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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Arena Tournament, Round 48: Archer McGee vs. Vinnie

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    dman11235 - Archer McGee
    Vinnie - Fishy

    All Gladiators, please roll initiative
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    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Initiative: (1d20-1)[14]

    Purchases: MW skill tools for Hide and Move Silently

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    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Init: (1d20+5)[13]

    Purchase: MW tools of spot, listen, hide, and MS.

    EDIT: Curses! go ahead, take your turn.
    Last edited by dman11235; 2008-09-11 at 09:27 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Vinnie Round 1

    And now, using my newfound stealth, I'll run directly towards you. :P

    Vinnie starts in M25, wielding one dagger and one shortsword.

    Double Move: North to M13
    Swift Action: Initiate Sudden Leap, and move a distance equal to my jump check- again, directly north.

    Jump:(1d20+8)[12]

    EDIT: Looks like I land in M11.

    And that ends my turn for now!


    Statblock, for refs:
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    Position: M11
    HP: 13/13
    AC: 19, Touch: 16, Flat: 14
    Saves: +5/+6/-5
    Stance: None
    20% concealment: No
    Maneuvers:
    [] Shadow Blade Technique
    [] Wolf Fang Strike
    [X] Sudden Leap
    Last edited by Fishy; 2008-09-11 at 10:04 PM.

  5. - Top - End - #5
    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    "The direct approach, I see!"

    start in M2, move to O6, and shoot. I'm going to die for doing this I think.

    attack: (1d20+6)[18]
    damage: (1d8+1)[6]
    skirmish: (1d6)[5]
    crit: (1d20+6)[16]

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    activate travel Devotion


    End turn.

    Stats:
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    location: O6
    AC: 19, 15, 14
    HP: 7
    buffs: Travel Devotion: 0/10


    EDIT: NOOOOOO!!!!!! One short!
    Last edited by dman11235; 2008-09-12 at 12:17 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Oooh, so close.

    Vinnie, Round 2

    With a broad and maniacal grin, but without another word, the halfling leaps- and the charge that, a moment ago, had all the subtlety of a freight train, becomes a blur of shadows and motion.

    Swift Action: Enter Child Of Shadows stance.
    Move action: Head to N7.
    Standard action: Shadow Blade Technique with the shortsword.

    Attack 1: (1d20+7)[16]
    Attack 2: (1d20+7)[27]
    Damage (Slashing) (1d4+6)[7]
    If both attacks hit, you take an additional (1d6)[1] cold damage.
    (Of course, if either attack hits, you drop to at least 0, but hey.)

    Done!

    Statblock, for refs:
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    Position: N7
    HP: 13/13
    AC: 19, Touch: 16, Flat: 14
    Saves: +5/+6/-5
    Stance: Child Of Shadows
    20% concealment: Yes
    Maneuvers:
    [X] Shadow Blade Technique
    [] Wolf Fang Strike
    [X] Sudden Leap

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Oh, hey, a crit. How lovely!

    Confirm: (1d20+7)[16]
    Damage (slashing): (1d4+6)[8]

    EDIT: Aww. Nevermind then. Welcome to 0 hp!
    Last edited by Fishy; 2008-09-12 at 01:17 PM.

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    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Can I borrow some of your luck for other matches? I think I've lost this one anyways.

    Like I said: doing that will kill me.

    I have one chance left: tumble and crit you now before I go under. If you have less HP than me, but we're both under 0, what happens? Wouldn't it be great if we both go to exactly -1 after my action!

    Last ditch effort time: tumble 10' away as a swift action (you can look in that spoiler now, if you hadn't figured out how): (1d20+9)[26]

    shoot you: (1d20+5)[22]
    (1d8+1)[5]
    (1d6)[4]
    (1d20+5)[10]

    If I don't manage to do 14+damage, you win. If I do 14, I don't know what happens. If I do 15+, I think I win.

    I'm at -1.

    End turn. Stats irrelevant.

    EDIT: NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! Only 5 damage short!!!!!!!!!!!!!!!

    Looks like you win. At least that tumble check wasn't a nat 1.
    Last edited by dman11235; 2008-09-12 at 05:48 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Wait...what does SBT do again? I'm AFB right now, but doesn't it let you roll twice and take the best, and if you take the worst you do bonus damage?
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  10. - Top - End - #10
    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Quote Originally Posted by dman11235 View Post
    Wait...what does SBT do again? I'm AFB right now, but doesn't it let you roll twice and take the best, and if you take the worst you do bonus damage?
    High Ref Morbius

    Correct if you take the worst(or hit on both it ends up being the same thing) you do extra cold damage
    Last edited by Morbius; 2008-09-12 at 07:22 PM.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  11. - Top - End - #11
    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Right. Well, I didn't think it was anything very different (I knew it was roll twice and take one of them....not sure the rest though).

    So I did lose. Just wanted to refresh myself on that.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Yup, looks like it.

    Good luck in the rest of the tournament, and do try to, uh, shoot from further away next time, maybe? :P

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    Barbarian in the Playground
     
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    Yeah, like being more than 30' away will do much damage...Though....it is how I beat Ralgh.....
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  14. - Top - End - #14
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Vinnie

    High Ref Morbius


    Vinnie is declared the winner
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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