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  1. - Top - End - #91
    Ettin in the Playground
     
    Flumph

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    Default Re: Storm of Chaos IC

    "I suppose that's another way to draw them out," Bella says to Asyrha with a smile and a shrug. "I think he intends for us to follow him but maintain enough of a distance so that those inside don't fear to come out. Shall we get going?"

    Bella then lets her borrowed horse walk slowly forward, trying to keep under the eaves of the trees lining the road so as not to show herself too soon.

  2. - Top - End - #92
    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: Storm of Chaos IC

    Amos whispers back to Tuli, "Wouldn't call it fun," he says grimly. "Men or beast, we put them down. Yeah, let's go to the back door and see if we can't sneak up behind them. Looks like that knight... well, he's got armored balls, that one."

  3. - Top - End - #93
    Ogre in the Playground
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    If Sir Gottfried wanted to be the distraction himself, far be it from Asyrha to stand in his way. He would make a fitting - and suitably threatening - distraction, regardless.

    Giving a nod to Arabella, and casting a brief glance at Armand, Asyrha kicked her horse into a light trot. The Spellsinger wanted to stay close enough to see danger, but far enough away that her presence wouldn't spook any of the marauders within. To aid this, Asyrha drew her deep hood up to hide most of her elegant features and the obvious pointed tips of her ears.

    "Very well." She said, "Let us send these wretches to meet the Gods they hold so dear. Asuryan watch over these servants of Order and strengthen their blades for the task at hand."
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  4. - Top - End - #94
    Orc in the Playground
     
    Lord Athos's Avatar

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    While Sieur Armand found this course of action a little suspect, it was too late to suggest something else anyways. Meeting Asyrha's gaze and returning a barely noticeable nod, the Bretonnian knight slowly rode along, ready to protect the Elven sorceress if this turned out to be a ruse.
    Last edited by Lord Athos; 2020-04-15 at 12:53 PM.

  5. - Top - End - #95
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    DrK's Avatar

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    Sigsimund's hooves are loud on the rough cut cobbles as the horse trots into the gateway and the courtyard of the coaching Inn. The metallic tang of blood is strong in the air as he edges past the mutilated horse. Closer now he can clearly see the bodies of the Inn's inhabitants tortured and the remains strung up on the walls decorating the Inn like macabre scarecrows. As he enters the gateway there is a shadow by the door as a pair muscled and bearded marauders step out of the inn. Both bear thick leather greaves and arm guards covered in chains, skulls and other accouterments and from their waists hangs the a couple of fresh bloodstained scalps, each carries a heavy bladed and still wet ax in each hand.

    To the right stepping out the gate leading to the stables is a hulking beastman. It stands almost 7ft tall, even more if one counts it long twisted horns, a save bestial goat face with barbed fangs and gleaming yellow eyes meets the knights eyes as it snarls and mutters something in a barking braying voice. The nearest norseman (though not the only one as more sounds can be heard from inside the inn) looks at Gottfried laughs, and speaks in broken reik "You fool south man. Only death here. Get down from horse. Martok kill you quick, then we eat horse flesh"....

    Round the Back

    Even as Gottfried acts as a disraction Tuli, Amos and a trio of the archers flit through the forest to the back of the inn. The back gates are ripped open, both lying on the muddy ground rent with axes. Gazing through you can see the back of the inn and the stableyard. The stables are a charnel yard of dead and butchered horses and pair of wagons with barrels staved in and muddy ground underneath. By the doors leading into the Inn the midden heap is mass of discarded food, manure, hay and now fresh body parts. You can see no movment wthin but can hear noises of movement. You estimate its ~30 yards from the edge of the trees through the gate to reach the back door of the Inn
    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #96
    Ogre in the Playground
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    Still seated on her borrowed horse, the Asrai Spellsinger watched through the foliage back with Bella and Armand as the lumbering form of the beastman came into view with his Norscan allies – if they could truly be called such.

    Asyrha was hesitant to embrace the Winds of Magic just yet, for fear of drawing attention to herself and the rest of her companions – especially if there was a Sorcerer nearby. For the moment, slender fingers wrapped around the graceful pommel of her sword, crafted by the expert smiths of Torgovann, the Forge of Starlight. While she was not keen on the notion of crossing blades with these wretched creatures, she would – for now – rely on more mundane methods of defending herself. Though she did have the utmost faith that Armand – brave Armand – would interpose himself between her and any threat that may sally forth.

    ”<Unusual for one of the Children of Chaos to converse so…>” She whispered to Armand in Eltharin.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  7. - Top - End - #97
    Ettin in the Playground
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    Quote Originally Posted by dojango View Post
    Amos whispers back to Tuli, "Wouldn't call it fun," he says grimly. "Men or beast, we put them down. Yeah, let's go to the back door and see if we can't sneak up behind them. Looks like that knight... well, he's got armored balls, that one."
    'Armour isn't everything. Let's see if we can help him avoid getting himself killed.' When she hears any talking from the front of the inn Tuli will creep forward to take shelter against the palisade behind the open door. If anyone actually happened to be watching she fully expected them to come out to meet her, which suited her fine.

  8. - Top - End - #98
    Troll in the Playground
     
    OrcBarbarianGuy

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    "Nock arrows and cover us till we get to the palisade. Then come up and join us. Quietly," Amos whispers at the archers with him. Then he silently lopes after Tuli, to the outside of the inn's rear door. Once there, he signals back at the archers to join them, if they haven't already started, and then peers around the door, looking inside, arrow already fitted to string...

  9. - Top - End - #99
    Ettin in the Playground
     
    Flumph

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    Once she's near enough to see the gates, Bella dismounts and ties the reins of her horse to a nearby tree. "I promise you, none of you want to see me trying to charge in there on horseback," she quips to Armand, Asyrha and the remaining archers.

    Taking her catchpole, she looks over the archers and says: "Unless you're all secretly Ungol-born, you lot should probably dismount as well. We can advance through the woods until we're in range to shoot down anyone that shows themselves or charge in and help Sir Gottfried."

    As soon as the archers are on foot, she moves bit deeper into the woods by the side of the road and - letting the most woodswise of the archers lead - begins to advance on the inn.

    OOC: Perception test vs. Int 41 to spot ambushers in the forest (1d100)[63]

  10. - Top - End - #100
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    Lord Athos's Avatar

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    ”<Only recently corrupted, possibly? Or do you expect some kind of ruse?>” Sieur Armand whispered back. The overall situation was fairly suspect to him. He ached to join Sir Gottfried in the midst of it all, but with the tactical situation not clear yet, he chose to stay put for now.
    Last edited by Lord Athos; 2020-04-25 at 04:46 AM.

  11. - Top - End - #101
    Ogre in the Playground
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    "<It is possible, though I suspect the influence of Sorcery more likely. I have felt the dark magic on the wind. Somewhere out there is a more cunning foe. Caution would remain wise while we are ahead of the main force.>" Asyrha said as she dismounted gracefully with a nod of acknowledgment to Bella's suggestion.
    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  12. - Top - End - #102
    Bugbear in the Playground
     
    RangerGuy

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    As the beastman and marauders come from their respective doors, Gottfried kicks Sigmund's sides and pulls the reins to turn him quickly around.

    "If there is only death here, then come and find it!"

    He quickly kicks the horse into motion and rides out into the road where he will have more room to maneuver.

    Spoiler: OOC
    Show
    Didn't mean to actually enter the courtyard of the Inn, but more call them out to the road. But we'll just flow with it.

  13. - Top - End - #103
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    DrK's Avatar

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    Bella, the archers and the Seeress all drop from their horses creeping through the darkened woods to near the gates of the courtyard before Gottfried appears through the gateway in a spray of mud from the road surface. Gottfried's retreat prompts a roar of "AHHHH" as the two norseman and the massive beastman leap forward giving chase with great bloodcurling war cries. From within the ruined inn the drumming of feet and more bellows can be heard!

    For those outside the inn its a surprise to see a pair savage Kurgan and a goat headed muscled shaggy furred beastman leap out of the gateway in pursuit of Gottfried, the three chaos scum pausing as they suddenly spy the rest of the scouting party before snarling and raising weapons.

    --

    At the back of the building as Tuli and Amos gaze through the door, and can see thruogh the kitchens to the side of the main inn room. There is no one there although both can hear the sounds of movement, then you can both make out Gottfrieds proud voice ringing out from the front of the inn followed be war cries. As the sounds in the Inn mount a pair of kurgan in heavy leathers with heavy chopping axes appears at the end of the corridor heading to the front of the inn and you can hear the scraping of metal on metal as something heavily armoured moves around upstairs!



    Time to roll your initaives!
    Last edited by DrK; 2020-04-21 at 01:18 AM.
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #104
    Ogre in the Playground
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    Slipping quietly through the overgrowth with her companions, Asyrha paused abruptly when the large beastman and its two Kurgan allies came into view chasing Gottfried. Gathering up a small coalescence of magic, the Asrai Spellsinger wove the strands of magic together for a simple spell. If Gottfriend, Bella and Armand were going to engage these wretches, she would need to strike – swift like the adder – so there was no chance of catching her companions in the crossfire.

    Taking aim at one of the Kurgan, Asyrha released the spell – hoping to, if nothing else, give her allies a small advantage in the coming battle.

    And hopefully such a minor spell would not draw overly much attention to herself.

    Spoiler: OOC
    Show


    Initiative (1d10+54)[60]

    Channelling (1d100)[74] TN 83
    Casting Sleep on one of the Kurgan (2d10)[9][2](11) +2 if Channelling is successful, TN 6
    Kurgan needs to make a successful WP test or fall asleep for (1d10)[8] rounds.

    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  15. - Top - End - #105
    Ettin in the Playground
     
    Flumph

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    "There's your targets, men!" Bella calls out as the beastman and the marauders clear the gates. "Take them down!"

    Hefting her catchpole, she steps in front of the archers, ready to intercept the enemy if they attack.

    Spoiler: Actions
    Show
    I'm assuming it's easy enough for the archers to draw line of sight even if Bella is standing in front of them.
    Half action: Delay
    Half action: Standard attack if an enemy comes with range (1d100)[61] vs. WS 57
    Damage: (1d10+5)[6]+Snare

    Ulric's Fury if applicable
    (1d100)[43]
    (1d10)[8] extra damage

    Wounds (remaining/total): 13/13
    FP (remaining/total): 3/3

  16. - Top - End - #106
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    Lord Athos's Avatar

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    "In the name of the Lady." Sieur Armand d'Armagnac's voice rang out over the battlefield, which, while loud and determined, sounded strangely serene considering the situation and considering that it was a battlecry. The Bretonnian knight drove his destrier to a brutal charge, lowering his lance towards the snarling beastman.

    Spoiler: rolls
    Show

    Initiative (1d10+4)[12]

    Charge attack!
    (1d100)[75] vs 78 (with mounted + 5 bonus)

    Damage:
    Impact: (1d10)[4] or (1d10)[8] plus 7 = 15 dmg


    Parrying with shield if necessary (1d100)[19] vs 73

    Dodging the blow if necessary (1d100)[99] vs 46

    Last edited by Lord Athos; 2020-04-21 at 03:20 PM.

  17. - Top - End - #107
    Ettin in the Playground
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    One should always take advantage when an enemy turns his back on you, and Tuli trusted Amos to act appropriately. Keeping low and without saying a word, she will break into a run and charge the closest Kurgan.

    Spoiler: ooc
    Show

    Couldn't resist
    Full Action - Charge

    vs. WS 53 (+10 Charge) (+5 Best Quality Tulwar) (+30 if Unaware)
    (1d100)[49] - left leg

    Damage
    (1d10+3)[11]

    Ursun's Fury?
    (1d100)[55]
    Extra Damage?
    (1d10)[6]

    Dodge Blow if needed vs. Ag 50
    (1d100)[95]


  18. - Top - End - #108
    Troll in the Playground
     
    OrcBarbarianGuy

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    Amos grinned at the backs of the Kurgans. Two quick shots with a bow would settle them quickly and quietly. He fired one arrow at the furthest one, had another arrow drawn and nocked as quickly as he could and loosed it as well. He was sure the archers and Tuli would turn them into pincushions in seconds.

    Spoiler
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    My roll of two goes just before Tuli, then! (1d100)[72] shot 1, (1d100)[85] shot 2, v. 58 (or 88 if they are not aware of us). Dmg 1 (1d10+3)[4], dmg 2 (1d10+3)[8]

  19. - Top - End - #109
    Bugbear in the Playground
     
    RangerGuy

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    As the norsemen pause their pursuit upon seeing the others, Gottfried wheels Sigmund around and into a full charge.

    "FOR THE EMPEROR!"

    As he and the massive destrier come crashing down upon the clump of beast and fur, he swings his morning star low using the momentum of his swing and his mount to drive it home. Unfortunately, his swing goes wide and misses the beastman, but the hooves of Sigmund strike true.

    Spoiler: OOC
    Show
    Initiative (rolled in OOC): 12

    Attack: (1d100)[98] vs TN 84 (Base 69 + 5 mounted + 10 charge)
    Damage: (1d10+6)[12] or (1d10+6)[13] (Impact)

    If Ulric's Fury!: (1d100)[46] vs TN 84
    Damage: (1d10)[10] (1d10)[7] (1d10)[2]

    Riding Check: (1d100)[33] vs TN 57
    Horse Attack: (1d100)[4] vs TN 40 (Base 30 + 10 charge)
    Horse Damage: (1d10+5)[10]

    Parry with shield (if necessary): (1d100)[75] vs TN 69
    Last edited by Janwin; 2020-04-22 at 09:59 AM.

  20. - Top - End - #110
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    The ground shakes as the two knights both charge forwards! Even as the seeress summons the winds of magic the Norseman's hostility makes him resistant to her attempts to send him to sleep, beside Asryha Bella advances, three of the archers hanging back by the mage, all three take shots with their bows as their other two fellows draw a handy looking hatchet and a short stabbing sword and form a rough line by Bella.

    THe three lads do well all 3 arrows hitting the nearest of the norsemen and the man tumbles into the ground spewing blood from two of the goose feathered arrows that slammed into his chest. As the two knights thunder towards the beastman, amazingly the beast displays impressive agility and rolls to the side, the tip of Sir Armaund's lance missing the beast by a fraction. It massive bulk and stench causes Gottfreid's horse to rear up in panic, the morning star going wild but one of the hooves catching the beast in the leg.

    THe beast roars a great challenge to the sky and swings wildly at Sir Gottfreid with his massive bloodied cleaver-axe even as the second norsman runs into Sir Armand full tilt, a cruel curved blade in hand taht is met resoundedly by the bretonnian's shield with a solid sound clatter. EVen as battle is joined and the pincushioned norseman messily expires both knights can hear shouts form the inn and another beastman and two more marauders emerge from the stableyard with weapons drawn!!

    Spoiler: OOC
    Show


    Beastman - is injured and he'll All out Attack attack Gottfreid
    (1d100)[27] TN 67 damage (1d10+4)[6]

    Norseman - charge with all out attack Armand
    (1d100)[59] TN 64 damage (1d10+4)[13] Though doesn't matter as Armand rolled a parry in his post



    Inside the inn Amos and on the two archers by the door launch arrows down through the kitchen at the mauraduer with his back turned. The man dsitracted by the sounds of charging horses to front. Arrows strike home leaving him staggering before Tuli in a display of kislevian ferocity runs through the kitchen and hacks down with her tulwar near taking the man's leg off at the hip in a spray of blood and leaving him bleeding to death incapable at her feet. The innroom around her is a mess. Dung and blood smeared everywhere, broken barrels and spilled ale seeping across the floor and bloodied bodies of a few locals chopped and dismembered and in some cases partially devoured. THe stench is sickening, but more worrying is the second norseman near the door, who skids to a halt, an axe in hand as he leaps towards Tuli over the body of his fallen tribeman swinging for her head.

    Spoiler: OOC
    Show

    Attack Tuli
    (1d100)[65] TN 38 dam (1d10+4)[8]



    As Tuli fights in the inn she can hear more sounds from upstairs, the drumming of feet, and ominously one very heavy tread of something massive and metallic!
    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #111
    Ettin in the Playground
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    Tuli is angry at the sight of what had happened here. She had lingered a little too long over the kill, but the Kurgan had managed to miss her anyway. She'll take a second to taunt the man in Ungol. <Who taught you how to fight.> There was always a chance that he might understand. Whatever was upstairs might give her more of a problem, but she could always withdraw. In the meantime she'll see if she could finish this one quickly.

    Spoiler: ooc
    Show

    Full Action - Swift Attack
    vs. WS 53 (+5 BQ Tulwar)
    (1d100)[56]
    (1d100)[10]

    Any Damage
    (1d10+3)[6]
    (1d10+3)[7]

    Dodge Blow if needed
    vs. Ag 50
    (1d100)[32]



  22. - Top - End - #112
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    OrcBarbarianGuy

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    Somewhat surprised by Tuli's charge, Amos said to the archers behind him, "Knives out!" and quickly ran to the other Kurgan, quickly drawing his sword and attempting to run the reaver through! He stumbled over some debris, unfortunately, and his blow fell short.

    Spoiler
    Show
    Quick-draw sword, put away bow and charge! (1d100)[87] v. 61, dmg: (1d10+3)[11]. If attacked I will try to dodge it. (1d100)[50] v. 46. FP on the dodge if needed (1d100)[44] v. 46
    Last edited by dojango; 2020-04-24 at 10:28 PM.

  23. - Top - End - #113
    Ogre in the Playground
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    As the Norscan’s rage allowed him to shrug off the sleeping enchantment, Asyrha scowled almost petulantly. It was frustrating that they were protected by their Ruinous gods. But while influencing the mind seemed to not work, the Asrai fell back once more to overt displays of her prowess with the Winds of Magic.

    Gathering up glistening streamers of Azyr, Asyrha coalesced them into a shining sliver of coruscating blue light and hurled it at the same Norscan who had shrugged off her last spell.

    This one was meant to rend flesh instead of his mind.

    Spoiler: OOC
    Show


    Channelling (1d100)[82] TN 83

    Casting Magic Dart
    (2d10)[4][5](9) +2 for successful Channel, TN 6

    Damage (1d10+4)[11]

    "Even in these chains, you can't stop me!" - In This Moment, Big Bad Wolf

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  24. - Top - End - #114
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    Lord Athos's Avatar

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    Default Re: Storm of Chaos IC

    Confronted with the marauder, Sieur Armand let go of his lance and drew his sword, in an elegant, fluid motion. He sent a quick prayer to the Lady of the Lake, asking her to once again lend him strength in battle, to destroy these abominations.

    With a fierce cut, he brought the sword down on the barbarian, reining his destrier in at the same time to bring him up against the enemy as well.

    Sieur Armand was well aware of the additional Norse and Beastmen stumbling out of the house- but if he could cut this one down first, he would have his back free.

    Spoiler: rolls
    Show

    Half action: letting go of the lance and drawing the sword.
    Free action: Praying to the Lady for my Blessing of Purity.
    Half Action: attack
    (1d100)[26] vs 68 (plus 5 or 10? Depending on what DrK decides for mounted combat)

    Damage:
    Might of Purity: (1d10)[6]or (1d10)[5] plus 6 = 12 dmg


    Parrying with shield if necessary (1d100)[34] vs 73

    Dodging the blow if necessary (and possible) (1d100)[48] vs 46

    Ride check for making the horse attack:(1d100)[3] vs 46

    Horse attack: (1d100)[78] vs 30
    Horse damage: (1d10+5)[11]
    Last edited by Lord Athos; 2020-04-25 at 02:59 AM.

  25. - Top - End - #115
    Ettin in the Playground
     
    Flumph

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    Default Re: Storm of Chaos IC

    "New targets!" Bella calls to the archers. "Put some shafts in those beasts in the courtyard. The rest of you, hold the line here with me and cut down anyone that gets close. The knights can manage on their own for now."

    Spoiler: Actions
    Show
    Half action: Delay
    Half action: Standard attack if an enemy comes with range (1d100)[33] vs. WS 57
    Damage: (1d10+4)[12]+Snare

    Ulric's Fury if applicable
    (1d100)[35]
    (1d10)[1] extra damage

    Wounds (remaining/total): 13/13
    FP (remaining/total): 3/3

  26. - Top - End - #116
    Bugbear in the Playground
     
    RangerGuy

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    Though the Empire Knight was unable to get his shield in the way of the blow from the beastman's axe, he is thankful that Sigmar watched over him and that his armor held true against the blow.

    He kicks with his feet to control his well-trained steed, bumping the beastman into position for a strong strike down at the creature. The first swing goes down from above, and the second swing comes back after reversing the momentum of the swing.

    Spoiler: OOC
    Show
    Full Action: Swift Attack
    Attack 1: (1d100)[65] vs TN 74 or 79 (Base 69 + 5 or 10 mounted depending on mounted combat ruling)
    Damage: (1d10+6)[15]

    If Ulric's Fury!: (1d100)[28] vs TN 74 or 79
    Damage: (1d10)[8] (1d10)[3] (1d10)[10]

    Attack 2: (1d100)[95] vs TN 74 or 79 (Base 69 + 5 or 10 mounted depending on mounted combat ruling)
    Damage: (1d10+6)[13]

    If Ulric's Fury!: (1d100)[84] vs TN 74 or 79
    Damage: (1d10)[3] (1d10)[9] (1d10)[8]

    Riding Check: (1d100)[95] vs TN 57
    Horse Attack: (1d100)[36] vs TN 30
    Horse Damage: (1d10+5)[9]

    Parry with shield (if necessary): (1d100)[50] vs TN 79 (Base 69 + Defensive)

  27. - Top - End - #117
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    DrK's Avatar

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    Default Re: Storm of Chaos IC

    Outside the Inn

    The beast and the norseman fight the two knights, buoyed up by the presence of more of their kind behind them. The norseman grunts as a magical blast of crackling energy slams into him throwing him against Seur Armand's horse whereupon the knight draws his sword and shears the marauder near clean in half as blood sprays across the broken ground. Beside him Gottfreid wheels around and buries his sword into the skull of the beast that lets out a great bellow of pain and fury before toppling to the ground at the feet of the knight and getting trampled by the massive warhorse.

    The three other marauders and the beast come surging out the gate, one limping as an arrow buries itself into his thigh, the other two shafts flying wide of the mark. The three marauders and and the beast rush the pair of knights, focusing on them first and keeping their distance from Bella and the men.

    Two of the norsemen swing their axes against the Reiksguard knight with a great clatter of steel

    Spoiler: Vs Gottfreid
    Show

    charge Gottfreid (1d100)[76] TN 64 damage (1d10+4)[8] - Parried
    charge Gottfreid (1d100)[3] TN 64 damage (1d10+4)[9]


    THe beastman and the other norseman leaps towrads Ser Armand, cleavers and a huge two handed battle axe in hand surrounding the bretonnian and seeking to tear him down.

    Spoiler: Vs Armand
    Show

    charge Armand (1d100)[68] TN 64 damage (1d10+4)[9] - Parried
    Beastman charge Armand (1d100)[21] TN 69 damage (1d10+6)[8] or (1d10+6)[10]


    -------

    Inside the Inn

    Inside the Inn carnage breaks out! Amos and the two archers surge into the room, Amos stumbling over the wreckaged of the bar, his blade going wide. One of the young archers jams his knife into the distracted marauders tatooed back drawing blood, a cry of rage cut short as Tuli slashes out with a pair of viscious fast blows, the first slashing across his chest, the second taking the chaos worshipping scum in the throat as he drops to the ground choking on blood!

    Before she can celebrate two more norseman leap down the stairs, one slashing wildly at Tuli who leaps out the way with a slide to the side, the other driving a spiked mace deep into the chest of the young archer drawing blood and sending him tumbling back clutching his chest. Behind them, the stairs creak Tuli, Amos and the two men are confronted by a huge behemoth of strange chaos steel with a massive flail in one hand and its other hand fused into an amalgam of flesh and chitin shaped into a giant crack crawl. A single cyclopean eye gazes down at you from its steel horned helm. A guttural laughter chuckles from its bell like helm as its steps down the stairs trailing blood from both flail and claw...

    Spoiler: OOC
    Show

    Tuli dodges, so I won't bother rolling the attack roll
    There is two more Norseman and a chaos Warrior in the Inn!
    - He is unsettling. Please make a WP test or take -10% WS


    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #118
    Orc in the Playground
     
    Lord Athos's Avatar

    Join Date
    May 2018

    Default Re: Storm of Chaos IC

    As he had hoped, the Marauder was struck down quickly with a clean cut, after a magical blast had already inflicted heavy wounds on his body. There was not so much time as to make a nod of acknowledgment towards Asyrha, as two more minions of the ruinous powers threw themselves against him.

    With a fast movement that seemed almost effortless, Sieur Armand deflected the dirty and jagged cleaver of the northman with his shield, but he could not stop the beastman from bringing down his two-handed axe on the Bretonnian with a mighty roar.

    The battle axe cut deep into the helm of the knight, almost dismounting the man from the impact alone.

    "The Lady protects."
    It was more of a statement of fact, than a challenge to his enemies. There was a deep, long scar across the metal of the Knights helm, but otherwise, he seemed uninjured as he swiftly regained his posture in the saddle and retributed with two quick, hard blows against the surprised beastman.


    Spoiler: rolls
    Show

    Full Action: Swift attack against the beastman!

    (1d100)[41] vs 68 (plus 5 or 10? Depending on what DrK decides for mounted combat)

    Damage:
    Might of Purity: (1d10+6)[14] or (1d10+6)[16]

    (1d100)[25] vs 68 (plus 5 or 10? Depending on what DrK decides for mounted combat)

    Damage:
    Might of Purity: (1d10+6)[12] or (1d10+6)[10]

    (If possible, I'd like to redirect my second hit to the marauder attacking Sieur Armand in case the beastman is already dead)

    Parrying with shield if necessary (1d100)[73] vs 73

    Dodging the blow is not possible.

    Ride check for making the horse attack:(1d100)[92] vs 46

    Horse attack: (1d100)[6] vs 30
    Horse damage:(1d10)[3]
    Last edited by Lord Athos; 2020-04-30 at 01:52 AM.

  29. - Top - End - #119
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Storm of Chaos IC

    Scrambling to her feet, Tuli grimaces as she sees the archer go down. Brave to be here at all, but he had no business following her. The actual sight of the big one gave her pause. Better to fight it with a horse under her where she could keep her distance. For the moment it would be better to set the two knights on it and let them tire the monster out.

    'Amos, get them out of here' Tuli snaps. She might be best placed to distract the Northman to help the others withdraw. While backing away from the Chaos Warrior, she will try to stay between herself and the Northmen to keep at least one of them off balance.

    Spoiler: ooc
    Show

    Command test to help the archers pay attention
    vs. Fel 39
    (1d100)[18]

    Half Action - Move to reposition as needed
    Half Action - Parrying Stance (not sure if you can dodge one attack and parry another if there's a chance you're fighting multiple enemies)

    Dodge Blow as needed
    vs. Ag 50
    (1d100)[72]



  30. - Top - End - #120
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2012

    Default Re: Storm of Chaos IC

    Amos had seen strange beasts and foul things in the woods, and this was no different. Worse, and stronger, but still mortal. Something the knights could run down with their lances, he hoped. He swiftly drew his pistol, took a moment to aim, and fired at the norseman that had struck the archer. "Help him out of here," Amos said to the other archer. "We'll cover you. Find the knights!"

    Spoiler
    Show
    (1d100)[28] v. 68, (1d10+4)[6] or (1d10+4)[9].
    Last edited by dojango; 2020-04-29 at 01:10 PM.

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