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Thread: Why are monks terrible?
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2012-11-03, 03:50 PM (ISO 8601)
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Re: Why are monks terrible?
Monks were sadly built to shine at early levels with nothing to compare once they reach 8+. I suppose they have some PrCs like Fist of the Forest that make them decent... as in Fighter decent. Of course to be effective at all you need to do some multiclassing. Psychic Warrior is usually first pick, with Serenity Paladin a close second.
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2012-11-03, 04:15 PM (ISO 8601)
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Re: Why are monks terrible?
Rangers actually still a good example. In addition to the stuff thats been mentioned, they got a good amount of skill points, and a decent list of skills.
They also have a lot of ACFs that give things like Wild Shape, arcane caster Favored Enemy (good with power attack) and make them quite customizable. Finally there are several PrCs that can be dipped to make them relevant. Beast Master, MoMF, Primeval etc.
I cannot really think of any PrC that can add as much to a Monk.
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2012-11-03, 04:21 PM (ISO 8601)
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Re: Why are monks terrible?
On rereading my post, I should have stated it differently. The skeleton of a build (!) I proposed doesn't make the monk powerful, but I think you will agree that it is more useful than a monk played as designed - unarmed fighting + MAD.
Of course, there are options that can do all this build does and more. I'm not saying it's as good as a caster or a swordsage or something. It does patch up a few of the monks weaknesses and I think one can enjoy playing it.
That said, some more detailed responses:
@gkathellar
Fighter 20 with improved evasion and SR? How do you achieve that?
@gnaeus/Flickerdart
You don't actually get Empty Body or Perfect Self by Monk 18.
@Abilities
Ki Strike: Ki Focus transmits Ki Strike to the weapon.
Diamond soul: You are right for PvP, however, non-primary caster monsters often have spell-likes that have a lower CL than their HD.
The rest of your points, I fully agree on.
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2012-11-03, 04:24 PM (ISO 8601)
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2012-11-03, 05:27 PM (ISO 8601)
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Re: Why are monks terrible?
It is also instructive to count how many of a Monk's class features can be duplicated, or even improved, with inexpensive magic items or feats.
Monk's Belt, 13000gp, Wis to AC and +1 bonus.
Flurry of Blows (Ex)
Bonus Feat
Evasion (Ex)
Fast Movement (Ex)
Still Mind (Ex)
Ki Strike (Su)
Slow Fall (Ex)
Purity of Body (Ex)
Or, of course, get a periapt of health, 7400gp, and be immune to those too.
Wholeness of Body (Su)
Improved Evasion (Ex)
Diamond Body (Su)
Abundant Step (Su)
Diamond Soul (Ex)
Quivering Palm (Su)
Timeless Body (Ex)
Tongue of the Sun and Moon (Ex)
Empty Body (Su)
Perfect Selfmight have Darkvision 60' (get a belt of dwarvenkind already, 14900gp), may not need to eat or sleep (ring of sustenance, 2500gp, does most of this),have DR 10/trivial* and are no longer subject to e.g. charm person. In exchange, you can now be dismissed or banished (where to? no one knows),you can't be raised or resurrected anymore,and you can longer benefit from e.g. enlarge person.
Edit: wow, I'd forgotten how truly awful this is. At least you don't lose resurrection, though.
*Specifically, many creatures at this level have DR/magic or even DR/epic, and can bypass your DR themselves automatically; most of the others have had magic weapons for the last 10+ levels, or simply ignore DR with spells.Last edited by TuggyNE; 2012-11-03 at 07:20 PM. Reason: Fixed analysis of capstone
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-11-03, 05:48 PM (ISO 8601)
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Re: Why are monks terrible?
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
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2012-11-03, 05:58 PM (ISO 8601)
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Re: Why are monks terrible?
And really dr/magic at 20th level is really not all that useful. Is there any at level encounter that can't bypass that? (not including huge piles of mooks)
Although as a native outsider you aren't subject to banishment from the Prime Material Plane, it is your home plane.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-11-03, 06:05 PM (ISO 8601)
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Re: Why are monks terrible?
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
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2012-11-03, 06:17 PM (ISO 8601)
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2012-11-03, 06:23 PM (ISO 8601)
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Re: Why are monks terrible?
If you want to understand where the Monk failed, look at this Monk Remix, with the standard Monk next to it for comparison. And the standard feats this references next to it for comparison as well.
http://www.giantitp.com/forums/showthread.php?t=150122
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2012-11-03, 07:15 PM (ISO 8601)
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Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-11-03, 07:33 PM (ISO 8601)
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Re: Why are monks terrible?
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
PM Me if you would like a table from my homebrew reconstructed.
Drow avatar @ myself
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2012-11-03, 07:39 PM (ISO 8601)
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Re: Why are monks terrible?
Ah, yes, the Tolkein ranger, with its spells and dual wielding and animal companion, right?
As has been pointed out, they don't shine at early levels, though. Monks suck all the way through.
Both of which are really better on their own.
Considering that the best way to make an effective ranger is to trade out as many of the class features of the ranger class as possible, can you actually claim they're an example of a functional class?
Magic items.Last edited by gkathellar; 2012-11-03 at 07:42 PM.
Originally Posted by KKL
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2012-11-03, 07:52 PM (ISO 8601)
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Re: Why are monks terrible?
Last edited by Amphetryon; 2012-11-03 at 07:53 PM.
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2012-11-03, 08:16 PM (ISO 8601)
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Re: Why are monks terrible?
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-11-03, 09:12 PM (ISO 8601)
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Re: Why are monks terrible?
Lets see, self sufficient, outdoorsy type, tracking skills, animal empathy, uses a bow and a sword, light armor.
Nope, there's no way Aragorn is the character that's defined the Ranger Stereotype, just like pretty much everything else Tolkien wrote influencing practically every fantasy setting ever.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-11-03, 09:16 PM (ISO 8601)
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Re: Why are monks terrible?
Dual wields weapons, animal companions, travels a lot, casts magic spells...Yup, it's Aragorn all right.
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2012-11-03, 09:21 PM (ISO 8601)
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Re: Why are monks terrible?
The real problem with monks is they spend so much of their class trying to do something other characters do just fine already. You can do plenty of damage with a great sword, and protect yourself just fine with armor, having a whole bunch of inefficient ways to replicate those things means the monk is always playing catch up to the fighter.
It's the same reason the soul knife is garbage, their whole class is basically a cool magic weapon, which you could just buy."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2012-11-03, 09:22 PM (ISO 8601)
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Re: Why are monks terrible?
I always thought Gandalf was a level 5 or 6 Paladin..
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2012-11-03, 09:27 PM (ISO 8601)
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Re: Why are monks terrible?
Which ... doesn't really address why rangers have spells, dual wielding and an animal companion. None of which Aragorn has. Nor are these new inventions — the spells and companion have been around since 1E, and the dual wielding was a 2E innovation (popularly believed to be a hack to let Drizz't work in 2E).
So yeah, I'm not really clear on how Aragorn is supposed to be the archetypal figure that defines a class that barely resembled him back in 1E, and has resembled him less in each subsequent edition.Originally Posted by KKL
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2012-11-03, 09:34 PM (ISO 8601)
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Re: Why are monks terrible?
You could settle on "the Ranger class is Aragorn with a good few added features", which is actually reasonable for the most part given the extremely low-key magic and limited range of enemies in LotR. (It doesn't really explain dual wielding or animal companion, but those were obviously wedged in from other sources.)
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-11-04, 02:12 AM (ISO 8601)
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Re: Why are monks terrible?
For those who watched Kung Fu: The Legend Continues. Would you say that the monk class is 'meant to be' Kwai Chang Caine?
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2012-11-04, 02:41 AM (ISO 8601)
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Re: Why are monks terrible?
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2012-11-04, 02:58 AM (ISO 8601)
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Re: Why are monks terrible?
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2012-11-04, 07:52 AM (ISO 8601)
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Re: Why are monks terrible?
Originally Posted by KKL
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2012-11-04, 08:14 AM (ISO 8601)
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Re: Why are monks terrible?
I've often found this to be quite the reverse. Monks, on paper, are terrible for all the reasons previously listed. However, every time I've played one or seen one played in a game, they've turned out (for one reason or another) to be pretty awesome.
In one game, I played a Half-Ogre Monk focused on grappling. Amongst other achievements, his highlights included wrestling a Bone Devil (or Osyluth to any Planeswalkers out there) into submission and crushing an eldritch tentacled monster from the Far Realms into a squishy foul-smelling paste. Sure, if he'd been a melee focused Cleric or super-raging Barbarian he might have done it more efficiently or whatever, but at the end of the day he was the parties primary melee character and did a pretty darn good job of it (though I'll admit the game didn't go above 8th level).
My advice is to ignore the bad press they receive and just go with it.I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2012-11-04, 10:36 AM (ISO 8601)
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Re: Why are monks terrible?
Gestalt monk with something else and if good rolls, then you've got potential for something nice. Maybe not overpowered by far, but something useful and fun to play.
Mono monk with average to ok stats with only the players handbook, and you can get the beat down by a charging fighter. Who only needs about a quarter of the thought put into the build to achieve this.
My problems with monk are largley its a melee class with medium BAB (no class features like cleric/factotum/rouge to make this not an issue), and d8 HD. Now, I know the difference of d8 and d10 might not make much difference by lvl 20, but at low levels every little bit helps.
The fast movement will make you faster then haste, unless someone like a feral gray orc barbarian with the quickness trait is hasted, then youd might be surprised at being runned down.You live in your world and I'll live in mine. Invade my world and I'll go medieval on your subconscious tookus.
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2012-11-04, 02:05 PM (ISO 8601)
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Re: Why are monks terrible?
Yeah. Explain that. Str 28 (natural 18 +6 racial +2 items +2 level) or +9, +4 size +4 imp grapple +4 BAB from monk 6 = about +21. A bone devil is +19, or close to even. But you have a max of 78 hp (Con 18+2 racial and max hp for each of 6 HD) compared to its 95 hp. You can't beat its damage reduction, so not much damage per attack. Your fort save is about +10 (again with the max con) + any resistance items, so if it just keeps stinging you with its tail you are pretty likely to be losing grapple checks really darn soon. If you pin it, it just teleports away (into the air, where you will have difficulty chasing it).
I would expect an eldrich tentacled monster from the far realms to be tougher than the bone devil, but no stats so my opinion may not mean much.Last edited by Gnaeus; 2012-11-04 at 02:33 PM.
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2012-11-04, 02:14 PM (ISO 8601)
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Re: Why are monks terrible?
You don't need to be a super Barbarian to be better than a Monk at grappling. At 20th, a Fighter with Toughness for all his feats is better than a grapple-focused Monk at grappling, because his BAB is 20 and the Monk's BAB+Improved Grapple is only 19.
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2012-11-04, 02:32 PM (ISO 8601)
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Re: Why are monks terrible?