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  1. - Top - End - #121
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    I saID StoP CuTTiNg PeOPle, it'S RUde! YoU arE A baD PErsON! Morazzt the Mound gurgles at the Saw Dwarf, giving it one more good squeeze and one more slap over the head, the thick, moist matter of Morazzt the Mound continuing to undulate about the saw.

    Spoiler: OOC
    Show

    Morazzt the MOund immediate action negates half of all damaeg dealt once more (Thick Vegetation); throws in
    some more squeezing, with Constrict: (1d20+16)[32] for (2d6+6)[17];
    free action heals half that damage (Fertilizer);
    tries to punch the Dwarf once more with Crusader's Strike: (1d20+6)[19] for (3d6+4)[12],
    healing the big metallic Mound for (1d6+3)[4] hp if it hits,
    and helaing Morazzt the Mound for 2 hp if it hits.

    Meanwhile, let's see the timer on Rotting Suffocation: (2d4)[7]

  2. - Top - End - #122
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Bommels mighty Nu-uh no Jutsu fells the leader of the goblin pack, when he falls down and hits the ground the other goblins stand there for a moment, One of them pops open a bottle. "You beat the boss. You're a mighty small rabite." and offers Bommel a drink, while another try's to give the downed boss one. While the rest of the battle is still raging on.

    Spoiler: OOC, Bommel
    Show
    The goblin offers you an alcoholic beverage, you can make a Knowledge:Local roll regarding Goblins if you want.
    And the goblins do give you AoO's if you want to take them.


    With the spells not being able to affect Impigo at all and his stinger used expertly, the dwarfen mage seems to be in a bit of panic. He retreats towards the other dwarf, ducking to avoid any attack of Impigo.

    Spoiler: Impigo
    Show
    Retreat action, no AoO.


    Instead of healing the retreating dwarf the other dwarf holds up a sphere and throws it towards Impigo. The sphere transforms into a heavy pick that the ghostly dwarf catches and attacks Impigo with!

    MY TREASURE!

    Spoiler: Impigo
    Show
    Two SR checks.
    SR 1: (1d20+6)[17] Charger
    SR 2: (1d20+9)[10] Weapon.

    Charger
    normal attack: (1d20+14)[24]
    damage: (2d8+2)[9] Force damage

    Weapon
    normal attack: (1d20+16)[29]
    damage: (3d6+3)[20] magic weapon piercing damage

    If charger or weapon don't get above you're SR you can ignore them.


    Morazzt finally crushes the saw-wielding dwarf, with some help of the metal mound (which seems very thankful for the healing).

    Last edited by Alhallor; 2024-03-20 at 06:09 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  3. - Top - End - #123
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Tossing the Nepharious Saw Dwarf aside, Morazzt the Mound valiantly plods on to try and interpose Morazzt the Mound between the other Mound and the other spellcaster person, the former getting an encouraging gurgle noise. MAy I IMpIGo? Morazzt the Mound asks, to be certain that Morazzt the Mound is not stealing the fun of a valued friendly companion, even as two bundles of vines shoot forward to catch the enemy still standing (and not offering drinks).

    Spoiler: OOC
    Show

    Move to Q/R-11/12;
    heal self for 2 hp with Martial Spirit;
    standard action slam-slam the enemy on P15: (1d20+10)[27] for (3d6+4)[14] and
    (1d20+10)[18] for (3d6+4)[17],
    initiating a grappl,e if both hit: (1d20+15)[18],
    Constricting if that succeeds for (2d6+6)[15],
    and healing half of that, if it deals damage.

    Also, I forgot Morazzt is a Crusader, so weird random rolls time:
    (4d5)[2][4][5][4](15)

  4. - Top - End - #124
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Quote Originally Posted by Metastachydium View Post
    Spoiler
    Show
    Also, I forgot Morazzt is a Crusader, so weird random rolls time:
    [roll6]
    Spoiler: More OOC
    Show

    Damn, I did that wrong. So, again:
    (1d4)[3]
    (1d3)[1]
    (1d3)[3]

  5. - Top - End - #125
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo nods to the mound and simply tries to touch and dispel the magic charger facing him.

    Your arcane middling can only delay what's inevitable. Surrender!

    Spoiler: OoC
    Show
    Dispel touch vs Charger touch attack: (1d20+13)[17] then CL check to dispel vs 11+CL (1d20+8)[15]

  6. - Top - End - #126
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Bommel squints up at the goblin trying to poison him, hops up and slaps the bad stuff out of the goblin's hand. "Drinking poison is bad for you! Carrot juice makes you strong! And no more being meanies, you hear?" And with the goblins told, Bommel bommels away to bommel some sense into the meanie dwarf mageytypes!

    Thus, he lands on the head of the dwarf near Impigo to deliver some corrective blobbing, before jumping off to do the same with the other dwarf near Morazzt.

    Spoiler: Actions
    Show
    Full Action Moving and full attack dwarf in J16, then P15! All attacks count as magic and adamantine, and deal nonlethal damage at no penalty. Power Attack -2 to-hit for +4 damage.
    Bite (at J16) (1d20+16)[34], for (1d3+14)[17] physical damage
    Ear 1 (at J16) (1d20+16)[31], for (1d2+8)[9] piercing and slashing damage
    Ear 2 (at P15) (1d20+16)[23], for (1d2+8)[10] piercing and slashing damage
    Unarmed blob 1 (at P15) (1d20+17)[22], for (1d2+8)[9] piercing and slashing damage
    Unarmed blob 2 (at P15) (1d20+12)[32], for (1d2+8)[10] piercing and slashing damage

    Gains concealment from Child of Shadows stance for moving 10+ft, until the start of Bommel's next turn.

  7. - Top - End - #127
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Impigo's magic dispelling touch hits the spectral dwarf who begins to dissipate with some unfitting screaming, the fast is the last thing to go and the eyes of the dwarf who begin to resemble gold coins gives Impigo one death stare. You won't get my treasure...

    With Morazzt and Bommel getting the last standing dwarfs down, the fight is over. The goblins are punching they're leader who gets up in a friendly way and they get over towards the group, offering drinks.

    "That was a great fight guys! Didn't thought we would get ANY action guarding that thing."

    The metal mound shudders and seems to flatten out with some heavy heaving... And a way smaller creature made of stone with veines of other material included gets out of the big metal mound. It stretches itself and procures some grating gurgling noises that nonetheless sound very thankful.

    Spoiler: Loot
    Show
    For easier loot stuff I'm gonna assume that Nevral has opened up shop somewhere and identifies stuff for you.

    The chainsaw dwarfs

    have 2 +1 Chainsaws (that sell like +1 Scythe's) who need an Exotic weapon proficiency to use and they're also seem to need some kind of fuel...
    They're also have some kind of weird plating and leather armor (basically +1 chain mails).

    The magic dwarfs

    1 +2 intelligence headband
    1 +2 wisdom amulet
    masterwork splint mail
    5 potions of mage armor
    a hammersphere
    3 potions of cure moderate wounds.
    3x diamond dust that is exactly worth 250 Gold (can be sold for the full price)

    The goblins offer you some stuff for besting them.

    5 diverse alcoholic beverages.
    1 wine of Magic Fang +3.

    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  8. - Top - End - #128
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Bommel squints some more at the goblins for wanting to poison him again. Taking away all the combat-y stuff from the various dwarves, he demands "What's going on here anyway? Why were the dwarves doing bad things to, uh, that one?"

  9. - Top - End - #129
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Morazzt the Mound pats the top of the Other Mound, swiftly electrocuting them in the process, appending the Shambler Gurgling equivalent of "it is all going to be fine now" to the gesture, before waving the other vine at the oddly friendly Goblins, making sure Morazzt the Mound doesn't accidentally slaps any of them while at that. They are oddly friendly now, after all. YeS! YOu doN'T SouND LIKe BAd PeoPLE, bUt HURtinG MOUNDS is meAN. WHy DId yOU HELp theSE DwarF PEoPlE be MEan?

    Spoiler: OOC
    Show

    Shocking Grasp on the Oher Mound, granting (1d4)[4] points of temporary CON.

  10. - Top - End - #130
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo approaches the defeated wizard.

    One less of these filthy enslavers.

    He takes the headband with his tiny hands from the messy pulp of a skull that Bommel pummeled.
    With his Karsus enhanced eyes he detects the magic items.

    I'll claim this, unless Senor Mound or Senor Bommel want them.

  11. - Top - End - #131
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    MorAZZt, nOt seN-Y-o-R. Morazzt the Mound helpfully corrects Impigo, indicating, with a casual wave of a vine, that the little Devil can, of course, have the funny trinket that's probably magical.

  12. - Top - End - #132
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    "Go ahead!" Bommel says to Impigo, along with a full-body nod.

  13. - Top - End - #133
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    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    The goblins seem... Pretty casual that the ones they were fighting against get essentially mugged and the leader answers.

    "Oi, they're just needed some people to help with some kind of mining operation? And we did need the money or we wouldn't had anymore grakz."

    "Grakz, grakz, grakz!"

    Spoiler: Goblin or I guess other posibilities to understand languages
    Show
    Grakz is the goblin name for both food and drink to live and they're national drink, the Grakz. Some kind of fizzing drink but unlike beer.


    "They're just told us that they had some kind of dangerous metal that needed to be mined. We thought it would be like a more hard jelly and not some actual peoples."

    Spoiler: Sense motive 15
    Show
    They tell the truth about that.


    The mound who get's shocked gurgles thankfully and indicates with some intricate vine motions that it will gladly cross the hot river and try to avoid any dwarfs in the future.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  14. - Top - End - #134
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    "Hmmmm, okay then! I guess, uh, grax is pretty important. No more being meanies for grax, though!" Bommel tells the goblins. He hops over to see if the metal-mound is okay (quick look to Morazzt for wiggle translation).

    "Guess we should report back that the basement is less spooky now!" And if the others agree, that is indeed what the Shadow Ear hops to do. While of course leading the non-Morazzt-mound safely outside.

  15. - Top - End - #135
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo despises goblins, but he keeps his violence for mages and dwarves.

    This is a dwarven city, I wonder if we can really take these dwarves to Justice... What is it they even were doing here

  16. - Top - End - #136
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    The goblins seem pretty conflicted about Bommel's request but they do seem to agree at the end.

    "That's a pretty rough order, boss. But alright we try to withhold form the meanie business."

    Towards Impigo. "I doubt they'd try to do anything mayor without Don Xeraan's permission, you could try to bring them to the court but... You're probably end up needing to pay up. Money runs everything here."

    When you get back towards the basement of the "naughty mermaid" the salamander already greets you with a "have you cleared up the... Oh?" The metal mound is happy to get out and then... Goes towards the lava, floating away on it, waving you goodbye.

    "I'm not gonna ask you any questions, I'm just glad that you seemed to have taken care of the spooky."
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  17. - Top - End - #137
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Say what you will of the Nine Hells, but at least we have LAWS there, Evil Laws.

    Says Impigo, lawfully legally angry.


    Turns out you had termites under the canteen. Do you have more of those delicious spicy peppers?

  18. - Top - End - #138
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    VerY BAd terMITEs. WitH SAWs! Morazzt the Mound adds, all in agreement, pressed against all of the doorframe as Morazzt the Mound waves back to Other the Mound, floating away, hopefully to safety. Impigo is probably right too, Morazzt the Mound figures. Maybe they should collect those bad Dwarves and do something about them.

  19. - Top - End - #139
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Bommel didn't even see any termites. Morazzt and Impigo made them go away before he could even know they were there! Woah!

    The silktail waves goodbye to the more metal-y mound.

    "So we are looking for the finger wizard next?"

  20. - Top - End - #140
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    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Termites you say? Guess you'd need a bit more food after that.

    Impigo get's some more deliciously hellish peppers, while you're still getting you're second helping one of the goblin get's to you, handing the group a sack with 500 Gold in it.

    "We decided to take the leftovers and sell it. You have earned you're fair share."

    The lair of the finger-wizard should be like half a day away from Xerania, according to Impigo's info.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  21. - Top - End - #141
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    After making some last supply runs, you get out towards the lair of the six-fingered wizard.

    Getting out of town is no problem with you're papers acquired the stream of people wanting to get in and out also seems to have been slightly subsided.

    You're travels take you half a day through abandoned tunnels, they are some dwarves who check to tunnels for integrity but you see not much more on the way. The lair of the wizard is also pretty nondescriptive, it seems like it's just a hole in the tunnel but when you step inside you see... Darkness.

    Spoiler: OOC
    Show
    The tunnels had lights, most of the lair will be dark, but it's no problem to take a tunnel light from the walls who are filled with brightly luminating insects (same as a lantern)


    If you can see in the dark or have brought a light you see something that seems like an waiting room in any other setting. The thing that doesn't fit in are the haphazardly strewn across bones. They're is no smell of decay in the air, it seems more like old, dusty air.

    Spoiler: map
    Show
    Last edited by Alhallor; 2024-04-08 at 02:56 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  22. - Top - End - #142
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Bommel hops along the market, selling some things, and acquiring two neat training bandanas! And they even heal him!

    At the tunnel, the Shadow Ear has a little sniff of the air, inclines to have a think, and puts one of the glowy bugs on top of himself. Armed with a light source, he hops inside, seeing... bones! Many bones! He perks up, glowy bug bouncing up and down once.

    "M-maybe it's just decoration, right? Haha... ha..."

    Spoiler: Actions
    Show
    Bommel sells one chainsaw, both magic leather armors, and the splint mail. Everyone gets 831gp. Bommel then buys two healing belts, and heals himself with them, using 5 of the 6 charges.

    At the lair, he switches to Hunter's Scent, using the granted scent ability to see if anything lies in wait while he hops inside.

  23. - Top - End - #143
    Firbolg in the Playground
     
    Metastachydium's Avatar

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    Default Re: Jerry's entourage [IC]

    Morazzt the Mound's thoughts are chiefly elsewhere throughout the journey, but as they reach the entry point of Impigio's Really Bad Evil Enemy's Lair, Morazzt the Mound suddenly remembers Morazzt the Mound forgot to even ask the others if they need healing after the Saw Termite Dwarf battle and so Bommel had to heal himself himself. Which Morazzt the Mound didn't do, even as another battle is approaching (or, as the case may be, is being approached).

    To at least remedy that (making up for the thoughtlessness towards Bommel will have to wait, sadly), Morazzt the Mound casually slaps Morazzt the Mound with a vine, sending small bolts of lightning crackling all about Morazzt the Mound. So revitalized, the Shambler follows the brave Rabite in, beginning to glow with pleasant, warm light (and temporarily plugging the whole side tunnel shut as a side effect of the slow but steady advance). YoU caN puT thAt POOR BUg dOWn, BOMMel, I shOULd be EnouGh for NOW.

    Spoiler: OOC
    Show

    Shocking Grasp temporary CON attack: (1d4)[3];
    Morazzt then free action activates Nimbus of Light;
    and squeezes!

  24. - Top - End - #144
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo cannot believe this is really happening. As they arrive at the entrance of his worst enemy lair, he readies himself with a special gift for the Six-Fingered Wizard and taking a scroll from his pack he Uses Magic Device to make his natural poison more deadly!

    Spoiler: UMD Venom
    Show


    (1d20+15)[25] vs DC 25 (Venom fire minimum CL is 5 so it's 20+5)

    If succeed, Impigo's venom will do 5d6 acid for the next 5 hours. Note that it is additional damage to the poison, so it only applies if the creature fails the save, it is already cheesy as it is.



    Then he moves valiantyl into the darkness before Morazz and Bommel light it up, as his Infernal eyes can penetrate the deepest darkness of hell!

  25. - Top - End - #145
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    RedWizardGuy

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    Default Re: Jerry's entourage [IC]

    Impigo's sting is imbued with additional magic from his mighty scroll, when he flies further he can see... Dwarfs. But they look kinda strange, being pretty grey and wearing some full-body-armor with a hammer and claw attached. As soon as they see Impigo they double in size, brandishing they're weapons.

    Another on of these strange dwarfs is fully-robed like a sorcerer and casted a spell as soon as Impigo has gone into view.

    When Morazzt squeezes in, the chairs who are covered in red silk give a stark contrast towards the totally white bones that almost look like they have been bleached and grinded with emery to let them shine and gleam.

    "You have not been invited!"

    Screams a voice, a sceletal dragon fully emerges from some of the bones, cutting off Impigo who flew forward and the rest of the team.

    "Go back and you won't be harmed!"

    Spoiler: OOC
    Show
    One dwarf got into the stink... (1d20+6)[9] Against 15 or nauseated.


    Spoiler: Map
    Show
    Last edited by Alhallor; 2024-04-10 at 04:48 AM.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

  26. - Top - End - #146
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Jerry's entourage [IC]

    Impigo is startled by the size-changing dwarfs and their threats.


    What are these!?

    He wonders, but he also knows the answer is not important: they are protecting the six-fingered Wizard. They either move away, or they will perish.


    My name is Impigo Montoya! Let us pass and YOU won't be harmed!

    He says, puffing his impish chest and looking at them sideways!


    Spoiler: Rolls
    Show
    (1d20+13)[26] Spellcraft
    [roll]1d20+17[/intimidate]-4 per each size category I'm smaller (so that's at least a -12 lol)

  27. - Top - End - #147
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    Default Re: Jerry's entourage [IC]

    Seeing that these fools were were mindlessly menacing him and his noble friends, Impigo lunges next to the Sorcerer avoiding the giant dwarfs!


    OUT OF MY WAY OXIMORONS!

    He yells as his sting seeks only the spellcaster at the back


    Spoiler: Actions
    Show
    Swift: Chrono Charm to move 25' into melee range of the sorcerer

    Free Demoralize: (1d20+17)[28] -4 per size category of differency. Impigo is Tiny.
    Full attack with Sting (1d20+13)[26]
    (1d4-1)[3] plus 5+2XHigher spell possible plus poison DC 18 Poison damage [roll]1d6[/dex] damage (5d6)[18]acid damage

    (1d20+7)[13]
    (1d4-1)[0] plus 5+2XHigher spell possible plus poison DC 18 Poison damage [roll]1d6[/dex] damage (5d6)[27]acid damage

  28. - Top - End - #148
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    Ridai's Avatar

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    Default Re: Jerry's entourage [IC]

    Since Morazzt starts to glow (which is very handy!), Bommel puts the glowy bug back where he found it, patting it a little to say sorry.

    Once inside and seeing the shadowy dwarves, Bommel narrows his eyes. "Shwarves..." He hops into battle position (meaning at a slight angle and with his ears at the ready), he says "I am Shadow Ear Bommel, Disciple of the Way of Many Ears, Seeker of the Black Rabite. Prepare to d-d-d-d-" The formation of a bone dragon right in front of him does lead to a fair bit of stuttering, looking up at the towering creature with briefly flattened ears. "...duel?"

    Well, here he is now. In for a lucre, in for a gold?

    Bommel boings into the air above the dragon. "Spring Sky Mortar Blob, ohhhhhhh!" And he crashes down on the dragon skeleton's face, before bouncing off to the side.

    Spoiler: Actions
    Show
    Bommel starts in Child of Shadow Stance.

    Standard Soaring Raptor Strike vs the skeleton dragon. Jump check vs AC is basically an auto-success, which grants +4 attack and +6d6 damage. Power Attack for -2 attack, +4 damage via Earwraps (Armbands) of Might.
    Bite attack (1d20+21)[39], (1d3+15)[18] + (6d6)[23] damage

    Move Tumble on over to O13. Tumble check (1d20+20)[37]. The movement triggers Child of Shadow, granting Bommel concealment until the start of his next turn.

  29. - Top - End - #149
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    Metastachydium's Avatar

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    Jul 2020

    Default Re: Jerry's entourage [IC]

    Shwr… Shwrf… Shw… SHWARVES? So this is what those are, it dawns upon Morazzt the Mound. Where is that nice fish person when the world needs him the most, he wonders on. At any rate, polite as they might be, Morazzt the Mound can tell that Bommel and especially Impigo don't like these people, and the latter was very clear in affirming they work for someone very bad too, and for Morazzt the Mound that is enough. With but a tentative IT's nOT yOu, it'S YOur MEAN LEadER FiguRe! uttered as an apology in advance, vines shoot out to aid the little Rabite of Doom in his endeavour.

    Spoiler: OOC
    Show

    Morazzt is still a simple Mound of simple pleasures, so attack it is: (1d20+9)[13] for (3d6+4)[16] and
    (1d20+9)[18] for (3d6+4)[14];
    if either hits, Bommel gets 2 hp restored (Martial Spirit stance);
    if both hit, it's trying for a free action grapple time: (1d20+14)[18].

    Meanwhile, rolling for maneuvers:
    (1d5)[4] and (1d4)[4]

  30. - Top - End - #150
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Feb 2017
    Location
    Germany
    Gender
    Male

    Default Re: Jerry's entourage [IC]

    The shwarves don't seem to be pretty impressed by Impigo's words, well one is definitely because he fears Impigo so much that he pukes his guts out, stumbling toward the bone dragon.

    Impigo, almost to late realizes that the robey shwarf was just using a scroll of Mage Armor and when his sting connects he also realizes that this guy is not a mage at all!

    The shwarfs make they're counterattack with furious hammerswipes while the uncovered one draws a dagger to stab Impigo with in a viscious and brutal way.

    Spoiler: Attack against Impigo
    Show

    robey shwarf attack: (1d20+12)[26]
    Damage: (1d4+3)[4] Sneak attack if hit: (3d6)[10] Flanks with a big dwarf

    Hammer swipe 1:(1d20+15)[17]
    Damage 1: (2d8+9)[22]

    Hammer swipe 2:(1d20+15)[27]
    Damage 1: (2d8+9)[20]


    One of the other shwarfs retreat and *plunks* himself into the ground to stabilize itself.

    The bone dragon get's hit by Bommels mighty attack and by one of MOrazzt vines, it retaliates with a bony bite and sharp pointy claws.

    Spoiler: Bite attack against Morazzt
    Show
    Attack: (1d20+17)[23]
    Damage: (2d8+10)[19]


    Spoiler: Claws against Bommel
    Show
    Attack 1: (1d20+12)[19]
    Damage 1: (2d6+5)[15]

    Attack 2: (1d20+12)[24]
    Damage 2: (2d6+5)[14]


    "You have been warned. Release the bones."

    In the consultation room, the bones suddenly begin to fly around in a wild pattern, battering Morazzt and Bommel with creeping cold and also sapping they're life, while invigorationg the bone dragon. The chairs however don't seem to be affected.

    Spoiler: Morazzt, Bommel
    Show
    Damage: (3d8)[13] half cold, half negative energy, no save, Bommel can get the one heal from Morazzt now.


    Spoiler: Spellcraft 23
    Show
    A localized Vortex of Teeth is enveloping Morazzt and Bommel, it also deal cold and negative energy damage.
    Quote Originally Posted by Ridai View Post
    No no no, not speaking while fighting. Speaking with the fighting!

    That rabite monk dive-blobbing you in the face, followed by hooking teeth into your belt and suplexing you is a woefully poorly understood way of remarking on how nice the weather is.

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