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  1. - Top - End - #61
    Orc in the Playground
     
    Silverkiss's Avatar

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    Feb 2007
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    Rio de Janeiro, RJ, Brasil
    Gender
    Male

    Default Re: War of the Burning Sky IC

    Claire

    Rolling to avoid the burning rain, Claire proceeds to the stairs to help Torrent with anyone who comes down.

    "Damm, how many of them are here ?"

    Spoiler
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    Reflex - (1d20)[10]

    Claire will stay by the stairs with Torrent and will protect that passage, attacking anyone who comes down.
    Attack and damage rolls on OOC, I forgot you can't post rolls on an edit.
    Last edited by Silverkiss; 2008-03-14 at 03:20 PM.
    My own homebrewed world/setting: Yay!

  2. - Top - End - #62
    Dwarf in the Playground
     
    dual_wielder's Avatar

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    Aug 2007

    Default Re: War of the Burning Sky IC

    Spoiler
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    Reflex:(1d20+3)[8]


    Gerran does his best to avoid the dripping oil, getting ready to unblock the doorway should they need an exit fast.

    If we don't get out of here fast, I'll make us a path through the front.

    Spoiler
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    Delaying my action until we decide what we're doing.
    Last edited by dual_wielder; 2008-03-14 at 05:15 PM.
    Fun fact: My school gets the first day of buck season off.

    Thanks to Sneak for the awesome, dual-wielding avatar


    WILL NOT BE ABLE TO POST FOR AN INDEFINITE PERIOD OF TIME

  3. - Top - End - #63
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    To Van:

    Although it is dark, the small amount of light from the lamp shows that the room is a kitchen. You don't see an exit but it is dark.

    To the others:

    The horse that the leader is astride tries to buck when it hears the explosions. The rider quickly brings it under heel and looks around the street. "Let's get this done quick." The closest thug to the door steps up and takes a swing at Garret with a short sword.

    A feral looking half-orc in studded leather armor barrels down the stairs and flips his burnt companion and the table over to get past it. Torrent is there and ready with a graceful swing of her battleaxe. With the orcs attention on Torrent's fluidic swings, Claire steps in and glances a blow off the goon's shoulder with her morningstar.

    Spoiler
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    The only exits are the frontdoor to the south which is blocked, the rope bridge on the roof going to another building, and the side entrance that you came in which is to the east.

    Torrent's attack:
    Attack - (1d20+5)[10]
    Damage - (1d8+2)[5]

    Thug's Attack against Garret:
    Attack - (1d20+3)[5]
    Damage - (1d6+2)[5]

    WotBS IC Thread
    WotBS OCC Thread
    Maps and other images

    WotBS Player Characters:
    Rex Armiger
    Garret
    Duglan Strongheart
    Gerran Uthun
    Van Veranti
    Claire Bloodangel

  4. - Top - End - #64
    Orc in the Playground
     
    RedWizardGuy

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    Aug 2006
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    Default Re: War of the Burning Sky IC

    Rex jumps at the sound of the half-orc coming down the stairs, and fires at it before he realises Torrent and Claire are in melee with it.
    Spoiler
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    Light crossbow attack:
    To hit (including Bless and melee penalty) (1d20+1)[7]
    If it threatens: (1d20+1)[9]
    Damage (1d20)[5]
    Critical hit damage (1d20)[14]


    The shot misses, and Rex ducks down below the bar to reload.
    Last edited by gareth; 2008-03-14 at 08:53 PM.

  5. - Top - End - #65
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Aug 2007
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    Houston,TX
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    Default Re: War of the Burning Sky IC

    Duglan

    Duglan will move to the half-rorc who just barreled down the stairs and attack. He yells to the rest of the group, "So what's the plan here?"

    Spoiler
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    Move and attack half-orc. I'll use the unused attack roll from my previous post. Will try to flank if possible.

    Attack: 17
    Damage: 11
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  6. - Top - End - #66
    Dwarf in the Playground
     
    Methates's Avatar

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    Jan 2008

    Default Re: War of the Burning Sky IC

    Van Veranti

    Van looks uncertainly about, then decides to move across the bar to the east door and takes a peek outside that door.
    Characters:
    Spoiler
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    Martoss Krumder, Dwarven Cleric of Wee Jas
    Gorm, Goblin Barbarian//Scout
    Van Veranti, Elven Rogue
    Jin Durann, Tiefling Fighter
    Bilken Dessum, Fire Genasi Fighter//Favored Soul

    Avatar by: Xerah

  7. - Top - End - #67
    Dwarf in the Playground
     
    dual_wielder's Avatar

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    Aug 2007

    Default Re: War of the Burning Sky IC

    Gerran moves towards the doorway, attacking the thug that is going after his teammate. He wishes he had enough room to just push the man through the door, but cutting him down should be just as satisfying.

    Spoiler
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    If the thug isn't all the way through the door, or I can't attack him for some other reason, I'll change my action.
    Attack:(1d20+7)[22]
    Damage:(2d6+7)[16]
    Using Stone Bones maneuver
    Fun fact: My school gets the first day of buck season off.

    Thanks to Sneak for the awesome, dual-wielding avatar


    WILL NOT BE ABLE TO POST FOR AN INDEFINITE PERIOD OF TIME

  8. - Top - End - #68
    Barbarian in the Playground
     
    BardGuy

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    Aug 2007
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    Default Re: War of the Burning Sky IC

    Garret will attack the thug in front of him, saying "I say we go out through the front door!"
    ((ooc- how many thugs are there?))
    Spoiler
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    attack: (d20+3)[10] damage: (2d6+3)[13] reflex save: (d20+6)[12]

  9. - Top - End - #69
    Orc in the Playground
     
    RedWizardGuy

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    Aug 2006
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    Default Re: War of the Burning Sky IC

    Rex stands up behind the bar, chanting and making intricate gestures while holding a tiny scrap of wool.
    Spoiler
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    Casting Daze on the thug attacking Garret, DC 16.

  10. - Top - End - #70
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    Debris and oil have mostly stopped falling from the ceiling. The room is slowly filling with an oily acrid smoke that makes your eyes sting. The smell of the burning human in the corner makes you want to gag and run out of the house. There are several areas in the large room with burning debris, making it difficult to maneuver in a straight line. Rex stands up from behind the bar, firing his crossbow and missing; Duglan, seeing that there is no space to get a good swing at the half-orc, moves around the debris towards the door. Van sees most of his ways blocked by debris but decides to climb over the bar and reaches the door. Opening it a crack, he is looking the opposite way as the main street and does not see anyone or anything of note. Everyone hears the temple bells start up again with a noticeably more urgent quality to them.

    Spoiler
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    How do you have rolls in your post and still edit it later? Ill just do a second post now. Is there a good post to read on the rules on rolls and can you post it in the OCC thread?

    Bull Rush against Garret - (1d20+1)[15]
    AoO against Thug - (1d20+3)[11]
    Damage - (2d6+3)[7]
    Bull Rush Defence by Garret - (1d20+2)[19]
    I will make opposed rolls and AoO to speed up the flow of the game unless there is major objections.

    Attack against Torrent - (1d20+2)[7]
    Damage - (1d8+2)[10]

    Attack against Claire - (1d20-2)[0]
    [roll]Damage]1d8+2[/roll]
    Claire has cover and half-orc is partially obstructed by the table in the same square.


  11. - Top - End - #71
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    The thug in front of Garret tries to push him out of the doorway, but Garret easily throws the attacker back. The half-orc parries several more of Torrents swift attacks, and takes a viscous swipe at her head but she ducks in time. Another half-orc awkwardly tries to attack Claire but misses badly. Rex stands to his full height, doing arcane symbols with his hands, focusing on the half-orc closest to him.
    Torrent takes another good swipe at the half-orc in front of her.

    Spoiler
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    Do two actions Dual as you can't get in the space because of debris. I put a new map up showing debris with an X.

    Half-Orc Will Save - (1d20+1)[4]

    Torrent's Attack - (1d20+4)[21]
    Damage - (1d8+2)[10]

    WotBS IC Thread
    WotBS OCC Thread
    Maps and other images

    WotBS Player Characters:
    Rex Armiger
    Garret
    Duglan Strongheart
    Gerran Uthun
    Van Veranti
    Claire Bloodangel

  12. - Top - End - #72
    Barbarian in the Playground
     
    BardGuy

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    Aug 2007
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    Default Re: War of the Burning Sky IC

    After tossing the thug backwards, Garret tries to attack him again.

    Spoiler
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    attack: (d20+3)[12] damage: (d26+3)[10]

  13. - Top - End - #73
    Orc in the Playground
     
    Silverkiss's Avatar

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    Rio de Janeiro, RJ, Brasil
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    Default Re: War of the Burning Sky IC

    Claire

    Graciously dodging the half-orc's attack, Claire turns and tries to smash the beast's head with her morningstar, while shouting:

    "Die, you mindless monster !"

    Spoiler
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    Do I also have a penalty attacking the half-orc ? If so, I will attack the other half-orc, near Torrent. If I also have a penalty attacking him, I'll just attack the half-orc in front of me.
    Attack - (1d20)[11]
    Damage - (1d8)[5]
    Critical, just in case - (1d20)[11]
    Critical Damage, just in case - (1d8)[5]
    My own homebrewed world/setting: Yay!

  14. - Top - End - #74
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Aug 2007
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    Houston,TX
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    Default Re: War of the Burning Sky IC

    Duglan

    Getting slightly frustrated with not having struck a blow in this fight yet, Duglan takes a step towards the nearest thug and strikes with both of his axes.

    Spoiler
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    Attack1:(1d20+3)[23] I'll put critical confirmation in OOC
    Damage1:(1d10+3)[13]

    Attack2:(1d20+2)[21]
    Damage2:(1d10+1)[11]
    Last edited by bchilders; 2008-03-15 at 10:41 PM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  15. - Top - End - #75
    Orc in the Playground
     
    RedWizardGuy

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    Aug 2006
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    Default Re: War of the Burning Sky IC

    Rex calls out to Van:
    Is that door clear?
    Seeing the first half-orc is injured, he switches his attention to the other one, and repeats his spell.
    Spoiler
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    Casting Daze on the uninjured half-orc, DC 16.

  16. - Top - End - #76
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    Torrent slices her waraxe, getting to know the manerisms of her opponent. She sidesteps one attack, swings low and takes the leg out from under the half-orc. He screams, falling to the ground. Duglan, annoyed that he hasn't chopped any legs off, flies past Torrent to stand over the body of the fallen, bringing down two axes on the unaware half-orc focused on Claire. He crumples to the floor. Claire and Duglan see no one else on the stairs.

    Spoiler
    Show

    Including the guy that bull rushed Garret, there are three thugs visible and the leader on the horse.
    I still need actions from Van and Gerran.

    WotBS IC Thread
    WotBS OCC Thread
    Maps and other images

    WotBS Player Characters:
    Rex Armiger
    Garret
    Duglan Strongheart
    Gerran Uthun
    Van Veranti
    Claire Bloodangel
    Last edited by druid_grif; 2008-03-15 at 11:38 PM.

  17. - Top - End - #77
    Orc in the Playground
     
    Silverkiss's Avatar

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    Feb 2007
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    Rio de Janeiro, RJ, Brasil
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    Default Re: War of the Burning Sky IC

    Claire

    "Stair's clear, it seems. Let's go help the others."

    Claire turns to face the destroyed room, and takes a whole picture of it, including what everyone is doing, and if someone needs immediate help.
    My own homebrewed world/setting: Yay!

  18. - Top - End - #78
    Dwarf in the Playground
     
    Methates's Avatar

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    Jan 2008

    Default Re: War of the Burning Sky IC

    Van Veranti

    "I believe so" Van says to Rex. He then tries to sneak out and go to the southeast corner of the building where he will take a peek at the opposition.

    Spoiler
    Show
    Hide - (1d20+9)[29]
    Move Silently - (1d20+9)[21]
    Characters:
    Spoiler
    Show
    Martoss Krumder, Dwarven Cleric of Wee Jas
    Gorm, Goblin Barbarian//Scout
    Van Veranti, Elven Rogue
    Jin Durann, Tiefling Fighter
    Bilken Dessum, Fire Genasi Fighter//Favored Soul

    Avatar by: Xerah

  19. - Top - End - #79
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: War of the Burning Sky IC

    Rex calls out to the whole group, pointing to the east door:
    Let's go! I'll daze that guy you're fighting so he doesn't get a free hit, but we have to go now!
    Spoiler
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    I'm not casting Daze yet, it isn't my turn.

  20. - Top - End - #80
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    Van opens the door enough to slink through; he heads towards a pile of trash and crouches behind it. Looking towards the main street, he sees another half-orc standing at the corner. He seems more focused on the battle at the front door than the dark alley. Van sneaks back to the door to the pub, opens the door...

  21. - Top - End - #81
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Aug 2007
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    Houston,TX
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    Default Re: War of the Burning Sky IC

    Duglan

    Duglan moves to help those at the front door. He looks at his new companions and says, "Let's take this fight to them."

    Spoiler
    Show
    If he can attack someone he will if not he will move to the front door next to his other companions.

    Attack:(1d20+5)[20]
    Damage:(1d10+3)[4]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  22. - Top - End - #82
    Orc in the Playground
     
    RedWizardGuy

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    Aug 2006
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    Default Re: War of the Burning Sky IC

    Rex casts his spell once more, on the thug nearest to him. He steps over the bar and exits through the east door.
    Spoiler
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    Casting Daze on the nearest thug. I think a move action will take me all of the way out the door but if not I'm still inside.

  23. - Top - End - #83
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    Gerran carefully walks towards the side door, keeping careful watch on all the available exits. Seeing Van exit and not come back in, Gerran opens the door as Van opens it from the other side. Startled for a sec, Van quickly notes,"There's a not so good watchout covering this alleyway. You can sneak to a nearby trash heap and I bet he won't notice." The door closes and Van goes to hide behind the trash pile.

    Spoiler
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    Bull Rush Again-Str - (1d20+1)[2]
    AoO attack - (1d20+3)[18]
    Damage - (2d6+3)[8]
    Opposition Roll - (1d20+3)[8]

  24. - Top - End - #84
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    The thug starts to charge Garret again, seeing it coming Garret sidesteps, bringing his greatsword down on the right shoulder, severing cloth, armor, and flesh. Garret shakes the corpse off his sword and looks out the door with a menacing look.

    The leader swears at the loss of another henchman, looks around, and orders,"I think it's time to go, it seems the Ragesian bombs have done their handiwork." Without making sure his men heard him, he urges his horse into a trot, going out of sight. The thugs, seeing their men go down so quickly, are happy to oblige, running down the street.

    Torrent moves to the middle of the room, watching the stairs and what is happening at the front door.

  25. - Top - End - #85
    Orc in the Playground
     
    Silverkiss's Avatar

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    Rio de Janeiro, RJ, Brasil
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    Default Re: War of the Burning Sky IC

    Claire

    Claire also aproaches the middle of the room, following Torrent, cursing at the beasts for their attack, and their escape. While looking through the damage done to the tavern, Claire says loudly enough so everyone can hear:

    "Great, now the building is almost destroyed and some of them escaped. Could there be a traitor among the Resistance ?" After a short pause, Claire continues: "What we do now ? Continue as planned and go meet the gnome ? Change plans ? Pursue those bastards ?" These last questions were more directed to Torrent, but also to the rest of the group.
    My own homebrewed world/setting: Yay!

  26. - Top - End - #86
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Aug 2007
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    Houston,TX
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    Default Re: War of the Burning Sky IC

    Duglan

    Duglan runs out the door shouting insults at those running away before coming back into the in to say, "So what now?"
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  27. - Top - End - #87
    Orc in the Playground
     
    RedWizardGuy

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    Aug 2006
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    Default Re: War of the Burning Sky IC

    Rex pokes his head back in the door.
    You do realise this place is still burning, don't you? Come on out before you suffocate.
    He turns to Claire.
    If the Resistance had any security, it's clearly blown to the Nine Hells now. That gnome's either dead by now or working for the other side. I say we get out of this city right now.

  28. - Top - End - #88
    Barbarian in the Playground
     
    BardGuy

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    Default Re: War of the Burning Sky IC

    Garret shakes his head as he puts the sword away. "The gnome's still our only lead, although we are all witnesses to the continued destructive nature of Ragesia tonight. I'll go with the group on this one."

  29. - Top - End - #89
    Halfling in the Playground
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    Mar 2006
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    Default Re: War of the Burning Sky IC

    Everyone exits the smoldering building and meets in front of the pub. What you see disturbs you more than the battle in the pub. Down the street, there are several houses that are on fire or are smoking. People mill about in heavy cloaks over their nightclothes, huddled in groups talking. The temple bells are still ringing as frantically as before.

    "It looks like the war is upon the city already," Torrent says sadly. "As for a mole I do not know or maybe I don't wish to know, but I believe these guys were here for a different purpose. My guess is they followed someone that looks like a magic user to the pub and decided to raid the place for other magic users. I have heard there are bounties on our heads. On a better note, I have full confidence in this groups ability to defend itself now. I believe we need to meet this gnome. The resistance leaders made it clear to me that this was very important secret information. What we do at this very moment though, is up to all of you."

    She then takes off her wristband with her holy symbol and puts it in a pouch. She takes a heavy cloak out her pack, and puts it on over her armor.

  30. - Top - End - #90
    Orc in the Playground
     
    RedWizardGuy

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    Aug 2006
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    Default Re: War of the Burning Sky IC

    Rex turns his red robe inside-out, exposing the black interior, and pulls the hood up. He conceals his crossbow, spellbook and component pouch inside the robe.
    Maybe I look a little less like a wizard now.
    He pauses, considering Torrent's advice.
    All right, we can spend some time checking the gnome out. But we've got to be prepared for an ambush. Gerran, you're our best melee fighter, you should be the one to approach him. The rest of us will hide and back you up if there's trouble.

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