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  1. - Top - End - #31
    Barbarian in the Playground
     
    SCARY WIZARD's Avatar

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    d20 Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Manari remains still, slowly retrieving a dart from her bandolier... and keeping a hand at the pouch in her belt that keeps her sand for her sleeping spells inside.
    "I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni

  2. - Top - End - #32
    Dwarf in the Playground
     
    GreenDragonPage's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    The goblins, as if suddenly realizing what was going on, lunge into action, charging the valiant dwarven warrior!

    Spoiler: OOC
    Show
    The heroes won initiative. They go first. The goblins only have enough movement to get into melee with Alan. Any readied actions proc. Feel free to include those in your post, as well as your actions for the turn. :)


    Games I am Running
    - Crown of the KOBOLD KING - IC | OOC | Doc

  3. - Top - End - #33
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    Seemingly invigorated by the approach of her defenders, Tersie manages to struggle to her feet and hobble a little way into the mine entrance.

    Spoiler: OOC
    Show
    Move action to stand. Move action in place of standard to move 20' into the entrance, but not into total darkness, depending on where that begins.

  4. - Top - End - #34
    Bugbear in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Finally, was running out of fancy ways to say "I will stab you and it will hurt!"

    Alan snaps into a proper fighting stance and rushes the goblins, trying to take one down quickly and trusting his allies to handle the other.

    Spoiler
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    Alan charges as stated in the previous post. (18 to hit, 14 damage)

    If you want a fresh roll:
    Attack (1d20+8)[25]
    Damage (2d6+6)[13]
    Bonuses for charging and dwarf vs goblinoid are included.
    When in doubt, light something on fire.

  5. - Top - End - #35
    Dwarf in the Playground
     
    GreenDragonPage's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Alan charges forward, lunging at the first goblin, smiting him with ease. Wheeling around, Alan slams into the second goblin, knocking the foul creature off without breaking a sweat.

    Spoiler: OOC
    Show
    One goblin is dead and the other is in negatives. If you search their bodies they each have:

    Handaxe, dagger, light wooden shield, studded leather armor, and (1d10)[5] copper coins
    Last edited by GreenDragonPage; 2023-09-15 at 12:57 AM.
    Games I am Running
    - Crown of the KOBOLD KING - IC | OOC | Doc

  6. - Top - End - #36
    Pixie in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Coron Blackbood
    Half-Orc Warlock 1
    HP: 7/7, AC: 16
    Conditions: None
    Invocations: Summon Swarm
    Coron was about to summon a swarm of bats, but seeing as the others rushed into action and took down the goblins, he had no need to do so.
    "The bats I were to summon would not have discriminated against friend or foe, by you running into the entrance, if my swarm had worked, they would have chosen to attack you instead." he says to Tersie.

    "I assume there are more, if they haven't heard the commotion, then we might still have the element of surprise." says Coron.
    Last edited by AscarothD; 2023-09-15 at 01:36 AM.

  7. - Top - End - #37
    Ogre in the Playground
     
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    Tersie barely has time to react before Alan rushes past her and becomes a whirlwind of slaughter.

    "Argh!" she exclaims, rushing to the still-living goblin. "We want to interrogate one, remember? Quick, someone heal it!"

  8. - Top - End - #38
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Ember rushes to the dying goblin. She quickly scans his wounds and sets out to rip off a portion of fabric from his cloth to try and stop the abundant bleeding.
    "Can I have some help? Tersie, Manari? He's bleeding from everywhere.

    Spoiler: OOC
    Show

    Heal check: (1d20+3)[11]. I wouldn't say no to an Aid Another check here.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  9. - Top - End - #39
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    "I don't know medicine!" Tersie says frantically. "What do I do?"

    She tries her best to follow Ember's directions.

    Spoiler: OOC
    Show
    Heal check, DC 10 to Aid Another for +2:
    (1d20+2)[19]

  10. - Top - End - #40
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    "Just rip off long bands of clothes and ready them next to me" instructs Ember while bandaging yet another gaping wound.
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  11. - Top - End - #41
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    "Oh, lichsticks," Tersie mutters, cringing at dirtying her gloves with goblin-stuff. "It's so... verminous."

    Still, she does as Ember says.

  12. - Top - End - #42
    Dwarf in the Playground
     
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Ember quickly bandages the wound and stabilizes the goblin.

    Spoiler: OOC
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    For this fight, I messed up. So I will stabilize the goblin at 1 HP but sleeping. No need to use a potion. So you can wake him at any point).
    Last edited by GreenDragonPage; 2023-09-15 at 11:42 AM.
    Games I am Running
    - Crown of the KOBOLD KING - IC | OOC | Doc

  13. - Top - End - #43
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    "Thank the spirits that's over," Tersie says, slumping back as Ember pulls the last bandage tight. She wipes her brow with her forearm. "Anyone have some good rope to tie it up with?"

    Spoiler: OOC
    Show
    Ember has the highest Use Rope modifier, so Tersie will Aid Another to help her in the tying (if that's even applicable). We should probably use Alan's silk rope if he's okay with that, since it gives a +2 circumstance bonus.

    Aid Another (Use Rope, DC 10 to confer +2 to Ember's check): (1d10+2)[8]

  14. - Top - End - #44
    Pixie in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Coron Blackbood
    Half-Orc Warlock 1
    HP: 7/7, AC: 16
    Conditions: None
    Invocations: Summon Swarm
    Coron pulls out hemp rope and offers it to Tersie. "How long do you intend to sit here waiting for the goblin to awaken, meanwhile there could be a dozen more inside who could appear at anytime once they realize these two had gone missing."

    "In this situation, we need to move on.
    " he adds.

    "Move him elsewhere." says Coron, he then grabs the other goblin, still bleeding out and makes a trail by dragging the body in a different direction to the party, purposefully leaving drag marks and a blood trail.
    Last edited by AscarothD; 2023-09-15 at 05:41 PM.

  15. - Top - End - #45
    Ogre in the Playground
     
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    Tersie gives Coron an exasperated look. "Is your sole function poking fault at others' actions? We are handling this delicate task with all available speed, and it's barely been a minute!"

    "Yes, please, go do something productive," she grumbles as he drags the corpse away.

  16. - Top - End - #46
    Pixie in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Coron Blackbood
    Half-Orc Warlock 1
    HP: 7/7, AC: 16
    Conditions: None
    Invocations: Summon Swarm
    Coron shakes his head as he is still dragging the body away, "You might at least move the goblin your tending to away from the cave entrance, in case he wakes and starts screaming for help." in a quiet voice.

    After a few moments he drags the body through some bushes.
    Last edited by AscarothD; 2023-09-15 at 10:32 PM.

  17. - Top - End - #47
    Ogre in the Playground
     
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    "Obviously we're worried about him waking, that's why we're tying him up before moving him!" Tersie hisses in frustration.

  18. - Top - End - #48
    Pixie in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Coron Blackbood
    Half-Orc Warlock 1
    HP: 7/7, AC: 16
    Conditions: None
    Invocations: Summon Swarm
    Coron pipes up from behind the bushes, "At least I had a rope!"

    Fortunately for him the bushes hides his facial expression of amusement.

  19. - Top - End - #49
    Bugbear in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Right, I'll just stay out of the way then. Let me know when it's time for a little more of the old 'fabled might'.

    Alan moves to keep watch on the cave, taking cover behind a rock if he can and relying on his darkvision to keep watch for any new threats.

    Spoiler
    Show

    He also takes a look around the entrance with his stonecunning, for whatever that's worth.
    Search: (1d20+2)[11]
    Includes +2 racial bonus to find unusual stonework or traps, no active search required.
    When in doubt, light something on fire.

  20. - Top - End - #50
    Troll in the Playground
     
    Infernally Clay's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Ashley "Ash" Kingsleaf
    Human Druid 1
    HP: 10/10, AC: 17
    Conditions: None
    Spell Slots: 0th: 3/3, 1st: 2/2

    Bark
    Wolf (Animal Companion)
    HP: 13/13, AC: 14
    Conditions: None

    As the others drag the unconscious goblin away, Leif has Bark sniff it so that it'll be easier to track the other goblins in the mines, "Bark will be able to lead us to the other goblins,," Ash says, "Perhaps interrogating this one isn't necessary."
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  21. - Top - End - #51
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    This one will make it, says Ember as she sees all bleeding has been stopped. Borrowing Coron's rope, she then proceeds to carefully tie the goblin with his wrists behind his back and his ankles tied together, with the help of Tersie.
    Spoiler: OOC
    Show

    Use rope, taking 10 since there's no rush now: 10+3=13
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  22. - Top - End - #52
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Tersie
    Forest Gnome Beguiler
    AC: 17 | HP: 9/9
    Conditions: -
    L0 Spells: 5 | L1 Spells: 2
    "Alright," says Tersie, "now we can get him a bit more out of the way..."

    Once they've moved the goblin into the cover of the forest, she kicks his head with her booted foot, not quite as softly as possible.

    "Hey. Goblin. Wake up! And don't shout, or we'll just knock you out again."

  23. - Top - End - #53
    Pixie in the Playground
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Coron Blackbood
    Half-Orc Warlock 1
    HP: 7/7, AC: 16
    Conditions: None
    Invocations: Summon Swarm
    After disposing of the body in the opposite direction of the group, Coron takes the long way around to meet up with his companions. Hopefully the interrogation will actually prove useful and confirm the number of goblins within, and if there are other enemies that need to be taken into consideration.

  24. - Top - End - #54
    Ogre in the Playground
     
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    Default Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    This part of the business is quite foreign to Ember's abitilites and natural inclinations.
    "I will leave you to it. In the meantime, I will watch out for movement at the entrance of the cave."


    She then tries to find a suitable tree around, where she can climb and have a good view of the grotto.

    Spoiler: OOC
    Show

    Taking 10 on Climb: 12
    And on Listen/Spot: 17
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  25. - Top - End - #55
    Barbarian in the Playground
     
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    d20 Re: [IC Viridian] Idylls of the Rat King [D&D 3.5]

    Taking a cue from Alan, Manari hides as well, keeping an eye on anything that might be coming out of the cave. But, also, she uses her ears to listen for any unseemly noises... Her hiding place is behind a tree, or within some growth high enough to conceal an elf barely over five feet in height... "I'll keep out of sight, too... In case anyone in need of a nap comes by."

    Out of Character - Actions
    Spoiler: Out of Character
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    Listening for any naughty critters about!
    Spot: (1d20+1)[6]
    Well, she tries, and that's what matters. Right?
    "I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni

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