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  1. - Top - End - #571
    Dwarf in the Playground
     
    GreataxeFighterGirl

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    Default Re: Hilarious things you've found in RAW?

    I don't know if it's hilarious so much as "annoying, and probably a sign that your god hates you:"

    The Ordained Champion prestige class is generally pretty nifty for a melee-oriented cleric, but:

    1. Upon entry into the class, you gain the War Domain. Nice.
    2. Also upon entry, you can exchange any Domain-granted power for a Fighter Bonus Feat. Also nice, particularly as the power of my character's Good domain is pretty useless. You specifically cannot exchange the War Domain-granted power, however.
    3. So what is the War Domain-granted power? Proficiency in your deity's chosen weapon and Weapon Focus in it.
    4. What are among the prerequisites for class entry? Proficiency in your deity's chosen weapon and Weapon Focus in it. So the War Domain power, which you specifically can't trade in, is literally useless.

    (My DM agreed that the above is BS and let me take Greater Weapon Focus for free upon class entry.)
    Last edited by RexDart; 2023-02-28 at 11:08 AM.

  2. - Top - End - #572
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    Inevitability's Avatar

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    Default Re: Hilarious things you've found in RAW?

    The idea behind Ordained Champion seems to be that you enter having already taken the War domain, get a different domain in its place, and trade the granted power of that one. You're using War to qualify in the first place, rather than taking Weapon Focus and then obtaining War with the class.

    Of course 'any bonus domain' as a class feature is both more restrictive and less flavorful than 'war domain, or any bonus domain if you have war already', so it's not weird to see why they went with the second one.
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  3. - Top - End - #573
    Ogre in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by St Fan View Post
    Indeed. Personally, I consider Iaijutsu Focus too restricted for a single skill to put ranks into, and about no 3.5 class would have it as a class skill, so I solved it with this homebrew:
    I solved it by giving more skill points to mundanes. They are weak when it comes to skills in two ways: limited number of ranks AND even more limited class skills. A fighter with 8 ranks to distribute every level can either specialize in their few class skills or has enough to branch out into other skills as desired to improve their utility and flavor. I find it works out well to give a more personalized touch to character creation without actually stepping on the toes of a skill focused class because cross-class skills are such a huge cost sink. Then again I don't play in high op environments.

    No casting (fighter, barbarian, monk, etc)= 8 ranks per level
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    skilled based full caster/caster progression PRC (druid, arcane hierophant etc) = 4 ranks
    Full casters (wizard, cleric, ur-priest, etc

  4. - Top - End - #574
    Pixie in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Spells made permanent with the permanency spell can be unmade permanent. Made unpermanent. Unperminated.

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  5. - Top - End - #575
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    St Fan's Avatar

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by RexDart View Post
    I don't know if it's hilarious so much as "annoying, and probably a sign that your god hates you:"

    The Ordained Champion prestige class is generally pretty nifty for a melee-oriented cleric, but:

    1. Upon entry into the class, you gain the War Domain. Nice.
    2. Also upon entry, you can exchange any Domain-granted power for a Fighter Bonus Feat. Also nice, particularly as the power of my character's Good domain is pretty useless. You specifically cannot exchange the War Domain-granted power, however.
    3. So what is the War Domain-granted power? Proficiency in your deity's chosen weapon and Weapon Focus in it.
    4. What are among the prerequisites for class entry? Proficiency in your deity's chosen weapon and Weapon Focus in it. So the War Domain power, which you specifically can't trade in, is literally useless.

    (My DM agreed that the above is BS and let me take Greater Weapon Focus for free upon class entry.)
    That's what the Player's Handbook II's retraining rules are for. Once you've qualified for a prestige class that grants you, in any way or form, part of its own prerequisites as class features, you can retrain the feats which allowed access to the prestige class without losing anything.
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  6. - Top - End - #576
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Kaiju template (Dragon #289) - unlike the similar Titanic Creature template - doesn't explicitly add any extra natural attacks; which means: Bat or Toad Kaiju for attacking would be forced to use their Unarmed Strike...

  7. - Top - End - #577
    Titan in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Although, the unarmed strike of a colossal creature wouldn't be anything to sneeze at.

    (I'm assuming the template sets size to colossal. And could it be applied to a Giant Bat or a Giant Toad?)
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  8. - Top - End - #578
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    NecromancerGuy

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Chronos View Post
    Although, the unarmed strike of a colossal creature wouldn't be anything to sneeze at.

    (I'm assuming the template sets size to colossal. And could it be applied to a Giant Bat or a Giant Toad?)
    Well‚ it's 2d6+18 nonlethal damage‚ so the Kaiju Toad couldn't even kill any Commoner‚ much less destroy a building.
    Last edited by Beni-Kujaku; 2023-03-11 at 09:05 AM.

  9. - Top - End - #579
    Ogre in the Playground
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    Default Re: Hilarious things you've found in RAW?

    As far as I can tell, the coup de grace rules don't require that the weapon you use deal lethal damage. Thus, while a kaiju toad could only knock out a commoner with a normal attack, it could subsequently kill the commoner by stepping on her.
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  10. - Top - End - #580
    Ogre in the Playground
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    Default Re: Hilarious things you've found in RAW?

    You can choose to deal lethal damage at -4 to attack with your UAS. Automatically hitting doesn't mean you can't make your UAS lethal. Though commoners are almost always level 1 with a d4 and between 6 and 12 con. 5 HP is not enough to stop a 2d6+18 from straight up one shotting.

  11. - Top - End - #581
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Actually, I meant: objects are immune to nonlethal damage - so Kaiju wouldn't be able to break anything
    But - yes, the "-4" does work for that

  12. - Top - End - #582
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    Metastachydium's Avatar

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by ShurikVch View Post
    Actually, I meant: objects are immune to nonlethal damage - so Kaiju wouldn't be able to break anything
    But - yes, the "-4" does work for that
    For that, you didn't even need such a workaround. Objects (unlike, sadly, Commoners) can be broken with simple STR checks, on which the Kaiju Toad could even get a hefty bonus for size rather than a -4 penalty.

  13. - Top - End - #583
    Ogre in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Metastachydium View Post
    For that, you didn't even need such a workaround. Objects (unlike, sadly, Commoners) can be broken with simple STR checks, on which the Kaiju Toad could even get a hefty bonus for size rather than a -4 penalty.
    If you treat the commoners like the objects they are, life is simply much easier.

  14. - Top - End - #584
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Darg View Post
    If you treat the commoners like the objects they are, life is simply much easier.
    That logic comes with a large amount of rules weirdness, not the least of which coming from spells intended to work on objects, but not creatures.

    The "Hardening" spell being used to give creatures a hardness rating comes to mind...
    Last edited by Promethean; 2023-03-12 at 01:58 PM.

  15. - Top - End - #585
    Ogre in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Promethean View Post
    That logic comes with a large amount of rules weirdness, not the least of which coming from spells intended to work on objects, but not creatures.

    The "Hardening" spell being used to give creatures a hardness rating comes to mind...
    I could take the joke further but it would go right into the gutter.

    That said, shatter would be an interesting interaction with flesh but wouldn't be so bad on skeletal creatures.
    Last edited by Darg; 2023-03-12 at 02:47 PM.

  16. - Top - End - #586
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Darg View Post
    If you treat the commoners like the objects they are, life is simply much easier.
    Quote Originally Posted by Promethean View Post
    That logic comes with a large amount of rules weirdness, not the least of which coming from spells intended to work on objects, but not creatures.

    The "Hardening" spell being used to give creatures a hardness rating comes to mind...
    It's a good thing, then, that the STR check route doesn't care about hardness! DIE, Commoners, DIE!

  17. - Top - End - #587
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Metastachydium View Post
    For that, you didn't even need such a workaround. Objects (unlike, sadly, Commoners) can be broken with simple STR checks, on which the Kaiju Toad could even get a hefty bonus for size rather than a -4 penalty.
    Aren't those Str checks just 1/round? It may slow our Kaiju considerably (even considering its 20' base speed)

    Also, Commoners are not a problem: Kaiju have Trample - thus, unless it's Colossal-sized Commoners, Kaiju can just run over them...

  18. - Top - End - #588
    Ogre in the Playground
     
    Devil

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    Default Re: Hilarious things you've found in RAW?

    So, to stop a kaiju from trampling, we need a tarrasque with commoner levels.

  19. - Top - End - #589
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Tzardok View Post
    So, to stop a kaiju from trampling, we need a tarrasque with commoner levels.
    A great wyrm gold dragon with commoner levels would work fine too.

  20. - Top - End - #590
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Metastachydium View Post
    It's a good thing, then, that the STR check route doesn't care about hardness! DIE, Commoners, DIE!
    Yeah, that's one of the weirder rules. The core lets you break an adamantine gate that's been hardened by a 40th level spell from a circle magic wizard... at the same break DC as a shoddy wooden fence.

    I don't think the writers thought that one through.
    Last edited by Promethean; 2023-03-12 at 06:54 PM.

  21. - Top - End - #591
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by Promethean View Post
    Yeah, that's one of the weirder rules. The core lets you break an adamantine gate that's been hardened by a 40th level spell from a circle magic wizard... at the same break DC as a shoddy wooden fence.

    I don't think the writers thought that one through.
    Eh?
    Epic Obstacles:
    6" wooden wall is DC 20 (the second easiest DC - after the paper)
    2" adamantine door is DC 60 (the most difficult of them all - sans Force constructs, which are just unbreakable)

    But the Hardening spell have a problem: it says "Paper becomes harder to tear, glass becomes harder to break" - but no, it doesn't, actually, make it any harder to break than before the spell

  22. - Top - End - #592
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by ShurikVch View Post
    Eh?
    Epic Obstacles:
    6" wooden wall is DC 20 (the second easiest DC - after the paper)
    2" adamantine door is DC 60 (the most difficult of them all - sans Force constructs, which are just unbreakable)
    Huh, didn't know they made epic rules for break DCs.

    Quote Originally Posted by ShurikVch View Post
    But the Hardening spell have a problem: it says "Paper becomes harder to tear, glass becomes harder to break" - but no, it doesn't, actually, make it any harder to break than before the spell
    Yeah. I get the intention of trying to separate material hardness from engineering strength, but the rules as they are make it vague and overcomplicated(not to mention that if someone has taken the time to invest in the best materials and spell-work, they've most likely foot the bill to make it secure mechanically as well).

    A better rule should probably be to make it a hardness based calc. I'd put it at 10 + hardness with circumstance a bonus or penalty for construction instead. For example: People fail to tear paper all the time(roll the die), but literally anyone can tear paper if the put in any actual effort(Take 10).

    The above also leaves it realistic that a vanilla level 20 barbarian could tear down an adamantine wall(18 strength base + 5 for levels + 5 inherent from wish/manual + 6 from enhancement + 8 from rage = 42 strength/ +16 bonus. requires a 14+ roll) without diminishing it as an incredible feat(before size bonuses, in which case a level 1 barbarian at medium size can accomplish this by becoming colossal and getting slightly annoyed. As always, Wizards are BS).

  23. - Top - End - #593
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    3.5 update booklet for Monster Manual II:
    Bone Naga: ... Damage reduction 5/bludgeoning or piercing replaces "half damage from piercing weapons."
    Why they replaced Bone Naga's resistance to piercing damage with DR against slashing attacks?..

  24. - Top - End - #594
    Ogre in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Quote Originally Posted by ShurikVch View Post
    3.5 update booklet for Monster Manual II:

    Why they replaced Bone Naga's resistance to piercing damage with DR against slashing attacks?..
    WotC thought they deserved a fulfilling private (un)life?

    Edit: The bone naga template was updated in the serpent kingdoms book and it's just DR 5/bludgeoning.
    Last edited by Darg; 2023-03-21 at 06:34 PM.

  25. - Top - End - #595
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    DrowGuy

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    Default Re: Hilarious things you've found in RAW?

    I saw somewhere monster described as protected from all but bludgeoning, but has DR x/piercing or slashing.
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  26. - Top - End - #596
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    Devil

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    Default Re: Hilarious things you've found in RAW?

    That's what happens when authors get confused about the Definition of damage reduction. Sure, it is kinda confusing that resistence tells you what it protects from, but DR tells you what it doesn't protect from, but still...

  27. - Top - End - #597
    Archmage in the Playground Moderator
     
    truemane's Avatar

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    Default Re: Hilarious things you've found in RAW?

    Metamagic Mod: Thread re-opened
    (Avatar by Cuthalion, who is great.)

  28. - Top - End - #598
    Ettin in the Playground
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    Default Re: Hilarious things you've found in RAW?

    Nar Demonbinder don't required to be Evil (or even non-Good)
    It's amusing by itself - but it's get better: Fiendish Familiar class feature allow to call Imp or Quasit as Familiar
    And then - we can zap em with Planar Familiar for Celestial template
    Oh, it doesn't works on Outsiders?
    Well, then we take a dip in Fleshwarper (which don't required to be non-Good)
    Now we get Aberrant Fiendish Familiar - and hit 'em with Planar Familiar - to get Celestial Aberrant Fiendish Familiar...
    So, we get creature which is literally made of Evil - and turned them Good, all it without using not just any [exalted] stuff, but anything inherently Good too!
    (Yes, and without the Helm of Opposite Alignment...)

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