Results 421 to 450 of 1504
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2008-09-03, 09:54 AM (ISO 8601)
- Join Date
- May 2007
Re: Werewolf Central III - All potential wolves please read
True.
Also, about the recent discussion about protection for more 'veteran players' since they are just most likely targeted for their reputation.
This is just for the ones who are very tactically stuff and such.
Veterans such as llama(and I've also been in a fair amount of games) do not get targeted by that. Because we have our own (llama) logic. We have a rep, but are apparently not a thread. So not all 'veterans' are. Just the ones who are active with strategies andtictacstactics and stuffs.
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2008-09-03, 10:09 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Surreal St.
Re: Werewolf Central III - All potential wolves please read
X, top left! Wait, wrong game.
But let's look at this random game... There would have to several scries in the game, there would also have to be more baners, and to even things out there would have to be more werewolves. This would be a massively confusing game no matter how you do it.
Well, there are ways, but I don't feel like point them out.
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2008-09-03, 10:09 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- South Dakota
- Gender
Re: Werewolf Central III - All potential wolves please read
A thing that would make that game less random would be the inclusion of scriers whose purpose is to determine whose name is associated with whose.
And for the problem of someone becoming unlynchable, you would have to be able to point at names of players that are dead because those 'names' are actually other players.
I think it would be incredibly chaotic and confusing, but think it sounds like a lot of fun.
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2008-09-03, 10:11 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicagoland
- Gender
Re: Werewolf Central III - All potential wolves please read
And since these scriers would be determining the link but not the role of the players involved, having multiple ones on each side wouldn't be especially unbalancing.
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2008-09-03, 10:13 AM (ISO 8601)
- Join Date
- May 2007
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2008-09-03, 10:46 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Surreal St.
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2008-09-03, 10:51 AM (ISO 8601)
- Join Date
- May 2006
- Location
- *noms*
- Gender
Re: Werewolf Central III - All potential wolves please read
And the balance to that is knowing who your 'pathname' is. You don't know who will die if everyone points at you, but you know you will die if everyone points at 'so-and-so'. Masons know who not to point at, wolves know who not to point at, and villagers will be screaming for their lives if they realise the bandwagon they just joined will lynch them
Also, I say create a new role for determining paths. Players still need to find out people's roles - Seers shouldn't be able to pathfind too...
TRAF Awards
SpoilerI fought The Mysterious Circle of Shadowy Chairs in Discworld I (Dei in Machina) till the end, won the game and survived and all I got is this lousy signature line.
Thanks Banjo1985 for Count Catula!
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2008-09-03, 11:08 AM (ISO 8601)
- Join Date
- May 2007
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2008-09-03, 11:43 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Warren, Michigan
- Gender
Re: Werewolf Central III - All potential wolves please read
Woot! I'm glad there is a lot of positive feedback for (coming up with name, please wait ... loading, loading...) Utter Chaos Werewolf.
Hmm, that's a very solid idea. So you know who you don't want to die, which could be very interesting in shifting bandwagons and such.
Originally Posted by Vampiric
Originally Posted by Freshmeat_
I.E. Everyone points at Tormsskull, Jontom Xire dies.
You can't point at the name Tormsskull anymore, wolves can't target the name Tormsskull. The player is totally vulnerable to either mode of death, assuming that whoever he is pathed from is targeted. So assuming Alarra is pathed to Tormsskull, if Alarra is eaten by the wolves, Tormsskull would actually die at that point.
Originally Posted by banjo1985
Example: Tormsskull stops posting for x number of days. He gets autolynched. He is removed from the game, and the narrator announces that Alarra can not be pointed at or eaten (because Alarra paths to Tormsskull, who is already dead). You can still point at Tormsskull, even though he is dead, because whoever he paths to is not (at this point).
Originally Posted by Alarra
Originally Posted by dallas-dakota
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2008-09-03, 11:48 AM (ISO 8601)
- Join Date
- May 2006
- Location
- *noms*
- Gender
Re: Werewolf Central III - All potential wolves please read
Originally Posted by Tormsskull;
TRAF Awards
SpoilerI fought The Mysterious Circle of Shadowy Chairs in Discworld I (Dei in Machina) till the end, won the game and survived and all I got is this lousy signature line.
Thanks Banjo1985 for Count Catula!
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2008-09-03, 11:51 AM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Werewolf Central III - All potential wolves please read
@^ Wouldn't that be even more confusing than the previous idea?
So the question now would be how many full circuit paths? One large circuit that encompasses everyone, or several smaller ones? Or keep it all a secret? I can see advantages and disadvantages either way.
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2008-09-03, 11:51 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- The Future...
- Gender
Re: Werewolf Central III - All potential wolves please read
Whats to stop people just saying who they are pathed to and turning it into a slightly warped but normal WW. (Aside from the spirit of the game, cause someone will mess up)
How about knowing who will die if you get lynched rather than the other way around. That way you only need confess a path if you think that the person who would die in your stead is a good guy or a wolf, if you are one!
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2008-09-03, 11:53 AM (ISO 8601)
- Join Date
- May 2007
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2008-09-03, 11:56 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Warren, Michigan
- Gender
Re: Werewolf Central III - All potential wolves please read
Honestly, that sounds more complicated. first, you'd have to track every pathfind, on both sides, and make sure you know which pathfinder used his pathfind on which person. Then, if someone autos (almost a guaranteed thing unless the game shave changed a lot since I last played), you'd have to retcon a lot of stuff, inform everyone who needs to know. That seems to invite a high probability of error.
Originally Posted by Reinholdt
Originally Posted by FinLast edited by Tormsskull; 2008-09-03 at 11:57 AM.
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2008-09-03, 12:01 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Werewolf Central III - All potential wolves please read
Alright. Presume there are 10 players. We'll call them A, B, C, D, E, F, G, H, I, and J.
Do the paths look like:
- A to B, B to C, C to D, D to E, E to F, F to G, G to H, H to I, I to J, J to A.
Or does it look like:
- A to B, B to C, C to D, D to A,
- E to F, F to G, G to E,
- H to I, I to J, J to H.
The first example is one long circuit. The second example is of multiple short circuits.Last edited by Reinholdt; 2008-09-03 at 12:02 PM.
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2008-09-03, 12:02 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Werewolf Central III - All potential wolves please read
You shouldn't lie about it. Only wolves would have a motivation to lie thus if you're found to be lying you're obviously a wolf. Also unless you wanted to reveal yourself (with two people claiming the same thing) you could only swap with your fellow wolf. Thus revealing two wolves.
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2008-09-03, 12:05 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Werewolf Central III - All potential wolves please read
So, Tormskull.... any chance you'll be running that any time?
*REALLY wants to play it*
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2008-09-03, 12:15 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Warren, Michigan
- Gender
Re: Werewolf Central III - All potential wolves please read
Oh. Hmmm, what's the practical difference? Assuming that no one knows what order the players are listed in (i.e., we don't use alphabetical or signed up first) to determine the order of players.
Originally Posted by Emperor Demonking
Originally Posted by Haruki-kun
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2008-09-03, 12:18 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central III - All potential wolves please read
Originally Posted by Tomsskull
I lie all the time in games.
Even when I'm a good guy.
All. The. Time.
Kinda the point.
edit:
Example: In a game in progress, YOW3. One day I say I know who Spike is. The next day I say that I lied about knowing who Spike is. The next day I say that I know who Spike is.
Where's the truth?Last edited by Shadow; 2008-09-03 at 12:20 PM.
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2008-09-03, 12:28 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Werewolf Central III - All potential wolves please read
As you're one of the players that likes to lie. What reason would you have to lie in that case?
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2008-09-03, 12:30 PM (ISO 8601)
- Join Date
- May 2007
Re: Werewolf Central III - All potential wolves please read
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2008-09-03, 12:38 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central III - All potential wolves please read
I first said that I knew who Spike was to help draw the attack.
Then I said I lied about it to maybe get the Red Dragons off my back after that.
Then I said I knew him again to gain some trust back.
You asked my reasons for lying. As you can clearly see, I do indeed have reasons.
So my question: Do I really know him?
There are always reasons and opportunities to lie in WW games. That's what the games are all about.
Am I lying now, about all of this?Last edited by Shadow; 2008-09-03 at 12:39 PM.
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2008-09-03, 12:41 PM (ISO 8601)
- Join Date
- May 2007
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2008-09-03, 12:41 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Werewolf Central III - All potential wolves please read
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2008-09-03, 12:42 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Werewolf Central III - All potential wolves please read
When I remember the occasions in WWC IV, Shadow can even lie when he says the truth... (to sacrifice a fellow wolf to gain the trust of the baner to lynch the seer)
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2008-09-03, 12:45 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central III - All potential wolves please read
I believe that part of the reason that you get lynched so early and often, ED, is that you ONLY deal in absolutes, as shown here.
I deal in possibilities and opportunities.
The doors to the inner circles of the game will only open if you find the key.
If you can't find the key, you have to make your own.
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2008-09-03, 01:08 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Not in Trogland
- Gender
Re: Werewolf Central III - All potential wolves please read
I'd like to make a little parenthesis here to announce a stroke of inspiration I just had, and ask for a starting date in... say February 2009.
SpoilerKatamari Damacy WW!!!
There's a plot to overthrow the Royal Family. Now it's up to the Prince, the Fans, the Queen and the King of All Cosmos to roll up and find the truth...
Warning: This game may or may not include red pandas, elephants, giant sumo wrestlers, mushrooms, ducks, chocolates, racing cars, jewelery, ghosts, crabs and/or a little zebra.So I herd you liek Mudkipz by Mr. Saturn
Spoiler
Many thanks to both Mr Saturn and B-Man for their avatars!! Antiform Sora, Haloween Sora, Majora's Mask Link, Wolf Link & Midna, KH Sora and Christmas in July Sora
I was a Custom Title ITP!
Lucky "Guess the Number" quote:
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2008-09-03, 01:11 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- JC, TN or Camelot.
- Gender
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2008-09-03, 01:13 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Not in Trogland
- Gender
Re: Werewolf Central III - All potential wolves please read
So I herd you liek Mudkipz by Mr. Saturn
Spoiler
Many thanks to both Mr Saturn and B-Man for their avatars!! Antiform Sora, Haloween Sora, Majora's Mask Link, Wolf Link & Midna, KH Sora and Christmas in July Sora
I was a Custom Title ITP!
Lucky "Guess the Number" quote:
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2008-09-03, 01:14 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- JC, TN or Camelot.
- Gender
Re: Werewolf Central III - All potential wolves please read
inner circle Legionary of Resiliance
I love my Ceikatars!
Spoiler
Not here as much. I am out Roman around.