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Thread: Werewolf II

  1. - Top - End - #91
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Werewolf II

    I think your missing like 4 people.

  2. - Top - End - #92
    Orc in the Playground
     
    Imp

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    Default Re: Werewolf II

    Graelmin is correct. The fully compiled list is:
    Alarra
    Atreyu the Masked LLama
    B-Man
    Bookman
    Cathrindir
    Chris the Pontifex
    Death; your friend the Reaper
    Destro Yersul
    Dispozition
    evnafets
    Gezina van den Vechte
    Gralamin Shieldheart
    Joosbawx
    Kantur
    Lucky, The Leprechaun
    Malmagor
    Master Fullbladder, of Narf
    Newbie in the Playground
    Rilik
    Selrahc
    Shyftir
    Sneak
    The Eldritch Knight Myrij
    Tusserte
    Xylric
    ZombieRockStar

    [hr]
    Quote Originally Posted by Dispozition
    Sign me up for this misadventure. It sounds like fun.

    But also looks mighty confusing. Is there a 'Werewolf for dummies' guide anywhere around?
    Take it from your narrator:

    Werewolf's guide to Werewolf
    Your objective is to make sure the villagers all die. As a werewolf, you have the advantage of information - you know who the other werewolves are, and therefore who the villagers are. Each night, you and your comrades decide on one villager to kill. The following morning the villagers will decide who to lynch.
    Note 1 for being a werewolf: Don't do anything to make the villagers suspect you. If they do, they'll be able to lynch you right away. Once you're dead, that's it. No resurrections in this game, buddy.
    Note 2 for being a werewolf: The best thing you can do is to get the villagers to lynch each other. That way, you get your nightly kills and they help you thin the population. If you can continue this, you can win the game.

    Villager's Guide to Werewolf
    The world is a scary place. Anybody could be a werewolf - except you, since you're a villager. If you're lucky, you might even be a Mason, which will show you some other "non-wolves" to work with in order to solve this game. Try not to make your fellow villagers suspect you - if they lynch you its like they gave a free point to the werewolves, and you don't want that. If you can figure out who the werewolves are, make sure that the other villagers (and not the werewolves) are informed of this. Then kill 'em all via lynching.
    Note 1 for being a villager: Your advantage is that you outnumber the werewolves. If you can find them quickly, the game is easily won. Too many mistakes, though, and it'll be all over for you.
    Note 2 for being a villager: If you have a special role, it's very important not to let the werewolves find out. If you're a seer who manages to find a mason, it might be in your interests to try and get in on their game (by introducing yourself). If you can convince them that you're actually a seer and not a werewolf, they just might lend you a helping hand (on the other hand, if you're a Mason and someone PM's you with a "Hey, I'm the seer! Let's be friends!", be very cautious. You never know if the Werewolf Devil is trying to infilitrate from within!). If you're a baner, remember that you can bane yourself. Sometimes, the baner does well to attract attention to him/herself in order to provoke werewolf attacks. A baner who blocks the attacks by self-shielding gives the seer another chance to find out who the true werewolves are.

    Common element to the game: Pay close attention to your opponents. Chances are, half the people are trying to deceive you while the rest are telling the truth. Use a careful balance of logic and intuition.

    Final say: Have fun. Even if you're dead, cheer on your team (but don't try to sway the game. That's no fun). Swear bloody revenge in the next life, and always face the gallows with a smile.
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  3. - Top - End - #93
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Werewolf II

    Quote Originally Posted by Gralamin Shieldheart
    I think your missing like 4 people.

    It's 3.20 in the morning here, to be fair...

  4. - Top - End - #94
    Bugbear in the Playground
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    Default Re: Werewolf II

    here's just 21: 26...


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    Quote Originally Posted by radikalskippy
    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
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    *ahem* *picks up megaphone*
    Attention everyone! Mal absolutly rocks!

    Mal, I name you Fangirlfreind. Whenever you are in aid, call and we shall answer.
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  5. - Top - End - #95
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    Default Re: Werewolf II

    Quote Originally Posted by Kantur


    It's 3.20 in the morning here, to be fair...
    I never said you had to do it :P, I'm busy doing quite a bit here as well

    The graphs can't take it Captain!
    I'll up date my notes with hyperlinks soon

  6. - Top - End - #96
    Bugbear in the Playground
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    Default Re: Werewolf II

    and i'm going to bed now, goodbye!

    *shameless bump!!*


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    Quote Originally Posted by radikalskippy
    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
    Quote Originally Posted by Moon_Called View Post
    *ahem* *picks up megaphone*
    Attention everyone! Mal absolutly rocks!

    Mal, I name you Fangirlfreind. Whenever you are in aid, call and we shall answer.
    http://i52.photobucket.com/albums/g1...alpromteal.png

  7. - Top - End - #97
    Troll in the Playground
     
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    Default Re: Werewolf II

    *cry* the way I made it I can't Hyperlink it.

    I'm going to comment this thing to the next millennium.

    here's the Revised chart:
    http://www.editgrid.com/user/gralamin/Werewolf

    Wolfs Please Be Very Efficient.

  8. - Top - End - #98
    Orc in the Playground
     
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    Default Re: Werewolf II

    Nice spreadsheet. I've made up one of my own for reference (not to mention programming it to dole out positions for when the registration closes).

    On the subject of registration, 35 hours to go!
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  9. - Top - End - #99
    Bugbear in the Playground
     
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    Default Re: Werewolf II

    How are you going to choose roles Korith?

    Roll for them?
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    Life is the set up and Death's the punchline line.
    Quote Originally Posted by Archonic Energy View Post
    I give you the Master of sarcasm, (and puns).
    DEATH.
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  10. - Top - End - #100
    Barbarian in the Playground
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    Damnit, did I miss getting into this game...again?
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    Part of II.I.
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    I'm back! Sorta. Not really. Kinda though.

  11. - Top - End - #101
    Bugbear in the Playground
     
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    Quote Originally Posted by Korith
    On the subject of registration, 35 hours to go!
    ^ Unless you have a really long lamenatation on how you missed it, I think you can still get in ;)
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    Quote Originally Posted by FdL View Post
    Life is the set up and Death's the punchline line.
    Quote Originally Posted by Archonic Energy View Post
    I give you the Master of sarcasm, (and puns).
    DEATH.
    Quote Originally Posted by Azrael View Post
    Aww, dammit! You know I can't smite you when you're wearing those things!
    Quote Originally Posted by The_Librarian View Post
    Oh, Captain Jack Sparrow, you must allow me to tell you how ardently I admire and love you.

  12. - Top - End - #102
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    Dispozition's Avatar

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    No way. Not by a long shot. You've still got something like 34.5 hours left.

    And thanks for the dummies guide Korith. It all makes sense now.

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  13. - Top - End - #103
    Barbarian in the Playground
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    Default Re: Werewolf II

    Oh, well then I want in.

    And Death, I wasn't here when it started, because I was back home, with my girlfriend, proposing.
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    I'm back! Sorta. Not really. Kinda though.

  14. - Top - End - #104
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    Default Re: Werewolf II

    Another werewolf round? YAY! LEMME IN! Please? ;)
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  15. - Top - End - #105
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    If you need another role(Given that there are about 23 villagers and only a few special roles) I remember the Hunter, whenev er he died he took someone else down with him.
    Avatar by Simius

  16. - Top - End - #106
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    Default Re: Werewolf II

    This sounds like fun. Sign me up please.

  17. - Top - End - #107
    Orc in the Playground
     
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    Quote Originally Posted by Death; your friend the Reaper
    How are you going to choose roles Korith?

    Roll for them?
    I've created a spreadsheet that distributes the roles with a sequence generation algorithm. If anyone wants to know the guts of the spreadsheet system, ask me by PM. I don't want to spam the thread with an overdose of programming jargon.

    Quote Originally Posted by Selrahc
    If you need another role(Given that there are about 23 villagers and only a few special roles) I remember the Hunter, whenever he died he took someone else down with him.
    I've thought about working in additional roles (I also had an idea of an Alpha wolf who could, once during the game in place of killing someone at night, turn a villager into a werewolf). My conclusion for the time being is that we can discuss the addition and removal of roles after the game.

    Quote Originally Posted by Death; your friend the Reaper
    I just thought a way of winning, if I created twenty or so accounts I could have a monopoly on this game, or I could be more subtle by creating only one or two....
    Hardly impossible, but what do you do if your accounts are on opposite sides?

    Updated List:
    -- Players (32) --
    Alarra
    Atreyu the Masked LLama
    B-Man
    Bookman
    Cathrindir
    Chris the Pontifex
    DarkLightDragon
    Death; your friend the Reaper
    Destro Yersul
    Dispozition
    evnafets
    Gezina van den Vechte
    Gralamin Shieldheart
    Joosbawx
    Kantur
    Kyrian
    Lucky, The Leprechaun
    Malmagor
    Master Fullbladder, of Narf
    Newbie in the Playground
    Pocky
    Rilik
    Runeclaw
    Selrahc
    Shyftir
    Silanas, Vengeance Seeker
    Sneak
    The Eldritch Knight Myrij
    Tormsskull
    Tusserte
    Xylric
    ZombieRockStar

    -- Narrators (2) --
    Korith
    The Roaming Gnome
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  18. - Top - End - #108
    Bugbear in the Playground
     
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    Default Re: Werewolf II

    I just thought a way of winning, if I created twenty or so accounts I could have a monopoly on this game, or I could be more subtle by creating only one or two....
    Inner Circle The Cookie Raid

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    Quote Originally Posted by FdL View Post
    Life is the set up and Death's the punchline line.
    Quote Originally Posted by Archonic Energy View Post
    I give you the Master of sarcasm, (and puns).
    DEATH.
    Quote Originally Posted by Azrael View Post
    Aww, dammit! You know I can't smite you when you're wearing those things!
    Quote Originally Posted by The_Librarian View Post
    Oh, Captain Jack Sparrow, you must allow me to tell you how ardently I admire and love you.

  19. - Top - End - #109
    Bugbear in the Playground
     
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    Default Re: Werewolf II

    *Smacks Death with a rolled up newspaper*

    "Bad Death! No cheating."

    I think the Alpha Wolf sounds like a great character.
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    Not here as much. I am out Roman around.

  20. - Top - End - #110
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    I agree. The alpha wolf does sound cool, there should be a limit on uses of that ability though. Maybe just once... EDIT-Blah, I just realized you already have that in the description. I'm an idiot :-[

    REEDIT I was doing that edit just as you pointed it out to me. Ah well.
    Avatar by Simius

  21. - Top - End - #111
    Orc in the Playground
     
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    Default Re: Werewolf II

    Quote Originally Posted by Korith
    I've thought about working in additional roles (I also had an idea of an Alpha wolf who could, once during the game in place of killing someone at night, turn a villager into a werewolf). My conclusion for the time being is that we can discuss the addition and removal of roles after the game.
    (Emphasis added)

    Way ahead of you Selrahc.
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  22. - Top - End - #112
    alcomoholik
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    Default Re: Werewolf II

    Can't the Mods check your IP address to prevent you playing the game using more than one account (unless you use them from different internet sources I suppose)? Or is looking at that sort of thing only used when you're kicking someone off the boards?

  23. - Top - End - #113
    Orc in the Playground
     
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    Default Re: Werewolf II

    Yes they could theoretically check the logs, but "cheating at werewolf" isn't exactly a bannable offense.

    Unless you're posting in the "Mod Election Results" game. Anything goes there. ;)
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  24. - Top - End - #114
    Orc in the Playground
     
    DruidGuy

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    Default Re: Werewolf II

    I'd like to play. Read the logs o the last one and found it very amusing.

  25. - Top - End - #115
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    Dragon_Rider's Avatar

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    Default Re: Werewolf II

    Death, we know its you. Nice try. :P
    Verminaard avatar by drKarling

  26. - Top - End - #116
    Bugbear in the Playground
     
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    Quote Originally Posted by The Pirate Gnome
    Death, we know its you. Nice try. :P
    And iffn it isn't him? Wouldn't ye feel bad fer the pixie?

    I say we let him play!
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  27. - Top - End - #117
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    Thrune's Avatar

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    Default Re: Werewolf II

    Can't check all the time(Just once or twice a day for Tues-Thurs), but with that caveat, I'd like to play. I like this game.

  28. - Top - End - #118
    Pixie in the Playground
     
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    Default Re: Werewolf II

    I'd like to give this a try.

    I have a conference this week (go go Interop), but my phone should be able to browse the forums, and I can try to hit a net cafe at night.

    This sounds like a lot of fun. ^_^
    -Richard \"Pocky\" Kim
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  29. - Top - End - #119
    Orc in the Playground
     
    Imp

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    Default Re: Werewolf II

    Got it - but please do try to participate when you can make it. (If you have a special role, we can coordinate in advance or via email to keep the game going)
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  30. - Top - End - #120
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    Quote Originally Posted by Scurvy Dog of a Bookman

    And iffn it isn't him? Wouldn't ye feel bad fer the pixie?

    I say we let him play!
    YARrrrrrrrrrrr
    I was just playing you confused little doggie, its only Monday here... still 10ish hours left.
    Verminaard avatar by drKarling

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