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  1. - Top - End - #361
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    When you head up into the villa studded hills you suddenly feel very out of place. Although the opulence of the place is fairly immpressive, it pales in the face of the arrogant looks you get from the denizens. Nevertheless, it is very easy to pick out the Professor's mansion. It's the one with the ill kept lawn and the pile of junk out on the front porch. As you turn in on the graveldrive way you can practically feel the nods of satisfaction coming from the watchers, their suspisions confirmed.

  2. - Top - End - #362
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    Salmaan gives a self-concious glance over her shoulder to see if the others are coming. Once she's sure they're with her, she'll head up towards the house.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  3. - Top - End - #363
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

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    Default Re: The Gem Sea Sailors

    Jull waves cheerfully to the people watching, unaware of their derision. His heavy armour clanks as he jogs to keep up with the lithe halfling. The plate is quite hot by now. He follows Saalmaan happily, though.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  4. - Top - End - #364
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: The Gem Sea Sailors

    Mal shakes her head at the appearance of the place, but follows Salmann and Jull, keeping a sharp eye and ear out.

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    Spot: (1d20+7)[26]
    Listen: (1d20+1)[5]

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    Ashna and Brendan dolls by Recaiden
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  5. - Top - End - #365
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Mal spots a few shapes in the upper windows of the house, although you don't hear much.

  6. - Top - End - #366
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

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    Default Re: The Gem Sea Sailors

    [Seph]

    No help, it seemed that the direction necessary was quite clear. As such, the monk would follow along side the group. Even though nothing seemed to fit right here, it couldn't hurt to at least take a glance around with ears open.

    "Would seem someone could use a gardener."

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    Spot (1d20+3)[6]
    Listen (1d20+3)[15]
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  7. - Top - End - #367
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    The monk can hear muffled voices from inside the house.

  8. - Top - End - #368
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    "Well?" Salmaan says, "Are we going or not?" She then begins striding up towards the house.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  9. - Top - End - #369
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    Listen checks for anyone who reaches the porch

  10. - Top - End - #370
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

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    Listen:(1d20+11)[31]
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  11. - Top - End - #371
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Ooookay. Nat twenty huh?

    Sally only.
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    "Heh. You better stop askin' questions man."
    "I'm just a professor. It's my job!"
    "Yeah? Well the Captain don't like it when people ask questions about the Obsidians."
    "But I think I might know a route in-"
    "An' that's why the Captain wants you to be quiet."
    "Hey, Jomas. People at the door. Rough types."
    "Huh. If you went an' called in help fr' yerself old man, you went and called yerself more trouble. Deal with 'em, Charles."
    Last edited by The_JJ; 2009-01-18 at 06:26 PM.

  12. - Top - End - #372
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

    After talking with people in the town Thaddeus returns to their ship.

  13. - Top - End - #373
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    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    "Hold up," Salmaan hisses. "Someone's ahead of us. Could be the Crows. Here comes trouble out the door." She draws her bow and stands next to the door. ((Readied action for full attack against whoever comes out.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  14. - Top - End - #374
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

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    Default Re: The Gem Sea Sailors

    Confused, but all too willing to bow to the voice of authority, Jull draws his sword and shield, holding both at the ready.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  15. - Top - End - #375
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    Go ahead and roll Silent.
    Last edited by The_JJ; 2009-01-18 at 10:08 PM.

  16. - Top - End - #376
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    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    As the figure steps out of the doorway, Salmaan quickly notches and lets fly two arrows.

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    Attack:(1d20+12)[31]
    Crit confirmation:(1d20+12)[31]
    Damage:(1d6+3)[9]
    Attack:(1d20+12)[18]
    Crit confirmation:(1d20+12)[24]
    Damage:(1d6+3)[7] (+4 damage on both if he's human.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  17. - Top - End - #377
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: The Gem Sea Sailors

    Mal

    Having followed the others, Mal halts and draws her rapier, standing ready...

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    Listen: (1d20+1)[20]

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    Ashna and Brendan dolls by Recaiden
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    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
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    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

  18. - Top - End - #378
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Mal hears this:
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    "Hey, Jomas. People at the door. Rough types."
    "Huh. If you went an' called in help fr' yerself old man, you went and called yerself more trouble. Deal with 'em, Charles."


    A man in a rusted breastplate and a black bandana over his hair comes out of the door yelling "Hey youze, git-" before catching one of Salmaan's arrows in the throat. Upset, he steps up and takes a powerful swing at the halfling with his greatsword.

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    I'm going to go with the 'as you post' initiative. Baddies jump in after everyone has gone/every 48 hours or so.
    Hit: (1d20+7)[23]
    Crit: (1d20+7)[11]
    Damages: (2d6+11)[19]
    Last edited by The_JJ; 2009-01-18 at 10:58 PM.

  19. - Top - End - #379
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

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    Default Re: The Gem Sea Sailors

    [Seph]

    Now typically this monk would have tried to negotiate with the foe, especially considering it was one of his own, and intelligent. He really didn't want to hurt these people--despite the assault on one of his new friends. "Not exactly smart of you, don't you think?" He said, continuing his stroll up to beside him. In a few short moves, he would attempt to get past the man's guard, not necessarily disarming him, but pinning him against the monk's own body.

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    50 foot walk maximum.
    Declare dodge on him.
    Improved Grapple (1d20+7)[27]
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  20. - Top - End - #380
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

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    Default Re: The Gem Sea Sailors

    Jull was just about to raise his bastard sword for a powerful one-handed chop, but seeing that Seph had gotten in the way and realising he wanted to take him alive, raised his own blade to knock his opponent's out of his hand, while the Monk distracted him. Usually he employed this tactic to knock at sea to knock enemies weapons into the ocean, but it was just as easily applied here. Usually he'd have his gauntlet locked in order to prevent the same happening to him, but oh well.

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    I don't think there's any penalty for disarming an opponent while they're being grappled, at least not in the Grapple entry in the PHB. Jull has Improved Disarm.

    Disarm Attempt (1d20+15)[20]
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  21. - Top - End - #381
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    Okay, nat twenty. Can I borrow your luck?

    1st Opposed check: (1d20+9)[21]
    Last edited by The_JJ; 2009-01-19 at 01:31 AM.

  22. - Top - End - #382
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    Disarm check. (1d20+10)[26]

  23. - Top - End - #383
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    Yay, triple posting!

    Shut up, I'm tired...

    Pirate gets a counter disarm. Jull needs to roll again.
    (1d20+14)[30]
    Note, I rolled wrong on the last one, this is supposed to be 14.

    Seph has the pirate all wrapped up but when Jull takes a swipe at the greatsword his concern for his friend leads him to misjudge, and the man counterattacks wtih some luck or skill beyond Jull, sending his bastard sword to the floor.

    The commotion has drawn some attention from upstairs...
    Last edited by The_JJ; 2009-01-19 at 02:46 AM.

  24. - Top - End - #384
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

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    Default Re: The Gem Sea Sailors

    Jull curses, reaching down to pick up his sword once again. Hearing that noises were coming from upstairs, he positioned himself next to the door, waiting for anyone to rush out. "I'll guard der door."

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    Readying an action to attack anyone that comes through the door.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  25. - Top - End - #385
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

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    Default Re: The Gem Sea Sailors

    [Seph]

    "Careful of who you strike, Jull. Might just kill who we're looking for." With the man quite safely within his arms, the monk moved with his captive's moves, and with it, attempted to place him on the ground, pinned against his weight. Oh how much this was like on the waters--even without notice Jull took initiative as to what he wanted. "Struggle and I promise to put you in a world of hurt." He wouldn't kill--too kind for that, nor any viable reason to do so. He had other ways.

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    Another grapple to pin (1d20+7)[16]
    I apologize if this is out of turn. If anyone wishes to do anything to this "victim" please note.
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  26. - Top - End - #386
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

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    Default Re: The Gem Sea Sailors

    Jull looks momentarily confused, and scratches his chin with his shield edge. "Who we lookin' fer again?"
    Last edited by Rettu Skcollob; 2009-01-19 at 03:07 AM.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  27. - Top - End - #387
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    Salmaan gasps as the mans greatsword sinks deep into her collar and scurries away from the door, trying to hold the wound together. Outraged she lets an arrow fly at the pinned man.

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    Attack(-4 for melee):(1d20+10)[24]
    Crit confirmation:(1d20+10)[26]
    Damage:(1d20+7)[17]
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  28. - Top - End - #388
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

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    Whoops
    Damage:(1d6+7)[12]
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  29. - Top - End - #389
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    The man bucks and rolls with Seph as the second arrow strikes home. Damnit! Problems!

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    Opposed check to avoid Seph's pin. (1d20+9)[17]
    He manages to shake Seph off and back pedal through the door.
    Last edited by The_JJ; 2009-01-19 at 12:04 PM.

  30. - Top - End - #390
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: The Gem Sea Sailors

    Where he'll find Mal waiting for him, her rapier poised in an attempt to run him right through.

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    Attack: (1d20+6)[15]
    Damage: (1d6+1)[4]

    Inner Circle
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    Werewolf Games
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    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

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