Results 331 to 360 of 375
-
2006-02-15, 12:31 PM (ISO 8601)
- Join Date
- Oct 2005
Re: OOTS #281 - The Discussion Thread
The point of the comic is to be fun. And Miko provides none of it. Look at her actions. She has not done anything amusing, like ever.
"The proper term is Smite Evil, not Bump Uglies."
"Fear not, small weasel..."
"Perhaps we could compare respective wisdom modifers?"
"You should not give into your so-called Needs!"
"Perhaps your majesty would like to be faned by servants or fed grapes?"
"No, it's a class feature."
Ring any bells?
Are all comments that at the least proved humorous in retrospect, to me. Her humour value has not, thus far, been deliberate.
A quick question, if during her first fight with Roy with that last "Smite evil" Miko had rolled a critical and killed Roy with it, would have that been enough to lose her paladinhood even only temporarily?
-
2006-02-15, 12:32 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Horsham, Sussex
Re: OOTS #281 - The Discussion Thread
Personally i just think it was funny :)
anyway, belkar could have delt enough Non-lethal to put her on the deck, he had supprise for that last attack, so no dex-bonus for miko, and i'm still betting that he has favoured enemy - Human.
besides, Lead-Sheet Jokes are my new favourite over curde chatup lines :P
hhehehehe(\\ /)&&(O.o)&&(> <) This is Bunny, copy him into your sig to help him on his way to world dominatioN!&&&&ME LOVE THOG!!&&
-
2006-02-15, 12:44 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: OOTS #281 - The Discussion Thread
Originally Posted by Alfryd
We are laughing at her not with her. (I am at least)
We are laughing at her naivity. But yes, she has brought humor.
No, since she genuinely believed Roy to be evil.
I can't believe that has to be argued (earlier).
If Miko didn't act bad: i wouldn't be angry at her.
I wiuldn't say Miko should fall for standing still. I'd praise it: it would stop her from acting bad.
-
2006-02-15, 12:52 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: OOTS #281 - The Discussion Thread
Argh! I'm going through withdrawal. I so want to know what happens next on all the concurrent plot lines. Just in case Rich is reading, I wanted to let him know that he's formed an addictive substance that greatly reduces my productive activitiy at work on Monday, Wednesday and Friday since I continually check the website hoping that the new comic is up. :)
Kudos to you for doing such a good job of capturing my interest and activating obsessive tendencies.
-
2006-02-15, 12:54 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by Starbuck_II
-
2006-02-15, 01:02 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Brazil
- Gender
Re: OOTS #281 - The Discussion Thread
Ultimately it's a battle over which side does one like more: Super-ego or ID. Belkar is ID. He does what he wants, when he wants, how he wants, with whom he wants, where he wants, because he wants. Miko does what she thinks (or rationalizes as) LG, when she thinks (or rationalizes as) LG, how she thinks (or rationalizes as) LG, with whom she thinks (or rationalizes as) LG, where she thinks (or rationalizes as) LG because she thinks (or rationalizes as) LG. The difference being that Belkar doesn't try to force everyone around to be like him. Belkar could be CG and the pro-Miko people would still be pro-Miko. Miko could be ACTUALLY LG and the anti-Miko people would STILL be anti-Miko.
-
2006-02-15, 01:02 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Arizona
- Gender
Re: OOTS #281 - The Discussion Thread
Originally Posted by Starbuck_II
If Miko didn't act bad: i wouldn't be angry at her.
I wiuldn't say Miko should fall for standing still. I'd praise it: it would stop her from acting bad.Proud dictator of the miko fan club
If you wanna be cool and join the Miko Fan Club,
just put Miko in your sig and make up a position!
Ambitious lieutenant of the Miko Mafia
nuclear physicist of the Hinjo fan club
-
2006-02-15, 01:06 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Brazil
- Gender
-
2006-02-15, 01:11 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by Alfryd
Personally I prefer the Wounds/Vitality because it does basically the same thing as HP basically, while allowing you to bypass the Luck & glancing blows. It also flat out spells out to someones face "That's vitality damge, so no the sword is not sticking into your lungs"
I'm fine with HP though because I understand them and I can run a game that makes sense with them. Counter intuitive? Yeah, especially with the video game generation. But it's no worse than other game mechanics I've seen.
Originally Posted by Alfryd
But D&D is a Heroic RPG in this sense:
1. Impressive in size or scope; grand: heroic undertakings.
It means that players play larger than life characters that do totally incredible things that are far beyond the scope of reality.
It means that you can wade into combat with 20 kobolds and reasonably expect to actually defend all your flanks. Clearly not realistic. You just don't have to sweat the small things.
A grim/gritty game covers making things less heroic in the sense I mentioned. CoC would be a very grim/gritty game. Cyberpunk is another. Games where you *do* have to sweat the small things. A single knife could take you out. You could get KOed. Even if you survive a bladed attack, you can bleed to death.
Originally Posted by Alfryd
I didn't give him an ability.
It's flavour text. A class ability doesn't give you (or by virtue of lack deny you) the ability to describe something basic.
Anyone falling down next to a cliff can grab at things, but it's only flavour.
The Monks ability grants them to take less damage due to their ability if they're near a wall. Also how they describe it is up to them.
Originally Posted by Alfryd
I only stated flavour text. Not a single game stat in the description.
The person took a fall, but since the game rules allowed survival based on the die rolls, it's up to the GM to explain how the survival took place.
Originally Posted by Alfryd
Evasion is a special class ability which turns "reflex save for half damage, fail for full damage" into "reflex save for no damage, fail for half damage" Again, as logic permits, you explain how it occured.
I merely explained in flavour text how HPs work and how it's explained that he survived.
Not every single strike is a direct body blow. Many strikes are near misses or glancing blows or damage from throwing yourself out of the way and taking scrapes rather than blades (or solid metal shell in this case).
The effect on mechanics is what matters and how you explain it. They're that much closer to death/KO. Thats it. You describe it as you see fit.
If you describe it like a git "He stood up and took a sword through his throat and shrugged it off because he still has 98 hp left" then you get what you put into it. People imagining superhuman feats that totally defy reality. If you describe it more in tone with the actual effect that happened, it actually makes sense.
Originally Posted by Alfryd
This is more accurately a description of a solid strike against a heavily armoured opponent.
If something has amrour, and you deal damage, you hit an unarmoured spot. It's not a description of a crit.
Originally Posted by Alfryd
If by "Bizarrely fortuitious always occurs" you mean that a trained adventurer leverages their skills, tricks & abilities (not only named abilities, but just the fact that they have more HP) to prevent from being killed, then I wouldn't say that's meaningless.
It has extraordinary meaning. Primarily it means that a 10th level character is tougher, smarter, faster and just a bit luckier than a 1st level character. They're better at avoiding and turning away blows. They're better at turning their bodies so that their physical body takes less damage (as they get more HP, their skin doesn't harden).
I can fully understand you not liking this sort of game. Thats fine.
Originally Posted by Alfryd
1. You anounce what you intend to do.
2. You generate something randomly (dice, cards, rock paper scisors, etc).
3. Based on your random result, and the situation the character is in, the GM and/or player describes what actually happened.
This isn't unique to D&D or d20 or even games with HP's. This happens in:
M&M (Damage Saves),
Star Wars/Spycraft (Wounds/Vitality),
Unisystem (Wounds that JUST represent physical damage),
WoD (which used wound boxes, arguably a limited version of static HP),
Vampire/Werewolf Live Action (wound boxes, but based on acting within the rules)
and really this also happens the same way with different power levels:
BESM (street level frail humans to near godlike beings),
D&D (Normal humans advancing to a far more mythic status),
Cat (cats trying to manipulate humans)
Ice Breaker (dating role playing game)
Exaulted (crazy uber powered things)
CoC (extremely frail people figuring things out and dying)
Burning Wheel (gritty fantasy where if you're fighting more than 2:1 odds you're pretty much guaranteed death or begging for your life)
You're not escaping it. You say what you want to do, you randomize and consult the rules and explain how it goes down.
You can escape the rules by going to another system that jives better with what you want, but no matter what commercial RPG you play, you'll be looking at the outcome and describing how it happns.
If you're playing a Heroic/Cinematic/Over the Top game, you'll be describing those sorts of things. If you're playing a more grim/gritty/"realistic" game, you'll be describing things the way they make sense in that style of play. If you're playing a game based around being a cartoon, you'll describe things based on how the "toon universe" in your game works.
-
2006-02-15, 01:12 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- nw igloo, vancouver, canada
Re: OOTS #281 - The Discussion Thread
loved it, it was awesome, loved on monday and still loving it.. could i love the new one too now please? leaving very soon and wont have a box for couple of days.. need fix.. need it man...
I just want a hug.. come here kitty
-
2006-02-15, 01:22 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Spathi Homeworld
- Gender
Re: OOTS #281 - The Discussion Thread
Originally Posted by Amalthea
OK, maybe she made a few sarcastic lines that were intentionally amusing. But very few.
-
2006-02-15, 01:28 PM (ISO 8601)
- Join Date
- Oct 2004
- Location
- Between Heaven and Hell
- Gender
Re: OOTS #281 - The Discussion Thread
Okay you people are confusing me. The general feeling i'm getting is that if you don't like a rule, you shouldn't fix it. No, you should get on a nice man's web site and complain about it. Thats kinda wierd, imho. And it isn't insulting to say that many if not all DM's Change rules. Many DM's do! Ad-hoc dicisions, houserules, using something from a previous edition or another game. I, personaly, have never met anyone that HASN'T done something like that. If you don't like a rule and it's disrupting gameplay, why use it?
But I digress.
The problem with KO'ing is a problem that the current D&D edition has. Just like EVERY other game ever made, it has it's problems. You can change the rules, fiddle around with them till they work better for you; Ignore the problem and just work around it; or even switch games.
But going back and forth about the subject is ultimatly an useless gesture of "Yeah huh!" "Nah UH!". /mytwobits
Moving on (hopefully)
CaptN, The Game master and Original Idea Man for the Board Campiegn.Random Stats:
Chickens Kicked: 0
TPK (as Player): 1
TPK (as DM): 5
D20s Melted: 1
Any and all typos in the former post are the result of a sick mind on the part of the reader. Get help, man!
I was a rather heavy poster a long time ago in the old forums (heck, I helped start the old 3.5 attempt at a democratic forum campaign setting!) and I thought I'd stick my head back in. Hi again!
-
2006-02-15, 01:54 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Calgary, Alberta
Re: OOTS #281 - The Discussion Thread
edit: oh...
If their positions were reversed, I suspect that Miko would do the coup-de-gras (especially in her state of mind). Mr chaotic-evil, nope![/quote]
And that is why all of us evil folk love Belkar so much ;DYou have no fear of me? Allow me to change that, you kind, fat snob. Hear my words and fear! I will seduce your women, drink all your ale, and leave you frolicking in the dust, happy of my visit!&&\"We should discuss this without our clothes on.\"
-
2006-02-15, 01:57 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Calgary, Alberta
Re: OOTS #281 - The Discussion Thread
Originally Posted by fwiffo
You have no fear of me? Allow me to change that, you kind, fat snob. Hear my words and fear! I will seduce your women, drink all your ale, and leave you frolicking in the dust, happy of my visit!&&\"We should discuss this without our clothes on.\"
-
2006-02-15, 02:09 PM (ISO 8601)
- Join Date
- May 2005
- Location
Re: OOTS #281 - The Discussion Thread
The damage isn't to the dead, but to the living. Please try to grasp this.
In almost all provided cases, the joke is that Miko did not get the joke.
-
2006-02-15, 02:12 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: OOTS #281 - The Discussion Thread
i loved it, and i am rooting for Belkar. I find him to be the most interesting of thr Order. Everyone seems to fit, but poor little Belkar. And i do love the constant strife within the Order. The bickering is always fun.
-
2006-02-15, 02:16 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- The Seas of Cheese
- Gender
Re: OOTS #281 - The Discussion Thread
Originally Posted by Capt Heather
What SHE said! ;D
[rant]
... and yet again, to all those people who cannot seem to get over the lead-sheet sound (and who cut and paste responses to my previous post without including the last part):
GET OVER IT! Learn what "Artistic License" means. It's a comic! The funniest, most clever, intriguing, addictive comic since Bloom County and The Far Side! It will involve un-realistic things! Like lead sheets that go "WANG!" when they connect with equally-dense matter! (sorry, couldn't resist)
*pantpantpantpant*
[/rant]
*sigh* I'm better now ... really.
-
2006-02-15, 02:58 PM (ISO 8601)
- Join Date
- Oct 2005
Re: OOTS #281 - The Discussion Thread
How? Show me the harm.
I'm fine with HP though because I understand them and I can run a game that makes sense with them...
It means that players play larger than life characters that do totally incredible things that are far beyond the scope of reality.
I didn't give him an ability...
It's flavour text...
The Monks ability grants them to take less damage due to their ability if they're near a wall. Also how they describe it is up to them.
Don't confuse flavour text with game stats.
The person took a fall, but since the game rules allowed survival based on the die rolls, it's up to the GM to explain how the survival took place.
What are you talking about? Evasion doesn't do anything close to that.
Many strikes are near misses or glancing blows or damage from throwing yourself out of the way and taking scrapes rather than blades (or solid metal shell in this case)...
The effect on mechanics is what matters and how you explain it...
Maybe in your games. If we roll damage, we describe it however we like so long as it makes sense.
This is more accurately a description of a solid strike against a heavily armoured opponent.
I wouldn't say they were bad descriptions at all. Quite heroic like something you would see in an Indiana Jones movie or something.
...it means that a 10th level character is tougher, smarter, faster and just a bit luckier than a 1st level character.
Now, in moderation, with proper crit-hit rulings, etc, it can be a useful tool. My personal preference is base HP of 10 for all characters, with diminishing gains with each level, so a maxxed out human fighter is unlikely to gain more than 55 HP or so, ever, which is pretty generous. But constant-averaged gains every level eventually lead to patent absurdities.
This isn't unique to D&D or d20 or even games with HP's...
-
2006-02-15, 03:21 PM (ISO 8601)
- Join Date
- Aug 2003
- Location
- Philadelphia, PA
- Gender
Re: OOTS #281 - The Discussion Thread
The Voice of Mod: This entire quote-filled discussion is off-topic to this thread. Take any and all discussions of game mechanics in the general to the Gaming board. The next person to post on the topic of rules systems or play style or especially the d20 mechanics on this thread gets a warning.
Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
-
2006-02-15, 03:27 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by theKOT
And when did I ever say there was anything wrong with bloodlust? :D People can want Belkar dead as much as they like, I don't give a toss if they feel that way. Sadly, I suspect Miko will probably live, but a girl can still dream.
-
2006-02-15, 03:52 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by Lady_Orc
-
2006-02-15, 04:44 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Tennessee
- Gender
Re: OOTS #281 - The Discussion Thread
Well, I was going to reply to some of the alignment debate that has gone on in my absence (off topic though it may be) but I just read the latest comic and, unsurprisingly, The Giant has summed up the alignment conflict perfectly. I would quote Celia's entire closing argument, but we all know that would be redundant (and horribly off-topic by its very nature). Therefore, I think that The Giant's closed this argument as far as I'm concerned.
Thanks Rich, you put the words right in my mouth.
See you all on the OOTS # 282 thread.
"The men below this deck are no longer combatants, and neither will you be."
- Jan Vekk von Larsfolk
(Avatar image by Sketch)
(Signature image by Kalirush)
-
2006-02-15, 05:25 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Germany
Re: OOTS #281 - The Discussion Thread
Originally Posted by Vampire_Boy
-
2006-02-15, 09:16 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
Re: OOTS #281 - The Discussion Thread
True to my word, my house rule on knock-out blows is here.
I'm not trying to make this thread off topic, please don't smite me, Mr. Giant. :-[
-
2006-02-16, 01:20 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by Marller
-
2006-02-16, 02:43 AM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Germany
Re: OOTS #281 - The Discussion Thread
I know and Cato told his opinion in every single speech he held (in his older years).
EDIT: spelling
-
2006-02-16, 03:51 AM (ISO 8601)
- Join Date
- May 2004
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by theKOT
b) while she never did anything Evil, with a capital E, I think she did a lot of things that I find questionable for a Paladin to do (attacking unprovoked the OotS with lethal force not once but twice, killing Samantha and her father when other options where availlable, enjoying other people misfortune (Haley speech problem and Belkar falling the walls), attacking Elan with lethal force while he was not a direct threat to her (and when other options where availlable to her), etc) now, none of these things by itself would be enough to make her fall, but they add up, and there would have been a poitn where, I being the Gm I would have take Miko's characters aside and warned him that he was only so much far away to play a monk/fighter if he didn't start play Miko more like a Paladin and less like a Samurai. (Yes, many of those actions where the most sensible course of action but while being a Paladin don't stop you from doing the smart thing, being a paladin is not about doing what is more convenient, but what is right (like for example, don't risk to kill a Good (or even neutral) person because that would make things more easy for you).
I don't make the crazy rules, I just twist them to my purpose
"...the Perilious Path of Crushing Doom"
" Please, tell me it is actually filled with cute, fuzzy bunnies and they just named it that to be ironic."
Note to Self:
If you ever happen to doubt the Giant again remember the "Ghost-martyrs of the Sapphire guard
-
2006-02-16, 04:00 AM (ISO 8601)
- Join Date
- May 2004
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by Alfryd
Judging from Miko the answer is yes.I don't make the crazy rules, I just twist them to my purpose
"...the Perilious Path of Crushing Doom"
" Please, tell me it is actually filled with cute, fuzzy bunnies and they just named it that to be ironic."
Note to Self:
If you ever happen to doubt the Giant again remember the "Ghost-martyrs of the Sapphire guard
-
2006-02-16, 04:46 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
Re: OOTS #281 - The Discussion Thread
Originally Posted by Sebastian
Similar reasoning can be applied to defend Miko. As long as she hasn't fallen, she has done nothing wrong and should be considered the living embodiment of perfection. ;)
-
2006-02-16, 04:54 AM (ISO 8601)
- Join Date
- Nov 2004
Re: OOTS #281 - The Discussion Thread
Originally Posted by Vampire_BoyOrth Plays: Currently Baldur's Gate II