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  1. - Top - End - #61
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    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina falls to the floor, howling with laughter, making the others think he has lost his mind. You can only assume that the ineptness of the battle has struck his funny bone. The rest of the party moves in and slaughters the remaining goblins with a series of savage attacks.

    By the sounds of things, the battle has moved on. Suddenly you hear the sound of a dog barking from behind a large tent, and the noises of shouting and goblin curses.

  2. - Top - End - #62
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    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    Quote Originally Posted by paradox26 View Post
    Drakaina falls to the floor, howling with laughter, making the others think he has lost his mind. You can only assume that the ineptness of the battle has struck his funny bone. The rest of the party moves in and slaughters the remaining goblins with a series of savage attacks.

    By the sounds of things, the battle has moved on. Suddenly you hear the sound of a dog barking from behind a large tent, and the noises of shouting and goblin curses.
    presuming round 6
    Double move in the direction of the noises of shouting and goblin curses

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (4 rounds)
    Last edited by samduke; 2023-12-21 at 11:28 AM.

  3. - Top - End - #63
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    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 6
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    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    Raam doesn't waste any time concerning himself with the other PCs. Instead he silently moves to grab his shortbow before moving towards the sound of additional combat.

    Spoiler: Mechanics
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    Raam will move to pick up his shortbow and then use his remaining actions to get to the next fight.

  4. - Top - End - #64
    Barbarian in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Zeratuu snickers at the laughing human, recognizing that he must have failed to resist the magic effect that she threw off. ”Yes-yes, slaughter-killing goblins is very funny. But not done-finished doing so. Hurry up!”

    With that ‘sage’ advice, she joins the others running towards the nearest combat.

    Spoiler: OOC
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    Double move towards the next encounter.

  5. - Top - End - #65
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    Default Re: Rise of the Runelords (PF1) IC thread

    WugWug looks at Drakaina. "WugWug understands those goblins be...not-friends. But, laughing at deaths...not good thing. Me learned that not long ago."

    With that, he rushes off towards the tent to where goblins are possibly attacking a dog.

  6. - Top - End - #66
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    Default Re: Rise of the Runelords (PF1) IC thread

    Sorin smirks at Drakaina and says Varisian- Amateur before rushing towards the sounds of laughing goblins. As he hears he takes a deep breath bulging his cheeks.

    Spoiler: Ooc
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    Move action- move 30 ft towards laughing
    Action-if in range(20ft line) use lions roar (1d4)[4] sonic damage dc 14 fort save or become defended for (1d4)[2] rounds save to half damage and negate deaf
    Its not about having good grades It's about passing the semester

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  7. - Top - End - #67
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    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    You enter the open area to the immediate east of the White Deer. You find a goblin commando on a dog mount, attacking a dog. The dog's owner, who you recognise as a human noble of the town, is cowering behind a water barrel.

    As you arrive, the goblin kills the dog with his horsechopper. Three lesser goblins come out of hiding as the dog dies, and start to move towards the nobleman.

    The party has the element of surprise, coming in behind the goblins at close range.


    Spoiler: OOC Actions
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    You have a surprise round to attack the four goblins and the goblin dog. You are 25' away and behind the goblins. The three lesser goblins are gathered together in a line, and the goblin commando and its dog are 10' to the left of the other goblins, but still only 25' away from the party.

  8. - Top - End - #68
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    Default Re: Rise of the Runelords (PF1) IC thread

    WugWug bravely charges in first, getting in REALLY close in order to fry all 3 of the lesser goblins! "EAT FIRE FROM BOOK!"

    (move behind the last lesser goblin in line, and unleash a Burning Hands. (1d4+2)[3] DC14 Reflex for half)

  9. - Top - End - #69
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    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    round 7
    move if needed towards the goblin commando and its dog

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (3 rounds)

    Attack Commando - Longsword: (1d20+1)[14]
    Confirm Crit: (1d20+1)[19] 19-20x2
    Damage: (1d8)[3] +1[4] - forgot to add the +1 competence bonus on attack and weapon damage rolls


    edited
    Last edited by samduke; 2023-12-23 at 09:27 AM.

  10. - Top - End - #70
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    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 1
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    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    Taking careful aim, Raam lets loose with an arrow from his bow, aiming at the goblin leader on his mount. "Damned dog-killer," he mutters, a bit angrily.

    Spoiler: Mechanics
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    Raam will move to about 15 feet away and fire his shortbow, before any of his allies enter melee with the goblin leader. With surprise I'm hoping to get Sneak Attack both this round and with Initiative hoping to get it next round too.

    Initiative: (1d20+10)[26] (for subsequent rounds)

    Shortbow: (1d20+6)[17] to hit, (1d20+6)[22] (20/x3), (1d4+1)[5] piercing damage, (2d4+2)[8] critical hit damage, (1d6)[4] Sneak Attack damage.

  11. - Top - End - #71
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    Default Re: Rise of the Runelords (PF1) IC thread

    Sorin moves positioning himself the best way possible to get as many goblins as possible in one go and unleashes his held breath his cheeks returning to normal size and his mane like beard rustling as he does so.

    Spoiler: Ooc
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    Move action- move up to 30 ft to try and get multiple goblins in one shot
    Action- lions roar(20ft line) (1d4)[4] sonic damage dc 14 fort save or become defended for (1d4)[2] rounds save to half damage and negate deaf
    Summon fiend is now off cooldown
    Last edited by razorfloss; 2023-12-23 at 11:59 AM.
    Its not about having good grades It's about passing the semester

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  12. - Top - End - #72
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina picks himself off the ground and dusts off while shrugging. "that was not a comfortable experience in the least" said to noone in particular. He jogs after the rest of the defenders a little behind as they fire off their initial attacks before the goblins can respond.

  13. - Top - End - #73
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    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Wugwug deals damage to the three lesser goblins, but doesn't bring them down. George attacks but is unsuccessful in his attack, though he takes a divot out of the goblin commando's armour. Raam manages to hit solidly, taking the goblin by surprise and dealing a significant amount of damage, without actually dropping the goblin commando. Sorin manages to finish off the three lesser goblins, leaving only the goblin commando, who is wounded, and its dog mount. Drakaina arrives in time to join in the fun before the goblins have a chance to act in return.


    Spoiler: OOC Notes
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    Drakaina would have recovered in time to have a surprise attack too, so feel free to make an attack of some sort, ngilop.

  14. - Top - End - #74
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    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    round 8
    attack goblin commando and its dog

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (2 rounds)

    Attack Commando - Longsword: (1d20+1)[8] * notation need higher than a 14
    Confirm Crit: (1d20+1)[6] 19-20x2
    Damage: (1d8+1)[2]

  15. - Top - End - #75
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    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 2
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    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    "Move away from the rider so I can get a good shot!" calls Raam, suddenly raising his voice so the other PCs hear him. He then waits a moment (but not too long) before firing at the goblin rider again.

    Spoiler: Mechanics
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    Raam will move to stay 15 feet away and fire his shortbow, preferring to fire after any of his allies leave melee with the goblin leader. With an earlier position in the initiative order Raam gets Sneak Attack this round too.

    Shortbow: (1d20+6)[11] to hit, (1d20+6)[11] (20/x3), (1d4+1)[4] piercing damage, [roll4]2d4+2[/roll] critical hit damage, (1d6)[5] Sneak Attack damage.

    @Other PCs - please attack from melee and get away from the rider so Raam doesn't have to deal with firing into melee. He doesn't have Precise Shot, so for a better chance to hit it will help if the goblin rider isn't in melee when he fires.

    @Paradox26, Raam will not give up the chance at Sneak Attack damage to wait for all the PCs to leave melee. If given the choice to take the -4 penalty to hit but still getting Sneak Attack dice or not taking the penalty to hit he will take the penalty to hit.

    Edit: Probably won't matter, cause an 11 is unlikely to hit...

  16. - Top - End - #76
    Ogre in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina rushes up to the goblin mounted atop of some kind of rat-dog crossbreed thing and jabs his knife into the beast's flank.


    Spoiler: round 1 actions
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    Attack: power attack and inspire cancel each other out (1d20+3)[6] (add another +2 if i am flanking with anybody)
    Damage: (1d4+3)[5]

  17. - Top - End - #77
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    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    The goblin commando and his mount are dangerous opponents indeed, and they manage to avoid taking any damage at all. The goblin moves once again to attack the human noble, where the lesser goblins had been attacking him before. He launches an attack, but misses causing any real damage, only causing a minor scratch to the man's arm.

    Spoiler: OOC Note
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    Time for a new round. Post your actions.

  18. - Top - End - #78
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    Default Re: Rise of the Runelords (PF1) IC thread

    Sorin realizing that him thinking about setting the goblin on fire has caused him to space out forgets about it and begins drawing in a deep breath bulging his cheeks and yells Die while unleashing a massive roar.

    Spoiler: Ooc
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    Action Lions roar(20ft line) (1d4)[2] sonic damage dc 14 fort save or become defended for (1d4)[4] rounds save to half damage and negate deaf
    Its not about having good grades It's about passing the semester

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  19. - Top - End - #79
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    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Spoiler: Raam's Status, Round 3
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    Raam Fargis
    Male Lawful Good Halfling Unchained Ninja (Scout), VMC Monk, Level 1, Init 10, HP 11/11, Speed 30 ft.
    AC 17, Touch 15, Flat-footed 13, CMD 13, Fort 2, Ref 6, Will 1, CMB -1, Base Attack Bonus 0
    Short Sword +6 (1d4+1, 19-20/x2)
    Nunchaku +6 (1d4+1, 20/x2)
    Kama +6 (1d4+1, 20/x2)
    Shortbow +6 (1d4+1, 20/x3)
    Leather Armor (+2 Armor, +4 Dex, +1 Size)
    Abilities Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
    Condition Inspire Courage (+1 vs Fear, all other bonuses included above)

    "It's now or never...Inheritor guide me!" mutters Raam as he drops his bow again and draws his short sword. Then he steps to melee and attacks the goblin on its mount, as best he can (flanking if possible).

    Spoiler: Mechanics
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    Move adjacent to the goblin leader (to a flanking position if at all possible. Then attack with his short sword: (1d20+6)[23] to hit, (1d20+6)[12] (19-20/x2), (1d4+1)[2] piercing damage, (1d4+1)[4] critical strike damage.

    To hit and critical confirmation does not include flanking bonuses - please apply +2 if he can get into a good position. Also if Raam can get to flank he gets Sneak Attack: (1d6)[5]

  20. - Top - End - #80
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    Default Re: Rise of the Runelords (PF1) IC thread

    WugWug points at the goblin on the goblin-dog. [In goblin] "Why you attack this place. Better meat elsewhere!"

    Then, he attempts to stop the goblin in his tracks with a simple cantrip.

    (Daze, DC13 Will save on the goblin)

  21. - Top - End - #81
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    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    round 9
    move if needed
    attack goblin commando on its dog

    Status Effect: Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls (1 rounds)

    Attack Commando - Longsword: (1d20+1)[18] * notation need higher than a 14
    Confirm Crit: (1d20+1)[17] 19-20x2
    Damage: (1d8+1)[6]
    Last edited by samduke; 2023-12-31 at 08:20 AM.

  22. - Top - End - #82
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    Default Re: Rise of the Runelords (PF1) IC thread

    The kobold had let her erstwhile allies attack first, using the scrum to move into position. Now as the goblin focused on the weak-soft human cowering behind a barrel, she appeared on the opposite side of the halfling. Unlike him, she focused on the goblin’s mount, seeking to bring it down.

    Spoiler: OOC
    Show

    Full attack on the goblin’s mount, activating Dragonmaw.

    MH AR - (1d20+6)[22]
    OH AR - (1d20+6)[8]
    Bite AR - (1d20+3)[11]

    MH Damage - (1d3+4)[6] + (2d6)[6] = 13 (+1 from Inspire Competence)
    OH Damage - (1d3+2)[4] + (2d6)[8]
    Bite Damage - (1d4+2)[3] + (1d6)[4] + Acid - (1d6)[4]


    Zeratuu
    LE Kobold Stalker 1
    AC: 16 HP: 9/9
    Stance: Outer Sphere (-2AC, +1d6 damage on strike)
    Current Effects: Inspire Competence (+1 AR/DR)
    Last edited by Gyrfalcon; 2023-12-31 at 04:54 PM.

  23. - Top - End - #83
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    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    The goblin commando and its mount both fall beneath the party's blades. The fight for now seems to have faded, and the nobleman climbs out from behing the barrel. "Thank you so much, my dear friends," says the man, who you have never met before.

  24. - Top - End - #84
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    NecromancerGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    Raam looks down at the blood on his blade and with a grimace wipes it off before sheathing his short sword. With a reserved nod of his head Raam introduces himself, saying, "You can call me Raam, sir. Here, let me help you get up and to safety..." Then the little halfling does his best to give the much bigger man aid as he leads him back to the town square.

  25. - Top - End - #85
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    Default Re: Rise of the Runelords (PF1) IC thread

    With the fighting dying down, Zeratuu withdraws a step from the other fighters, cleaning and sheathing her blades as she notices them lowering their guards (and weapons). A covert lick of the blood on her hands confirms that the goblins and the leader’s mount are not-food. Hopefully the food stand was still intact and she could raid it for a meal.

    The halfling is the first to aid the human, who rather comically treats them (even the kobold and goblin) as old friends, a state of things that perplex the kobold. She doesn’t bother offering him support. At under 3’ tall and light enough that most humans could pick her up in one hand, she wasn’t well-suited to such a task.

    Instead, she busily starts searching the dead, looking for anything valuable they might have on them - perhaps they had started looting before fighting?

    After all, to the victors go the spoils…

  26. - Top - End - #86
    Ogre in the Playground
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    Default Re: Rise of the Runelords (PF1) IC thread

    Drakaina slightly bows welcome.. though others are more deserving of any thanks as I mostly either laughed manically or stabbed at the air in a most deadly, but ineffective manner He adds the last couple words with a chuckle.

  27. - Top - End - #87
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    Default Re: Rise of the Runelords (PF1) IC thread

    Sorin Smirks and bows with a flourish You are welcome good sir. May I ask the name of my newest friend one can never have enough friends. As he says this begins to help the kobold loot the bodies for anything valuable. As he does so he asks For someone that was just attacked by goblins you seem mighty comfortable with one right here and he keeps an eye on the seemingly friendly goblin for any signs of a threat just in case.
    Its not about having good grades It's about passing the semester

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  28. - Top - End - #88
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    Default Re: Rise of the Runelords (PF1) IC thread

    The goblin holding the huge tome in his hands brushes his robes as it got dusty. "WugWug happy to save longshanks. These other gobbies stupid. Not nice. Me not want to kill longshanks. Me only want to visit libraries and get books!"

  29. - Top - End - #89
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    PirateWench

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    Default Re: Rise of the Runelords (PF1) IC thread

    Well met, you may call me George. It seems these goblins were after this fellow for some reason

  30. - Top - End - #90
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    RedWizardGuy

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    Default Re: Rise of the Runelords (PF1) IC thread

    The nobleman stands, with some assistance. "But of course. Forgive me for my rudeness. I am a little shaken up. My name is Aldern Foxglove. It is a pleasure to meet you all, as strange a band as you are," he says, making a slight bow, and studying the goblin and kobold in the group with some curiosity and a little wariness.

    Those searching the goblin bodies discover that each of them carried a dogslicer as a weapon. The goblin commando also wore studded leather armour, though it is small in size. He also carried a potion of cure moderate wounds, a masterwork horsechopper, and a shortbow with 20 arrows.

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