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  1. - Top - End - #31
    Titan in the Playground
     
    Frosty's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    (Initiative roll: 18)

    The goblin is just as surprised as everyone else that there is a sudden attack! He shouts in anger back at the other goblins [in Common], "YOU SCREW EVERYTHING UP. NOW HOW WUGWUG FIND LIBRARY?"

    With that, WugWug intones a simple cantrip towards the closest goblin, trying to Daze that goblin.

    (Daze will save DC13 to the closest goblin)

  2. - Top - End - #32
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Everyone is quick to react, beating the dull goblins to the punch. But the party is shaken enough that Raam is the only one to actually hit with an attack, killing one of the goblins. The other two enemy goblins start to move towards Raam, as the greatest threat. One of the goblins stops, dazed from the spell, and the other, while attacking well, is easily deflected.


    Spoiler: OOC Actions
    Show

    Goblin Will save versus Daze: (1d20-1)[7]
    Goblin attack on Raam: (1d20+2)[15]
    Damage if it hits: (1d4)[3]
    Last edited by paradox26; 2023-12-10 at 11:26 PM.

  3. - Top - End - #33
    Ogre in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina grumbles at how wildly off the mark his attacks were, he narrows as eyes and steps forward into the goblin doing a more focused slash at the creature's side.
    Spoiler: round 2 actions
    Show

    Attack: (1d20+3)[13]
    Damage: (1d4+2)[3]

  4. - Top - End - #34
    Titan in the Playground
     
    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    George

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (8 rounds)

    If he is not adjacent ,move up to 30ft towards closest goblin.

    if he is close enough he will then attack the goblin

    Attack Longsword : (1d20+1)[2] - (* good grief * )
    confirm crit Longsword : (1d20+1)[4] 19-20x2

    Damage: (1d8)[6]

    Edited
    Last edited by samduke; 2023-12-11 at 09:16 AM.

  5. - Top - End - #35
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Seeing one of the goblins become lost in a magical daze, Zeratuu darts towards it to capitalize on its inattention, her hood falling back with her movements to reveal a remarkably draconic-looking head, even for a kobold. Her jaws are built up larger then most kobolds, and full of gleaming white teeth which she promptly tries to bury in the goblin's neck as her kukri's dart for weak points.

    Spoiler: OOC
    Show
    Going to lay out two scenarios, hopefully this falls into one or the other.

    Zeratuu goes for the dazed goblin.

    Scenario 1 - 5' step and full attack

    If the goblin is close enough to reach with a 5' step, Zeratuu does so and launches a full attack.

    Attack Roll MH - (1d20+3)[23] + 1 (Bardic Inspiration) + 2 (if flanking with someone else) = 24 (26) + Crit Confirmation 20 (22)
    Attack Roll OH - (1d20+3)[7] + 1 (Bardic Inspiration) + 2 (if flanking with someone else) = 8 (10)
    Attack Roll Bite - (1d20+0)[3] + 1 (Bardic Inspiration) + 2 (if flanking with someone else) = 4 (6)

    Damage Roll MH - (1d3+4)[5] + Outer Sphere Stance - (1d6)[6] + Sneak Attack - (1d6)[5] + 1 (Bardic Inspiration) = 12 (17) + Crit Damage 8 (10)
    Damage Roll OH - (1d3+2)[3] + Outer Sphere Stance - (1d6)[3] + Sneak Attack - (1d6)[3] + 1 (Bardic Inspiration) = 7 (10)
    Damage Roll Bite - (1d4+2)[3] + [roll]Sneak Attack]1d6[/roll] + 1 (Bardic Inspiration) = Miss

    Scenario 2 - move to goblin and attack

    Move - Move to dazed goblin
    Swift - Riven Hourglass - Minute Hand
    Standard - Scarlet Throne - Red Zephyr's Strike
    Bonus Move (if successful) - back towards the other goblin (10', no AoO)

    Attack Roll - Minute Hand - (1d20+3)[10] + 1 (Bardic Inspiration) + 2 (if flanking) = 11 (13)
    Attack Roll - Red Zephyr's Strike - (1d20+5)[17] + 1 (Bardic Inspiration) + 2 (if flanking) = 18 (20)

    Damage Roll - Minute Hand - (1d3+4)[7] + [roll=Outer Sphere Stance] + Sneak Attack - (1d6)[6] + 1 (Bardic Inspiration) = 14 (20)
    Damage Roll - Red Zephyr's Strike - (1d3+4)[7] + [roll=Outer Sphere Stance] + Sneak Attack - (1d6)[4] + 1 (Bardic Inspiration) = 9 (13)


    Zeratuu
    LE Kobold Stalker 1
    AC: 16 HP: 9/9
    Stance: Outer Sphere (-2AC, +1d6 damage on strike)
    Current Effects: Inspire Competence (+1 AR/DR)
    Last edited by Gyrfalcon; 2023-12-11 at 05:20 PM.

  6. - Top - End - #36
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: OOC - Extra Rolls
    Show

    Scenario 1 - MH Crit Confirmation(1d20+3)[19]+ 1 (Bardic Inspiration) + 2 (if flanking) = 20 (22)
    Scenario 1 - MH Crit Damage(1d3+4)[5] + Outer Sphere Stance - (1d6)[2] + Sneak Attack - (1d6)[2] + 1 (Bardic Inspiration) = 8 (10)

    Scenario 2 - Minute Hand Outer Sphere(1d6)[6]
    Scenario 2 - Red Zephyr's Strike Outer Sphere(1d6)[1]

    Last edited by Gyrfalcon; 2023-12-11 at 05:22 PM.

  7. - Top - End - #37
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 2
    Show
    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    Quickly dropping his bow, Raam draws a short sword and moves to try and flank one of the attacking goblins, striking silently as he concentrates on the enemy.

    Spoiler: Mechanics
    Show
    Raam drops his shortbow, draws his short sword, uses a 5-ft step to try and flank, and then attacks a goblin attacker: Short sword: (1d20+6)[7] to hit, (1d20+6)[9] (19-20/x2), (1d4+1)[2] piercing damage, (1d4+1)[5] critical strike damage. Sneak attack damage, if applicable: (1d6)[3] (Natural 1 - automatic miss).

  8. - Top - End - #38
    Bugbear in the Playground
     
    razorfloss's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    Still glaring at Wug-wug but noticing that he seems just as annoyed and alarmed as everyone else Sorin takes a deep breath the air gathered inside bulging his checks unnaturally. While holding his breathe he glances about taking a moment to make sure that the goblin he is targeting is not the same one his demonic eagle is behind before unleashing a deafening lions roar. His demonic eagle on the hand attacks the poor goblin its behind by attempting to claw out its eyes with its talons and attempting to bite at its face. After attacking it screeches and disappears in flash of demonic flame.

    Spoiler: Sorins
    Show

    Lions roar 20 ft line (1d4)[4] sonic damage
    make a dc 14 fort save or become defended for (1d4)[1] rounds save to half damage and negate deaf.


    Spoiler: Eagle
    Show

    1st talon (1d20+3)[14] (1d4+2)[6]
    2nd talon (1d20+3)[20] (1d4+2)[3]
    Bite (1d20-2)[4] (1d4+2)[3]

    Assuming this kills the goblin, the eagle will pluck out its eye and eat with a happy screech it before disappearing
    Last edited by razorfloss; 2023-12-11 at 06:22 PM.
    Its not about having good grades It's about passing the semester

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  9. - Top - End - #39
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    Oberk growls, he wasn't used to protectin' a dang Gobbo from another one, but there was a first for everything.

    Spoiler
    Show

    Try to cleave the two goblins:
    Attack - (1d20+5)[7]
    damage - (1d10+3)[7]
    Cleave Attack - (1d20+7)[12]
    Cleave damage - (1d10+3)[8]

    Oberk, Kin-Slayer
    M LN Dwarf Fighter
    Level 1, Init 2, HP 16/16, Speed 20
    AC 18, Touch 12, Flat-footed 16, CMD 16,
    Fort +6, Ref +2, Will +0,
    Abilities Str 16, Dex 14, Con 17, Int 10, Wis 10, Cha 8
    Condition's None
    Special
    -Defensive training: +4 dodge vs Giants
    -Stability: +4 racial bonus CMD vs Bull rush/trip
    -Rock Stepper: ignore difficult terrain created by rubble/broken ground/steep stairs on a 5-foot step
    -Giant Hunter: +1 bonus on attack rolls against humanoids with the giant subtype.
    -Giant Slayer: +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  10. - Top - End - #40
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    The last two goblins fall down dead under the onslaught. But then you see four caster goblins chanting to the southern part of the town square. Seeing their companions falling, they intensify their chanting to try to get the other goblins in the area to come to their aid, while benefiting from their bardic powers.


    OOC: Link to map. The northern goblins are all dead now, and you are standing around them.
    https://docs.google.com/document/d/1...it?usp=sharing

  11. - Top - End - #41
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Zeratuu huffs for breath as the initial fighting dies down, though the goblin 'singers' (to use the term very loosely) are obviously trying to organize their kin. "If we rip-tear their throats out, other goblins fight less good-well?" she asks dubiously, keeping a wary eye on the others now that she is revealed as another 'monster'. So far the threat of the goblin attack seems to be keeping everyone focused, at least.

  12. - Top - End - #42
    Titan in the Playground
     
    Frosty's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    WugWug doesn't seem fazed at all about seeing a kobold. "Goblins need leaders. No leader, no focus. Let's rip-tear!"

    The goblin runs forward and uses his magic to try to daze one Goblin Singer #1. (DC13 will save or be Dazed)

  13. - Top - End - #43
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Seeing WugWug run forward to disrupt the goblin singers, the kobold likewise starts forward, using the momentary respite to center herself.

    Spoiler: OOC
    Show

    Zeratuu recovers expended maneuvers and moves 30' closer to the Bards in the process.

    Temporary Effect: +4 Insight bonus to AC until next round; Next attack applies sneak attack damage


    Zeratuu
    LE Kobold Stalker 1
    AC: 20 HP: 9/9
    Stance: Outer Sphere (-2AC, +1d6 damage on strike)
    Current Effects: Inspire Competence (+1 AR/DR)

  14. - Top - End - #44
    Titan in the Playground
     
    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    following WugWug towards Goblin Singer #1 ; move 30 to 60ft if needed to get to the singer

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (7 rounds)

  15. - Top - End - #45
    Bugbear in the Playground
     
    razorfloss's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    Sorin sighs upon hearing even more goblins This is some bull**** Goblins aren't even supposed to attack towns like this they're f**king cowards. What has got them all riled up? he sighs again This f**king town before concentrating a moment before orange flames appear in his right hand So be it let's see how much goblins like fire before running towards the goblins.

    Spoiler: Ooc
    Show

    Action-Cast produce flame(can cast 5 more times) will last one minute.
    Move action- move 30 ft towards the goblins
    Its not about having good grades It's about passing the semester

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  16. - Top - End - #46
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 3
    Show
    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    Raam leans down to recover his dropped shortbow before directing his attention south to the warchanters. With a resolute nod he starts running in their direction, the sudden speed likely surprising anyone expecting a slow halfling!

    Spoiler: Mechanics
    Show
    Move action to recover the shortbow, then another move as far south as possible for next round.

    The goal is either a clear shot with his bow next round, or getting to melee range next round. Either are fine, based on specific spots on the map.

  17. - Top - End - #47
    Ogre in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina charges into the group of remaining goblins and gies a mighty and wide swing hoping to connect with a powerful slash.

    Spoiler: round 3 actions
    Show

    AC is 14 with the -2 from charge factored in.
    attack: Power attack and inspire included which cancel each other out and the +2 for charge.(1d20+5)[10]
    Damage: power attack included. (1d4+3)[5]

  18. - Top - End - #48
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina gets close to the goblin warchanters, but misses with the powerful strike.

    EVeryone else has gotten a lot closer, but the goblins are still unharmed. They continue their song, since they are not carrying ranged weapons that they could conceivably use in self defence, and as singing is their only ability. It does seem to be assisting the other goblins, as the sound of fighting throughout the town is gaining in intensity. They are still the only goblins in the town square, though.

    Spoiler: OOC
    Show

    Okay, start of another round. EVeryone can act again.

  19. - Top - End - #49
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Zeratuu closes on the goblins, slightly impressed by their dedication to their tribe to keep singing with enemies closing on them, instead of running or fighting.

    She's still happy to kill them all the same.

    Spoiler: OOC
    Show

    Move: Move 30' to the closest warchanter
    Swift - Riven Hourglass - Minute Hand
    Standard - Scarlet Throne - Red Zephyr's Strike
    Bonus Move (if successful) - move to flank the other goblins (10', no AoO)

    Minute Hand AR - (1d20+6)[21] (+2 if flanking) = 21 (23)
    Red Zephyr's Strike AR - (1d20+6)[11] (+2 if flanking) = 11 (13)

    Minute Hand DR - (1d3+5)[6] + (1d6)[4] + Sneak Attack - (1d6)[6]= 16
    Red Zephyr's Strike DR - (1d3+5)[6] + (1d6)[6] + Sneak Attack - (1d6)[4] = 16


    Zeratuu
    LE Kobold Stalker 1
    AC: 16 HP: 9/9
    Stance: Outer Sphere (-2AC, +1d6 damage on strike)
    Current Effects: Inspire Competence (+1 AR/DR)
    Last edited by Gyrfalcon; 2023-12-16 at 09:54 AM.

  20. - Top - End - #50
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    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    Round 4
    moving 30ft towards Goblin Singer #1 ; if able then attack

    Attack Longsword: (1d20+2)[5]
    confirm crit" (1d20+1)[18] 19-20x2
    Damage: (1d8+1)[3]

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (6 rounds)

  21. - Top - End - #51
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 4
    Show
    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    Raam moves around to line up a clear shot and fires his shortbow at one of the goblins, preferring one out of melee with the other festival-goers if possible.

    Spoiler: Mechanics
    Show
    Move action to go as much as 30 ft to the side to get a clear shot (if possible). If he cannot move far enough he will still fire, in spite of cover.

    Standard action to attack: Shortbow: (1d20+6)[11] to hit, (1d20+6)[16] (20/x3), (1d4+1)[3] piercing damage, (2d4+2)[8] critical strike damage.

  22. - Top - End - #52
    Bugbear in the Playground
     
    razorfloss's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    Sorin winds up his right arm getting ready to throw the flame in his hand and throws it at the closet goblin and yells out in Infernal-BURN!!!!!.
    Spoiler: Ooc
    Show

    Action- throw Produce flame at goblin (1d20+2)[9]
    Damage- (1d6+1)[7]
    Summon fiend cooldown- 3 more turns.
    Its not about having good grades It's about passing the semester

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  23. - Top - End - #53
    Ogre in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina gives up on trying to be smart about this and instead with a guttural yell starts swinging the knife like a mad man. Here is hoping he strikes true.
    Spoiler: round 4 actions
    Show

    Attack: power attack and inspire cancel each other out (1d20+3)[21]
    Damage: (1d4+4)[8]

  24. - Top - End - #54
    Troll in the Playground
     
    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Zeratuu manages to kill one of the goblins, and another falls immediately to Drakaina's blade, but the goblins are small, fast, and well armoured, so they manage to avoid the worst of the party's attacks.

    The two remaining goblins immediately change their songs, casting what sounds like the same spell as each other, targeting Zeratuu and Drakaina, as the killers of their brethren.


    Spoiler: OOC Actions
    Show

    Zeratuu and Drakaina, can I please get a DC 12 Will save check from both of you.

  25. - Top - End - #55
    Ogre in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina steels himself for whatever arcane mystery the goblins are attempting to use.

    Spoiler: WIll save DC12
    Show
    (1d20+2)[4]

  26. - Top - End - #56
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    Frosty's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    The goblin arcanist sees the line of 2 remaining enemy goblins, and moves in front of them to catch both of them in his cone of fire if possible. "BURN BURN BURN!"

    (move 20ft south, try to hit as many of the enemies as possible with burning hands. (1d4+2)[3] DC14 Reflex for half)
    Last edited by Frosty; 2023-12-18 at 05:14 PM.

  27. - Top - End - #57
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    [spoiler=OOC]
    Will save - (1d20+2)[15]

  28. - Top - End - #58
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 5
    Show
    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    With sudden, deliberate movement Raam moves to attack the nearest goblin, moving to flank and attack the distracted cretin with his short sword!

    Spoiler: Mechanics
    Show
    I'm assuming that Raam is now close enough to enter melee and move to flank the remaining goblin chanters. If that is a bad assumption, he'd move closer and take another shot with his shortbow first. (In order of priorities - move to flank and melee attack, or if that is not possible continue to creep closer until that becomes an option.)

    Move action to get to a position to flank a goblin chanter, preferably without incurring an AoO. As he moves he will drop his shortbow (again) and draw his short sword.

    Standard action to attack (assumes flanking): (1d20+8)[23] to hit, (1d20+8)[24] (19-20/x2), (1d4+1)[3] piercing damage, (1d4+1)[2] critical strike damage, (1d6)[4] sneak attack damage.

  29. - Top - End - #59
    Bugbear in the Playground
     
    razorfloss's Avatar

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    Default Re: Rise of the Runelords (PF1) IC thread

    Realizing his mini fireball missed Sorin curses Infernal-F**k before taking a deep breath the air gathered bulging his checks unnaturally before letting it all out in a massive roar.

    Spoiler: Ooc
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    Action-Lions roar(20ft line) (1d4)[4] sonic damage dc 14 fort save or become defended for (1d4)[2] rounds save to half damage and negate deaf.
    Summon fiend cooldown- 2 more turns.

    Last edited by razorfloss; 2023-12-19 at 08:33 AM.
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    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Rise of the Runelords (PF1) IC thread

    Round 5
    moving 30ft towards the nearest Goblin Singer; if able then attack

    Attack Longsword:(1d20+2)[18]
    confirm crit" (1d20+2)[21] 19-20x2
    Damage: (1d8+1)[3]

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (5 rounds)

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