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  1. - Top - End - #181
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Ow, a one...

    A hustling sailor grabs the box in front of you, and begins bringing it up to the deck. Good job getting that crossbow out, but I got to take the whole crate up to the rest. I just hope we can drive these guys off before they get down here to steal everything...

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    roll initiative people, boarding's happening soon

  2. - Top - End - #182
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: The Gem Sea Sailors

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    Initiative: (1d20)[13] +4
    Freelance writer and editor, at your service.

    http://www.fictionpress.com/~solemncoyote

  3. - Top - End - #183
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

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    Initiative:(1d20+6)[7]
    Slamaan will take aim at the most important looking crew member she can find, attacking with rapid shot.
    Attack:(1d20+12)[29]
    Crit confirmation:(1d20+12)[23]
    Attack:(1d20+12)[24]
    Crit confirmation:(1d20+12)[15]
    Damage:(1d6+3)[6]
    Damage:(1d6+3)[9]
    (+4 to damage if the target is human)
    Last edited by SilentNight; 2008-11-08 at 03:54 PM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  4. - Top - End - #184
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: The Gem Sea Sailors

    My initiative: (1d20)[10]
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  5. - Top - End - #185
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

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    initiave(1d20+3)[18]

  6. - Top - End - #186
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    For simplicity's sake, pirate's and crew will go by waves:

    Pirate's Init:
    Spoiler
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    wave 1 (3):
    (1d20)[15]
    wave 2 (3):
    (1d20)[14]
    Captain:
    (1d20+3)[20]
    Pirate Archers (5):
    (1d20+1)[19]


    Crew Init:
    Spoiler
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    Crew on deck (5):
    (1d20)[5]
    Crew Archers (5):
    (1d20+1)[9]


    I'll have the map up in a sec.

    Edit: Your crew was drunk, appearently...
    Last edited by The_JJ; 2008-11-10 at 07:18 PM.

  7. - Top - End - #187
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

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    Which ones are slowed? That only lasts for 5 rounds though

  8. - Top - End - #188
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Two of the enemy archers, the captain, and two of the sailors trying to get to your ship were slowed.

    Ok, this, http://s468.photobucket.com/albums/r...rrent=ship.jpg, is my horrible rendition of the battlefield. Call your positions, I'll set up the crew, and we can go.

  9. - Top - End - #189
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: The Gem Sea Sailors

    OOC: Inside the hold, behind crates, covering the entrance with my crossbow.
    Freelance writer and editor, at your service.

    http://www.fictionpress.com/~solemncoyote

  10. - Top - End - #190
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    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Okay, the hold is the below two trapdoors in G2 and G3.

  11. - Top - End - #191
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

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    Is that map 5' for 1 square as is normal? If so then our ship is only 20' wide which seems small. If I'm understanding this right I'll place myself on square f2

  12. - Top - End - #192
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    It's not terribly huge, no.

  13. - Top - End - #193
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: The Gem Sea Sailors

    i-4, staff and spell hand at the ready.
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  14. - Top - End - #194
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

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    L-5
    I assume getting back on is not too terribly difficult. Right?
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  15. - Top - End - #195
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

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    A climb check is all.


    http://s468.photobucket.com/albums/r...ent=ship-1.jpg

    Salmaan takes a suprise round to hit the enemy captain twice.

    Then the captian grunts and then moves to G-5 and takes a swipe at one of your crewmen with his huge battle-axe.
    Spoiler
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    Attack: (1d20+11)[28]
    Damage: (1d8+6)[11]
    Last edited by The_JJ; 2008-11-13 at 09:42 PM.

  16. - Top - End - #196
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

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    if the captin is under the effect of slow then he can make a move action or standard action, not both.

  17. - Top - End - #197
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    Maha, point.

    I'll fix that.

    He moved, but did not attack.

    Your move, then Edwards.
    Last edited by The_JJ; 2008-11-13 at 09:51 PM.

  18. - Top - End - #198
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: The Gem Sea Sailors

    Edward Farrington

    Edward sticks his head up through the trap-door, rests his crossbow against the deck, and looses a bolt towards the nearest hostile.

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    Attack: (1d20)[7]+8, large scorpion venom DC 18 v. 1d6 str damage on hit.
    Freelance writer and editor, at your service.

    http://www.fictionpress.com/~solemncoyote

  19. - Top - End - #199
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: The Gem Sea Sailors

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    geez, I wish we had an ooc thread.
    Erm, doncha have to make a check whenever you poison a weapon, to make sure you don't poison yourself?
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  20. - Top - End - #200
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: The Gem Sea Sailors

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    You have to poison them right before you fire? I figured they were poisoned at character creation. I do have to make a reflex against nicking myself if I crit fail the attack, but I wasn't aware of any extra procedures.

    Consider my attacks un-poisoned for now.
    Freelance writer and editor, at your service.

    http://www.fictionpress.com/~solemncoyote

  21. - Top - End - #201
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

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    Are we still posting round 1 or are we on to round 2 now?

  22. - Top - End - #202
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: The Gem Sea Sailors

    I guess it'll be my turn soon, so I will cast, on the most threatening-looking person (prolly the captain) my prepared blindness spell, DC 17 to resist.
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  23. - Top - End - #203
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

    On Thadeus's next action he'll cast grease on squares e5, e6, f5, f6. The dc is 14 ref.

  24. - Top - End - #204
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    I think I'll just do this by taking in everybodies rolls and then posting each turns actions as I can.

    Nevertheless I shall roll saves, to help people make desisions...

    Ref saves:
    e5 (d20+2)[16]
    e6 (d20+2)[3]
    f5 (d20+2)[10]
    f6 (d20+2)[19]

    fort save vs blind
    (d20+11)[15]

    Poor captain...
    and Mr e6.
    Last edited by The_JJ; 2008-11-14 at 07:59 PM.

  25. - Top - End - #205
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    Smiling as she sees her arrows hit home, Salmaan fires again.

    Spoiler
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    With rapid shot, I'm including the damage from favored enemy as I'm assuming the captain is human.
    Attack:(1d20+12)[23]
    Crit confirmation:(1d20+12)[32]
    Damage:(1d6+7)[13]
    Attack:(1d20+12)[26]
    Crit confirmation:(1d20+12)[16]
    Damage:(1d6+7)[11]
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  26. - Top - End - #206
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: The Gem Sea Sailors

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    I assume that that can kill the captain? If so, I shall expand this post. Anyone who feels diplomatic can assist me, though.
    Last edited by ColonelFuster; 2008-11-15 at 10:11 PM.
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  27. - Top - End - #207
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Gem Sea Sailors

    The captian goes over, not quite dead, but blind, slowed, and badly wounded.

    The pirates archers fire into your crew, scoring a few hits but nobody goes down.
    The pirates on the deck scatter and flee the greasy mess, some retreating but two charge forward, swinging their cutlasses around, inflicting a few more wounds.
    The crew's crossbowmen fire into the backs of the fleeing pirates, one takes a lucky shot to the back of the head and drops to the floor.
    The crew on the deck, much inspired by the magical assistance counter attack, but with more entusiasm than skill. The enemy captain does however, recieves a cutlass thrust to the throat. He goes down.

  28. - Top - End - #208
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: The Gem Sea Sailors

    Menchi speaks out in a loud, clear tone.
    "Your captain has been felled in battle. According to the first and most ancient Code of Piracy, it is your right to vote to surrender." Though the crew looks enthused about the fighting, Menchi knows to honor the code, and would like to prevent any bloodshed.
    Diplomacy? (1d20+9)[16]
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  29. - Top - End - #209
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: The Gem Sea Sailors

    Salmaan will climb up the back of the pirate ship, standing in clear view with bow drawn to drive home the gravity of the crews predicament. SHe will shoot any pirate that takes an offensive action.

    Spoiler
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    Climb:(1d20+2)[5]
    (If neccessary)
    Attack:(1d20+12)[28]
    Crit confirmation:(1d20+12)[31]
    Damage:(1d6+7)[13]

    Attack:(1d20+12)[26]
    Crit confirmation:(1d20+12)[15]
    Damage:(1d6+7)[8]
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  30. - Top - End - #210
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: The Gem Sea Sailors

    Thadeus will wait for the pirate crew's reply.

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