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    Giant in the Playground Administrator
     
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    confused OOTS #1297 - The Discussion Thread

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    Default Re: OOTS #1297 - The Discussion Thread

    That Polar Ray must have taken quite a bit out of V...

    I hope it doesn't count as two Polar Rays or V is in serious trouble.

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    Default Re: OOTS #1297 - The Discussion Thread

    Hm..Negotiation may be on the table...

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    Default Re: OOTS #1297 - The Discussion Thread

    Kudos to those who recognized that Calder was aware while trapped. I had thought otherwise. While that was not the intent, it was the result of the trap.

    Mimi is a mimic, and very awesomely so on this page!

    Now would be a good time for O-Chul to summon his Celestial Griffin mount. Oh. Wait. Time to think up Plan B.
    Last edited by brian 333; 2024-02-02 at 09:08 AM.

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    Default Re: OOTS #1297 - The Discussion Thread

    {scrubbed}

    Seriously, been following this comic for years. Love it! Hope it never ends, but also really looking forward to the ending. Kudos Rich on a wonderful, expansive, detailed and well-told story!

    Now to go back and see where they dropped the paladins...

    -Ozmar the Excited
    Last edited by Peelee; 2024-02-02 at 10:42 AM.
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    Default Re: OOTS #1297 - The Discussion Thread

    We know he does not know how much time has passed. My guess (for maximum drama) was that the unconscious part of the spell continuously recasted itself, and thus that Calder could roll for Spell Resistance each time, being sometimes awake and sometimes not, but each time he wakes up he has hope he can be free this time, but instead realizes once again that he is still paralyzed.
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    Default Re: OOTS #1297 - The Discussion Thread

    Polar Ray is a nasty one, I think V might have been clearly taken out there.

    I wonder which spell could have trapped Calder. Seems like the Microcosm psychic power somewhat.
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    Halfling in the Playground
     
    Kobold

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    Default Re: OOTS #1297 - The Discussion Thread

    Alright, so it wasn't Seirini's idea. She had no choice but to keep the dragon prisoner in there. Still, just how many poor decisions did Soon Kim make in his life? The guy was practically the living embodiment of honor before reason.

    Also, am I to take those last few panels to mean Seirini left the paladins behind on purpose? Why do I feel like her refusal to trust them is going to come back and bite her?

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    Default Re: OOTS #1297 - The Discussion Thread

    Just gotta say I am really loving Mimi!

    Also, wouldn't it be nice to have a couple of paladins with additional healing (and just down-right tons of hit points for soaking damage) about now?

    Thanks, Rich!
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    Default Re: OOTS #1297 - The Discussion Thread

    See V, if you had transitioned to 5e you'd have Absorb Elements

    (The Paladins are close enough to get XP right? Because they could really use some. Minrah might lap them at this point!)
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    Default Re: OOTS #1297 - The Discussion Thread

    Sucks to have spell resistance, I guess!
    Hilarious. I love how spell resistance is such a recurring issue for everyone.
    Last edited by Lumix19; 2024-02-02 at 09:37 AM.

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    Default Re: OOTS #1297 - The Discussion Thread

    Does mass resist fire should have prevented them to be "that" burned ?

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Edward15 View Post
    Also, am I to take those last few panels to mean Seirini left the paladins behind on purpose?
    There's no way it was intentional. Hell, she left her own staff when she booked it, and left the entire Order behind her. It was just bad luck that in everyone's haste the Paladin's got left behind. This is the first time that they've really been a part of the party, so not surprising they got forgotten.
    Last edited by Mic_128; 2024-02-02 at 09:41 AM.

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Timy View Post
    Does mass resist fire should have prevented them to be "that" burned ?
    In 3.5e, energy resistance shaves off a flat amount of the incoming damage rather than being a percentage like it is in 5e. So its effectiveness really depends on how much damage Calder's breath weapon deals (but it's better than nothing regardless.)

    In Serini's case, as an epic rogue she would have Evasion, so she must have failed her save in that panel (instead of flipping out of the way like Belkar did) which would mean a lot of incoming damage.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Mic_128 View Post
    There's no way it was intentional. Hell, she left her own staff when she booked it, and left the entire Order behind her. It was just bad luck that in everyone's haste the Paladin's got left behind. This is the first time that they've really been a part of the party, so not surprising they got forgotten.
    Yeah, but Seirini flat out said to Calder that there were no paladins there to save him this time. That gives the impression she deliberately kept them out of it. No way she could forget they even existed.
    Last edited by Edward15; 2024-02-02 at 09:55 AM.

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Timy View Post
    Does mass resist fire should have prevented them to be "that" burned ?
    Mass resist fire reduces received damage by 30 (at Durkon's caster level). Calder's breath weapon deals (assuming he's age category Old and not anything higher) 16d10 damage.

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by remetagross View Post
    I wonder which spell could have trapped Calder. Seems like the Microcosm psychic power somewhat.
    Some variation of Binding would be my guess.
    Quote Originally Posted by The Giant View Post
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    Default Re: OOTS #1297 - The Discussion Thread

    I guess Serini hasn't had a bard to remind her of cutaway panels for a long time.

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    Default Re: OOTS #1297 - The Discussion Thread

    So Serini did want to just kill him and didn't actually intend for Calder to be awake.

    I mean that still probably counts as serious incompetence and arguably doesn't really matter for Calder whether or not he was Evil, but doing that on purpose would have been incredibly horrible so it's good to have confirmation she didn't.

    Quote Originally Posted by 137beth View Post
    I guess Serini hasn't had a bard to remind her of cutaway panels for a long time.
    She never did. The Order of the Scribble were a paladin, a druid, a wizard, a rogue, a barbarian, and a ranger/sorcerer multiclass, so unless one of them had Leadership...
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    Default Re: OOTS #1297 - The Discussion Thread

    Fantastic page!

    The art, the fight, the discussion, the punchline!

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Edward15 View Post
    Yeah, but Seirini flat out said to Calder that there were no paladins there to save him this time. That gives the impression she deliberately kept them out of it.
    Or 1) She realised they weren't around. There was nothing deliberate that she did to ensure they weren't around. If there was, please point it out.

    No way she could forget they even existed.
    2) Or yes, she forgot they were with them. If Roy can fail to realise that 2 clerics - one of whom was his best friend - were missing on a small outcropping, then it's entirely within the realm of possibility that the old lady forgot about the two recent arrivals to the group when focused entirely on protecting the only living family she has.

    Again, she also forgot her staff in the rush.
    Last edited by Mic_128; 2024-02-02 at 10:37 AM.

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    Default Re: OOTS #1297 - The Discussion Thread

    It's been so long since I played a Core-only game, I'd forgotten Paladins in such games have to choose between Wings of Flying, a Cloak of Resistance, and a Cloak of Charisma.

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    Default Re: OOTS #1297 - The Discussion Thread

    Eh, you can get the first two effects from friendly casters. IIRC the Guard had clerics as well.
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    Question Re: OOTS #1297 - The Discussion Thread

    Amazing comic, but I have one simple question: How Belkar recovered his dagger at panel #6?


    p.s. Poor paladins, but then... they are protecting again the free access to one of the gates...

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Belsirk View Post
    Amazing comic, but I have one simple question: How Belkar recovered his dagger at panel #6?


    p.s. Poor paladins, but then... they are protecting again the free access to one of the gates...
    He just has a bunch of daggers.
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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Psyren View Post
    See V, if you had transitioned to 5e you'd have Absorb Elements
    Sure, but their Int would also be capped at 20.
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    Default Re: OOTS #1297 - The Discussion Thread

    That's one way to deal with unruly paladins, I guess. Pretty thorough.

    I wonder how they'll react to the corpse, though.
    Last edited by GreatWyrmGold; 2024-02-02 at 10:49 AM.
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    Default Re: OOTS #1297 - The Discussion Thread

    It's a shame that the paladins were left behind since I am sure they could have contributed in the fight against Calder but it seems like Serini left them behind on purpose which is bound to hurt the party in this fight in the long run.

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    Default Re: OOTS #1297 - The Discussion Thread

    I like Calder's way of casting ray spells is with eye laser beams.

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    Default Re: OOTS #1297 - The Discussion Thread

    Quote Originally Posted by Resileaf View Post
    I like Calder's way of casting ray spells is with eye laser beams.
    Ocular Spell is a feat that exists. Also, Calder mentions getting rid of his cold weakness. And he might've dipped Mindbender. What has Calder done with his build?
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