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2024-02-12, 06:07 AM (ISO 8601)
- Join Date
- Jan 2015
- Gender
The Runners from the Hollows (SR5e)
Among the areas in the FDC, the Hollows are one of the better-known ones - at least among locals. Once a massive building, its purpose lost to history, it has long since been hollowed out and replaced with a confusing maze of roads and buildings stacked atop each other that has been known to confuse even GridGuide. Over the years, it's expanded far beyond the original building that gave it its name, but locals still call the whole thing the Hollows.
The Hollows are a strange place. Slum enough to be a safe space for SINless to live without risk of discovery by police or the corps, maintained enough for upright citizens to feel safe calling it home, it's a bewildering mix of cultures that has stayed strong and close-knit through everything the Sixth World has thrown at it.
But nowhere is safe forever.
You all grew up in the Hollows, but you didn't stay there long. Whether due to hard work, connections, or sheer luck, you found yourself leaving your home and making a name for yourselves in the shadows. You are the kind of people that other runners use as an example when they dream of making it big, the kind of legends that at least the smart executives of the megacorps...maybe aren't scared of, per se, but are at least cautious of enough that when they do hire you, they'll give you favourable contracts, the better to mitigate the chance that you might one day be working a contract against them.
Maybe you keep in contact with your childhood friends and family both in and out of the Hollows, or maybe you just left a single number for someone to call in an emergency. But whatever the case, one day, you receive a message.
The Hollow are in danger.
And - while of course ostensibly this is just another run, albeit one that doesn't pay quite as well as the norm - the people who are trying to go after your childhood home are going to regret it.
Even you, though, have no idea that the threat to the Hollows will lead to events that could shake the entirety of the UCAS itself.
Spoiler: Big 161. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Shadowrun 5e
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Standard Shadowrun (although the actual plotline is coming from me adapting a non-Paizo Pathfinder adventure path. If you work out which one it is, please don't spoil things. ) In terms of tone, leaning more towards the 'pink mohawk' style than 'black trenchcoat,' but still with some realistic/serious elements.
Also, for the purposes of this game, the only parts of the Shadowrun lore that will be absolutely canonical are the lore elements in the 5e core book. This is partly so that people can participate with access to only that book, and partly because I want to be able to create the plotlines for the game without having to spend ages consulting wikis. That said, I'm not going to go out of my way to contradict SR lore just for the sake of it, so you can assume that most elements of the lore will be valid unless I specifically contradict them.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Somewhere between 3 and 6.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
These here forums, potentially with a Discord server for quick OOC communication if the accepted players are okay with it.
5. What is the characters' starting status (i.e. experience level)?
Choose one:
- 1000 Karma using the point-buy rules in Run Faster.
- Combine the High Life and Prime Runner rules from the core book, with 50 Karma (instead of the 35 from Prime Runner). Optionally you can use the Sum To Ten rules from Run Faster, although with the High Life modifications it becomes 'Sum To Fifteen' instead.
In either case, max availability is 20, max positive and negative quality limit is 50 Karma apiece. No limit on Device Rating. Beta- and Delta-grade cyberware is allowed in addition to the normal standard and alpha grades (providing it conforms to the max availability.)
6. How much gold or other starting funds will the characters begin with?
Whatever is applicable to your build (ie, whatever you can get from Priority selection or converting Karma to nuyen). In addition, all characters who don't have the SINner quality gain a Rating 6 fake SIN with Rating 6 fake licences appropriate to your 'day job'; by the magic of narrative convenience this SIN, and this SIN alone, automatically passes the checks needed to have you pass as normal people so long as you're only using it for mundane purposes. Similarly, as long as you don't draw undue attention to it, wherever you have your runner gear stashed will not be burgled or discovered.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Not really applicable to the system. With a particularly compelling story I might be willing to allow a mage of the traditionally evil/NPC-only traditions using their abilities for good, but don't count on it.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Anything available as a player race. Note that although centaurs, nagas, etc do not actually have the Distinctive Features negative quality, they're still very unusual and will be memorable!
9. By what method should Players generate their attributes/ability scores and Hit Points?
As appropriate to your build.
10. Does your game use alignment? What are your restrictions, if so?
Not really applicable to the system. That said, characters who are more altruistic will be more easily able to justify why they're helping out. Not all of your hirers will have the money to pay for people who are as skilled as you are.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Not applicable to the system.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
I'll roll for NPCs (and sometimes for players), players will roll for PCs. Dice rolls will be in the IC or OOC thread.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Yes. Mostly to make SR at least a bit more playable in PbP.
- I'll roll initiative for all NPCs and PCs at the start of each combat round. All players will post all of their initiative passes in a single post, and then I'll do the same for the NPCs and resolve all the actions as appropriate. Yes, this will most likely disadvantage PCs more than NPCs, but going through 2-3 cycles of initiative per round of combat would be far too slow.
- Anything that would normally lead to only a portion of the PCs doing anything (stealth, hacking, astral projection) is prohibited unless it can be resolved in a single roll. Instead, all PCs have the ability to declare Flashbacks (lightly stolen from Blades in the Dark).
Spoiler: Flashback RulesWhen declaring a Flashback, you can state that at some point in the recent past, your PC did indeed go off on their own to do something. If applicable, the action will be simplified down to a single (possibly opposed) roll. Flashbacks cannot contradict something that has been established in canon (for instance, if a guard has shown up and caught the PC group somewhere they shouldn't be, you cannot Flashback to declare that you assassinated that guard), and flashbacks for actions that are unlikely that your PC would've thought to take the action at the time they actually took it in canon cost boxes of damage.
- 0 damage: An ordinary action for which you had easy opportunity.
- 1 damage: A complex action or unlikely opportunity.
- 2 (or more) damage : An elaborate action that involved special opportunities or contingencies.
The damage type is appropriate to what you were doing, so usually Stun or Matrix. Taking physical damage instead (such as a technomancer using their innate hotsim) counts as spending an additional box given that it's somewhat harder to heal.
Instead of taking damage, you can spend an Edge point to declare a Flashback of any complexity.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Yes. The characters all grew up in Washington, specifically in the Hollows, and were friends with each other (whether you continued to keep in contact after leaving the Hollows can be decided among the players once selections are made) before leaving to become famous (infamous?) shadowrunners and still have enough connections to the Hollows that someone could contact you to ask for help.
In particular, I'd like you to define the NPC who lives in the Hollows who contacted you.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Predominantly hack-and-slash (so to speak) and roleplaying.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
I think I have most of the 5e books (or at least, most of the ones with mechanics elements in them), so feel free to use whatever. The one exception to this is the negative qualities that will force you to start a fight. Those are only allowed if you can pass the test under normal circumstances by buying hits.Last edited by Llyarden; 2024-02-12 at 05:29 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2024-02-12, 08:21 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- In the Final Frontier
- Gender
Re: The Runners from the Hollows (SR5e)
Reposting from other thread:
Name Marνa Gallo, runs under the alias Selene. Ork Face/Sam. Orksploitation star whose studio got shut down by competing outfits.
Co-Founder of LUTAS.
For all you lesser superheroes out there.
Custom STO avatar by Durkoala.
A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.
Spoiler: Online stuffsLentrax has a Deviantart now, check it out!
Streaming Monday, Wednesday, and Friday at 11CST on Twitch.
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2024-02-12, 12:57 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: The Runners from the Hollows (SR5e)
posting interest
Choose one:
Spoiler: Combine the High Life and Prime Runner rules
Prime Runner play
Modify the resources column on the Priority Table as follows:
Priority A: 500,000 nuyen *(x2)
Priority B: 325,000 nuyen *(x1)
Priority C: 210,000 nuyen *(x2)
Priority D: 150,000 nuyen -N/A
Priority E: 100,000 nuyen -N/A
Karma: Each player receives 35 Karma to customize * changed to 50 Karma
characters (maximum of 70 Karma).
Gear Restrictions: Device Ratings must be rated at 6 or less.
Maximum Availability is 20 or less.
Nuyen Restrictions: Characters may convert up to 25 Karma
into nuyen (50,000 nuyen).
Karma Restrictions: Instead of the normal Charisma x 3
Karma for contacts, increase this amount to Charisma x 6
Karma for contacts.
Follow all other rules for Character Creation/Advancement
as laid out in this chapter.
High Life
When creating characters to play in a campaign like this, Attribute Points, Skills Points, and Resources should be increased dramatically from what is presented in default Character Creation. When using the Priority Table, players should select twice from row A, once from row B, and twice from row C.
@GM RE: Gear Restrictions: Device Ratings must be rated at 6 or less. - Are we still restricted to this??
and on the max karma is that stil l70 as listed or is it 50 flat ?
6. How much gold or other starting funds will the characters begin with?
Whatever is applicable to your build.
In addition, all characters who don't have the SINner quality gain a Rating 6 fake SIN with Rating 6 fake licences appropriate to your 'day job'; by the magic of narrative convenience this SIN, and this SIN alone, automatically passes the checks needed to have you pass as normal people so long as you're only using it for mundane purposes. Similarly, as long as you don't draw undue attention to it, wherever you have your runner gear stashed will not be burgled or discovered
@GM so does that negate the need for the nuyen amount from using the Priority system as the rule seems to indicate no more than 5,000 starting after all gear is purchased?
if we choose the SINner quality , would we still be able to acquire fake sins / licenses ect ?
Sources I have available to me
cromeflesh, firing line, gun heaven 3, rigger 5.0, run faster, run n gun, shadow spells, runner companion, street grimore, complete trog.
Requesting this race
(online)BODY AGI REA STR WIL LOG INT CHA EDG Magic ESS INI
Pixie 1/2 3/8 3/8 1/2 3/8 2/7 2/7 3/8 2/7 1 6 REA+INT
Racial Traits:Astral Perception, Concealment (Self Only), Vanishing, Uneducated; Movement (x1/x2/+1; x2/x6/+2m flight)
*
if not allowed (which I can understand) I will go with a published from the book race
editedLast edited by samduke; 2024-02-12 at 01:22 PM.
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2024-02-12, 01:58 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: The Runners from the Hollows (SR5e)
'Max Karma' means the amount that you can gain in total from your starting amount plus your negative qualities. In this case, that would be 100. (Obviously this is only applicable if you use Priority building.)
From what I recall the vast majority of items don't have a DR higher than 6 to begin with. But no, items of DR6 or higher are available, provided that they have Availability 20 or less. I'll add that to the OP.
When I say 'whatever it applicable to your build' I mean 'whatever you can buy using nuyen gained from karma or priority selection' - ie, the default. Sorry for the confusion.
SINners can buy fake SINs, yes.
No homebrew/custom stuff; please only use stuff in the books."Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2024-02-12, 02:18 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: The Runners from the Hollows (SR5e)
okay using the Combine the High Life and Prime Runner rules which I spoiled above.
one does not gain priority D or E.
BUT I do not want Priority C Magic, would rather have it as E... but there appears to be no alternative in the High Life section.
would you allow a variant to the high life choices ?
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2024-02-12, 02:42 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: The Runners from the Hollows (SR5e)
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2024-02-12, 02:44 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: The Runners from the Hollows (SR5e)
i will look at sum of (15) then not one that I have used in the past though
Edited
Sr5 Core p 451
Cyberware/Bioware Grades such as alphaware, betaware, deltaware
Cromeflesh p 145
Nanoware
are you allow characters to start with or use any of these beyond what the rules indicate for Alphaware ?Last edited by samduke; 2024-02-12 at 03:10 PM.
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2024-02-12, 03:50 PM (ISO 8601)
- Join Date
- Dec 2013
Re: The Runners from the Hollows (SR5e)
Hey, talky sister! Sarai Milliken, contracted as Dove. Pixie face with a dash of sneaking. She does aerial videos, street comedy, a variety of productions centered on her cutie patootie and silver tongue. Her old friend David Sinclair is now a city councilor, and dropped her the first note since she did the New Year's Eve celebration about a problem that needed more discreet discussion.
Character sheet with everything added up but not neat:
SpoilerPixie (70): 1 bod, 3 agi, 3 rea, 1 str, 3 wil, 2 log, 2 int, 3 cha, 2 edg, 1 mag
astral perception, concealment, uneducated
Class III Surge (30) [Meta Cha [15], Glamour [12]
(+2 Social limit, +1 dice for non-intimidation social skills, Distinctive Style)
Astral hazing [15], Striking Skin [4], Symbiosis [5], Slow healer [3]
Adept (20): 2xvoice control, 2x kinesics, Combat Sense, 2xCool Resolve
Peacemaker: +2 dice for negotiation, 2xEnhanced Perception, Cha/Int (3) test at the start of combat to be able to cause physical damage
Pacifist Adept (15) Violence within Mag*2 reduces limit by 4, +3 social to stop violence, reduce 1s for glitches by 3
Exceptional Attribute (Cha) (28)
Mentor Spirit (10)
Local Fame (8) (+1 social limit, +1 dice on social fans, public awareness 2)
Trustworthy (30) (+2 limit, +1 Influence dice to trust)
Pacifist (+20) (only self-defense)
National SIN (France) (+10)
Unsteady Hands (+14)
Inspired (8) +2 street cred with artists, +1 Performance
Privileged Family Name (14) minor locals -2 social dice
Tough As Nails (20) +1 physical, +1 stun condition boxes
120/1000 karma, 76-44=32 karma
4->10 cha=225 karma
3->5 agi, wil=2*45=90 karma
3->4 rea=20 karma
1->4 mag=45 karma
2->4 edg=35 karma
415 karma, 415+120+32+42=609
Athletics 2 (15)
Stealth 2 (15)
First Aid 4 (20)
Influence 7 (140)
Acting 7 (140)
15+15+20+140+140=330 karma, 415+120+32+42+330=939
Business 4 (0)
Street - Hollows Atmosphere 2 (4)
Street - Hollows Geography 2 (4)
Interests - Theater 2 (4)
Interests - Improv Comedy 2 (4)
Interests - Pop Music 2 (4)
Professional - Corporate Procedure 1 (2)
44 karma, 983 total
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
30 karma in contacts
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)
Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, after Agility+Body (4)Last edited by Captain Carrot; 2024-02-16 at 02:38 PM. Reason: pre-finalization character sheet
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2024-02-12, 04:38 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: The Runners from the Hollows (SR5e)
Ah, I forgot that neither of Prime Runner and High Life modify allowed cyberware grades. Beta- and Delta-grade cyberware are allowed (assuming they conform to the Availability 20 limit). Nanotechnology is not technically a grade in the same way, but it is also allowed.
(I know you didn't ask about it, but just for the sake of clarity, Gamma-grade cyberware is not allowed.)"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2024-02-12, 05:22 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: The Runners from the Hollows (SR5e)
You've changed the limit on negative qualities to 50 Karma from the usual 25, but didn't mention anything about positive. Was that intentional?
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
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2024-02-12, 05:28 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
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2024-02-12, 05:33 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Runners from the Hollows (SR5e)
Looking at currently doing Geppetto, a technomancer rigger, though I think I'm still going to have to wait for submerging to really do it effectively.
The idea of the character is they act through a humanoid drone most of the time.
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2024-02-12, 07:55 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: The Runners from the Hollows (SR5e)
Backstory
In a futuristic world where technology and style converged, the striking presence of Seraphina Vortex captivated all who encountered her. Seraphina, with her captivating allure, boasted a form-fitting, high-tech bodysuit that enhanced her voluptuous silhouette. Adorned with luminescent accents, the suit seemed to meld seamlessly with her every curve. Cybernetic enhancements, intricately designed, blending the organic with the artificial. Holstered gracefully on her hip was an advanced pistol, it's sleek design complementing the futuristic elegance that surrounded her. Seraphina moved with a fluid grace, her long hair cascading like a waterfall down her back, when not up in it's usual ponytail. Her eyes, augmented with cutting-edge tech, radiated confidence and mystery.
The cityscape glowed with the neon hues of progress and technology. Sky-high buildings stretched towards the heavens, and sleek hovercars zipped through the air, where the line between order and chaos blurred. Several hours of travel later Seraphina was back in the Hollows, Riding through on her bike. Seraphina noted not much had changed over the years that she had spent working in corporate life. But there was that message from an old friend, The Hollow are in danger!. Not taking any chances Seraphina had brought her entire arsenal of weapons.
Spoiler: Seraphina Vortex
Character Name: Seraphina Vortex
Archetype: Weapons Specialist
Physical Description:
Height: 5 feet 0 inches
Weight: 110 lbs
Build: Lean and well-proportioned, with a military-trained physique.
Hair Color: Blonde
Hairstyle: Shoulder Length, Ponytail
Eyes: Hazel
Scars/Tattoos: No visible tattoos or scars
Dominant Hand: Both
Attributes
Body:6 AGI:7 REA:8 STR:6 WIL:4 LOG:8 INT:7 CHA:3 EDG:6 Karma:13
Initiative
Physical Initiative: 15+2d6 ; Astral Initiative: 14+2D6
Walk rate: 14m ; Swim rate: 6m ; Run rate: 28m ; Sprint increase: +2m/hit
Lifting/Carrying:10 ; Memory: 12 ; Judge Intentions: 10 ; Composure: 7
Street Cred: 0 (karma earned/10) ; Noteriety: 0 ; Public Awareness: 0 (Street+Note/3)
Stun Damage Track: 10 ; Physical Damage Track: 11
Active Skills
Auto Mechanics:13 ; Automatics:12 ; Longarms:12 ; Pistols:12 ; Gunnery:11 ; Heavy Weapons:11
Pilot Ground Craft:13 ; Navigation:11 ; Perception:11 ; Survival:8 ; First Aid:11
Knowledge Skills
Military Procedures:13 ; Corporate Security:13
Black Market Pipelines:12 ; Street Gang Identification:10
Languages (INT)
Latin N, English 4(11), German 4(11), Japanese 4(11)
Contacts
Mr. Johnson (Connection 3/Loyalty 3)
Fixer (Connection 3/Loyalty 3)
Arms dealer (Connection 3/Loyalty 3)
Credits
credstick A: 1,662₯
credstick B: 1,663₯
credstick C: 1,663₯
credstick D: 0₯
Armor
Formal: 16
Buisness: 20
Casual: 28
Weapons
Combat knife: 7; 8p ap3
Savalette Guardian: 17(19); 8p ap-1 SA/BF* RC1 (12c) Concealable holster
HK Urban Combat: 19(21); 8p ap- SA/BF/FA RC2 (36c)
HK G12A4: 18(20); 9P ap-2 SA/BF/FA RC4(5) 32(c)
Grenades: 16(18) as Grenade 8(m) SS
Vehicle
BMW Trollhammer (Bike)
HAN SPEED ACCEL BOD ARM PILOT SIG SENS SEATS
5/4 4 2 10 8 3 3 2 2
Spoiler: Character Build
https://mwbaldrcdkstack-ipbuploads6f...6d3845d6e4.png
Sum to (15)
A Priority = 4 points
Attributes
Resources
Skills
B Priority = 3 points
Dryad (6) costs 0 additional karma
1/6 2/7 1/6 1/5 1/6 1/6 1/6 3/8 1/6
Racial Traits: Glamour, Low-Light Vision, Symbiosis
Glamour: The character adds 2 to his Social limit and has a +1 dice pool modifier to all Social Skill Tests, with the exception of Intimidation. This quality renders the character particularly memorable, and he suffers from the effects of Distinctive Style quality
Symbiosis: This grants him a +1 dice pool modifier on any Skill Test involving the Outdoor Skill Group as well as a modifier to all Social Tests with individuals residing within the area
Low-Light Vision:
E Priority = 0 points
Magic
Attributes (24)
BDY:6 1/6 +4 +1
AGI:7 2/7 +2 +3
REA:8 1/6 +5 +2
STR:6 1/5 +1 +3
WIL:4 1/6 +2 +1k20
LOG:8 1/6 +5 +2
INT:7 1/6 +5 +1
CHA:3 3/8 +0
EDG:6 1/6 (6)
ESS:1.6 (6-4.4)
Magic: 0 0
Karma: 13
Physical Initiative: 15+2d6
Starting 4,108₯
Positive Qualities
Ambidextrous Cost: 4 Karma
Photographic Memory Cost: 6 Karma
Negative Qualities
SINner Corporate SIN Gain: 25 Karma
Skills 46/10
Active Skills
Auto Mechanics 5 log
Automatics 5 agi
Longarms 5 agi
Pistols 5 agi
Pilot Ground Craft 5 rea
Gunnery 4 agi
Heavy Weapons 4 agi
Navigation 4 int
Perception 4 int
Survival 4 wil
First Aid 3 >K12 log
Knowledge Skills >free Knowledge and Language skills points equal to (Intuition rating 7+8 Logic rating) x 2 <30>
Military Procedures 5
Black Market Pipelines 5
Corporate Security 5
Street Gang Identification 3
Languages Latin N, English 4, German 4, Japanese 4
Contacts >free equal to a Characters Charisma rating x 6.<18>
Mr. Johnson (Connection 3/Loyalty 3)
Fixer (Connection 3/Loyalty 3)
Arms dealer (Connection 3/Loyalty 3)
Gear (500,000₯) [535,892₯] Convert 20 Karma <540,000₯>
Lifestyle: Middle 5,000₯ / month (1 month paid)
Identification [26,800]
<Corporate SIN =A>
<B,C>Fake SIN (Rating 4) (12)F 10,000₯
<D>Rating 6 fake SIN (Corporate Security day job)
<D>Rating 6 fake Licence (Corporate Security day job)
Licenses
Drivers <A,B,C>Fake license (Rating 4) (12)F 800₯
BMW Trollhammer <A,B,C>Fake license (Rating 4) (12)F 800₯
BMW Trollhammer (Gun) <A,B,C>Fake license (Rating 4) (12)F 800₯
Cyberware/Bioware <A,B,C>Fake license (Rating 4) (12)F 800₯
Blade <A,B,C>Fake license (Rating 4) (12)F 800₯
Firearms <A,B,C>Fake license (Rating 4) (12)F 800₯
Conceal Carry (Pistol) <A,B,C>Fake license (Rating 4) (12)F 800₯
credsticks [515]
type max value avail cost
A)Standard 5,000₯ 5₯
B)Standard 5,000₯ 5₯
C)Standard 5,000₯ 5₯
D)Platinum 500,000₯ 10 500₯
Stuff [1,575]
Tool Kit 500₯
Flashlight 25₯
Respirator (Rating 6) 300₯
Survival Kit 4 200₯
Light stick 25₯
Light stick 25₯
Trauma patch 6 500₯
Headware [11,100]
Datajack 0.1 2 1,000₯
Commlink 0.2 [2] 2,000₯ + Commlink Cost
Commlink device rating avail cost
Fairlight Caliban 7 14 8,000₯
Mapsoft 4 100₯
Eyeware [15,000]
Cybereyes basic system
Rating 2 0.3 8 6 6,000₯
Flare compensation [1] 4 1,000₯
Image link * 4 1,000₯
Low-light vision [2] 4 1,500₯
Smartlink [3] 8R 4,000₯
Thermographic vision [2] 4 1,500₯
Earware [11,250]
Rating 2 0.3 8 6 4,500₯
Balance Augmenter [4] 8 8,000₯
Damper [1] 6 2,250₯
Sound Link * 4 1,000₯
Bodyware [14,000]
Reaction Enhancers (Rating 1) essence capacity availability cost
0.3 5R 13,000₯
Breast implant 2.0 essence capacity availability cost
0.1 [1] 4 1,000₯ completly adjustable breast size
Bioware [380,000]
Suprathyroid gland essence avail cost
0.7 20R 140,000₯
Cerebral booster (Rating 2) essence avail cost
0.4 12 63,00₯
Boosted reflexes 1.0 8R 10,000₯
Cerebellum booster (Rating 1) 0.2 8 50,000₯
Muscle augmentation (Rating 2) 0.4 10R 62,000₯
Muscle toner (Rating 2) 0.4 10R 64,000₯
Armor [7,300]
Armantι Dress 8 4 10 2,500₯
Features: Increase Social Limit by 2
Wireless Bonus: +1 dice pool bonus to Social Tests
Executive Suite (work suit) 12 4 12 2,000₯
Features: Custom Fit, Newest Model, increase Social Limit by 1
Wireless Bonus: Increase Social Limit by 2
Full-Suit Form Fitting Body Armor 8 3 8 1,300₯
Features: Custom Fit, Concealability (6)
Armor clothing 6 2 450₯
Armor jacket 12 2 1,000₯
Helmet +2 2 100₯
Weapons [16,902]
Combat knife (Core)
accuracy reach damage ap avail cost
6 (STR + 2)P 3 4 300₯
Heavy Pistol [4,034]
Savalette Guardian (Run & Gun)
ACC DV AP MODE RC AMMO AVAIL COST
5(7) 8P 1 SA/BF* 1 12(c) 6R 870₯
*Burst Fire on this weapon requires a Complex Action
Silencer/suppressor Barrel 9F 500₯
Smartgun system, internal (+2)R 1,740₯
Silencer/suppressor Barrel 9F 500₯
Ammo [274]
APDS 4 12F 142₯
Spare clip 4 5₯
Hollow points +1 +2 4F 84₯
Spare clip 4 5₯
Regular ammo 2R 48₯
Spare clip 4 5₯
Concealable holster 2 150₯
SMG [7,628]
HK Urban Combat (Run & Gun)
ACC DV AP MODE RC AMMO AVAIL COST
7(9) 8P SA/BF/FA 2 36(c) 16F 2,300₯
Smartgun system, internal (+2)R 4,600₯
Silencer/suppressor Barrel 9F 500₯
Ammo [218]
Regular ammo 2R 218₯
Spare clip 4 5₯
Spare clip 4 5₯
Assault Rifle [4,940]
HK G12A4 (state of the art)
ACC DV AP MODE RC AMMO AVAIL COST
6(8) 9P -2 SA/BF/FA 3(4) 32(c) 9F 2,850₯
4(6) Grenade Grenade SS - 8(m)
Folding Stock, Gas-Vent 2 System, Underbarrel Grenade Launcher, Internal Smartgun System, Foregrip, Imaging Scope
Slide Mount (Top), Slide Mount (Side), Slide Mount (Underbarrel)
Silencer/suppressor Barrel 9F 500₯
Shock pad 2 50₯
Ammo [320]
Regular ammo 2R 320₯
Spare clip 4 5₯
Spare clip 4 5₯
Spare clip 4 5₯
Spare clip 4 5₯
Grenades
x6)Fragmentation 18P (f) +5 1/m 11F 100₯
x6)High explosive 16P 2 2/m 11F 100₯
Vehicle
BMW Trollhammer [47,450] (TROG)
HAN SPEED ACCEL BOD ARM PILOT SIG SENS SEATS AVAIL COST
5/4 4 2 10 8 3 3 2 2 12,500₯
Modifications
Equipment
Morphing license plate 8F 1,000₯
Spoof chip 8F 500₯
Run flat tires 500₯
Power Train (5)
Handling Enhancement Rating 1 2,000₯
Manual Control Override 6 500₯
Protection (4)
Anti-Theft System Rating 3 8R 2,500₯
Weapons (7)
Ammo Bin 6R 200₯
Weapon Mount Heavy Size 12F 4,000₯
Flexible Flexibility +2,000₯
Manual Control +500₯
Body (5)
Increased Seating 2,000₯
Smuggling Compartment 8F 1,500₯
Shielding 12F 3,000₯
Electromagnetic (7)
Gridlink Override 8F 1,000₯
Pilot Enhancement Rating 3 6 6,000₯
Signature Masking Rating 3 14F 6,000₯
Cosmetic (0)
Vehicle Tag Eraser 6R 750₯
Last edited by samduke; 2024-02-14 at 10:47 AM.
-
2024-02-12, 09:42 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- In the Final Frontier
- Gender
Re: The Runners from the Hollows (SR5e)
Here she is. Still in progress, and open for suggestions.
Spoiler: Maria GalloSpoiler: == Personal Data ==Street Name: Selene
Name: Unnamed Character
Movement:10/20 (2m/hit)
Swim:4 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 3
Ork F Age 22
Height 5' 0" Weight 200
Composure: 9
Judge Intentions: 9
Lift/Carry: 8 (45 kg/30 kg)
Memory: 7
Nuyen:1,280₯
Spoiler: Promotional image from "Alley Brawler 4: The Final Round"
Spoiler: == Priorities ==Metatype: A,4
Attributes: B,3
Special: C,2
Skills: D,1
Resources: E,0
Spoiler: == Attributes ==BOD: 5
AGI: 5
REA: 4(5)
STR: 3
CHA: 5
INT: 4
LOG: 3
WIL: 4
EDG: 4
Spoiler: == Derived Attributes ==Essence: 3.38
Initiative: 9 +2d6
Rigger Initiative: 9 +2d6
Astral Initiative:
Matrix AR: 9 +2d6
Matrix Cold: 10 +3d6
Matrix Hot: 10 +4d6
Physical Damage Track: 12
Stun Damage Track: 10
Spoiler: == Limits ==Chameleon Skin (Dynamic) [+2] (Only for Stealth group, Must be completely naked)
Physical: 6
Chameleon Skin (Dynamic) [+2] (Only for Stealth group, Must be completely naked)
Mental: 5
Social: 6
Fame: National [+1] (Must have 4+ Ranks in National Language)
Zoι: Heritage 10 [+2] (Must be visible)
Zoι: Nightshade/Moonsilver [+1] (Must be visible)
Astral: 6
Spoiler: == Active Skills ==Blades Base:0 Pool:7
Computer Base:0 Pool:5
Con Base:0 Pool:12
Disguise Base:0 Pool:7
Etiquette (Media) Base:0 Pool:13(15)
Forgery Base:0 Pool:5
Gymnastics (Parkour) Base:0 Pool:10(12)
Impersonation Base:0 Pool:9
Intimidation Base:0 Pool:11
Leadership (Inspire) Base:0 Pool:12(14)
Negotiation Base:0 Pool:13
Palming Base:0 Pool:9
Perception Base:0 Pool:8
Performance Base:0 Pool:10
Pistols (Semi-Automatics) Base:0 Pool:10(12)
Running (Urban) Base:0 Pool:7(9)
Sneaking Base:0 Pool:8
Throwing Weapons Base:0 Pool:7
Unarmed Combat Base:0 Pool:8
Spoiler: == Knowledge Skills ==English Native
Spanish Native
Art Base:2 Pool:5
Connoisseur (Wines) Base:5 Pool:9(11)
Fashion (London Scene) Base:4 Pool:8(10)
Law Enforcement Procedures (Street) (Private) Base:2 Pool:8(10)
Spoiler: == Contacts ==Beans;Infobroker(3, 2)
Navigator;Fixer(4, 3)
Spencer Jones;Agent(3, 2)
Spoiler: == Qualities ==Analytical Mind
Bilingual
Day Job (20 hrs) (Publicity)
Dependent (Inconvenience)
Distinctive Style
Exceptional Attribute (CHA)
Fame: National
Low-Light Vision
SINner (National) (Marνa Gallo)
Spoiler: == Lifestyle ==Home(Medium)1 Month
+ Grid Subscription (Local Grid)
+ Grid Subscription (Public Grid)
Spoiler: == Cyberware/Bioware ==Chameleon Skin (Dynamic)
Datajack
Obvious Lower Arm (AGI 3, STR 3, Physical 6) (Right)
Smartlink
SmartskinRating 3
Synaptic BoosterRating 1
Spoiler: == Armor ==Zoι: Heritage 10 10
+ Custom Fit
+ Newest Model
Zoι: Nightshade/Moonsilver 7
+ Custom Fit
Spoiler: == Weapons ==Colt America L36
+ Concealable Holster
Pool: 10 (12) Accuracy: 7 DV: 7P AP: - RC: 2
Defiance EX Shocker
Pool: 10 Accuracy: 4 DV: 9S(e) AP: -5 RC: 2
Unarmed Attack
Pool: 8 Accuracy: 6 DV: 3S AP: - RC: 2
Spoiler: == Commlink ==Transys Avalon(ATT: 0,SLZ: 0,DP: 6,FWL: 6)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
Spoiler: == Gear: Equipped ==DocWagon Contract, Gold (1 Year Advance Payment)
Fake SIN (Kela Vaughn) Rating 3
Spoiler: == Vehicles ==Eurocar Westwind 3000 (Luxury Sports Car)
+ Anti-Theft System Rating 2
+ Passenger Protection System Rating 6
+ Sensor Array Rating 5
Spoiler: ==Backstory==Maria came from a large family. Ever since they immigrated to America in the 90s, the Gallos worked hard to make their lives in America what they could. Things turned on their heads when magic changed half the family into Orks. There was a lot of fallings out, of dramatic actions, and deeds. And the family split, then came together as they found out that the others weren't freaks. Of course, having to band together in the face of renewed hate against minorities helped with that. And such was the world Maria was born into. She dreamed from her earliest days of getting out of the Hallows. Making something of herself. And giving her family a better life. And so she poured herself into getting an acting career. She got her chance when she managed to get a bit part in the third Alley Brawler film, and somehow managed to get a fanbase from her character's literal five minutes. They made such a hype for her character that her character was rewritten to be the main character for the next installment.
That wasn't all. Her sudden fame opened a couple of other doors, and she managed a recurring role in a few cop shows, working her days playing detective, and her nights attending parties where she was barely tolerated because she had such a large fanbase. But it wasn't all roses and sunshine. She had more than a couple of scandals, the largest being when she was slandered by an ex-girlfriendand called out as being nothing but a poser. That was the beginning of the end. Alley Brawler 4 turned out to be a flop, and the ideas of carrying on the franchise were axed. Then Maria's best friend and cinematographer came up dead on the studio lot. Things happened in such quick succession that the studio was shuttered in less than a year. With the studio gone, her career suddenly fizzled, and she found that all of her so called friends, were only firends in name. Her agent still has her back, at least until the contract ends, and he manages to get her in front of cameras on occasion. But she has bills to pay, and the royalty checks didn't seem to be as large as they used to.
So she took the gear and the training she got on the sets of shows and movies to go into work for herself as a private investigator. Nothing big. Nothing that would put her back in the spotlight. But she's in her twenties now, and its all downhill from here, right? May as well do what she can for her family, her neighborhood, and her friends, right?Last edited by Lentrax; 2024-03-24 at 12:07 AM.
Co-Founder of LUTAS.
For all you lesser superheroes out there.
Custom STO avatar by Durkoala.
A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.
Spoiler: Online stuffsLentrax has a Deviantart now, check it out!
Streaming Monday, Wednesday, and Friday at 11CST on Twitch.
Follow me on Twitter!
-
2024-02-12, 09:56 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: The Runners from the Hollows (SR5e)
@Lentrax
Just curious where to find these things , think I missed them somehow
Movement: 10/20 (2m/hit)
Swim: 4 (1m/hit)
Composure: 9
Street Cred: 0 Judge Intentions: 9
Notoriety: 0 Lift/Carry: 7 (45 kg/30 kg)
Public Awareness: 3 Memory: 7
Stun and physical damage tracks.
Then I can edit my character
-
2024-02-12, 10:09 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- In the Final Frontier
- Gender
Re: The Runners from the Hollows (SR5e)
I used Chummer.
{Scrubbed}Last edited by truemane; 2024-02-13 at 11:38 AM. Reason: Scrubbed
Co-Founder of LUTAS.
For all you lesser superheroes out there.
Custom STO avatar by Durkoala.
A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.
Spoiler: Online stuffsLentrax has a Deviantart now, check it out!
Streaming Monday, Wednesday, and Friday at 11CST on Twitch.
Follow me on Twitter!
-
2024-02-13, 03:02 AM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: The Runners from the Hollows (SR5e)
odd, I only asked 1 thing
So thanks
I was more hoping for info like this which I eventually found
Walk rate: Agility x 2
Run rate: Agility x 4
Sprint increase: +2m/hit
Swim rate: Agility+Strength/2
Judge Intentions (INT + CHA)
Composure (CHA + WIL)
Street Cred is based on a characters total earned Karma (see Karma, p. 269), divided by 10 and rounded normally
Noteriety
Each character starts off with a Notoriety of 0people have a neutral opinion of her. Modify this according to the following qualities possessed by the character (plus one point per negative quality, minus one point per positive quality): Positive Qualities: Blandness, First Impression, Lucky Negative Qualities: Addiction, Bad Luck, Combat Paralysis, Elf Poser, Gremlins, Incompetent, Infirm, Ork Poser, Scorched, SINner (criminal SIN only), Spirit Bane, Uncouth, Uneducated Ga ining No toriety
Public Awareness is the sum of a runners Street Cred and her Notoriety, divided by 3 and rounded down
Memory (LOG + WIL)
Condition Monitors, p. 71, the Physical Damage Track has a number of boxes equal to 8 plus half a characters Body attribute (round up). The Stun Damage Track has a number of boxes equal to 8 plus half a characters Willpower attribute (round up). editedLast edited by samduke; 2024-02-13 at 08:39 AM.
-
2024-02-13, 07:59 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- In the Final Frontier
- Gender
Re: The Runners from the Hollows (SR5e)
{Scrubbed}
Last edited by truemane; 2024-02-13 at 11:38 AM. Reason: Scrubbed
Co-Founder of LUTAS.
For all you lesser superheroes out there.
Custom STO avatar by Durkoala.
A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.
Spoiler: Online stuffsLentrax has a Deviantart now, check it out!
Streaming Monday, Wednesday, and Friday at 11CST on Twitch.
Follow me on Twitter!
-
2024-02-13, 08:00 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: The Runners from the Hollows (SR5e)
So, I could have sworn I once read something about Orks being big or at least notable within the Mafia factions in Shadowrun, but now I can't find any reference to that and am wondering if I just pulled that out of someone's posterior.
I understand this isn't intended to be the most lore-friendly game, but how much would it break the normal SR lore for this to be a thing?Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
-
2024-02-13, 08:07 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- In the Final Frontier
- Gender
Re: The Runners from the Hollows (SR5e)
They typically are, but it could also be seen as just a stereotype.
But there is also the Human-Looking quality available for Elves, Dwarfs and Orks. Which lets most Humans see the metas as Human unless they scrutinize the character. So there is probably more to the stereotype than just lumping all of them together?
Co-Founder of LUTAS.
For all you lesser superheroes out there.
Custom STO avatar by Durkoala.
A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.
Spoiler: Online stuffsLentrax has a Deviantart now, check it out!
Streaming Monday, Wednesday, and Friday at 11CST on Twitch.
Follow me on Twitter!
-
2024-02-13, 09:23 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: The Runners from the Hollows (SR5e)
I didn't mean in a "that's what they all do" way, just wondering if it would be seen as unusal. I based one of my character's contacts on that information, and just wanted to double-check.
Llyarden
Are the Hollows part of Shadowrun lore, or from the PF adventure path you're adapting? And either way, how much would the local Mafia chapter care that its under attack? People they collect from or work with or have work for them might possibly live there and need protection, but also maybe not. I mean, I do have other contacts to be the one to call me in if the Mafi-Ork-o wouldn't work.Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
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2024-02-13, 09:31 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- In the Final Frontier
- Gender
Re: The Runners from the Hollows (SR5e)
Sorry, that's partly me misreading the original question. As for the Mafia, I don't know entirely from a lore perspective? I know that again, stereotypically, orks are prejudiced against by law enforcement, and most of them have a record before they reach the age of 18, so it probably isn't too far fetched to assume they are a part of organized crime? At least, not any more than any other metatype, I would imagine.
And if we really want to play to stereotypes, who better for the mafia than a group of metahumans who really, really appreciate their mothers?
Co-Founder of LUTAS.
For all you lesser superheroes out there.
Custom STO avatar by Durkoala.
A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.
Spoiler: Online stuffsLentrax has a Deviantart now, check it out!
Streaming Monday, Wednesday, and Friday at 11CST on Twitch.
Follow me on Twitter!
-
2024-02-13, 10:02 AM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: The Runners from the Hollows (SR5e)
The Hollows are not a part of SR lore, they're something I've made up as a substitute for a village that's important to the start of the game's plot in the PF adventure path.
From a cursory glance through the Shadowrun wikis, it seems like the mafia in the Sixth World is predominantly human and also generally discriminates against non-humans, but as I said I'm not going to super strictly enforce canon, so if you want to create a predominantly orkish family, feel free. As for whether they would care about the Hollows...from a general strategic perspective probably not, but if it's an area ostensibly under their protection they would act just for the sake of pride etc.Last edited by Llyarden; 2024-02-13 at 10:03 AM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
-
2024-02-14, 12:10 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Runners from the Hollows (SR5e)
How would you want to handle SURGE type characters?
Cause the rules they made for 5e are really kinda dumb. I did the "spend 30 karma to be allow to pick your positive and negative qualities" which resulted in 30 points of negative and 29 positive, which isn't allowed. 30 positive and 29 negative is allowed, though it eats 1 more point of karma.
-
2024-02-14, 01:28 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: The Runners from the Hollows (SR5e)
Hmm...I'd prefer to stick as closely to RAW as possible, but I don't particularly see anything problematic in allowing an imbalance in favour of negative qualities by one point - but you won't get the Karma point back for use elsewhere the way you would if they were normal positive and negative qualities. That seems fine while still adhering to what I assume was the intent for changelings to not be able to get Karma for use in general character building from their SURGE qualities.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
-
2024-02-14, 08:52 PM (ISO 8601)
- Join Date
- Sep 2017
Re: The Runners from the Hollows (SR5e)
Alright, color me interested. I will break out chummer and see what I can come up with!
-
2024-02-14, 10:01 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Kansas
- Gender
Re: The Runners from the Hollows (SR5e)
I love the premise, having thought of something along the same lines. I would love to see if I can get my Burnout Adept concept to work.
-
2024-02-16, 07:06 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: The Runners from the Hollows (SR5e)
I might just go with the backup contact (a beat cop) being the one who called me in. Not a ton of difference for me. (Though I definitely want to still have the Ork around, just to be clear.)
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2024-02-17, 01:14 PM (ISO 8601)
- Join Date
- Dec 2013
Re: The Runners from the Hollows (SR5e)
Sarai here! Or as my loyal fans call me, Dove! I've been having a great time the last few years, making DC a nicer place to liveor rather, helping you all do that!
Now, the last few months, I've been in my old haunt, the place where I was raised, the Hollows. Tough times there, and sometimes it seems like all we can do is put bandaids on. But, as my old friend David Sinclair is fond of saying, a little help can make all the difference in the world. So I'm keeping on trucking, helping to maintain a solid foundation for people to build themselves.
Spoiler
Name/Alias: Sarai Milliken/Dove
Metatype: Pixie
Ethnicity: Gold-brown
Age: 22
Sex: F
Height: 43 cm
Weight: 13 kg
Street cred: 0
Notoriety: 0
Public Awareness: 2
Attributes:
Body: 1
Agility: 5
Reaction: 4
Strength: 1
Willpower: 5
Logic: 2
Intuition: 2
Charisma: 10
Edge: 4
Essence: 6
Magic: 4
Initiative: 7+1d6
Composure: 15
Judge Intentions: 12
Lift/Carry: 2
Memory: 7
Movement: 5/10/+1; 10/30/+2 flight
Physical Limit: 3
Mental Limit: 4
Social Limit: 11 (+2 Glamour, +1 Fame, +2 when trusted Trustworthy, +2 Voice Control, +3 when preventing violence)
Athletics 2
Stealth 2
First Aid 4
Influence 7 (+1 Glamour, +1 locals Symbiosis, +1 fans, +1 when trusted Trustworthy, +2 opposed tests Cool Resolve, +2 negotiation Peacemaker, +3 preventing violence)
Acting 7 (+1 Glamour, +1 locals Symbiosis, +1 fans, +2 impersonation Voice Control, +2 to resist tests/emotion reading Kinesics, +2 opposed tests Cool Resolve, +3 preventing violence)
Combat:
+1 to defend against ranged and melee, Perception test before surprise
Physical/stun damage attempts lower their limits by 4, attacks on or by character need 3 fewer 1s to glitch
Business 4
Street - Hollows Atmosphere 2
Street - Hollows Geography 2
Interests - Theater 2
Interests - Improv Comedy 2
Interests - Pop Music 2
Professional - Corporate Procedure 1
Physical Damage Track: 10
Stun Damage Track: 12
Qualities:
Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Distinctive Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, if an Agility+Body (4) test fails
Adept Powers:
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Lifestyle:
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
Contacts:
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)
SpoilerPixie (70): 1 bod, 3 agi, 3 rea, 1 str, 3 wil, 2 log, 2 int, 3 cha, 2 edg, 1 mag
astral perception, concealment, uneducated
Class III Surge (30) [Meta Cha [15], Glamour [12]
(+2 Social limit, +1 dice for non-intimidation social skills, Distinctive Style)
Astral hazing [15], Striking Skin [4], Symbiosis [5], Slow healer [3]
Adept (20): 2xvoice control, 2x kinesics, Combat Sense, 2xCool Resolve
Peacemaker: +2 dice for negotiation, 2xEnhanced Perception, Cha/Int (3) test at the start of combat to be able to cause physical damage
Pacifist Adept (15) Violence within Mag*2 reduces limit by 4, +3 social to stop violence, reduce 1s for glitches by 3
Exceptional Attribute (Cha) (28)
Mentor Spirit (10)
Local Fame (8) (+1 social limit, +1 dice on social fans, public awareness 2)
Trustworthy (30) (+2 limit, +1 Influence dice to trust)
Pacifist (+20) (only self-defense)
National SIN (France) (+10)
Unsteady Hands (+14)
Inspired (8) +2 street cred with artists, +1 Performance
Privileged Family Name (14) minor locals -2 social dice
Tough As Nails (20) +1 physical, +1 stun condition boxes
120/1000 karma, 76-44=32 karma
4->10 cha=225 karma
3->5 agi, wil=2*45=90 karma
3->4 rea=20 karma
1->4 mag=45 karma
2->4 edg=35 karma
415 karma, 415+120+32+42=609
Athletics 2 (15)
Stealth 2 (15)
First Aid 4 (20)
Influence 7 (140)
Acting 7 (140)
15+15+20+140+140=330 karma, 415+120+32+42+330=939
Business 4 (0)
Street - Hollows Atmosphere 2 (4)
Street - Hollows Geography 2 (4)
Interests - Theater 2 (4)
Interests - Improv Comedy 2 (4)
Interests - Pop Music 2 (4)
Professional - Corporate Procedure 1 (2)
44 karma, 983 total
4 months Medium lifestyle, medkit rating 3, Docwagon basic, 8k nuyen
30 karma in contacts
David Sinclair, District 16 Representative (5 connection/2 loyalty)
Adrienne Milliken, Mother (1 connection/6 loyalty)
Rachel Dumont, Manager (4 connection/3 loyalty)
Allyson Tubson, Landlady (2 connection/2 loyalty)
Lilah Smith, Fan/Barista (2 connection, 3 loyalty)
Uneducated: no defaulting for tech/academic/pro knowledge, double cost to learn/improve
Glamour: +2 social limit, +1 dice for non-intimidation skills, Style
Distinctive Style: +2 dice to identify/trace character, -1 difficulty for memory tests
Astral Hazing: Rating 3 background count, 6 meters away
Striking Skin: +2 dice to identify/locate character
Slow Healer: -2 dice for all healing tests
Symbiosis: +1 dice for social tests with people living in neighborhood, healing tests within; Mild Allergy in bad area
Voice Control (2): +2 social limit, Impersonation+Cha+2 vs. double the system rating or Perception/Intuition of characters
Kinesics (2): +2 to resist social tests and emotion reading
Combat Sense: +1 dice to defend against ranged and melee, Perception test before surprise
Cool Resolve (2): +2 dice on all opposed social tests
Enhanced Perception (2): +2 dice for perception tests
Peacemaker: +2 dice negotiation, Cha+Int (3) to start hitting
Pacifist Adept: Physical/stun damage attempts have -4 limit, +3 dice and limit to make social/knowledge check against using violence, attacks on or by adept need 3 fewer 1s to glitch
Fame (local): +1 social limit, +1 dice for fans, public awareness 2
Trustworthy: +1 dice for influence, +2 social limit, when relying on trust
Pacifist: will not strike first or go for wetwork
Unsteady Hands: -2 dice for agility tests when stressed, after Agility+Body (4)Last edited by Captain Carrot; 2024-02-17 at 01:19 PM.
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2024-02-18, 06:53 PM (ISO 8601)
- Join Date
- Dec 2016
Re: The Runners from the Hollows (SR5e)
I have a vague idea for a detective/private investigator turned shadowrunner. Excellent investigation and surveillance skills, good at B&E, and competent with a gun. Probably an adept/mystic adept, because some of those powers are hard to pass up.