New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 37
  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

    Join Date
    Aug 2007

    Default Arena Tournament, Round 42: Yoshi vs Tremsa

    Arena Tournament, Round 42: Yoshi vs. Tremsa

    Map
    Spoiler
    Show




    XP Award: 300 XP
    GP Award: 300 GP

    Yoshi - Mavian
    Tremsa - Beren One-Handed

    All gladiators please roll initiative
    Have a question about the Arena Tournament? Ask one of our referees!
    Waiting Room | Recruitment thread | Archives
    Avatar: "Cubicle", by Bitzeralisis

  2. - Top - End - #2
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Tremsa Shaor

    Stepping into the light, a small figure warped in a black gauze shawl trembles slightly in anticipation.

    (1d20+4)[15]

    Note to opponent: I am unable to view myth-weaver sheets, so I'd appreciate it if you would refrain from viewing mine for the match, as I cannot reciprocate.

    Possible purchases coming.

    Refs
    Spoiler
    Show
    I would like my rope to start out knotted if possible, to make it easier to climb. If this is legal, how much rope length is left, and will it affect the grappling hook's range/ease of use?

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Hmm, I completely missed this match being created.

    Initiative: (1d20+4)[15]

    Purchases will depend on if you purchase anything

    For Refs:
    Spoiler
    Show

    Increasing my speed to 40 with Carmendine Monk
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  4. - Top - End - #4
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Looks like we roll again.

    Good luck

    Initiative: (1d20+4)[24]

    I'll not buy anything if you'll not buy anything.

  5. - Top - End - #5
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Well with a roll like that I'm going to assume I made it and post my first move. If you manage to tie me again, we can just ignore this post and roll again.

    Tremsa Shaor

    Spoiler
    Show
    Starting in P21 with a knotted silken rope in hand, complete with attached grappling hook.

    Looking around and not seeing her opponent, she darts off to the protection of the small trees. (Move 35' to U18)
    Resting momentarily she readies herself for her advisary's inevitable approach.

    Spoiler
    Show
    Ready an action to blast Yoshi with an Elderitch Blast if he gets within range (60')


    End of Turn

    Various questions for refs, not immediately important, but would like answered when LOS is checked
    Spoiler
    Show
    1) If I have 40' of silk rope and it has been knotted to make climbing it a DC 5 skill check, how much length of rope is left to be used?
    2) Does knotting it in this way affect the DC to use it with a grappling hook?
    3) How high are the haystacks?
    4) Can you push your way into a haystack, either to move through them or to hide. And if so how many squares of movement does it use?

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Initiative: (1d20+4)[13]

    I'm going to buy 2 alchemist fires.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  7. - Top - End - #7
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Yoshi - Round 1
    Spoiler
    Show

    Starting in K6 with an alchemist fire in each hand.
    Move Action: K6 to J6, to check if he's on that side of the map
    if no LoS if LoS my move will change.
    Move Action: J6 to Q7


    Need LoS Check
    Last edited by Mavian; 2008-05-16 at 09:25 PM.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  8. - Top - End - #8
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Then I'll buy a potion of Obscuring Mist.

    Spoiler
    Show
    And start with it and the rope/grappling hook in hand. My move and ready action have no change.

  9. - Top - End - #9
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    @Yoshi
    Spoiler
    Show
    From Q7 you see Tremsa standing in a tree at U18. You have cover against her.


    @Tremsa
    Spoiler
    Show
    You can just barely make out Yoshi in Q7, he has cover from the corner.

  10. - Top - End - #10
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Tremsa Shaor Round 2

    Sighting her quarry, the small gnome darts forward to the shelter of another tree. Once safety is reached a wicked grin crosses her face, as an evil light glints in her eyes. Licking her cracked lips, she utters a single slyable causing the vary air to tremble.

    Move Action: Move to T12, once again with a tree
    Standard Action: Use Balefull Utterance at the corner of Q/R-7/8

    Make a DC 15 Will save or lose your Alchemist Fires.
    If you fail you make a DC 15 Fort save or be dazed for 1 round and deafened for 1 minute.
    If you fail you might also take fire damage from your exploding weapons.
    Fire 1 (1d6)[1]
    Fire 2 (1d6)[6]

    Stat Block
    Spoiler
    Show

    HP: 8 HP
    AC: 20 = 10 + 4(Dex) + 1(Size) + 3(Armor) + 2(Circumstance)
    DR: 3/Cold Iron
    Fort +3 / Ref +5 (from tree) / Will +2(+5 vs Enchantment)

    In Hand: Knotted Rope/Grappling Hook & Potion of Obscuring Mist
    Current Location: T12 with a tree
    Last edited by Beren One-Hand; 2008-05-17 at 01:48 AM.

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Actually, my turn wasn't quite done, I've only used a move action thus far and still have my standard action left to take.

    Yoshi - Round 1

    Standard Action: Move from Q7 back out of sight.
    Spoiler
    Show

    Move from Q7-L8 and hide (1d20+7)[21] -5 for movement included
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  12. - Top - End - #12
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Sorry about that, I assumed you were done when you stopped moving.

    Now for my actual round 2
    Tremsa: Round 2

    Spoiler
    Show
    With her opponent running scared, she decides to take the high ground. Quitely she moves up next to the barn and tosses her grappling hook up to the roof.

    Move Action: Move to R17 (with a tree)
    Standard Action: Set grappling hook
    Use Rope check (DC 16): (1d20+6)[22]


    End of Turn

    Stat Block
    Spoiler
    Show

    HP: 8 HP
    AC: 20 = 10 + 4(Dex) + 1(Size) + 3(Armor) + 2(Tree)
    DR: 3/Cold Iron
    Fort +3 / Ref +5 (w/ +1 from tree) / Will +2(+5 vs Enchantment)

    Invocations:
    Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
    Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)

    Spell-like Abiliites:
    Silence (centered on self) - 1/day CL 1
    Mage Hand - 1/day CL 1
    Ghost Sound - 1/day CL 1
    Message - 1/day CL 1

    In Hand: Potion of Obscuring Mist
    Current Location: R17

  13. - Top - End - #13
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Yoshi - Round 2

    Spoiler
    Show

    Move Action: L8 back to Q7
    Hide Check: (1d20+7)[18]


    Not done,
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  14. - Top - End - #14
    Firbolg in the Playground
     
    Kobold

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    @Mavian:
    Spoiler
    Show
    You barely see your opponent in R17 (the one with the tree), securing his grappling hook to the roof of the barn.


    @Beren:
    Spoiler
    Show
    No LOS.


    @refs:
    Spoiler
    Show
    Reactive spot check for Beren: (1d20+2)[6] VS 18
    Last edited by Bayar; 2008-05-17 at 07:18 PM.
    **** Photobucket ; RIP avatars

  15. - Top - End - #15
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Yoshi - Round 2 cont

    Spoiler
    Show

    Standard Action: Ready an action to move if Tremsa gets 20 feet or more up the rope.

    Note: other people have readied actions while hiding and not have it break the hide, if this is a mistake instead of precedent, I would like to redo my move.
    Precedent Here:


    End of Turn

    Stats for Refs:
    Spoiler
    Show

    Hp: 5/5 Dr 3/lawful
    AC: 21/19
    Position: Q7
    Alchemist Fire in each hand.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  16. - Top - End - #16
    Bugbear in the Playground
     
    chilepepper's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    ref chilepepper

    Mavian
    Spoiler
    Show
    Yeah, readying an action is a visible act, but not a physical movement (if that makes sense), so you can maintain a hide. It's done alot.


    and unrelated to the above spoiler...

    You can't really tell your opponent they can't look at your sheet. It's unfortunate that you can't access his for whatever reason, but you need to find some other solution. Mavian has the right to look at your sheet per the Arena rules. Perhaps he'd be willing to send you a PM with his stat block, or email you the sheet. There are ways around it. We certainly don't want give anyone an unfair advantage. If there's something I can do to help facilitate a solution, send me a PM.
    <--- Avatar made by bayar

  17. - Top - End - #17
    Bugbear in the Playground
     
    chilepepper's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    edit: interweb duplexed my post
    Last edited by chilepepper; 2008-05-20 at 11:01 PM.
    <--- Avatar made by bayar

  18. - Top - End - #18
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Tremsa: Round 3

    Spoiler
    Show

    Pocketing her flask, the gnome attempts to climb.

    Move action: Stow the potion
    Move action: Climb 20' DC 0 (1d20-7)[13] (with -5 for accelerated climbing)


    chilepepper: I understand that. I was just letting him know that I couldn't. It is up to him if he wants to or not. I wouldn't want someone to accidently do something they would feel isn't fairplay.

  19. - Top - End - #19
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    @Beren
    Spoiler
    Show
    You don't see him


    @Mavian
    Spoiler
    Show
    She climbs the rope. You may take your readied action.

  20. - Top - End - #20
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Yoshi - Round 3

    Haha, you have fallen for my fiendishly cunning plan.

    I had a readied action that I will take as you climb the rope.

    Move Action: Q7 to R14

    This then bumps my initiative to the top of round 4.

    Yoshi - Round 4

    Move Action: R14 to R16
    Standard Action: Throw a vial of Alchemist Fire at you
    Attack: (1d20+4)[11] (penalties for Range Included) vs your touch AC minus Dex for being on a rope.
    Damage: (1d6)[5] + (1d6)[5] Skirmish

    End of Turn:

    Stats for Refs:
    Spoiler
    Show

    Hp: 5/5 Dr 3/lawful
    AC: 21/19
    Position: R16
    Alchemist Fire in hand.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  21. - Top - End - #21
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Ouch!!!!
    But before I concede defeat I'd like a few things explained...

    1) How we're you able to see me without me seeing you? As far as I can tell, there's nothing to hide behind (or in) outside of the barn.
    2) How'd you get a +8 ranged attack modifier with splash weapons? I assume you have a +4 dex modifier (or I would have gone first without having to re-roll). Above that you can have +1 BAB (although I don't know how you can get +1 BAB and skirmish damage) and +2 if you're a halfling. That's only +7. Does weapon focus work for splash weapons? I'm 20' away from you, so that's a -4 range penalty (as alchemist fire has a range of 10' and you take -2 for every 10' the target is away from you), and you rolled 1d20+4.
    If you forgot the second range penalty, then you rolled a 9 which is a miss and need to roll where it landed (although I wouldn't know how to do that in three dimensions).

  22. - Top - End - #22
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    1) The hide was legal, he was around the corner, which provides cover. You may make hide checks if you have cover or concealment relative to the target.

    2) You only apply range increment penalties after the first increment. If you are at 20' he is at the second range increment, so it is only -2. (4 for dex, 1 for small size, 1 for halfling bonus to thrown weapons, total +6. -2 for range, so +4 total)
    Last edited by SamTheCleric; 2008-05-20 at 08:21 PM.

  23. - Top - End - #23
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Quote Originally Posted by SamTheCleric View Post
    1) The hide was legal, he was around the corner, which provides cover. You may make hide checks if you have cover or concealment relative to the target.
    Okay, I can see that based on the ranged cover rules. It seems strange that from any outside square in column Q you can see everything in rows R through Z, but it's no news that DnD rules are strange.

    Quote Originally Posted by SamTheCleric View Post
    2) You only apply range increment penalties after the first increment. If you are at 20' he is at the second range increment, so it is only -2. (4 for dex, 1 for small size, 1 for halfling bonus to thrown weapons, total +6. -2 for range, so +4 total)
    This I have an issue with however. According to the rules presented in the SRD (equipment section) the range penalty should be -4. (Emphasis mine)
    Quote Originally Posted by SRD - Weapon Qualities
    Range Increment: Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative –2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.
    Alchemist Fire has a range of 10', so there is no penalty for throwing it one square (5'), -2 penalty for throwing it 2-3 squares (10'-15'), -4 penalty for throwing it 4-5 squares (20'-25'), -6 penalty for throwing it 6-7 squares (30'-35'), -8 penalty for throwing it 8-9 squares (40'-45'), and -10 penalty for throwing it 10 squares (50').

  24. - Top - End - #24
    Bugbear in the Playground
     
    chilepepper's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    ref chilepepper

    Beren is correct about the range penalty. At 20' that's a -4 to the attack roll.
    <--- Avatar made by bayar

  25. - Top - End - #25
    Bugbear in the Playground
    Join Date
    Apr 2007
    Location
    Iowa
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    He is 20 feet up the rope.

    That means he is 15 feet above me. Hence why I only subracted 2 from my roll.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  26. - Top - End - #26
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    I'm not sure where you're getting that data. If you take the vertical surface and rotate so it is horizontal (as below) you can count out the squares. I started in the "S" square, moved four squares up (climbing 20') and ended in the "E" square. You moved to the "Y" square and threw the fire. It takes 4 squares to reach me, which is 20'.

    Vertical Wall
    - - - - = +30' (top of the wall)
    X | X X = +25 to +30'
    X E X X = +20 to +25'
    X | X X = +15 to +20'
    X | X X = +10 to +15'
    X | X X = +5 to +10'
    X S Y X = +0' to +5' (ground level)

  27. - Top - End - #27
    Bugbear in the Playground
     
    chilepepper's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    ref chilepepper

    Beren is again correct with the math.
    <--- Avatar made by bayar

  28. - Top - End - #28
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    (Edit: Working this out in my head...)

    If we treat it as normal distance...

    [Y][ ][ ][ ][T]

    That is 20' of distance. If you rotated it vertically... there would be 3 squares between yoshi and tremsa, making it 20' of distance.

    The range increment thing is new to me and I'm getting some clarification on that... but if you're right, everyone I've ever known to play 3rd edition has done it wrong
    Last edited by SamTheCleric; 2008-05-21 at 06:38 PM.

  29. - Top - End - #29
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    Quote Originally Posted by SamTheCleric View Post
    You forgot the a character is considered to occupy the full 5' cube. So he takes up the first 5' as his person. the 10 and 15 are empty and at 20' is Beren. That is only 15'.

    20 - Beren
    15- empty
    10 - empty
    5 - Mavian
    -------- 0', or ground. Can not be occupied

    Since he occupies the cube in 5'... and you occupy the cube at 20'... he is not trying to hit you at 25'. he is trying to hit you at 20', the lowest point he needs to hit. 15'.
    Let's look at this another way...

    - 1 2 3
    A x x x
    B x x x
    C x x x

    By that logic someone in A1 can hit someone in A3 with a melee attack that has only 5' reach, as the nearest point you need it hit is 5' away from him. But that is clearly wrong, it takes a melee attack with 10' reach to hit the guy in A3.

    There is no difference in this case. There are three empty cubes plus one to the side that the weapon must travel through, and four cubes equals 20'.
    Last edited by Beren One-Hand; 2008-05-21 at 06:44 PM.

  30. - Top - End - #30
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Arena Tournament, Round 42: Yoshi vs Tremsa

    High Ref Sam, the Shamed

    yes, I edited my post when I actually worked it out in my head.

    And I just looked up the Range Increment example in the PHB. It lists a shortbow not having a penalty at 0-59 feet... so you're right on that. I'm so yelling at my DM next ession.

    Sorry for the interruption, the attack misses and play resumes with Tremsa.
    Last edited by SamTheCleric; 2008-05-21 at 07:02 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •