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  1. - Top - End - #31
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Seeing the two kobolds with shields move into the open, Durik grins and grabs a handful of arrows from his quiver, placing two carefully between his teeth. He nocks two to his bow, one resting on each side of his hand and sights carefully. He looses the two shafts and becomes a blur of motion as he fires the third and fourth ones.

    He then moves back in the woods towards his companions.

    Edit: Apparently previewing the post broke things.
    Spoiler
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    Minor action, mark quarry on nearest (Dragonshield, I presume?)

    Split the Tree, on the two dragonshields if they are within 15' of each other.
    Apply the better of two rolls to BOTH targets.
    [roll]1d20+7[/roll]vs AC
    [roll]1d20+7[/roll]vs AC
    With an additional +1 to hit if I'm the closest of us to them (Prime Shot class ability).
    [roll]2d10+5[/roll] on first target (if hit)
    [roll]2d10+5[/roll] on second target (if hit)

    Action point for additional standard action.
    Twin Shot, the marked Dragonshield
    [roll]1d20+7[/roll]vs AC
    [roll]1d20+7[/roll]vs AC
    Again, Prime Shot bonus if applicable
    [roll]1d10[/roll] damage roll for first shot
    [roll]1d10[/roll] damage roll for second shot

    If any of the shots hit the marked Dragonshield he takes the additional damage from Hunter's quarry ([roll]1d6[/roll])

    Then move backwards towards open ground and the rest of the party
    Last edited by Diego; 2008-07-04 at 08:42 PM.

  2. - Top - End - #32
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Because I fail at rollposting apparently
    Spoiler
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    Split the tree, to hit
    (1d20+7)[23]
    (1d20+7)[21]
    Split the tree, damage
    (2d10+5)[17]
    (2d10+5)[18]

    Twin Strike to hit
    (1d20+7)[20]
    (1d20+7)[25]
    Twin Strike damage
    (1d10)[4]
    (1d10)[1]

    Hunter's Quarry damage
    (1d6)[5]
    All modifiers and conditionals listed above

  3. - Top - End - #33
    Barbarian in the Playground
     
    Xilehxt's Avatar

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    Default Re: 4E Keep on the Shadowfell IC

    Aramil

    Still holding his emerald green orb, Aramil points at the kobold engaged with Thorgrim. Silvery needles shoot forth from his finger tips and barrages the creature. The needles proceed to create a whirlwind where the creature stands (or stood) as Aramil waves his fingers about. It sure looks like it'll hurt if anything was pushed in there...

    Spoiler
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    Cloud of Daggers, whether it hits or not, that square is full of needles until the end of my next turn and anything that starts its turn or enters the square will take 3 damage, no save.

    Attack (1d20+4)[14] vs Reflex
    Damage (1d6+4)[10] Force damage

  4. - Top - End - #34
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Korash

    Taken aback by the surreal battle taking place, the dragon finds himself nearly cut-off, covered in sticky muck!
    Roaring his rage against the glue, he tries to keep a semblance of fighting wedge up - the best to protect the dwarf and himself both - and sets to recive the incoming charge.

    Spoiler
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    second wind! (defenses for next round: AC 20, Fort 17, Ref 15, Will 17)

  5. - Top - End - #35
    Halfling in the Playground
     
    WhiteWizardGirl

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    Default Re: 4E Keep on the Shadowfell IC

    Raella

    Raella glowers as her blast misses, the nearest kobold catching the full menace of her stare. She then raises her wand to the sky and for the briefest moment nothing appears to happen. Suddenly a shaft of white light streaks to the ground bathing the kobold in its harsh glow.

    Spoiler
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    Minor action - Warlock's Curse
    Standard action - Dire Radiance

    Hit - (1d20+3)[18]vs fort
    Damage - (1d6+3)[9] + curse damage - (1d6)[3]


  6. - Top - End - #36
    Pixie in the Playground
     
    GreataxeFighterGuy

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    Default Re: 4E Keep on the Shadowfell IC

    *Thorgrimm understands that his draconic companion is threatened by the advancing enemies and rushes forward to contain them with a powerful sweep of his hammer*

    Spoiler
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    The dwarf moves until adjacent to the dragonshields (possibly both of them) and attacks one with "cleave".

    (1d20+7)[26]
    (1d10+4)[7]

    Last edited by fortebraccio; 2008-07-05 at 07:09 PM.

  7. - Top - End - #37
    Pixie in the Playground
     
    Daemon

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    Default Re: 4E Keep on the Shadowfell IC

    Covered in blood and dirt, the last little kobold near Thorgrimm snarls and lowers its spear to attack. Behind them on the road, Aramil's orb glows a ghastly green as arcane needles of silver swarm toward the hapless little creature! Dropping its spear and waving his arms in vain to protect itself, the poor monster lets out a horrific scream as it is pierced and cut by a whirlwind of countless silvery needles, falling down in a pool of blood!

    Meanwhile, the mean-looking kobolds with shields and blades are already charging forward towards the trapped dragonborn! Sensing weakness in the bloodied warrior, they relentlessly press the attack. Karosh furiously smashes the first of them aside with his heavy shield as he struggles against the sticky glue that holds him stuck to the floor! The beast reels backwards off-balance with a surprised growl. The second one finds an opening in Karosh' now exposed right flank and hits him with a vicious jab in the side! (8 damage)

    Karosh lets out a ferocious roar, vainly struggling against the glue that holds him down, blood running down his side. He takes a moment to catch his breath, trying to keep the little devils off him. (healing surge, regain 7 hp)

    As he does so, they are already circling him with a menacing gleam in their eyes, waiting for the right moment to strike. Suddenly both of them let out a surprised roar as arrows seem to come towards them out of nowhere, skewering them like stray rabbits! (all four arrows hit). Suddenly they are staggering backwards, blood running through their armor, trying to take cover from the fatal hail of arrows.

    Durik, standing at the treeline with his focus on the dragonshield kobolds, is surprised as another clay jar shatters but a few feet to his right, causing the ground to erupt violently in flames! Because of this, the armored kobolds notice the hidden archer and they are beginning to look a bit more confident.

    Suddenly however, one of them is enveloped in a searing white light! It stumbles backwards with a frightful yelp of terror just as Thorgrimm crashes into it with his hammer, bringing the creature down with the sound of breaking bones and a heavy *thud* when it hits the dirt road.

    The last remaining kobold nervously licks his snout with a red, pointed tongue. It looks ready to bolt, slowly edging backwards towards the boulders...
    "...men have broken the seals to those deep caverns, and now this terror prowls the night under the open sky." —Kuduk Lore

  8. - Top - End - #38
    Pixie in the Playground
     
    GreataxeFighterGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Thorgrimm addresses the last standing foe with a rumbling voice :

    "Back off, foul creature, if you value your life!"

    He then disregards it and (apparently oblivious to the mysterious pot thrower) attempts to get Karosh out of the sticky substance that imprisoned him. Unsure about what to do, the dwarf uses the haft of his warhammer to pull some of the goo away from the Dragonborn.


    Spoiler
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    Thorgrimm makes a Heal check (DC 15) to grant a +2 to the Dragonborn's next saving throw (Karosh needs to delay his initiative for this trick to work)

    (1d20+7)[12]

    Last edited by fortebraccio; 2008-07-06 at 08:07 AM.

  9. - Top - End - #39
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    What the...

    Durik, startled by the fire, moves away from the flaming patch, nocking another arrow. He surveys the field, sighting on the closest kobold and looses again.

    Actions
    Spoiler
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    [Move]Move away from the fire, staying within the trees for cover/concealment. If closest is the slinger, making sure to stay within 100' short range of his bow.
    [Minor]Quarry nearest
    [Standard]Twin shot
    (1d20+7)[19] vs AC, (1d10)[9] damage
    (1d20+7)[10] vs AC, (1d10)[6] damage
    Hunter's Quarry, on the first attack (if any) to hit, (1d6)[3] damage

    Edit:Since we've not conclusively established the pot thrower's position, if there are no visible targets by the time my initiative comes about, I'll use my move action to start flanking the boulders to the south of the road (I saw 6 kobolds there, but only 5 have come out if I followed everything correctly). If I can establish LOS with a single move, Minor and Standard remain unchanged, otherwise use standard for an additional move.


    Stats
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    25/25 HP
    7/7 surges
    Last edited by Diego; 2008-07-06 at 08:56 AM.

  10. - Top - End - #40
    Barbarian in the Playground
     
    Xilehxt's Avatar

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    Default Re: 4E Keep on the Shadowfell IC

    Aramil

    Aramil strikes again with his silvery needles, this time aimed at the remaining kobold. A similar display ensues while the old needles drop and disappear from sight. Seeing the dwarf helping the dragonborn, he cries out, Don't waste your time helping others when they should be able to get out by themselves; if you really want to help, you'd find the cretin that threw those pots and dispose of him!

    Spoiler
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    Cloud of Daggers on the square that the remaining dragonshield is standing in. 3 damage if anything enters or starts on that square, etc.

    Attack:(1d20+4)[13]
    Damage:(1d6+4)[9]
    Last edited by Xilehxt; 2008-07-06 at 08:46 AM.

  11. - Top - End - #41
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Korash

    "Careful, master dwarf - wait for the glue to dry more, no need to get yourself stuck as well!"
    Sadly, even with Thorgrimm's help, there's little to be done - he's stuck on the spot!

    As the muck dries up, the dragon recovers an handaxe from his belt, and chucks his frustration off at the last kobold.
    Spoiler
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    2 minor actions to sheat the sword and draw an axe, then a throw
    attack to the kobold (those axes are range 5/10 - probably there's a -2 penality to be calculated in, depending on which kobold is still alive): (1d20+6)[17], damage (1d6+4)[8]

    Seeing the kobold flinch, as missile of mundane and magical nature pile up on him from everywhere, the dragon returns to his struggle against the glue... but not to avail.
    Spoiler
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    saving throw (1d20)[7]
    Last edited by Sotto; 2008-07-06 at 08:42 AM.

  12. - Top - End - #42
    Halfling in the Playground
     
    WhiteWizardGirl

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    Default Re: 4E Keep on the Shadowfell IC

    Raella

    Time to find that other little blighter.

    Raella edges forward slowly as she moves closer to Durik's position. She raises her wand in readiness as her her eyes sweep across the forest floor.

    Spoiler
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    Provided that Raella spots the other kobold;

    Move - Towards the treeline/Durik
    Minor - Curse
    Standard - Eldritch Blast - Hit - (1d20+4)[13] Damage - (1d10+4)[11] + Curse - (1d6)[2]


  13. - Top - End - #43
    Pixie in the Playground
     
    Daemon

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    Default Re: 4E Keep on the Shadowfell IC

    Aramil boldly moves forward, raising his orb up high! The armored kobold raises his shield in vain as he is cut down by another swarm of razor-sharp needles, going down in a splash of blood... Karosh manages to sheath his blade and draw an axe from his belt, but there's nobody in sight to use it on while he vainly struggles against the glue holding him down.

    Meanwhile, Diego rushes forward, trying to get a better view of the boulders up ahead. He is just in time to notice another one of the creatures appear from behind the southernmost one, swinging an large sling with an earthen jar above its head. Durik immediately sends an arrow its way, but it bounces off the boulder next to it. The kobold lets out a surprised yelp as it sends its jar flying towards straight towards Durik! Durik, who is just fitting his second arrow to his bow, is caught in the chest by the heavy jar where it bursts into flames at the same time he lets his arrow fly! While Duriks clothes catch fire [6 damage and 2 ongoing fire damage] the kobold is hit in the chest, staggering backwards into the cover of the boulder once again.

    Raella is moving forward with her wand raised, but the kobold takes cover just before she manages to zap it! At the same time, Thorgrimm starts helping Karosh, but to no avail...
    "...men have broken the seals to those deep caverns, and now this terror prowls the night under the open sky." —Kuduk Lore

  14. - Top - End - #44
    Pixie in the Playground
     
    GreataxeFighterGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Thorgrimm shouts back at the Eladrin while persisting in his effort to break the dragonborn free.

    "Your "arcana" sounds perfectly capable of rooting that mischievous attacker out! I am not going to leave Karosh in this mess!"

    Spoiler
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    Another heal check, DC 15. (1d20+7)[12]


  15. - Top - End - #45
    Barbarian in the Playground
     
    Xilehxt's Avatar

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    Default Re: 4E Keep on the Shadowfell IC

    Aramil

    Aramil circles around the stone until he sees the hiding kobold and fires another barrage of needles at the space it is standing. He sighs as the two warriors hopelessly fight with goo and says,

    Of course. I've already taken down four of them myself. Leave it all up to me.

    Spoiler
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    Cloud of Dagger the hiding kobold. Since it's an area attack, the origin of area square is what's important in determining cover, and in this case, he doesn't get it since he's standing in the origin square.

    Attack:(1d20+4)[14] vs Reflex
    Damage:(1d6+4)[7] Force damage

  16. - Top - End - #46
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Korash

    Seeing the ranger going up in flames, Korash realizes that he and the dwarf might be in real danger - "Master Thormgrimm, step away - if this muck is... flammable, that lizardling could send us both in flames, in this mess"

    Worriedly, he works fast against the glue.
    Relief only comes as he struggles free, and hears the unseen kobold bite the dust, struck down by uncanny mystical powers.

    Spoiler
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    saving throw: (1d20)[11]
    Last edited by Sotto; 2008-07-07 at 07:48 AM.

  17. - Top - End - #47
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Burning, ow-ow-ow-ow
    Fighting to keep his concentration, Durik backpedals while continuing to flank the boulder that the last kobold is sheltering behind. He nocks and looses another arrow, but is distracted by the smouldering fire left by the dragonling's potion.

    Spoiler
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    [Start of turn] 2 fire damage.
    [Move]Continue strafing around the boulder, angling away from it (to hopefully get the kobold into his "long range" while still in my short one)
    [Standard]Nimble shot (shift another square in the same direction)
    (1d20+7)[10] vs AC, (1d10+5)[11] damage
    [Saving throw] (1d20)[20] vs ongoing fire damage


    Spoiler
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    17/25 HP
    7/7 healing surges
    Last edited by Diego; 2008-07-07 at 09:37 AM.

  18. - Top - End - #48
    Halfling in the Playground
     
    WhiteWizardGirl

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    Default Re: 4E Keep on the Shadowfell IC

    Raella

    Raella contiues to search amoungst the boulders for remaining kobold. She grips her wand tightly, ready to to attack the moment she gets an opening.

    Spoiler
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    Move - As needed find him
    Minor - Curse
    Standard - Dire Radiance Hit - (1d20+3)[5] - Damage - (1d6+3)[9] + Curse ((1d6)[3])


  19. - Top - End - #49
    Pixie in the Playground
     
    Daemon

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    Default Re: 4E Keep on the Shadowfell IC

    Aramil circles around the boulder, cutting the last kobold down with his swarm of needles just as two of Durik's arrows hit a nearby tree and Raella comes around with her wand raised. Meanwhile, Thorgrimm manages to help Korash break free from the glue.

    You look at a grisly scene, the signs of fighting all around you...

    Two dead kobolds covered in rhyme lie in the middle of the road on a patch of melting ice. Six of their fellows lie spread around you as well; three cut up in a pool of their own blood, one with an axe buried in his face and two armored specimens feathered with several arrows. In the middle of this Thorgrimm supports a bleeding Karosh, covered in a hardened brownish glue that's beginning to flake off as they move. Aramil and Raella stand near the boulder untouched while a scorched patch of earth still smolders near Durik, the singed ranger at the edge of the woods.

    What do you do?
    Last edited by Razarac; 2008-07-08 at 09:11 AM.
    "...men have broken the seals to those deep caverns, and now this terror prowls the night under the open sky." —Kuduk Lore

  20. - Top - End - #50
    Barbarian in the Playground
     
    Xilehxt's Avatar

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    Default Re: 4E Keep on the Shadowfell IC

    Aramil

    Aramil almost laughs out loud at the astray arrows, but contains himself. He puts away the orb and brushes dust off his robes, although there is none. He looks around at the disaster of a battle and says,

    Well, I sure showed them! You have done well, perhaps it is fate we meet on this road. I will grace you with my accompaniment to Winterhaven. If you wish to catch your breath, I can wait, but not too long.
    Last edited by Xilehxt; 2008-07-08 at 09:47 AM.

  21. - Top - End - #51
    Pixie in the Playground
     
    GreataxeFighterGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Thorgrimm sighs with relief as the raging battle comes finally to an end. Impressed by the prowess displayed by his companions, he silently stares at them.



    I've never seen a similar display of witchcraft and markmanship before, these travellers are exceptional indeed!

  22. - Top - End - #52
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Durik sits back against one of the boulders, slumping slightly.

    A lot different than shooting rabbits

    After a moment he shakes himself and rises, surprised at how little damage his skin and clothing had taken from the fire


    Must have just surprised me something awful.

    He makes a quick survey of the field looking for arrows that might be reused with a minimum of repair, and then returns to the group.

  23. - Top - End - #53
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Korash

    The fury of battle leaving him, the dragon now feels all the pain accrued with scarcely few minutes in the press.
    "Catch your breath... sure... in a moment..." he mutters, scanning the now empty battlefield.
    Recovering his wind, he stumbles to their other wounded, their scout.

    A trained eye on the scorch marks tells it's only a flesh wound, the scalykin takes a sip from his "tonic" flask, and offers it to the lad - both for the scratches and for the spirit - "Hey, Durik - you did well over there. You risked quite a bit, beckoning on to us like that - but it was brave. It gave us quite an edge. I didn't know you could keep... so calm, right under the enemies'noses"
    Spoiler
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    If you want, you can consider that an out-of-combat inspiring word. It gets you +1d6 hps over a normal healing surge, if you need them.

    In the meanwhile I'm banking in an healing surge (it's a strong tonic ), unless something breaks the moment of peace.
    Last edited by Sotto; 2008-07-08 at 02:06 PM.

  24. - Top - End - #54
    Barbarian in the Playground
     
    Xilehxt's Avatar

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    Default Re: 4E Keep on the Shadowfell IC

    OK then, Enough dawdling. Time waits for no one. On to Winterhaven.

    The eladrin walks out, completely on his own pace, looking back menacingly at those that don't immediately follow.

  25. - Top - End - #55
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Er... thanks... says Durik as he is offered the "tonic".

    He turns a light shade of pink as the dragonborn compliments him and mumbles
    .. er .. it's not that hard really..

    At Aramil's words he scrambles upright, thrusting the flask back to Korash. Not meeting the reptilian eyes of his companion, We should go before our master wizard leaves us behind.

  26. - Top - End - #56
    Pixie in the Playground
     
    GreataxeFighterGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Thorgrimm hooks the warhammer back to its belt-ring, then moves to a nearby reptilian corpse and retrieves the throwing hammer from its crushed skull.



    "I guess these ugly creatures were waiting for some unprotected merchant to prey upon. Now that we thwarted their murderous scheme, this part of the King's Road is once again secure."


    The dwarf then kneels to pick up a fragment of solidified glue. He frowns as he carefully examines the concoction. A couple of seconds later, he tentatively brings the dried chip under his nose.

    *sniff*


    "Awww! This smells like an ogre's armpit!"

  27. - Top - End - #57
    Halfling in the Playground
     
    WhiteWizardGirl

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    Default Re: 4E Keep on the Shadowfell IC

    Raella

    Raella leans back against the boulder as the others take their well-earned rest. With a few discreet glances she looks over at the rest of the group checking that none of them are very badly hurt.

    "I would like to offer my thanks to you ranger. Without your warning our injuries could have been far more numerous."

    She inclines her head towards Durik before she begins to follow Aramil.

  28. - Top - End - #58
    Halfling in the Playground
     
    RangerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Durik goes from light pink to cherry red and mumbles incoherently.

  29. - Top - End - #59
    Barbarian in the Playground
     
    Xilehxt's Avatar

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    Default Re: 4E Keep on the Shadowfell IC

    *throws back long blond hair*

    Oh, come on. Like they could have been a threat. Knowledge is important but it really wasn't needed for this fight. I think you guys were way above them, but of course not as great as me.

  30. - Top - End - #60
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: 4E Keep on the Shadowfell IC

    Karosh

    Those burns must have been worse than I thought - look at the color of the lad... the dragon thinks...
    Unsure of the ranger's condition, he plucks carefully the flask from his hand, and, silent, moves up - the moment of peace was needed, but they really could use a less... inimical... place to rest.
    Winterhaven would be perfect.

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