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  1. - Top - End - #31
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    BelGareth's Avatar

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Rolling here

    initiative - (1d20+9)[10]
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  2. - Top - End - #32
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Delmuth, "the Hood" initiative (1d20+6)[25]

    Safe to assume The hood strikes first 😂

    Edit #2 so close to that Crit. Oh well, 40 damage in a turn is more then enough for the "Hood" to make his point should the leader live
    Last edited by dantiesilva; 2024-03-29 at 09:42 PM.

  3. - Top - End - #33
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    d20 Re: Doom of Daggerdale 3.5 (OOC)

    Nanes-Ilnitiative: (1d20+2)[22]

    I noticed that she had too high of an Initiative listed on her character sheet! I fixed that.
    "I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni

  4. - Top - End - #34
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    SamuraiGirl

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Ganzaya's initiative is...
    (1d20+2)[8]

  5. - Top - End - #35
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    Flumph

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Faurgar’s initiative (1d20+2)[21]

  6. - Top - End - #36
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    SamuraiGirl

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Looks like I'm batting clean-up...

  7. - Top - End - #37
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    HalfOrcPirate

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Initiative (1d20+3)[7]

  8. - Top - End - #38
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    HalfOrcPirate

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Dimension steps has a 25+5/2 levels, that's 40'. So I'm taking us about 10' behind the enemies as they start charging, then Udro is moving next to the cleric and Jericho could move towards the archer.

  9. - Top - End - #39
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    SamuraiGirl

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    So, how far are the baddies away from us and did any fall victim to the Scare? Just so I have an idea if anyone's still a threat for Ganzaya to go after...

  10. - Top - End - #40
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    Flumph

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    It's in the first IC post. The melee soldiers are 30 feet away, the cleric and archer are a further 15 feet away.

    @spectralphoenix
    What sort of armour are the soldiers wearing and are they using light or heavy shields? I feel that should be easily observable.

  11. - Top - End - #41
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Does Udro have a melee threat? I don't see one in his attacks.

    Right now, one fighter is dead, the cleric is shaken but uninjured, the archer is frightened, one fighter is wounded, shaken, and dark-companioned, one fighter is shaken, and one fighter is untouched. Their positions are mostly as rax said though the archer moved another 20 feet laterally to cover as they spread out.

    The fighters are wearing full plate with large steel shields and masterwork longswords. The cleric has full plate, a light shield, and a heavy mace. The archer has a chain shirt and a masterwork longbow and a longsword. I was going to bring this up once we got to the looting phase, but Zhentarim armor is very distinctive and selling mysteriously acquired secondhand suits of it in areas controlled by the Zhents is a Bad Idea. It can be sold elsewhere, but only a 1/4 market value because it has to be broken down for scrap.
    Last edited by spectralphoenix; 2024-03-31 at 03:34 PM.
    When in doubt, light something on fire.

  12. - Top - End - #42
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    SCARY WIZARD's Avatar

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    d20 Re: Doom of Daggerdale 3.5 (OOC)

    Haha, hey, Archer, maaybe why don't you ask the Priest if his imaginary friend can help you out, too? 😼

    Well, the good news is, it looks like these guys... had less than 6 HD!
    "I don't want problems solved for me. I want the fishing rod, not the fish." -Yanni

  13. - Top - End - #43
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Im going to wait to see how the battlefield unfolds with the actions of our lower rollers and probably just support where is needed so I don't use all my tricks in the first fight.

  14. - Top - End - #44
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    HalfOrcPirate

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Quote Originally Posted by spectralphoenix View Post
    Does Udro have a melee threat? I don't see one in his attacks.
    No, he doesn't have a weapon, the cleric can move away with no AoO.

  15. - Top - End - #45
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Zhentarim attacks:
    Cleric (Sound Burst): damage [roll0]
    Fighter vs. Ganzaya: [roll1] damage: [roll2]
    Fighter vs. Faurgar: [roll3] damage: [roll4]
    Fighter vs. Udro: [roll5] damage: [roll6]

    Delmuth and Faurgar take damage from Sound Burst and need to make DC 15 Fort saves or be stunned for a round

    Also, is Udro taking a Spell Failure chance from that buckler? Master Spellthief doesn't apply to shields and it doesn't say it's mithril.
    Last edited by spectralphoenix; 2024-04-01 at 08:28 PM.
    When in doubt, light something on fire.

  16. - Top - End - #46
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Whoops, let's try those rolls again.

    Zhentarim attacks:
    Cleric (Sound Burst): damage (1d8)[6]
    Fighter vs. Ganzaya: (1d20+8)[21] damage: (1d8+5)[6]
    Fighter vs. Faurgar: (1d20+6)[8] damage: (1d8+5)[7]
    Fighter vs. Udro: (1d20+8)[23] damage: (1d8+5)[9]
    When in doubt, light something on fire.

  17. - Top - End - #47
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    dantiesilva's Avatar

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Fort save (1d20+7)[25] vs DC 15


    Are people okay with me Targeting enemies they are already engaged in/fighting to try and finish off some people? I know some players like the honor dual so want to ask before I target anyone specific.
    You know, I don't know when I'm going to get that nat 1, but when I do it's going to be at the worst possible time apparently.
    Last edited by dantiesilva; 2024-04-01 at 09:11 PM.

  18. - Top - End - #48
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    d20 Re: Doom of Daggerdale 3.5 (OOC)

    Quote Originally Posted by dantiesilva View Post
    Are people okay with me Targeting enemies they are already engaged in/fighting to try and finish off some people? I know some players like the honor dual so want to ask before I target anyone specific.
    I will never protest help. 😸

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  19. - Top - End - #49
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Yes, my summary went up through the end of the round. The Hood still needs to go before you.

    Current status at end of round:

    Injured, shaken, Dark Companion afflicted fighter engaged with Faurgar
    Injured fighter engaged with Ganzaya
    Uninjured, shaken (6 rounds) fighter flanking Udro
    Uninjured, shaken (wears off at start of Nanes-Il's turn) cleric flanking Udro

    Nanes-Il and Delmuth are unengaged with Delmuth inside PBS range and Nanes-Il further back. Jericho is unengaged near the back of the fight after killing the archer.
    Last edited by spectralphoenix; 2024-04-02 at 12:14 AM.
    When in doubt, light something on fire.

  20. - Top - End - #50
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    HalfOrcPirate

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Quote Originally Posted by spectralphoenix View Post
    Zhentarim attacks:
    Cleric (Sound Burst): damage [roll0]
    Fighter vs. Ganzaya: [roll1] damage: [roll2]
    Fighter vs. Faurgar: [roll3] damage: [roll4]
    Fighter vs. Udro: [roll5] damage: [roll6]

    Delmuth and Faurgar take damage from Sound Burst and need to make DC 15 Fort saves or be stunned for a round

    Also, is Udro taking a Spell Failure chance from that buckler? Master Spellthief doesn't apply to shields and it doesn't say it's mithril.

    I'll update Udro's sheet. My AC currently is only with his Dex(13) Since I didn't declare having cast Mage Armor. The buckler is a leftover of an earlier version, sorry.

    If Jericho moves into melee with the folks flanking Udro, could Udro take a 5' step and flank the cleric with Jericho?

  21. - Top - End - #51
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    SamuraiGirl

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Flashbacks from when I had to PVP in WoW -- time to gank the priest!

  22. - Top - End - #52
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Quote Originally Posted by Auranghzeb View Post
    I'll update Udro's sheet. My AC currently is only with his Dex(13) Since I didn't declare having cast Mage Armor. The buckler is a leftover of an earlier version, sorry.

    If Jericho moves into melee with the folks flanking Udro, could Udro take a 5' step and flank the cleric with Jericho?
    No problem, figured putting in a simple fight up front would be a good way to work out the kinks. And mage armor lasts long enough that I'm generally willing to assume you cast it in the morning.

    Yes, you can flank like that.
    When in doubt, light something on fire.

  23. - Top - End - #53
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    Flumph

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Faurgar's Fort save (1d20+13)[27] vs. DC 15 (extra +3 bonus from arcane resistance)

  24. - Top - End - #54
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Udro's stolen spell (I guess I just roll and count down the cleric's entire list of spells prepared?): (1d13)[1]

    The cleric is now very dead, and the uninjured fighter took damage from Nanes-Il's Storm Bolt. Ganzaya missed both attacks, so the three fighters are all up but varying degrees of injured.
    When in doubt, light something on fire.

  25. - Top - End - #55
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    ...and Udro is now the proud new owner of a Guidance spell.
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  26. - Top - End - #56
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    HalfOrcPirate

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Normally I'd get to choose.

  27. - Top - End - #57
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    I might be a little confused about how the ability works. I've never actually played a spellthief before. So far as I can tell, you can name a spell when you use the ability (you didn't) and if the target has that spell, you steal it, otherwise you get a random spell of any level you can steal. When you get Discover Spells at 13th level, you learn the target's spells prepared/known after the first time you use the ability.

    I'm open to the idea I'm wrong on this, though. Can you explain exactly how you think the ability works?
    When in doubt, light something on fire.

  28. - Top - End - #58
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    HalfOrcPirate

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Oh, I think you are right, I need to name the spell. Well, that's pretty inconvenient. Guidance it is: charcoal guidance.

  29. - Top - End - #59
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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Quote Originally Posted by Auranghzeb View Post
    Oh, I think you are right, I need to name the spell. Well, that's pretty inconvenient. Guidance it is: charcoal guidance.
    it's fantasies version of the wheel of fortune.

    I'll solve for Magic MISSILE!
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  30. - Top - End - #60
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    SamuraiGirl

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    Default Re: Doom of Daggerdale 3.5 (OOC)

    Too bad it's not 5e Guidance...

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