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2020-08-11, 06:51 PM (ISO 8601)
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- Aug 2014
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Proficiency versatility UACFV p.1
4th-level feature (enhances Ability Score Improvement)
"When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).
This change represents one of your skills atrophying as you focus on a different skill."
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2020-08-11, 08:23 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-13, 10:39 AM (ISO 8601)
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- Mar 2012
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q96
"Damage Resistance/Immunities: piercing, slashing and bludgeoning damage from nonmagical attacks that aren't silvered"
Imp has this as resistance, werewolf as an immunity. Does that include hits dealt by magical weapons (eg. +1 hammer) or do they count as magical attacks?
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2020-08-13, 11:00 AM (ISO 8601)
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- Apr 2015
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- Paris, France
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A96 From the SAC: "Every magic weapon can bypass resistances and immunities to damage from nonmagical attacks".
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2020-08-16, 07:43 PM (ISO 8601)
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- Jul 2020
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
I can attune to an item OR un-attune to an item on a short rest, not both, correct?
Also, figuring out how an item works take a short rest as well.
I can't attune to an item or de-attune to an item on a long rest.
Therefore if I'm a pc with 3 attunements and i find an item that is not a potion or a scroll.
1. Just by handling the item I can tell it is magical.
2. I take a short rest to figure out what the item does.
3. I take another short rest to de-attune from an item.
4. I take a third short rest to attune to the item.
Is this RAW?
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2020-08-17, 09:51 AM (ISO 8601)
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- Oct 2016
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q98 I just realized that I don't know how to interpret ties in the case of Hiding. (a) The rogue attempts to hide, and his Stealth check equals the guard's passive Perception score. Is the rogue hidden? (b) A guard attempts to find a hidden rogue. The guard's Wisdom (Perception) check equals the rogue's Stealth check. Does the guard spot the rogue?
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2020-08-17, 12:24 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-17, 12:34 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Last edited by E’Tallitnics; 2020-08-17 at 09:36 PM. Reason: A word.
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2020-08-17, 09:15 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q99 druid, spirit totem, bear. Temp hp lasts for 1min?
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2020-08-17, 09:45 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-17, 09:55 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q99A samurai's fighting spirit? How long do temp hp last?
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2020-08-17, 11:13 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-18, 12:14 AM (ISO 8601)
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- Jul 2020
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q100
Is this a correct statement per RAW?
When a creature is invisible (in combat) and has not taken the hide action their location is known even if they are in an area of silence, not moving, & have somehow done away with their scent somehow (maybe via wish).
Attacks on them have disadvantage & they cannot be targeted by spells/effects that require the target to be seen.
The reason I ask is because in Dungeon of the Mad Mage a section reads:
"Halaster remains invisible even while attacking or casting spells....[H]e then uses the power of the throne to throw his voice so that he doesn't betray his location when he speaks..."
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2020-08-18, 01:19 AM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
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2020-08-18, 06:06 AM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A 98 contention:
Quoth E’Tallitnics:
A98: To spot something that is hidden make a contested skill check: your Wisdom (Perception) vs its Dexterity (Stealth). In a tie nothing changes, which means that the Stealth didn’t work, since they were noticeable before the attempt.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2020-08-18, 09:33 AM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
R98: You make a good point: “Both participants in a contest make ability checks appropriate to their efforts. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding.
If the contest results in a tie, the situation remains the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. In a contest between a monster trying to open a door and an adventurer trying to keep the door closed, a tie means that the door remains shut.”
My example was focused on the situation (first example), yours on the guard being perceptive (second example).
I think this may be a case where the DM must decide which example to use.
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2020-08-18, 08:43 PM (ISO 8601)
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- Jan 2011
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- Why am I here?
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2020-08-18, 11:07 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-19, 11:14 AM (ISO 8601)
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- Mar 2012
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q102
Ghast Stench Ability states:
Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be Poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
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2020-08-19, 03:52 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-19, 04:46 PM (ISO 8601)
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- Jan 2013
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q103
Does it take any action to pass an object from one hand to another? E.g. if I have a weapon in one hand and nothing in the other hand, can I swap hands without action cost?
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2020-08-19, 04:59 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
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2020-08-19, 05:07 PM (ISO 8601)
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- Jan 2013
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
That sounds like your interpretation, not part of the rules.
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2020-08-19, 05:59 PM (ISO 8601)
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- Nov 2005
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- Denmark
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Re 103: It is hard to give a RAW answer to this, as it is pretty open to GM interpretation. The relevant rules section has this to say:
Originally Posted by Players handbook
"I switch my sword into my left hand and open the door with my right." Could be taken as one object interaction or two.Last edited by Xiander; 2020-08-19 at 06:00 PM.
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2020-08-19, 06:02 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
R103: Please see, “OTHER ACTIVITY ON YOUR TURN,” on page 190 of the PH.
By a strict interpretation of the RAW shifting your weapon from one hand to another isn’t listed so therefore it cannot be done.
My reply to your question was using common sense to find the most similar analogy in the RAW. Sort of like the fact that there are no RAW for putting on clothes, yet common sense would dictate that your character can do this function since they can don & doff armor.
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2020-08-19, 06:14 PM (ISO 8601)
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- Jul 2020
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2020-08-19, 07:03 PM (ISO 8601)
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- Mar 2015
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- Prime Material Plane
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2020-08-20, 05:56 AM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Re 103:
Isn't there a Sage Advice somewhere that says that it's completely free, not even an object interaction, to switch between using a weapon one-handed and two-handed? If that's the case, then one could do that twice (still for free) to change what hand is holding a weapon.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2020-08-20, 02:23 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Simple RAW for 5e V: The Disadvantage Strikes Back
There is nothing in the Spirit Totem description or Bear Spirit that states the TEMP HP granted only last while you are in the aura or while the Spirit Totem is present - therefore the TEMP HP follow the above "they last until they're depleted or you finish a long rest."
"Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5+ your druid level." - no specific rule that over-rules the general rule to create a shorter duration than normal.
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2020-08-20, 10:28 PM (ISO 8601)
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- Jul 2020