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Thread: d20 Rebirth
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2008-12-07, 07:12 PM (ISO 8601)
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Re: d20 Rebirth
That's the problem though is the fluff. The fighter doesn't need it hardwired into his class features like that. Modularity is the only thing he had going. Now if you don't use those features you are no better off than the regular fighter, so where's my combat-tricks guy? It's pretty unsatisfying. Fax's ideas on the whole are great, mind.
Beguiler, you just got served.
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SpoilerOriginally Posted by BRC
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2008-12-07, 08:08 PM (ISO 8601)
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Re: d20 Rebirth
Yes, modularity is the classic Fighter's one saving grace. This is true. But many people prefer to have a class with one path that works well, rather than have a class with many paths that work poorly.
I believe that this is what Fax has done with the Fighter, & it's an admirable piece of work.Last edited by Zeta Kai; 2008-12-07 at 08:08 PM.
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2008-12-07, 08:20 PM (ISO 8601)
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Re: d20 Rebirth
I am just glad he called it Warlord, because it is good, but not what I think of when I hear "fighter".
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
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SpoilerOriginally Posted by BRC
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2008-12-08, 05:43 PM (ISO 8601)
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-08, 06:00 PM (ISO 8601)
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Re: d20 Rebirth
Interesting. Should I take it then, that there will be no "Generic Fighter" instead breaking the class up into several facets, each of which is as focused and balanced as the Warlord?
Beguiler, you just got served.
ALL hail DirtyTabs, creator of this wonderful UserClone TRONpony!
*sigh*
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Quotes:
SpoilerOriginally Posted by BRC
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2008-12-08, 06:32 PM (ISO 8601)
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Re: d20 Rebirth
Dang, now this will become the Big Daddy of all "3.75" systems, and no one will ever pay attention to mine.
Well, we'll see. I still think mine is a bigger ... shift in the fundamentals in the game, and I like it more for that reason. Fax's homebrews, while good, just don't go far enough for my taste.
(FlWiPig: Mine has a generic warrior class that you'd like! But then, all classes in my system are generic, so what'dya expect?
Base Classes: Warrior, Rogue, Mage, Commoner
Advanced Classes: Trickster, Spellsword, Scout, Adept, Juggernaut, Expert)You can call me Draz.
Trophies:
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2008-12-08, 10:42 PM (ISO 8601)
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Re: d20 Rebirth
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-08, 10:45 PM (ISO 8601)
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Re: d20 Rebirth
I'd question the Cartomancer's place in a core system, except that I like it.
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2008-12-08, 10:50 PM (ISO 8601)
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Re: d20 Rebirth
The Cartomancer is going in as "core" for two reasons: one, it's my baby.
The second reason is far more reasonable: it provides a non-Vancian core solution to magic. I'd use the Warlock, but it's not OGL. Same with Binders and Incarnum. So, to provide an "enduring" style of magic (a la warlocks and binders all-day capabilities), I felt that including the Cartomancer was a valid concept.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-08, 11:00 PM (ISO 8601)
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Re: d20 Rebirth
Valid and fair, Fax.
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2008-12-08, 11:21 PM (ISO 8601)
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Re: d20 Rebirth
May I question something about your baby? The base DC for the 1d4 firebolt is 18. The base DC for the 1d4 electro-jolt is 15. Given the prevalence of fire immunity/resistance shouldn't fire be easier to use than electricity? Is this just a mistake? Is this on purpose? As someone truly interested in the class I'm curious (and don't wanna necromance the cartomancer thread itself with the question)
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2008-12-12, 05:42 PM (ISO 8601)
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Re: d20 Rebirth
Sheriff of Moddingham: Okay, some posts regarding Fax's cartomancer were moved to here. Hope that doesn't cause too much confusion.
Last edited by Roland St. Jude; 2008-12-12 at 05:42 PM.
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2008-12-12, 05:53 PM (ISO 8601)
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Re: d20 Rebirth
Minor changes to the ToC. Idea based off of my Perfecting Feats system, centered around receiving Feat Points (bad name, but it works for now) each level, with which you invest into feats to improve their effects. Max Cap for a feat invest is your BAB.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-13, 12:45 AM (ISO 8601)
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Re: d20 Rebirth
This is an interesting thread. If you need any help, i'll be glad to be of service. Anyhow, I commend you on this task, it's pretty big. x.x
78% of DM's started their first campaign in a tavern.
If you're one of the 22% that didn't, copy and paste this into your signature (mine was on an airship)
GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
I now have an apprentice wizard!
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2008-12-13, 12:50 AM (ISO 8601)
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2008-12-13, 12:52 AM (ISO 8601)
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Re: d20 Rebirth
Maybe he wanted to organise the thread/s better? o_O
78% of DM's started their first campaign in a tavern.
If you're one of the 22% that didn't, copy and paste this into your signature (mine was on an airship)
GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
I now have an apprentice wizard!
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2008-12-13, 01:13 AM (ISO 8601)
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Re: d20 Rebirth
I'm glad to see you're finally doing this, and I back you whole-heartedly in this endeavor.
I am curious, are we going to see Complete Commoner ranking in the gamemaster's book as well? Or are we not that far yet?
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2008-12-13, 01:26 AM (ISO 8601)
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Re: d20 Rebirth
Last edited by thegurullamen; 2008-12-13 at 01:43 AM.
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2008-12-13, 02:31 AM (ISO 8601)
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Re: d20 Rebirth
It may. I'm torn on it, because there's some kinks in it that I'm not quite satisfied with (such as an interaction with child characters), but it may go in eventually.
My next task is redoing the Dreadnaught.
I asked for it simply because I didn't want Cartomancy overtaking this thread.Last edited by Fax Celestis; 2008-12-13 at 02:32 AM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-13, 02:40 AM (ISO 8601)
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Re: d20 Rebirth
I specifically left child characters out for a reason . The Complete Commoner didn't change too drastically when I reduxed it, only altered a few of the job classes and gave them BABs. Child characters are fun, but I think the concept is too much of a campaign niche that doesn't deserve a system-wide treatment.
Though I am curious to see this Dreadnought...
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2008-12-13, 03:11 AM (ISO 8601)
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Re: d20 Rebirth
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2008-12-13, 06:33 AM (ISO 8601)
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Re: d20 Rebirth
OMG! Thumbs up for this project!
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2008-12-13, 08:29 PM (ISO 8601)
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Re: d20 Rebirth
Added link to Dreadnaught.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-13, 09:30 PM (ISO 8601)
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Re: d20 Rebirth
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2008-12-13, 09:43 PM (ISO 8601)
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Re: d20 Rebirth
I concur. The Dread is the only melee class I've wanted to play for the past year that isn't ToB. And it captures the shamanic warrior idea much better than the barbarian. And Rage too, come to think of it.
Barb: I Rage, dealing 2 more points of damage per hit and getting hit more often because I'm reckless.
Dread: I hit a guy for 2 more points of damage from Power Attack and knock his ass back ten feet after slamming him three feet into the ground.
Bit more descriptive.
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2008-12-13, 09:58 PM (ISO 8601)
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Re: d20 Rebirth
Only non-ToB base melee class I've liked recently was my own Samurai, as far as equivalence went. Dread's now on that list.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2008-12-13, 10:00 PM (ISO 8601)
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Re: d20 Rebirth
Added link to (preliminary) Investing Feats.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-12-13, 10:00 PM (ISO 8601)
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Re: d20 Rebirth
Which are also interesting.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2008-12-13, 10:09 PM (ISO 8601)
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2008-12-13, 10:10 PM (ISO 8601)
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Re: d20 Rebirth
Options are good. The feats and martial attribution are the Dreadnought's options.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.