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  1. - Top - End - #1
    Barbarian in the Playground
     
    Caracol's Avatar

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    Default Survivors of the Fallen Ship - Hunting Group (IC)

    The hunters travel on Wolfman's sled. The snow is soft and a bit empeding, but the travel goes on fine. The group prooceds south, trough the river, crossing it in a place with shallow water; the he goes east, crossing carefully the forest. No one approaches you: no sign of civilized creatures, and the animals stay distant from you. You finally arrive in a large open area, with scattered trees and bushes. A far rock hill blocks the path to southeast. This place is known to be full of animals, and is a well-aquaitained hunting ground.

    There are footprints in the snow, of a large animal probably. The air is cold. All around is silent.


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    dman11235, de-trick, Lansier,Walter and SilentMusician or
    GimliFett (decide quicly please) are the hunters of this group.

    The journey lasted 2 hours and an half. All the character without a cold weather outfit on please do 2 Fort Saves. Survival checks are allowed to get bonuses.

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  2. - Top - End - #2
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    Albrecht

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    OOC: First Fort Save:(d20+4)[20]; Second Fort Save:(d20+4)[12]; Survival Check:(d20+5)[19].
    I really ought to do something. But I am already in my pajamas.
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    Mine done in MS Paint vs. Gabe's from Penny Arcade

  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    seeing Albrecht shivering Carmon will offer his blanket to him
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  4. - Top - End - #4
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    Albrecht

    "Thank you kind sir," Albrecht, accepting the blanket. He'll wrap himself in it, trying to warm up.
    I really ought to do something. But I am already in my pajamas.
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    Mine done in MS Paint vs. Gabe's from Penny Arcade

  5. - Top - End - #5
    Pixie in the Playground
     
    BlueKnightGuy

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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    First Fort. Save: (d20+2)[7] Second Fort. Save: (d20+2)[12] Survival: (d20+1)[13]

  6. - Top - End - #6
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    Albrecht isn't affected by the cold. Mirthos is, istead. He receives (1d6+0)[5] unlethal cold damage and has mild hypotermia.


    As the hunters stop, they notice footprints in the soft snow. They are recent, but you don't see any animal nearby. There are some trees and bushes blocking your path to south west: you can't cross them with the sled.

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  7. - Top - End - #7
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    The caribou unhinges himself from the sled, and morphs back into a human.

    We leave the sled here. The caribou may roam, they know their way back. We will hide the sled in these bushes for now. The clearing is through here.

    He then proceeds to morph back into a caribou.
    Last edited by dman11235; 2008-05-18 at 06:25 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  8. - Top - End - #8
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    Albrecht

    Having never seen anything but the simplest cantrips, Albrecht is shaken whenever the tribesman shifts forms. He'll dismount from the sled, and hide it in the brush, making sure to leave some distinctive landmark to find it again.

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    OOC:Survival check to hide the sled:(d20+5)[6]; or to help someone more qualified do it.


    Having successfully hidden the sled (he assumes), he'll follow the caribou through the treeline into the meadow. Speaking in whispers now, making light conversation, "So why are you wandering these wilds, friend?"
    I really ought to do something. But I am already in my pajamas.
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    Mine done in MS Paint vs. Gabe's from Penny Arcade

  9. - Top - End - #9
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    ill use a hide check to hide the sled

    (1d20+7)[26]
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  10. - Top - End - #10
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    Does Hide allows you to hide other stuff? I don't think so. Anyway, I think that I have to use the size modifier of the sled, along with his Dex score (wich is 0, so -6 modifier)


    Carmon covers the sled with some bushes and branches. A good examination could find it easily, but it could pass unnoticed by a distracted observer.

    Approaching to the meadow, you don't see any animals, however, the tracks keep going towards a zone with a more dense vegetation, approximately 45 ft from you.

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    Everybody do a Spot check. Lansier, remember that your character is fatigued by now.

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  11. - Top - End - #11
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    You can hide things with the hide skill. You can also hide other creatures. It's in the skil description. Small things like knives and stuff you Sleight of Hand though.

    Also, ya know what's funny? None of us besides the ranger can follow traks. We don't have the track feat. I find this silly. Thank you for ignoring that.


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    (1d20+9)[12] spot
    (1d20+9)[10] listen if we need it soon (chances are, yes)


    The caribou glances at Albrect with a confused look on his face.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  12. - Top - End - #12
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    Carmon scans the the horizon

    spot(1d20+4)[11]
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  13. - Top - End - #13
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    Spot Check:(d20+5)[13]
    I really ought to do something. But I am already in my pajamas.
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    Mine done in MS Paint vs. Gabe's from Penny Arcade

  14. - Top - End - #14
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    You don't see anything yet, but you heard a feble whishing sound coming from inside the higher bushes.

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    roll for Initiative, please.

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  15. - Top - End - #15
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    (1d20)[18] initiative
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    initiative (1d20+4)[13]
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  17. - Top - End - #17
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    OOC:Initiative:(d20+2)[12]
    I really ought to do something. But I am already in my pajamas.
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    Mine done in MS Paint vs. Gabe's from Penny Arcade

  18. - Top - End - #18
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    A large animal emerges from the bushes, jumping on the snow terrain. It heads to south-west, trying to run away from you. It's really fast, and now is approximately at 60 ft from you.

    MAP
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    Initiative Order:

    1) dman11235 (W)
    2) de-trick (C)
    3) beast (B)
    4) Walter (A)
    5) Lansier (you didn't roll and you are also fatigued, so I'm putting you for last.) (M)
    6) SilentMusician (only because you arrived late) (T)

    dman11235, do a Survival Check to recognize the animal.
    Last edited by Caracol; 2008-05-26 at 06:29 AM.

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  19. - Top - End - #19
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    (1d20+9)[25] survival. Though shouldn't it be know (nature)? If so, (1d20-1)[9] untrained knowledge (nature). I should probably have put ranks in it so I can use it trained.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  20. - Top - End - #20
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    OOC: Late, but here.

    Thomral enters into the fray after that long journey, drawing his Composite Longbow.

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    (1d20+2)[19] Initiative

  21. - Top - End - #21
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    ill run 30ft and fire getting sneak attack

    (1d20+5)[25]
    damage(1d6)[3]
    sneak attack(1d6)[6]
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  22. - Top - End - #22
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    I have a question, who's what?

    Assuming the animal is B and I am W, I shift as a standard action and move to 12-D, that's 30 ft. Then de-trick goes.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  23. - Top - End - #23
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    Andreas's chance of a critical I dont think I can get sneak attack so forget about it

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    (1d20+5)[10]
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  24. - Top - End - #24
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    OK, why the HELL I didn't get notifications of this thread?
    Sorry for the lack of response, I updated the map.
    dman11235, you're right, it's knowledge (nature) check, but you didn't roll high enough.


    Carmon's arrow hits the animal. It stops its run, turn back, and then charges at the hunters. It's similar to an horse, and has two horns in the top of his head.

    The creature tries to attack Carmon rushing on him.
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    attack: (1d20+6)[24]
    damage:(1d8+4)[10]

    If the attack is successful, the animal can toss you (as a bull rush attempt), so do a bull rush check, de-trick.

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  25. - Top - End - #25
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    successfull hit. de-trick, do a bull rush attempt, trying to beat its: Bull rush: (1d20+8)[17]. If you succed, you push it back. If you fail, you're tossed in the air and land 5ft back in the snow, taking (1d6+0)[2] damage

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    I warned you. Now you have to go read it.

  26. - Top - End - #26
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    I don't get common knowledge with my 9?
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  27. - Top - End - #27
    Bugbear in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    carmon smiled as he shot, then when he looked to grab another arrow he saw the animal charge at him, Carmon puts out his arms to stop the animal from impaling

    (1d20+3)[18]

    (no ammys, no ammys, no ammys)

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    hp 7/22
    AC 18, 14 touch, 14 flatfooted


    (OCC how did I pull that off)
    Last edited by de-trick; 2008-05-26 at 07:26 PM.
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  28. - Top - End - #28
    Halfling in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

    Albrecht

    Albrecht will draw his bow and let loose a quick shot before the creature is out of range.

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    OOC:Shoot the Animal w/Longbow:(d20+4)[18]; (d8)[2].
    I really ought to do something. But I am already in my pajamas.
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    Mine done in MS Paint vs. Gabe's from Penny Arcade

  29. - Top - End - #29
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    @dman11235: it isn't common knowledge (actually, I swapped the check you have to do (it was Knowledge (arcana) with DC 15, sorry, you can roll again if you wish.

    to everybody: sorry for the late reply, I was kinda busy.


    The beast hits hard, but Carmon manages not to be pulled up. Albrecht's arrow almost hits his comrade, but the human is lucky: the beast takes an arrow wound on its head.

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    Lansier, your turn

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    I warned you. Now you have to go read it.

  30. - Top - End - #30
    Barbarian in the Playground
     
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    Default Re: Survivors of the Fallen Ship - Hunting Group (IC)

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    Lansier, are you still with us? Anyway, you lose your turn due to the lack of response. Next is SilentMusician, then dman11235.

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    I warned you. Now you have to go read it.

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