Results 241 to 270 of 1503
-
2012-05-01, 10:28 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
The hell it wouldn't be (intentional pun).
-Solar character generation as normal.
-Buy the appropriate Third Circle Demon as a Mentor.
-Ask them to make you an Akuma.
-Enjoy your ludicrous wad of free experience via Demonic Inheritance and trait reconfiguration.
-If you don't feel like spending training times, maybe ask Cecelyne to shoot you full of her training charms. It doesn't seem unreasonable to request a small favor, since you're a willingly repentant Solar.
-Forget why you were doing this in the first place to instead go fulfill your Urge.
...every great plan starts with a few kinks. They can be worked out.
-
2012-05-01, 10:53 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
On E5 at chargen, I think I pulled it off in anathema, so if it isn't possible, then anathema needs fixing.
Edit: Just checked, looks like you need 3 more BPs than a starting solar has. Are 3 point flaws viable?
-
2012-05-02, 08:11 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2012-05-02, 04:32 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Atlanta
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Winners of the comic think tank contest have been announced.
Expect the debut within a few weeks. (Argablarga finals!)
-
2012-05-02, 07:10 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I just tried to explain my Exalted character (If you want to see, it's posted in Lix's recruitment thread) to my dad, without giving any system info.
So, he has a whole lot of ways of not being hurt. He can make any wounds turn into steam when they appear if he's near an ocean, he can make random stuff appear to block attacks if he sees them coming, and he can also switch places with an attacker as the attack is in mid-strike. If something gets severed, he can keep it attached by tentacle.
He has a needle made of frozen acid that melts when it hits stuff, and can make temporary holes in anything in the way so he can hit anything he can see, if it doesn't dodge. He also has a mummy-wrapping that wraps itself around him, and can spew clouds of acid in case he gets chased.
Oh, and when he talks, it comes out as floating gold handwriting.
-
2012-05-03, 10:58 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Has anyone else realized that there are only 137 Solars left, not 150?
-100 Deathknights
-50 Green Sun Princes
-13 DeathlordsAvatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2012-05-03, 11:10 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Land of Amoral Thieves
- Gender
-
2012-05-03, 11:15 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2012-05-03, 03:42 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Has that warstrider fix over on the OP been updated for 2.5's changes yet? I'd imagine since 2.5 dealt with combat and weapon stats, it would need changes, but I'm not sure if they've been done (or if they even need them - warstrider-level combat is something I have no idea about lethality for).
-
2012-05-03, 04:45 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
My warstrider fix there actually just provides a template for converting ANY existing weapon not already sized for siege deployment over to a warstrider version, so the moment 2.5 came out most weapon stats were already up to date. There are a few warstrider-specific weapons that might need adjusting, but there weren't many to begin with and they weren't in the "grand killstick" class before, so I doubt they are terribly broken now.
That said, warstrider Soak may need to be adjusted to account for the fact that 2.5 made Soak much much more important than it used to be and the Warstrider AI Charms are going to need to be adjusted because there are some pseudo-perfect class Charms in there that are still priced on the old scale instead of in the new "perfects are expensive" enviroment.Last edited by Kyeudo; 2012-05-03 at 04:48 PM.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
-
2012-05-03, 05:26 PM (ISO 8601)
- Join Date
- Sep 2009
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Deathknight numbers are slightly off. I think there are two canonical Solars who were change to Abyssals after the initial creation. At the very least there's one, that Solar who annoyed the God of Slaves.
Also, I've seen some complaints about the clinch rules, and thought of a possible fix, though I'd like feedback on it:
Grappling:
Start a clinch by using a clinch attack, a Speed 6, Acc +0, Rate 1 attack, which can be parried or dodged normally. If the attack hits, the target is pulled in a grapple, resetting his speed to 6 from that tick. If the attack hits with double the successes of the opponent's applied DV, then the opponent can be pinned, shifting their state to inactive.
Otherwise, they two are considered grappling. Control of the grapple is determined by an opposed role of ([Strength or Dexterity]+Martial arts), though in the initial round it defaults to the one who initiated the grapple, though only one such role is made each time it comes up. If one side of the roll ends with twice the number of successes as the other, they may pin their opponent. Otherwise, they may chose from the following 4 options:
Crush: Inflict [Strength+Successes] dice of Bashing damage, and continue the hold.
Break Hold: Release the opponent.
Throw: Throw the opponent [Strength] yards, provoking an automatic knockdown check, and possibly a knockback check. It can also be used to throw them straight down, leaving them prone and dealing [Strength +successes]/2 dice of bashing damage, which can be soaked.
Hold and Drag: The person in control either decides to do nothing but continue to remain in control, or he may drag the other person a number of yards equal to his [Dexterity- opponents Strength], minimum 1, each tick.
All of these maneuvers are Speed 6, Rate 1.
While grappled, a character can only take reflexive, non-movement based actions or attempt to resist the grapple on their tick. Unless pinned, the characters are two tightly mixed to attack separately: resolve non-area of effect attacks against the highest of the DV's(Dodge DV taking a -1 penalty), and apply the damage to each equally. Effects such as Accuracy without distance bypass this. Multiple people clinching the same person use limited teamwork rules, and only one of the individuals gets to be in control.
When pinned, the inactive character can contest the roll to control as normal, but cannot take other non-reflexive actions. The characters are now still enough that they can be targeted normally, should the controller wish it to be so.
The Controller gains a new maneuver, and can use all normal maneuvers, with one change:
Crush: Gains the Piercing tag.
Shield: This interposes the pinned person between attacks aimed at the controller. He gains a +2 cover bonus to DV's, though takes a -2 mobility penalty. Add the +2 last, and if the attack would have hit without the cover bonus, the attack hits the pinned character instead. The pinned character can still be targeted, if the Controlling character wishes.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
-
2012-05-04, 03:43 AM (ISO 8601)
- Join Date
- Sep 2007
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
-
2012-05-04, 06:18 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
With the 2.5 combo rules, are they just free to learn, or can you make them up on the fly like a Flurry action for Charms?
Also: how much damage would you say an atomic bomb would do in Exalted terms? I ask because I saw that bit in the core book saying a Solar's Personal Essence Pool (min. 11 motes without Flaws) has more power than the Hiroshima bomb. Can you use Charms/stunts to dodge/parry an explosion like that?Last edited by Kobold-Bard; 2012-05-04 at 06:20 AM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2012-05-04, 07:37 AM (ISO 8601)
- Join Date
- Sep 2009
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
-
2012-05-04, 07:45 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
You make them on the fly. You still have to obey combo rules (extra action + supplemental = must use the supplemental on all applicable actions, they have an inherent obvious display...).
But they don't need to be trained, nor cost a wp to activate.
Soulbreaker orbs don't explode, they just obscure the area and snuff souls out. There's not even an impact.Last edited by Andreaz; 2012-05-04 at 07:54 AM.
-
2012-05-04, 07:51 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Land of Amoral Thieves
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I personally slightly disagree with Tavar on Soulbreaker Orb comparison. I would wager that atomic bomb, like one that was dropped on Hiroshima, would work along the lines of Total Annihilation spell. Liger is radioactive and whatnot. But with bigger radius, of course.
Youth and strenght alvays lose to age and treachery.
-
2012-05-04, 08:20 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Nexus
- Gender
-
2012-05-04, 08:25 AM (ISO 8601)
- Join Date
- Sep 2007
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
That sentence is a bit misleading. Guarding Star Tactics lets you divert the explosion for 12 motes, but is also an Essence 6 Charm, making it a bit out of the average starting character's reach. Generally, the Exalted, while certainly powerful, cannot imitate thermonuclear war with under 15 motes. It takes significantly more (though it is by no means impossible, and there is a point around Essence five where the destruction of city can actually be quite easy with the right Charms).
-
2012-05-04, 08:59 AM (ISO 8601)
- Join Date
- Sep 2009
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I think the key, in this situation, is that while it's easy to ensure one's own survival, it is more difficult to ensure the survival of others.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
-
2012-05-04, 09:59 AM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
There was an interesting discussion of nukes on the White Wolf forums. Let me see if I can dig it up
Edit: Here you go.
tl;dr: Nukes are weird.Last edited by tonberrian; 2012-05-04 at 10:06 AM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
-
2012-05-04, 11:07 AM (ISO 8601)
- Join Date
- Sep 2009
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Yeah, that's a good discussion. Also, I think it's where one of the developers confirms that they were/are working on the rules for nukes in shards.
Oh, and I'm making a CMA that focuses on Clinching. Located here in thread form, or in the spoiler. Very much a work in progress, and It'd be helpful to bounce ideas off people.
Spoiler
Strike of the Hidden Serpent
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo Ok, Illusion
Duration: Instant
Prerequisite Charms: None
The Great Anaconda's of the Eastern Jungles do not fight foes aware of their presence. They lie in wait, hiding, before springing to the attack. A martial artist with this charm can emulate this feat, seeming to fade into the background, before crushing an unsuspecting foe.
This charm may be activated whenever a character rolls join battle. If he rolls higher than any opponent, and makes a martial arts attack against them before their first attack, the attack is considered unexpected. An opponent may spend 2 wp to see through this effect.
Constricting Coils
Cost: ;3m Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo Ok, Crippling
Duration: Instant
Prerequisite Charms: None
This charm enhances a Clinch attack chosen to crush. This charm gives the Martial Artist access to one of the following tricks. All penalties last for the scene, and can stack. This charm can only be applied to a single target once per tick, however.
Laming the Wild Prey: The Martial Artist targets the legs and hamstrings of their prey. The target's Dexterity counts as one lower for all values except attack pools and DVs.
Weaken the Strong Hunter: The Martial Artist targets the muscles of the prey. Their Strength counts as one lower.
Shatter the Tough Hide: The Martial Artist focuses on loosening up the body of the prey. Their Stamina counts as one lower.
Additional tricks can be bought for 1 Bp or 3 xp per trick.
Anaconda Form
Cost: 4motes; 1wp Mins: Martial Arts 3, Essence 3; Type: Simple (Speed 5, DV -2)
Keywords: Form, Combo Basic
Duration: Scene
Prerequisite Charms: Strike of the Hidden Serpent,
The Martial Artists unarmed Clinch attacks deal lethal damage, of if they already did lethal have their damage boosted by 1. The Martial Artist can parry lethal attacks normally, and may soak lethal with their full stamina. When in a Clinch,
As a final bonus, if multiple people grapple the same target and the Martial Artist is the one to benefit from the teamwork, each die that would be added is turned into a success, though each then counts as die added by charms.
Still Serpent Approach
Cost: 7 motes Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-Basic,
Duration: Indefinite
Prerequisite Charms: Anaconda Form
This charm supplements a check to hide in battle. The Martial Artist is considered to qualify for the action, no matter the terrain, and succeeds baring opposing charms.
As long as the Martial Artist does not move or interact with anyone in a visible manner, they cannot be detected as a threat. Even if touched, they are simply viewed as a rock, part of the scenery. The effect ends immediately if they take any action besides waiting. If the Martial Artist attacks on the tick he ends this charm, he gains a [essence] dice on the roll.
The effect on those who see through this charm is an unnatural mental influence that costs 3 wp to resist for a scene.
If Engulfing Maw may remain active while using this charm, but the Martial Artist takes an External penalty of the victim's essence on rolls, and if Engulfing Maw is broken, this charm ends.
Engulfing Maw
Cost: 4 motes Mins: Martial Arts 4, Essence 4; Type: Simple (Speed 6, DV -1)
Keywords: Shaping, Combo-Basic
Duration: Indefinite
Prerequisite Charms: Still Serpent Approach
Having caught and crushed it's prey, the Anaconda then Unhinges it's jaw, swallowing it whole so it can slowly digest it.
This charm may only be activated in place of the normal contested roll to maintain or gain control of a grapple. The roll happens as normal, but if it is successful, the Martial Artist seems to unhinge their jaw, and then swallow the grappled person whole. This effect always makes them seem bloated, but not to the extent that swallowing someone else whole should. The target is seemingly displaced to elsewhere, though it is contained in what appears to be a stomach. The normal rolls to break free still occur, and if they should do so the charm immediately ends, the Martial Artist violently throwing the former target up, taking a -1 internal penalty for one action due to the distress caused by the violent hurling. Otherwise, the Martial artist can keep chose any of the Clinch enhancement moves it likes. Additionally, this charm allows the Martial artist to move normally, suffering no restriction on what they do beyond having to flurry every action, though with a penalty 1 lower than normal(this reduction does not stack with anything else). If a Martial Artist would kill the target while this charm is active, they gain another option. They may consume the target, gaining 3 motes and healing 1 bashing level. Any gear the target has is then regurgitated, along with the target if the Martial Artist does not wish to consume them.
A Martial Artist can only have one instance of this charm active at a time.
Note, though this has the shaping tag, it does not shape the target, but the character itself. Integrity Protecting Prana and other such charms would have no effect, but charms that create an anti-shaping area such as Chaos-Repelling Pattern would.
Predator Prey Reversal
Cost: 3 motes Mins: Martial Arts 4, Essence 5; Type: Reflexive(Step 9)
Keywords: Combo-Ok, Counterattack
Duration: Instant
Prerequisite Charms: Engulfing maw
This charm can be activated when the Martial Artist is clinched, or upon losing control of a clinch. Sliding out of the opponent's Grasp,
Shedding the Useless Skin
Cost: 5 motes Mins: Martial Arts 4, Essence 5; Type: Reflexive(Step 8)
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: Anaconda Form
When a Snake's skin is damaged enough, it sheds it. Many could learn from this example.
If the Martial Artist would go take enough damage to move him down a stage of wound penalties, he may activate this charm. It perfectly soaks all the damage that would bleed over to the next level. This special activation condition counts as a flaw of invulnerability. If the Form charm is active, this charm also removes all crippling effects active on the Martial Artist.
Pinnacle of the Serpent King
Cost: - Mins: Martial Arts 5, Essence 5; Type: Permanent
Keywords:
Duration:
Prerequisite Charms:
This charm permanently improves on the Martial Aritist innate capabilities. Upon leaning this charm, the rate and accuracy of their Clinch attacks both improve by 1. Engulfing Maw can hold one additional creature.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
-
2012-05-04, 11:15 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Land of Amoral Thieves
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Last edited by Rikandur Azebol; 2012-05-04 at 11:17 AM.
Youth and strenght alvays lose to age and treachery.
-
2012-05-04, 11:47 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2012-05-04, 11:52 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
MALFEAS LAUGHS AT YOUR PUNY CONCEPT OF "CAN'T".
Nukes DO count as environmental hazards, right? I expect some of the stuff in Malfeas to be similar, and he's an environment. Or for another interpretation, it's hazardous to the environment. >_> If they don't, I'll just go find a perfect soak... Isidoros should do it. Or switch to Solar, get Adamant Skin Technique.Last edited by Hiro Protagonest; 2012-05-04 at 11:53 AM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2012-05-04, 11:59 AM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
It doesn't matter either way, because Malfeas' (and all Solar/Abyssal) perfect parry charm still parries things that specifically can't be parried.
-
2012-05-04, 12:06 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Atlanta
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
In this case, I'd assume it counts as an excessively large-radius attack, but that's irrelevant anyway, since Ablation of Brass and Fire explicitly parries unblockable attacks. Now incidentally, it says that if Total Annihilation is parried before it goes off, then it flies off in some random direction. I know it was intended that it would be like hitting a baseball with a bat, but with Ablation of Brass and Fire? Nukes just bounce off Malfeas' glorious brass abs.
But yeah, Total Annihilation says that it can only be perfect soaked or perfect dodged; perfect parrying is an inapplicable defense since the blast is far larger than the character. It's only because Ablation of Brass and Fire explicitly says it ignores unblockable attacks that it works.
-
2012-05-04, 12:37 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Crimson Focusing Crystal
Cost: 1m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Cosmic Transcendence of Compassion
The Principle of Hierarchy gains purpose from her station, serving and aiding those she deems as worthy. Attempting to manipulate or divert her from her cause is a difficult prospect, to say the least.
This Charm may be activated in response to one of the Infernal's positive intimacies being brought up in conversation. Upon activation, the Warlock blushes a furious crimson and begins to indulge in a variety of nervous ticks, such as rubbing one's hands together, or fidgeting with the curls of one's hair. This behavior makes the existence of the intimacy, and its context, Obvious to all that see it. Furthermore, preying upon this intimacy in order to convince the Infernal to act in accordance with it lowers their MDV by 3 (instead of the normal -1).
However, their mind has become so focused on the selected intimacy, that attempting to use other intimacies against them inflicts no penalty to their MDV, and the Infernal adds +3 to their MDV if a social attack would attempt to convince them to act against the intimacy that caused them to blush.
This Charm may not be activated again if the Infernal is already blushing about an intimacy.
-
2012-05-04, 12:59 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
-
2012-05-04, 04:24 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Usaki City, Syona
- Gender
Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
Homebrew Signature | NEW Homebrew Collection
Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
-
2012-05-04, 04:40 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: General Exalted Discussion Thread X: Playground Cosmic Principle