Spirit allies by completing the Sea King's locus as well. Everyone gets a beat for the pack beat of learning more about the Idigam for their infiltration of the Idigam's territory. I'll also give Blaze a beat for figuring out the Ban and Bane of the spawn. This brings Blaze 5 beats and brings him to 4 beats and 6xp.

    Joanna: 1 beat for completing the scene. Joanna gets a beat for engaging Blaze about the Iron Master tribe, however she will need to do something more substantial for another such beat. Everyone gets a beat for the pack beat of learning more about the Idigam for their infiltration of the Idigam's territory. I'll give Joanna an extra beat for getting closer to the city and bringing back intel. This brings Joanna 4 beats, bringing her to 0 beats and 4xp.

    Jeremy: 1 beat for completing the scene. Jeremy gets a beat for assisting Bear by obtaining a boat... I am also going to count this Aspiration as complete and will ask you to replace it. I'll give Jeremy a beat for learning more about spirits given his interactions with The Great Sea King. Everyone gets a beat for the pack beat of learning more about the Idigam for their infiltration of the Idigam's territory. This brings Jeremy 4 beats and brings him to 1 beat and 5xp.



    @All:: Don't forget about the following:
    -Appeasing Databolt, you have 6/8 successes so far
    -The pack has stolen two barrels of elemental mercury to deal with the Pure.
    -I strongly suggest someone in the pack starts picking up some gifts or rites
    -Carrion the Death spirit has been angered by Blaze and Joanna and may cause more trouble.
    -Joanna's gotta join a tribe.
    -Pack Ban: Each Uratha must perform one hedonistic act per month, giving into their vices and throwing caution to the wind. This can include a particularly debased stage act, that a conservative public member may consider "inappropriate or pornographic". Don't forget that if you don't complete this ban, things start going badly for your character.

    As always, let me know if you want to spend any XP, and please consider updating your aspirations. Once I've had a few replies, we can the next scene. I will give each character one recovered WP. We will resume with Act 2 Scene v
    I don't think anyone has Great Hunt, if not, Blaze will take that, plus a brawl (teeth) specialization for 6 total xp. If someone already has great hunt, I'm thinking panopticon (5xp crescent moon gift) is a good alternative. LMK

    For the aspiration, can we say learn more about the underwater spirit ecosystem? It's something Blaze is unfamiliar with.

    Also, just thinking, Blaze is getting some pretty beefy rites under his belt. Theoretically, we'd be able to shadowcall the anger spirit from the Pure and ambush it with mercury, or maybe even turn it into a fetish and then kick off a great hunt and use it against them... right?
    Last edited by Thundercracker; 2024-02-25 at 11:02 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #572
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Going to spend 3xp on a point of Cunning renown to commemorate Joanna getting in and out of the Idigam's lair without getting caught. Which means I think she picks up Slip Away (p.120) immediately.

    I'll spend the other xp on Banish as it might help with her sidequest. The way it's described suggests that rites need a teacher, but Blaze already has Banish so maybe thats enough.

  3. - Top - End - #573
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    No one has Great Hunter as far as I can tell. That will cost 5xp and I'll update your character box. That said, with Wisdom 3, Blaze should automatically have the first three dots of Crescent Moon gifts automatically. The aspiration sounds good and will allow for some interesting potential interplay with the Idigam and with Pure tribe, I suspect.

    Also, just thinking, Blaze is getting some pretty beefy rites under his belt. Theoretically, we'd be able to shadowcall the anger spirit from the Pure and ambush it with mercury, or maybe even turn it into a fetish and then kick off a great hunt and use it against them... right?
    It would be a pretty ballys move, but yes, you would be able to attempt this.

    @Haval, your XP expenditure sounds good as well. Please update your character sheet. Any desire to update any Aspirations?
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  4. - Top - End - #574
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Thundercracker View Post
    Also, just thinking, Blaze is getting some pretty beefy rites under his belt. Theoretically, we'd be able to shadowcall the anger spirit from the Pure and ambush it with mercury, or maybe even turn it into a fetish and then kick off a great hunt and use it against them... right?
    Oh wow. I can't say say Oakheart doesn't deserve it.

    Aspirations are fine as they are. I just need time to do them.

  5. - Top - End - #575
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    No one has Great Hunter as far as I can tell. That will cost 5xp and I'll update your character box. That said, with Wisdom 3, Blaze should automatically have the first three dots of Crescent Moon gifts automatically. The aspiration sounds good and will allow for some interesting potential interplay with the Idigam and with Pure tribe, I suspect.
    Wisdom is where?
    I was thinking of a dot of Weaponry (2 XP) to give him a better combat profile, another dot of Parkour (1) style, and last one in Occult (2) to reflect his growing spirit knowledge.
    Last edited by GKnightBC; 2024-02-26 at 03:21 PM.

  6. - Top - End - #576
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Wisdom is where?
    I was thinking of a dot of Weaponry (2 XP) to give him a better combat profile, another dot of Parkour (1) style, and last one in Occult (2) to reflect his growing spirit knowledge.
    Wisdom is one of your Renown. While it is incredibly poorly explained, each Uratha has a primary renown and increasing that Renown (it would be cunning for Jeremy) would automatically up your rank in the associated Moon gift (New Moon for Jeremy). The xp expenditure seems fine and I will update your character box. HOWEVER, I also need you to replace your completed Aspiration.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  7. - Top - End - #577
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Nov 2018

    Default Re: (OOC) New Bedford by Night II

    Quote Originally Posted by Bennosuke View Post
    Wisdom is one of your Renown. While it is incredibly poorly explained, each Uratha has a primary renown and increasing that Renown (it would be cunning for Jeremy) would automatically up your rank in the associated Moon gift (New Moon for Jeremy). The xp expenditure seems fine and I will update your character box. HOWEVER, I also need you to replace your completed Aspiration.
    The Aspiration is already changed on the character sheet, if it works for you.

  8. - Top - End - #578
    Titan in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2013

    Default Re: (OOC) New Bedford by Night II

    Create a security system for the Den? Cool, that will work out for several reasons. I'll update your character sheet. In general though, it is easier if you let me know what you are thinking of for the new Aspiration, as I like to keep it updated in the character box as well. It makes it easier to track beats as we go along.

    Will get an IC post up.
    Spoiler: Games I am Currently Running
    Show
    San Francisco by Night (Vampire the Requiem 2E)

    New Bedford by Night (Werewolf the Forsaken 2E)

    New Orleans by Night (Changeling the Lost 2E)

  9. - Top - End - #579
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: (OOC) New Bedford by Night II

    I think we might be visiting the woods as well?

    With the caveat that I don't know what I'm doing, I think it's release prey animals into a location where they lead to more prey spirits and thus to more predator spirits. Thus altering the territory for the better. Benefiting KSH is a nice bonus.

    I think it would make sense for Joanna to be involved with some amount of breaking and entering as an Irraka but I don't know what counts as success here if we're supposed to measure her performance in some way. Hence the possible breaking into a zoo. Otherwise maybe we're moving the animals into somewhere like a shopping mall to maximise the impact? Maybe this isn't the sort of thing that can be expected to stick for long so maybe it's better to do multiple examples of this so the effect sticks around for longer?

    I don't know about the springs of essance point? I may have missed that. I have no idea if this is enough.

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