Results 931 to 960 of 1492
-
2012-09-14, 12:02 PM (ISO 8601)
- Join Date
- Nov 2009
Re: D&D 5th Editon Discussion: 6th thread and counting
It seems to me, the problem with alignment and the paladin is that stupid rule where in if a paladin even commits an "evil act" they lose their powers. Everywhere else in the books, alignment is a big thing, and an alignment shift is even bigger (so big, in some books you had to make a save when you shifted). No one act could or should cause you to shift alignments. Just because the BBEG saves a drowning kitten doesn't make him "Good" now. The paladin forced to choose between saving the falling maiden or the burning orphanage should not shift alignments because of this choice. If they keep alignment (and I assume they will), they need to make it very clear and very explicit that an alignment is a general overview of a person and how their actions shift their world as a whole towards one alignment or another. Alignment, and shifting them should be once again a very big deal, and it should be clear that while there may be temporary penalties for acting out of alignment (perhaps a temporary WIL or CON penalty) no permanent changes occur until you have seriously shifted your alignment.
Of course, I also think they should go back to the simple Law, Neutral, Chaos alignments, but I think they should replace "Law" with "Order" since that's really more what its about. Also, they need to be explicitly clear that two members of opposing alignments can be enemies or in conflict.
-
2012-09-14, 12:06 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
I especially like this idea, but instead of calling it "Evil", they just refer to it as "Devil". Creatures can have keywords so that certain effects work on them, kind of like Turn Undead. If a paladin has Smite Evil, it will say in the effect that it works on "devils, demons, elementals," etc (depending on the setting, I suppose, but there would be a core assumption) instead of just saying that it works on "creatures with the evil alignment." So maybe a paladin who follows a god that hates fey creatures can use a similar power to smite anything with the fey keyword.
Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
-
2012-09-14, 12:49 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Minnesnowta
Re: D&D 5th Editon Discussion: 6th thread and counting
I'd rather see a [Holy] and [Unholy] tag for outsiders/powerful undead. They can still act in a consistent way that's defined according to rules, without getting into the mess that objective [Good] & [Evil] bring into it.
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
-
2012-09-14, 01:01 PM (ISO 8601)
- Join Date
- Aug 2008
Re: D&D 5th Editon Discussion: 6th thread and counting
There's verbiage about prestige classes in that interview. That's somewhat worrying, as they added a lot more complexity than necessary in 3.x. They might be handled well this time, but I'm not optimistic, particularly as they appear to be a mechanism to jam setting in to some extent.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2012-09-14, 03:35 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- The Chosen Spot
- Gender
-
2012-09-14, 03:38 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
A paladin is actually a bad example here, because in at least some editions (3rd) they can fall without changing alignments — their code is more restrictive than their alignment, but they can easily be confused.
Which is really another thing they need to watch out for.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
-
2012-09-14, 04:08 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2012-09-14, 04:21 PM (ISO 8601)
- Join Date
- Jun 2011
-
2012-09-14, 05:38 PM (ISO 8601)
- Join Date
- Nov 2009
Re: D&D 5th Editon Discussion: 6th thread and counting
I don't have a problem with that. I like the idea that a paladin is someone who promotes good and fights evil, and will tolerate no evil within himself.
If you really wanted individual actions to have consequences, perhaps then a paladins powers should be a resource, much like spells. Every time a paladin commits an evil act, they spend some of their "holiness" which in turn reduces the effectiveness of or the access to their powers, such that a paladin doesn't so much dramatically and suddenly fall, as they slowly become just another flawed mortal, until the final loss of their holiness is an alignment shift to neutral or chaotic (or good if they were an evil paladin). Of course the "holiness" should be recoverable, but it should require a great quest or other redemption.
-
2012-09-14, 05:56 PM (ISO 8601)
- Join Date
- Jul 2011
Re: D&D 5th Editon Discussion: 6th thread and counting
The wizard is actually due for a major update. We’re planning on adding the concept of an arcane tradition to the class. A tradition reflects how you studied magic and what kind of magic you are skilled in wielding. For instance, you might pick evocation magic as your tradition, making you an invoker. This grants you some bonus weapon and armor proficiencies, plus it gives you a list of invocation school spells that are your tradition’s signature spells. When you cast such a spell, you retain a shard of its magic. Five minutes later, you regain the ability to cast that spell. You don’t need to rest or anything to get the spell back. You studies and techniques allow you to prepare the spell in such a way that you regain its power.
-
2012-09-14, 05:57 PM (ISO 8601)
- Join Date
- Nov 2005
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
They give me the exact thing I want to Wizards?
KK, problem with 5e solved.
-
2012-09-14, 05:59 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
Jude P.
-
2012-09-14, 06:24 PM (ISO 8601)
- Join Date
- Nov 2005
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
Not really I mean, they actually hold very similar meaning, especially concerning fantasy interpretations.
Spoilerin·vo·ca·tion
noun
1. the act of invoking or calling upon a deity, spirit, etc., for aid, protection, inspiration, or the like; supplication.
2. any petitioning or supplication for help or aid.
3. a form of prayer invoking God's presence, especially one said at the beginning of a religious service or public ceremony.
4. an entreaty for aid and guidance from a Muse, deity, etc., at the beginning of an epic or epiclike poem.
5. the act of calling upon a spirit by incantation.
e·voke
verb (used with object), e·voked, e·vok·ing.
1. to call up or produce (memories, feelings, etc.): to evoke a memory.
2. to elicit or draw forth: His comment evoked protests from the shocked listeners.
3. to call up; cause to appear; summon: to evoke a spirit from the dead.
4. to produce or suggest through artistry and imagination a vivid impression of reality: a short passage that manages to evoke the smells, colors, sounds, and shapes of that metropolis.
-
2012-09-14, 06:30 PM (ISO 8601)
- Join Date
- Jun 2011
-
2012-09-14, 06:54 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
Alignment works when it's either regulated to a roleplaying device, or when it affects everyone equally."It's the fate of all things under the sky,
to grow old and wither and die."
-
2012-09-14, 06:57 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
Wealth should affect everyone equally, as far as game mechanics go, or that's another source of imbalance. It's a huge pain for the Fighter to be significantly more dependent on equipment than, say, the Cleric. All a Cleric really needs to function is a holy symbol tattooed on his arm. A Fighter needs magic armor, magic weapons, magic equipment, all provided by other mages of some sort.
Jude P.
-
2012-09-14, 07:30 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
Should it really? What if I want to play an ascetic style character who eschews material possessions? Or a rich merchant whose whole lifestyle revolves around gathering and managing wealth?
The problem in D&D 3.X was that there was no way to implement some concepts in any reasonable manner due to overt dependence on magic items. From what I hear, the problem wasn't even half as bad in D&D 4, which included rules for character-inherent progression of "equipment bonuses", meaning the characters could make do with nearly any junk they just got their hands on."It's the fate of all things under the sky,
to grow old and wither and die."
-
2012-09-14, 07:36 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
There should be specific options that allow for that kind of thing. Or, if wealth and magic items are designed to have little impact on character design, the ascetic character could function just as well, though the merchant would be harder to do.
I like the idea of classes giving bonuses to certain stats or modifiers as the character progresses, rather than depending on magic items for bonuses. A Fighter gets increased Str, Dex, and Con, for example, inherently granting bonuses to attack, damage, AC, and hp, and at 20th level you have a Beowulf or a Hercules. A Wizard spends his life studying, so he gets Int and Wis bonuses. A Cleric devotes her life to faith, and gets bonuses to Wis and Cha.Jude P.
-
2012-09-14, 08:36 PM (ISO 8601)
- Join Date
- Feb 2011
-
2012-09-14, 09:41 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
-
2012-09-14, 10:40 PM (ISO 8601)
- Join Date
- Jul 2011
Re: D&D 5th Editon Discussion: 6th thread and counting
If you read his words exactly, he says the tradition specifies a list of "signature spells." So a Conjurer won't get to cast every last conjuration spell in existence as an encounter power, they just get to do that with a special, closed list containing stuff like summon monster, dimension door, and the like.
Or at least I *hope* that's how it works. Getting every conjuration spell ever made as an encounter power could be really overpowered.
(Actually, there's one change I would like to make to the system as Mearls has described it: Let a Wizard spend a full-round action to gather their thoughts and get back one of their expended signature spells, like how a ToB Swordsage works. Then I think I could be pretty happy with the result.)
-
2012-09-15, 05:52 AM (ISO 8601)
- Join Date
- Sep 2011
Re: D&D 5th Editon Discussion: 6th thread and counting
Are we going to have spellcasters towering over everyone else? I haven't seen the most recent material but it didn't look like the rogue or the fighter got anything too wonderful.
-
2012-09-15, 06:07 AM (ISO 8601)
- Join Date
- Jul 2011
Re: D&D 5th Editon Discussion: 6th thread and counting
-
2012-09-15, 07:10 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: D&D 5th Editon Discussion: 6th thread and counting
This is from just one page back, apparently a quote by the lead developer:
Some spells need to be reigned in, specifically utility spells that are too good for their level, spells that are really powerful when used in combination with other spells, and the ease of stocking up on magic items and spell slots to make those combinations possible.
I particularly like that they also aknowledge that being able to cast knock once per day if you have prepared it does not may not make rogues useless, but when you can have a cheap wand of 50 knock spells, the spell does make open lock redundant.
When judging a spell for being balanced, you don't just have to consider it being prepared once when you expect to be needing it, but to have it on wands and scroll every time you may need it. And they have learned that, which really is great to hear.Last edited by Yora; 2012-09-15 at 07:14 AM.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
-
2012-09-15, 03:55 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
It seems they are sending out emails for surveys, so if you signed up for the playtest this is your chance to tell WotC what you think. I'm excited to see what will be in the October document.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2012-09-16, 10:24 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
How many of you guys have actually playtested the D&D Next material? Like actually ran or participated in a session with it? How many of you have ran a session using the playtest adventures provided, and how many of you just winged your own adventures?
Last edited by Ziegander; 2012-09-16 at 10:24 AM.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2012-09-16, 10:31 AM (ISO 8601)
- Join Date
- Jul 2011
-
2012-09-16, 10:50 AM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
I've played both packets, using the Caves of Chaos adventure for the first one and making up my own for the second one. Everybody in my group loves it.
Dubhshlaine, Elf Mage, in Eberron D&D 4e
DM for Feiticeiro's Ergodic Dungeon (Always Open!), In-Game
-
2012-09-16, 11:52 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Pabrygg Keep
- Gender
Re: D&D 5th Editon Discussion: 6th thread and counting
As much as I've wanted to play the game, especially since the 2nd playtest packet, I've not been able to. Most of the guys over at minmaxboards have been in the same boat. Many seem to want to try it out, but only 1 or maybe 2 have actually played it.
I just wonder what percentage of those downloading the playtest are actually playtesting it.
I think D&D Next is headed in the right direction in many ways, but it has a lot of kinks it needs to iron out. But there's lots of time for that.Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
-
2012-09-16, 12:15 PM (ISO 8601)
- Join Date
- Feb 2007
Re: D&D 5th Editon Discussion: 6th thread and counting
I ran the first packet, for my group; we didn't dig it. The consensus was to stick with our 4e game until it got an official release, and then try it out.