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  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

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    Default Arena Tournament, Round 24: Kalder vs Reave

    Arena Tournament, Round 24: Kaldar vs. Reave

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  2. - Top - End - #2
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    init - (1d20+5)[22] I may buy something if Reave does.

  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave rarely, if ever, buys stuff for matches.

    Initiative = (1d20+9)[18]
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  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    After looking at Reave's sheet again, I think I'll buy a scroll of Bull's Strength. Kaldar starts in A13 with a scroll in his hands and his tower shield loosed so that he acn use both hands. He casts a spell from the scrolll, drops it and then moves to A5 while readying the tower shield.

    Stats
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    Kaldar will also activate Travel Devotion as a swift action.

    HP 14
    AC 21
    Effects: Bull's Strength 1/30, Travel Devotion 1/10
    Location: A5

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)

  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Starting in Y14 with my Greatsword drawn

    Move Action:
    Move to O14

    Standard Action:
    Ready an Action

    End of Turn

    Stats:
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    HP: 19
    AC: 16
    Speed: 50
    Rage: 1 day
    Shifting: 1 day
    Ready an Action to Move if Kalder casts a spell and then moves.
    Last edited by Mavian; 2008-01-22 at 08:56 AM.
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  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar casts a spell and moves to D11.

    Stats:
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    Casting Guidance, movemet this round is Kaldar's normal move action, Travel Devotion not used.

    HP 14
    AC 21
    Effects: Bull's Strength 2/30, Travel Devotion 2/10, Guidance 1/10
    Location: D11

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)


    Edit: Fixed an error in the stat block.
    Last edited by Bigmac; 2008-01-23 at 11:50 AM.

  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave - Round 2

    Move Action - None

    Standard Action - Ready an Action

    Action for Refs:
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    Readied Action: Ready an action to move if Kalder both moves and casts a spell, in any order.
    Also, choosing not to take my readied action for last round.


    End of Turn:
    Stats:

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    HP: 19
    AC: 16
    Speed: 50
    Rage: 1 day
    Shifting: 1 day
    High Ref and Recruiter for the PvP Arena.

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  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    "What're you waiting for?"

    Kaldar will use his tower shield for cover towards the south part of the arena and move to L15 D24. He also draws a javelin while he moves.

    Stats:
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    Standard move and Travel Devotion used to move to L15.

    HP 14
    AC 21
    Effects: Bull's Strength 2/30, Travel Devotion 2/10, Guidance 1/10
    Location: D24

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)
    Last edited by Bigmac; 2008-01-24 at 04:25 PM.

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Harkening back to the great Tower Shield debate of Waiting Room 3, I must ask you what direction your claiming cover from with your shield. [1]
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  10. - Top - End - #10
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    gah! I completely forgot about that rule. Suppose it's too late for me to redo my turn?

  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Considering I barely recalled and had to google it, I have no problem if you want to rethink your turn.
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  12. - Top - End - #12
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Ok, Kaldar moves to D24 and blocks off the side that connects to E24 with his tower shield. Everything else should remain the same. I'll go back and edit my other post to reflect this change, but that's why it is edited.

  13. - Top - End - #13
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Reave - Round 2

    Move to M13 and ready an action.

    End of Turn:

    Spoiler
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    HP: 19
    AC: 16
    Speed: 50
    Rage: 1 day
    Shifting: 1 day
    Ready an Action to Move if Kalder moves more than 40 feet, or if he gains LoE
    High Ref and Recruiter for the PvP Arena.

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  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kalser moves to I13 and readies an action

    stats:
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    Standard move and Travel Devotion used to move to I15.

    Ready action to cast command if reave moves

    HP 14
    AC 21
    Effects: Bull's Strength 4/30, Travel Devotion 4/10, Guidance 3/10, ready action
    Location: I13

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)


  15. - Top - End - #15
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Free Action:
    Rage and Shift

    Full Round Action:
    Charge attack: (1d20+7)[26]
    Damage: (2d6+7)[11]

    End of Turn

    Stats:
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    Hp: 24
    Ac: 12
    Rage: 1/8
    Shift: 1/13
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  16. - Top - End - #16
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Confirmation Roll: (1d20+7)[9]
    Damage: (2d6+7)[9]
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  17. - Top - End - #17
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    As you start to move, Kaldar casts a spell, and you will need to make a will save DC14. If you fail, Kaldar successfully commands you to halt and you take no more actions for 1 round. If you succede then you hit me for 11 damage.

  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Will Save - (1d20+1)[10]
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  19. - Top - End - #19
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    So, you halt just as you start to move and you lose your actions for this round.

    At the beginning of the next round, Kaldar will cast Rhino's Rush as a swift action and then he will charge you.

    attack - (1d20+10)[18] (+1BAB, +6STR, +2Charge, +1Guidance) Edit: forgot -2 from tower shield so my attack should only be a 16
    damage - (4d6+18)[25] (2d6+9 doubled from rhino's rush)

    stats
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    HP 14
    AC 19
    Effects: Bull's Strength 5/30, Travel Devotion 5/10, Guidance 2/10
    Location: L13

    Spells:
    0: Guidance, Virtue, Cure Minor Wounds x2
    1: Faith Healing, Command, Cause Fear, Rhino's Rush(d)
    Last edited by Bigmac; 2008-01-28 at 02:45 AM.

  20. - Top - End - #20
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    High Ref Bronz

    @BM
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    What book is Rhino's Rush in?

  21. - Top - End - #21
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    @ Bronz
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    Spell Compendium, pg. 176. Part of the Wrath Domain. If your worried about the somantic component part, Kaldar would drop his javelin as a free action to have a free hand to cast the spell.

  22. - Top - End - #22
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    High Ref Bronz

    @BM
    Actually I just did not know the spell and needed to know what it did.



    Kaldar is declared the winner and gains all prizes promised!

  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Um, wouldn't you also take a -4 proficiency for wielding a javelin as you never changed weapons, which also makes your damage wrong.
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  24. - Top - End - #24
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Kaldar would have actually had to drop the javelin as a free action in order to cast the spell since it had somatic components. The damage delt is for the gore attack which is 2d6+1.5*str on a charge.

  25. - Top - End - #25
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    High Ref Bronz

    We have a question of explicit vs. implicit here. Before Kaldar could have cast command as a readied action, he would have had to drop his javelin during his turn. The charge attack is irrelevant as the horns are used, not the javelin, and it would not matter if it was held or not.

    However the maneuver was set up using the spell, which was a turning point in this match.

    Precedent would say that explicit wins out and we have to turn back the clock, however a ruling by Jacob or Kyeudo might be in order here simply because the opponents are both high refs or higher.

  26. - Top - End - #26
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Command only has a verbal component. That's why I readied it instead of cause fear.
    Last edited by Bigmac; 2008-01-29 at 09:03 AM.

  27. - Top - End - #27
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Good point. So I guess it's just a case of the somantic for Rhino's rush and if implicit (even mentioning it after the fact) overrules explicit. As you couldn't have cast the spell without dropping the javelin, I'm in favor of implicit, however precedent does state that whatever you put down is what happens (I'm victim of this as much as anyone).

    I'd still like a higher ref than I to double check the ruling.

  28. - Top - End - #28
    Barbarian in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    Even if we have to rewind the match, it goes back to where Kaldar casts the spell, so then he would drop the javelin and make the same attack. Generally, if nothing significant has changed about a sitution the player keeps the rolls (good or bad) and then the match continues.

  29. - Top - End - #29
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    GM Kyeudo

    Bigmac is correct on our typical policy for rerolls, so whether we rewind or not doesn't seem to matter. Mavian is dead either way. If it actualy mattered, I would let Mavian decide if he wanted to let it slide or enforce it strictly.

    As things are, I'll uphold the victory for Kaldar, unless there is something someone else wants to add, or something I forgot.

  30. - Top - End - #30
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 24: Kalder vs Reave

    I'm not asking for a rewind of any sort. I'm asking that his action be taken as posted, which means that his spell doesn't go off.
    Last edited by Mavian; 2008-01-30 at 12:35 PM. Reason: Editted to sound less petulant.
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