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2008-05-13, 08:48 PM (ISO 8601)
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Arena Tournament, Round 42: Yoshi vs Tremsa
Arena Tournament, Round 42: Yoshi vs. Tremsa
Map
Spoiler
XP Award: 300 XP
GP Award: 300 GP
Yoshi - Mavian
Tremsa - Beren One-Handed
All gladiators please roll initiativeHave a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2008-05-13, 11:21 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Tremsa Shaor
Stepping into the light, a small figure warped in a black gauze shawl trembles slightly in anticipation.
(1d20+4)[15]
Note to opponent: I am unable to view myth-weaver sheets, so I'd appreciate it if you would refrain from viewing mine for the match, as I cannot reciprocate.
Possible purchases coming.
Refs
SpoilerI would like my rope to start out knotted if possible, to make it easier to climb. If this is legal, how much rope length is left, and will it affect the grappling hook's range/ease of use?Current Games:
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2008-05-15, 04:01 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Hmm, I completely missed this match being created.
Initiative: (1d20+4)[15]
Purchases will depend on if you purchase anything
For Refs:
Spoiler
Increasing my speed to 40 with Carmendine Monk
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2008-05-16, 07:28 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Looks like we roll again.
Good luck
Initiative: (1d20+4)[24]
I'll not buy anything if you'll not buy anything.Current Games:
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2008-05-16, 07:59 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Well with a roll like that I'm going to assume I made it and post my first move. If you manage to tie me again, we can just ignore this post and roll again.
Tremsa Shaor
SpoilerStarting in P21 with a knotted silken rope in hand, complete with attached grappling hook.
Looking around and not seeing her opponent, she darts off to the protection of the small trees. (Move 35' to U18)
Resting momentarily she readies herself for her advisary's inevitable approach.
SpoilerReady an action to blast Yoshi with an Elderitch Blast if he gets within range (60')
End of Turn
Various questions for refs, not immediately important, but would like answered when LOS is checked
Spoiler1) If I have 40' of silk rope and it has been knotted to make climbing it a DC 5 skill check, how much length of rope is left to be used?
2) Does knotting it in this way affect the DC to use it with a grappling hook?
3) How high are the haystacks?
4) Can you push your way into a haystack, either to move through them or to hide. And if so how many squares of movement does it use?Current Games:
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2008-05-16, 09:12 PM (ISO 8601)
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2008-05-16, 09:21 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Yoshi - Round 1
Spoiler
Starting in K6 with an alchemist fire in each hand.
Move Action: K6 to J6, to check if he's on that side of the map
if no LoS if LoS my move will change.
Move Action: J6 to Q7
Need LoS Check
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2008-05-16, 09:47 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Then I'll buy a potion of Obscuring Mist.
SpoilerAnd start with it and the rope/grappling hook in hand. My move and ready action have no change.Current Games:
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2008-05-17, 01:16 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
@Yoshi
SpoilerFrom Q7 you see Tremsa standing in a tree at U18. You have cover against her.
@Tremsa
SpoilerYou can just barely make out Yoshi in Q7, he has cover from the corner.
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2008-05-17, 01:42 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Tremsa Shaor Round 2
Sighting her quarry, the small gnome darts forward to the shelter of another tree. Once safety is reached a wicked grin crosses her face, as an evil light glints in her eyes. Licking her cracked lips, she utters a single slyable causing the vary air to tremble.
Move Action: Move to T12, once again with a tree
Standard Action: Use Balefull Utterance at the corner of Q/R-7/8
Make a DC 15 Will save or lose your Alchemist Fires.
If you fail you make a DC 15 Fort save or be dazed for 1 round and deafened for 1 minute.
If you fail you might also take fire damage from your exploding weapons.
Fire 1 (1d6)[1]
Fire 2 (1d6)[6]
Stat Block
Spoiler
HP: 8 HP
AC: 20 = 10 + 4(Dex) + 1(Size) + 3(Armor) + 2(Circumstance)
DR: 3/Cold Iron
Fort +3 / Ref +5 (from tree) / Will +2(+5 vs Enchantment)
In Hand: Knotted Rope/Grappling Hook & Potion of Obscuring Mist
Current Location: T12 with a treeLast edited by Beren One-Hand; 2008-05-17 at 01:48 AM.
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2008-05-17, 06:37 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Actually, my turn wasn't quite done, I've only used a move action thus far and still have my standard action left to take.
Yoshi - Round 1
Standard Action: Move from Q7 back out of sight.
Spoiler
Move from Q7-L8 and hide (1d20+7)[21] -5 for movement included
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2008-05-17, 12:27 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Sorry about that, I assumed you were done when you stopped moving.
Now for my actual round 2
Tremsa: Round 2
SpoilerWith her opponent running scared, she decides to take the high ground. Quitely she moves up next to the barn and tosses her grappling hook up to the roof.
Move Action: Move to R17 (with a tree)
Standard Action: Set grappling hook
Use Rope check (DC 16): (1d20+6)[22]
End of Turn
Stat Block
Spoiler
HP: 8 HP
AC: 20 = 10 + 4(Dex) + 1(Size) + 3(Armor) + 2(Tree)
DR: 3/Cold Iron
Fort +3 / Ref +5 (w/ +1 from tree) / Will +2(+5 vs Enchantment)
Invocations:
Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)
Spell-like Abiliites:
Silence (centered on self) - 1/day CL 1
Mage Hand - 1/day CL 1
Ghost Sound - 1/day CL 1
Message - 1/day CL 1
In Hand: Potion of Obscuring Mist
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2008-05-17, 05:24 PM (ISO 8601)
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2008-05-17, 07:08 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
@Mavian:
SpoilerYou barely see your opponent in R17 (the one with the tree), securing his grappling hook to the roof of the barn.
@Beren:
SpoilerNo LOS.
@refs:
SpoilerReactive spot check for Beren: (1d20+2)[6] VS 18Last edited by Bayar; 2008-05-17 at 07:18 PM.
**** Photobucket ; RIP avatars
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2008-05-17, 07:40 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Yoshi - Round 2 cont
Spoiler
Standard Action: Ready an action to move if Tremsa gets 20 feet or more up the rope.
Note: other people have readied actions while hiding and not have it break the hide, if this is a mistake instead of precedent, I would like to redo my move.
Precedent Here:
End of Turn
Stats for Refs:
Spoiler
Hp: 5/5 Dr 3/lawful
AC: 21/19
Position: Q7
Alchemist Fire in each hand.
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2008-05-19, 02:54 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
ref chilepepper
MavianSpoilerYeah, readying an action is a visible act, but not a physical movement (if that makes sense), so you can maintain a hide. It's done alot.
and unrelated to the above spoiler...
You can't really tell your opponent they can't look at your sheet. It's unfortunate that you can't access his for whatever reason, but you need to find some other solution. Mavian has the right to look at your sheet per the Arena rules. Perhaps he'd be willing to send you a PM with his stat block, or email you the sheet. There are ways around it. We certainly don't want give anyone an unfair advantage. If there's something I can do to help facilitate a solution, send me a PM.<--- Avatar made by bayar
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2008-05-19, 03:01 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
edit: interweb duplexed my post
Last edited by chilepepper; 2008-05-20 at 11:01 PM.
<--- Avatar made by bayar
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2008-05-19, 07:56 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Tremsa: Round 3
Spoiler
Pocketing her flask, the gnome attempts to climb.
Move action: Stow the potion
Move action: Climb 20' DC 0 (1d20-7)[13] (with -5 for accelerated climbing)
chilepepper: I understand that. I was just letting him know that I couldn't. It is up to him if he wants to or not. I wouldn't want someone to accidently do something they would feel isn't fairplay.Current Games:
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2008-05-19, 08:54 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
@Beren
SpoilerYou don't see him
@Mavian
SpoilerShe climbs the rope. You may take your readied action.
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2008-05-19, 09:21 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Yoshi - Round 3
Haha, you have fallen for my fiendishly cunning plan.
I had a readied action that I will take as you climb the rope.
Move Action: Q7 to R14
This then bumps my initiative to the top of round 4.
Yoshi - Round 4
Move Action: R14 to R16
Standard Action: Throw a vial of Alchemist Fire at you
Attack: (1d20+4)[11] (penalties for Range Included) vs your touch AC minus Dex for being on a rope.
Damage: (1d6)[5] + (1d6)[5] Skirmish
End of Turn:
Stats for Refs:
Spoiler
Hp: 5/5 Dr 3/lawful
AC: 21/19
Position: R16
Alchemist Fire in hand.
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2008-05-20, 02:27 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Ouch!!!!
But before I concede defeat I'd like a few things explained...
1) How we're you able to see me without me seeing you? As far as I can tell, there's nothing to hide behind (or in) outside of the barn.
2) How'd you get a +8 ranged attack modifier with splash weapons? I assume you have a +4 dex modifier (or I would have gone first without having to re-roll). Above that you can have +1 BAB (although I don't know how you can get +1 BAB and skirmish damage) and +2 if you're a halfling. That's only +7. Does weapon focus work for splash weapons? I'm 20' away from you, so that's a -4 range penalty (as alchemist fire has a range of 10' and you take -2 for every 10' the target is away from you), and you rolled 1d20+4.
If you forgot the second range penalty, then you rolled a 9 which is a miss and need to roll where it landed (although I wouldn't know how to do that in three dimensions).Current Games:
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2008-05-20, 08:20 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
1) The hide was legal, he was around the corner, which provides cover. You may make hide checks if you have cover or concealment relative to the target.
2) You only apply range increment penalties after the first increment. If you are at 20' he is at the second range increment, so it is only -2. (4 for dex, 1 for small size, 1 for halfling bonus to thrown weapons, total +6. -2 for range, so +4 total)Last edited by SamTheCleric; 2008-05-20 at 08:21 PM.
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2008-05-20, 10:20 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Okay, I can see that based on the ranged cover rules. It seems strange that from any outside square in column Q you can see everything in rows R through Z, but it's no news that DnD rules are strange.
This I have an issue with however. According to the rules presented in the SRD (equipment section) the range penalty should be -4. (Emphasis mine)
Originally Posted by SRD - Weapon QualitiesCurrent Games:
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2008-05-20, 11:21 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
ref chilepepper
Beren is correct about the range penalty. At 20' that's a -4 to the attack roll.<--- Avatar made by bayar
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2008-05-21, 12:52 AM (ISO 8601)
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2008-05-21, 02:49 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
I'm not sure where you're getting that data. If you take the vertical surface and rotate so it is horizontal (as below) you can count out the squares. I started in the "S" square, moved four squares up (climbing 20') and ended in the "E" square. You moved to the "Y" square and threw the fire. It takes 4 squares to reach me, which is 20'.
Vertical Wall
- - - - = +30' (top of the wall)
X | X X = +25 to +30'
X E X X = +20 to +25'
X | X X = +15 to +20'
X | X X = +10 to +15'
X | X X = +5 to +10'
X S Y X = +0' to +5' (ground level)Current Games:
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2008-05-21, 03:08 AM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
ref chilepepper
Beren is again correct with the math.<--- Avatar made by bayar
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2008-05-21, 06:15 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
(Edit: Working this out in my head...)
If we treat it as normal distance...
[Y][ ][ ][ ][T]
That is 20' of distance. If you rotated it vertically... there would be 3 squares between yoshi and tremsa, making it 20' of distance.
The range increment thing is new to me and I'm getting some clarification on that... but if you're right, everyone I've ever known to play 3rd edition has done it wrongLast edited by SamTheCleric; 2008-05-21 at 06:38 PM.
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2008-05-21, 06:44 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
Let's look at this another way...
- 1 2 3
A x x x
B x x x
C x x x
By that logic someone in A1 can hit someone in A3 with a melee attack that has only 5' reach, as the nearest point you need it hit is 5' away from him. But that is clearly wrong, it takes a melee attack with 10' reach to hit the guy in A3.
There is no difference in this case. There are three empty cubes plus one to the side that the weapon must travel through, and four cubes equals 20'.Last edited by Beren One-Hand; 2008-05-21 at 06:44 PM.
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2008-05-21, 06:51 PM (ISO 8601)
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Re: Arena Tournament, Round 42: Yoshi vs Tremsa
High Ref Sam, the Shamed
yes, I edited my post when I actually worked it out in my head.
And I just looked up the Range Increment example in the PHB. It lists a shortbow not having a penalty at 0-59 feet... so you're right on that. I'm so yelling at my DM next ession.
Sorry for the interruption, the attack misses and play resumes with Tremsa.Last edited by SamTheCleric; 2008-05-21 at 07:02 PM.