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  1. - Top - End - #1
    Barbarian in the Playground
     
    EvilClericGuy

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    Oct 2009

    Default GWA mk III Fight 22

    Tarltos vs. Sote'


    A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
    Tarltos, Sote'. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena

    OOC:
    You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

    On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

    Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.


    Starting Positions:
    Tarltos
    Spoiler
    Show
    Horizontal axis (1d40)[38]
    Vertical axis (1d40)[37]

    Sote'
    Spoiler
    Show
    Horizontal axis (1d40)[4]
    Vertical axis (1d40)[31]

  2. - Top - End - #2
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    *sigh* Ignore the above messed up rolls for starting position. Here you go:

    Starting Positions:
    Tarltos
    Spoiler
    Show
    Horizontal axis (1d40)[3]
    Vertical axis (1d40)[11]

    Sote'
    Spoiler
    Show
    Horizontal axis (1d40)[21]
    Vertical axis (1d40)[10]

  3. - Top - End - #3
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Sote', a beady-eyed, fox-like creature, looks up from stroking the over-sized lion beside him and stares over at his new opposition, giving a quick salute before speaking an ancient word. His outline and then his whole body fades, and you see nothing more as the room fades and we both arrive in the arena.


    Pre-battle Preparations:
    Spoiler
    Show

    Standard Action: Activate Ring of Invisibility.
    Swift Action: Wildshape into a Delver.


    Initiative:
    (1d20+11)[25]

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Tarltos, a small halfling, grins and winks. Then we both disappear into the arena.

    Spoiler
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    no preparations. seriously.


    initiative: (1d20+11)[4](15)
    What the?
    Last edited by Ranger Mattos; 2010-03-15 at 03:31 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  5. - Top - End - #5
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Look's like I win init.

    Round actions:
    Spoiler
    Show

    Move action: Burrow to Q7-S9, 10 feet underground, using tremorsense the entire way.


    Do you happen to be touching to ground anywhere west of the 21st horizontal row and north of the Y vertical row? If so, I sense you and your location, so please tell me where you are.

    Also, turn is not over.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    You detect me. Do I say where I am, or do you just know I'm on that side of you? Also do I put my actions out in the open?

    And can I ask how you detect me? Did you wild shape into a form with blindsight?
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  7. - Top - End - #7
    Colossus in the Playground
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    Default Re: GWA mk III Fight 22

    Quote Originally Posted by Lord Mattos View Post
    You detect me. Do I say where I am, or do you just know I'm on that side of you? Also do I put my actions out in the open?

    And can I ask how you detect me? Did you wild shape into a form with blindsight?
    Spoiler
    Show
    You cannot really know how he detects you, but the sense he's using is able to pinpoint you. So you should report your exact location provided it's within the area he asked. You can ask questions as to the nature of ability after the fight; I'm pretty sure you have nothing that negates this, at least active at the present so...

    Also, you should use spoilers for your actual actions, but post description of what you do in the open, especially if your opponent sees you. Then, if you opponent has any ways to identify your exact abilities (Spellcraft/Martial Lore/etc.), you can enlighten him.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  8. - Top - End - #8
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    I assume Eldariel just answered your questions.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Yes, he did, are you going to finish your turn? I'm at C11.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  10. - Top - End - #10
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Round actions:
    Spoiler
    Show

    Finish my movement (double move, including what I did before), ending at C10-E12, still 10 feet underground. For now I will wait here... and "see" the result of my companion's attack.

    Dire Lion moves from starting position to C12-D13, charging Tarltos. Dire Lion's have Pounce, so he then makes a full attack.

    (Note to self: +2 to attack, -2 to AC until start of next turn)


    You see the over-sized lion that had accompanied Sote' before charging at you from the east and skids to a stop next to you (at C12-D13), lashing out with its teeth and claws.

    Claw Attack: (1d20+24)[30]
    Damage: (2d6+11)[21]

    Claw Attack: (1d20+24)[31]
    Damage: (2d6+11)[18]

    Bite attack: (1d10+22)[28]
    Damage: (2d6+11)[16]

    Grapple check (no AoO): [roll]1d20+25)
    (the below only applicable if the grapple check works, and if so, we are grappling)
    Rake attack: (1d20+24)[41]
    Damage: (2d6+11)[16]

    Rake attack: (1d20+24)[28]
    Damage: (2d6+11)[21]

  11. - Top - End - #11
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Grapple check did not roll, so here you go:

    Grapple check (no AoO): (1d20+25)[41]

    And now my turn is over.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Grapple check: (1d20+11)[16](27)

    first 3 attacks missed. Both rakes hit.

    Note to self:
    Spoiler
    Show
    70 hp left


    Does a shuriken count as a light weapon for purposes of attacking while grappling?
    Last edited by Ranger Mattos; 2010-03-18 at 08:59 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  13. - Top - End - #13
    Colossus in the Playground
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    Default Re: GWA mk III Fight 22

    Quote Originally Posted by Lord Mattos View Post
    Grapple check: [roll0]

    first 3 attacks missed. Both rakes hit.

    Note to self:
    Spoiler
    Show
    70 hp left


    Does a shuriken count as a light weapon for purposes of attacking while grappling?
    Both can read:
    Spoiler
    Show
    Well, Shuriken should probably be a light weapon given it's about the size of a dagger and has a damage die to boot. But: "A shuriken can’t be used as a melee weapon." I guess nothing by strict RAW stops you from doing ranged attacks while in grapple, but it seems exceedingly silly without something like Weapon Supremacy to actually make it sensible, and it does provoke an AoO each attack.

    Though the Lion is only allowed a free Grapple-check if it hits its Bite; thus, since the Bite missed, you aren't grappled yet. Though moonlitdreams, your Lion is allowed Rakes just for charging. If it successfully Grappled, it could Rake again, but you still get Rakes just for the charge.
    Last edited by Eldariel; 2010-03-19 at 01:47 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  14. - Top - End - #14
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Okay, then not grappled, but raked. That works.

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Ok, so I take a 5-foot step to B11. Then:
    Activate Invisibility as swift action. Full Attack with RS and TWF.
    (1d20+27)[11](38) damage: 8 +(1d6)[4] fire damage, +(1d6)[3] cold damage, +(1d6)[2] electricity damage, and +(1d6)[1] acid damage.

    (1d20+27)[4](31) damage: 8 +(1d6)[2] fire, +(1d6)[5] cold, +(1d6)[2] electricity, +(1d6)[5] acid.

    (1d20+27)[12](39) damage: 8 +(1d6)[1] fire, +(1d6)[2] cold, +(1d6)[6] electricity, +(1d6)[6] acid.

    (1d20+22)[15](37) damage: 8 +(1d6)[2] fire, +(1d6)[6] cold, +(1d6)[2] electricity, +(1d6)[2] acid.

    (1d20+22)[9](31) damage: 8 +(1d6)[2] fire, +(1d6)[2] cold, +(1d6)[3] electricity, +(1d6)[5] acid.

    (1d20+17)[15](32) damage: 8 +(1d6)[2] fire, +(1d6)[2] cold, +(1d6)[6] electricity, +[roll]1d6[roll] acid.

    (1d20+17)[8](25) damage: 8 +(1d6)[3] fire, +(1d6)[3] cold, +(1d6)[3] electricity, +(1d6)[6] acid.

    End of turn.

    Note to self:
    Spoiler
    Show
    12 Ki power left
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  16. - Top - End - #16
    Colossus in the Playground
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    Default Re: GWA mk III Fight 22

    @Mattos: Don't forget to apply your Sudden Strike-damage; being Invisible qualifies you just fine against the Lion. Also, reroll that Acid that didn't roll.
    Last edited by Eldariel; 2010-03-19 at 03:46 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  17. - Top - End - #17
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Spoiler
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    Move action: I emerge from the ground at B8-D10.
    Swift action: Wildshape into my Battlebriar Form.
    Standard: Attack


    A humongous creature emerges from the ground near you (at B8-D10), swiftly turning into a six-legged lionlike creature that has a body made of writhing vines and thorns. The creature lashes out with its vines.

    Attack: (1d20+22)[40]
    Damage: (4d8+11)[29]

    If the attack hits--- > Grapple check (no AoO): (1d20+37)[56]
    Grapple (to impale you on the thorns): (1d20+37)[45]

    I may have actions after this, depending on if it hits or not.


    Edit: Ninja'd by Eldariel; disregard this post until after you finish rolling damage for the lion.
    Last edited by Moonlitdreams; 2010-03-19 at 03:52 PM.

  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Oh, yeah. And I also forgot to add the +2 to attack for being invisible so just add that. Acid damage reroll: (1d6)[1]

    Attack 1: +(8d6)[20]
    Attack 2: +(8d6)[28]
    Attack 3: +(8d6)[30]
    Attack 4: +(8d6)[22]
    Attack 5: +(8d6)[26]
    Attack 6: +(8d6)[23]
    Attack 7: +(8d6)[38]

    And the first attack hit.
    Last edited by Ranger Mattos; 2010-03-19 at 08:16 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  19. - Top - End - #19
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Grapple check (hopeless but still): (1d20+11)[17](28)

    Oh, and roll for miss chance.
    Last edited by Ranger Mattos; 2010-03-19 at 08:22 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  20. - Top - End - #20
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Oh, ouch. You have killed my lion.

    What sort of miss chance? Miss on a 1? Low-high?

  21. - Top - End - #21
    Colossus in the Playground
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    Default Re: GWA mk III Fight 22

    Quote Originally Posted by Moonlitdreams View Post
    Oh, ouch. You have killed my lion.

    What sort of miss chance? Miss on a 1? Low-high?
    He's Invisible; the ability lasts for 1 round. As such, since your present form lacks Blindsight, while you're able to pinpoint him (on your turn before shifting shape) you cannot "see" him. Therefore, you have a 50% miss chance.
    Last edited by Eldariel; 2010-03-20 at 06:49 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  22. - Top - End - #22
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Yay, my guy works! Kind of, depending on how the rest of this fight goes.

    And thank, you Eldariel.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  23. - Top - End - #23
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Gotcha.

    Miss chance for attack (low misses): (1d100)[71]

    The rest of my turn will follow based on the result of this roll.

    Good job so far, Mattos.
    Last edited by Moonlitdreams; 2010-03-20 at 07:12 PM.

  24. - Top - End - #24
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Okay, so that attack hits.

    Spoiler
    Show
    Activate Belt of Battle for another full attack (using all three charges).
    Using Flurry of Blows (first attack is a Stunning Fist).


    The gems on Sote's belt dull and go gray, and he attacks again.



    Attack: (1d20+22)[24]
    Damage: (4d8+11)[30]

    Make a DC 28 Fortitude saving throw if the above attack hits.

    Attack: (1d20+22)[36]
    Damage: (4d8+11)[37]

    Attack: (1d20+22)[24]
    Damage: (4d8+11)[24]

    Attack: (1d20+22)[27]
    Damage: (4d8+11)[31]

    Attack: (1d20+17)[30]
    Damage: (4d8+11)[26]

    Attack: (1d20+12)[17]
    Damage: (4d8+11)[27]

    Trample Damage: (2d6+16)[21]
    Make a Reflex save (DC 33) to take only half of the trampling damage.


    Crit threat for any of these on a 19 or 20. I will roll for that if needed.

    Edit: ...Stupid dice.
    Last edited by Moonlitdreams; 2010-03-20 at 10:33 AM.

  25. - Top - End - #25
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Only second attack hit, reflex save: (1d20+23)[11](34) <- woohoo!

    So is your turn over?
    note to self:
    Spoiler
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    23 hp left, ugh
    Last edited by Ranger Mattos; 2010-03-20 at 05:45 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  26. - Top - End - #26
    Colossus in the Playground
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    Default Re: GWA mk III Fight 22

    @Moonlitdreams:
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    As I understand, you're in Warbound Impaler Battlebriar-form and Impaled him; shouldn't he be Impaled and thus Helpless and thus very dead on your attack?

    Also, how are you trampling him in lieu of a full attack?
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  27. - Top - End - #27
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Oh yeah, trample attack is not actually there, but that doesn't matter because it did not hit anyway.

    And I forgot to mention, since my grapple and impale checks succeeded (post #17), you are helpless against my attack. So I guess I didn't even have to roll then. If I am understanding correctly, you would be very dead as I just full attacked you while you were helpless.

  28. - Top - End - #28
    Colossus in the Playground
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    Default Re: GWA mk III Fight 22

    Quote Originally Posted by Moonlitdreams View Post
    Oh yeah, trample attack is not actually there, but that doesn't matter because it did not hit anyway.

    And I forgot to mention, since my grapple and impale checks succeeded (post #17), you are helpless against my attack. So I guess I didn't even have to roll then. If I am understanding correctly, you would be very dead as I just full attacked you while you were helpless.
    You do need to roll; for reference, Helpless. If you CdG, you don't, but as you opted to full attack instead, you roll against Dex 0 AC at +4. So all of them probably hit anyways, but it's a noteworthy difference.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  29. - Top - End - #29
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: GWA mk III Fight 22

    Alright, then did that kill you?

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: GWA mk III Fight 22

    Sigh, yes it did. Good game, though.

    What did you turn into anyways? I've never seen that type of creature.
    Last edited by Ranger Mattos; 2010-03-21 at 07:18 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

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