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Thread: Dealing with Rope Trick.
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2011-05-29, 09:21 PM (ISO 8601)
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Re: Dealing with Rope Trick.
I would prefer to avoid a TPK. The scenario you described would certainly result in one.
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2011-05-29, 09:33 PM (ISO 8601)
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2011-05-29, 09:35 PM (ISO 8601)
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- May 2006
Re: Dealing with Rope Trick.
Less than you might think. For one, as each layer is hidden until they get past the current one, if they're close to dead, you can simply ignore the remainder.
For another, if you stop and look up the Drowning Rules, you'll see "Any character can hold her breath for a number of rounds equal to twice her Constitution score." - do note, though, that it's explicitly modified by the Swim Skill: "If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his or her breath only half as long as normal.)"
Still, though, Con-10 means you've got ten rounds before you even need to start making checks; when was the last time a battle went that long? And I didn't exactly specify what critters to use. Two or three CR 3 Shadows in a flooded room are in favorable terrain, and make an ECL 6 or 7 encounter immediately after they've gotten out of the Rope Trick. 16 CR 1/3 Human Warrior Skeletons, buffed up with Haste, Desecrate, a quick Bolster (so they don't fall instantly to Turning), Greater Magic Weapon, and Magic Vestments, again makes for Favorable Circumstances. An encounter level of around 7 or 8.
An extended Rope Trick lasts 14 hours = they're 7th level. This is actually about right.
Eh, that makes it a lot harder to wing it if it goes worse than you expect.Last edited by Jack_Simth; 2011-05-29 at 09:36 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-29, 09:37 PM (ISO 8601)
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Re: Dealing with Rope Trick.
Well, their goal of leaving Ravenloft would be accomplished, but I imagine that ending the campaign is something the DM already could do without using an NPC.
Flooding the room they're in though, that'll definitely teach them not to rope trick in an area that the enemy will easily find them.
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2011-05-29, 11:18 PM (ISO 8601)
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- Sep 2007
Re: Dealing with Rope Trick.
I wouldn't be as harsh as some of the others recommend, but they do deserve a hard time for their foolish decision. Block them in with a wall of stone, but instead of flooding the room or exhausting the oxygen, just foul the air. While they fight the necromancer's undead minions, they suffer from some sort of toxic fumes.
Additionally, the powers of Ravenloft can keep someone from teleporting out of a lord's domain. They may someday try to teleport clear, only to discover themselves on a frigid, mist-shrouded mountainside, with the howl of werewolves quickly approaching...
Why can't the rope trick be dispelled? I don't follow your reasoning about that.Last edited by Sir_Wulf; 2011-05-29 at 11:22 PM.
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2011-05-29, 11:25 PM (ISO 8601)
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- Mar 2011
Re: Dealing with Rope Trick.
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2011-05-29, 11:46 PM (ISO 8601)
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Re: Dealing with Rope Trick.
If you can see the "window" with see invisibility, surely you can target it with spells. The description states you can't target spells through it, not onto it.
Surely the window itself is a magical effect, owing to the fact that it is invisible, but can been seen through from the other side.
Sounds like a fair target to me. Then you just have to decide what happens if you dispel the window... you could be really evil with that one."If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2011-05-29, 11:52 PM (ISO 8601)
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- May 2006
Re: Dealing with Rope Trick.
Agreed... however, the DM in question is the original poster, and the original poster has already come to the conclusion that it's not dispellable.
However, if it were dispellable, the specific interaction is surprisingly well-defined. Dispel Magic terminates spells as though they had expired, and Rope Trick safely ejects everyone when it expires (well, they still fall, but you get the idea).Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-29, 11:53 PM (ISO 8601)
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Re: Dealing with Rope Trick.
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2011-05-30, 12:03 AM (ISO 8601)
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- Mar 2011
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2011-05-30, 12:05 AM (ISO 8601)
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Re: Dealing with Rope Trick.
Last edited by Safety Sword; 2011-05-30 at 12:12 AM.
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2011-05-30, 12:18 AM (ISO 8601)
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- Jun 2009
Re: Dealing with Rope Trick.
a way to deal with rope trick is to enforce money weight. gold is really heavy particularly when you have a lot of it. They could carry gems but then they will be in trouble when they only have 5000 gp gems and want to buy a 4000 gp item.
This basically forces them to take bags of holding which cant be safely placed inside the rope trick. which severely limits what they can do.
many dm house rule away that feature but its in the rules and its as bad as you want it to be.
edit actually something ive thought that would be amusing is a monster throwing an extra dimensional space into the rope trickLast edited by awa; 2011-05-30 at 12:20 AM.
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2011-05-30, 12:19 AM (ISO 8601)
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- Mar 2011
Re: Dealing with Rope Trick.
And how exactly do you disintegrate it?
Effect: Ray
...
When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.
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2011-05-30, 12:20 AM (ISO 8601)
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- May 2006
Re: Dealing with Rope Trick.
Well, as demonstrated by the rather nasty surprises an opponent can prepare if he finds the resting spot, not really.
And really, there's a LOT of ways to find that resting spot. Anyone with decent ranks in Survival and the Track feat will usually be able to find where they vanished. A simple cantrip (Detect Magic) will locate the window. Then there's all manner of ambushes you can set up in the area. Most of the tricks spelled out here were designed around the theme and resources of the OP's local BBEG in use while still being very effective.
Now, you can take extra steps to avoid most of that - cast Rope Trick on a short length of rope, tuck the rope up into the Trick, cast Fly on the entire party, go back 2d6 rooms without touching anything, and cast Rope Trick on a second rope while you're still in the air, then go into *that* Rope Trick to rest up sort of thing.... but if you need to take such steps:
1) You're burning more resources (an extra Rope Trick, plus ... what, four 3rd level spells? ... not an inconsiderable investment, even at 10th or 15th).
2) You're having to layer defenses, which makes it fairly clear it's not unbeatable (otherwise, you wouldn't need the extra layers of obfuscation).
AKA, not an "IWIN" button at all.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-30, 12:21 AM (ISO 8601)
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Re: Dealing with Rope Trick.
My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!
Thanks to Cealocanth and PersonalSavior for my avatars!Spoiler
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2011-05-30, 12:23 AM (ISO 8601)
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Re: Dealing with Rope Trick.
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2011-05-30, 12:25 AM (ISO 8601)
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- May 2010
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Re: Dealing with Rope Trick.
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2011-05-30, 12:29 AM (ISO 8601)
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- Mar 2011
Re: Dealing with Rope Trick.
And I think you are stretching trying to say that Disintergrate can disintergrate anything except for Globes of Invulnerability (which lets it through) and Antimagic Fields.
Disintegrate, very clearly, states that it only affects three kinds of targets. Creatures (living or not), nonliving matter, and force constructs. Nothing else is valid, 'though nonliving matter covers a lot of categories.
You cannot disintegrate something like say, a Cloudkill either. Or an illusion. Or the cleric's buffs. Yes, they are sitting on the Material Plane. No, you can't disintegrate them.
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2011-05-30, 12:38 AM (ISO 8601)
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2011-05-30, 12:45 AM (ISO 8601)
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- May 2006
Re: Dealing with Rope Trick.
... hmm. All righty... looks like you can target them, but because they're not creatures, and they're not nonliving objects, there is no effect from doing so, by RAW. Weird.
However, if you cast Animate Object, Liveoak, or similar spells on the tree first, then yes, you can, because it becomes a creature.
by RAW.
Do note that sometimes RAW is very, very silly.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-30, 12:50 AM (ISO 8601)
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- Mar 2011
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2011-05-30, 12:54 AM (ISO 8601)
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Re: Dealing with Rope Trick.
You could make the argument that trees are creatures. D&D's definition of creature is already very broad.
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2011-05-30, 01:00 AM (ISO 8601)
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- May 2006
Re: Dealing with Rope Trick.
Sadly:
Wisdom
Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score.
Charisma
Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an object, not a creature. Anything without a Charisma score also has no Wisdom score.
It really depends on what stats you assign to the tree... and they're statted up in the manner of objects.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-30, 01:01 AM (ISO 8601)
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- Mar 2011
Re: Dealing with Rope Trick.
The SRD seems to be explicit in this regard though.
Plant Type
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive.
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2011-05-30, 01:01 AM (ISO 8601)
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- May 2006
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-05-30, 01:12 AM (ISO 8601)
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- Jul 2010
Re: Dealing with Rope Trick.
Huh. That's hilarious, then. Disintegrate really doesn't work on trees by RAW.
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2011-05-30, 01:25 AM (ISO 8601)
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Re: Dealing with Rope Trick.
Last edited by Drglenn; 2011-05-30 at 01:26 AM.
Amazing ponytar by Dirtytabs
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2011-05-30, 01:27 AM (ISO 8601)
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Re: Dealing with Rope Trick.
So. . . wait, is that a way for Wizards to get around disintigrate?
DM- Bad guy casts spell at you!
WIZ- Spellcraft! What is the spell?
DM- Disintigrate.
WIZ- I have a contingency (whatever spell would work here) to become a tree for 1 round!
DM- Ok. . . he finishes, roll fort.
WIZ- No! I'ma Tree! HAHAHA!!!!
DM- . . . . . .
LOL
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2011-05-30, 01:31 AM (ISO 8601)
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2011-05-30, 01:46 AM (ISO 8601)
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