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  1. - Top - End - #91
    Ogre in the Playground
     
    Creed's Avatar

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    Mar 2010
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    The Land of Ice and Snow
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    Default Re: Mercenaries group A (IC)

    Jones switches his pistols again, taking out the first pistol and quickly reloading it, staring down the ogre in front of him.

    Spoiler
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    Switch back to the +2 Pistol
    RELOAD!
    Spoiler
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    Thanks to Terry for my irate Nightmare Alchemist Avatar

    Quote Originally Posted by Dust View Post
    Creed, you guys are awesome.
    Quote Originally Posted by Tychris1 View Post
    Now for Creed to quote me and say something snarky. And the circle of life will be complete.

  2. - Top - End - #92
    Bugbear in the Playground
    Join Date
    Jun 2005
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    Default Re: Mercenaries group A (IC)

    Jones reloads, Edom entangles the ogre by Corith, and Corith manages two workmanlike slices into the ogre.

    The guardsmen near Corith manage one hit between them, which drops the ogre to the ground, swiftly bleeding to death.

    Iwao takes up a defensive stance outside the grove.

    The slingers manage to hit the ogre by the grove only twice, once in the face. None of the archers manage to hit anything.

    Marchfield moves closer to the fight and casts Bless, catching Corith in the area of effect.

  3. - Top - End - #93
    Bugbear in the Playground
     
    WarBrute's Avatar

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    Jun 2006
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    Northern Virgina
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    Default Re: Mercenaries group A (IC)

    Dyra (it is Dyra's turn right? Maybe you should call for players after each post)

    Dyra sees the Orge by Corith fall. Things appear to be going well on here, but the noise of combat by the hedge worries her. She looks down at the Orge's below her. She stretches her hand out and whispers,"Gwsg.."

    She then flies away towards the hedge calling out to Jones, "I have to help Kimmi! I'm sure you can handle a couple of singed ogres!"

    Actions
    Spoiler
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    Standard: Activate Hex Slumber on Ogre 5
    Ogre 5 is in a Magical Sleep for 6 rounds. DC 17 will save negates.

    Move: Flies to R21

    Stat Block
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    Dyra the Wanderer
    Female N Half-orc Witch, Level 6, Init +2, HP 35/35, Speed 30
    AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +6, Base Attack Bonus 3
    Quaterstaff +3 (1d4, x2)
    Sling (20) +5 (1d4, x2)
    Fire Wand of Buringing Hands (50) - (5d4, )
    (+4 Armor, +2 Dex, +1 Deflect)
    Abilities Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
    Condition None
    Additional Notes: Flying hex active. 57 rounds of flight remain

  4. - Top - End - #94
    Bugbear in the Playground
    Join Date
    Jun 2005
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    Default Re: Mercenaries group A (IC)

    Dyra is able to enforce her will on the ogre, who falls asleep.

    The ogre next to it charges at Corith, getting past his defence only to be stopped by Corith's heavy armor.

    The ogre caught in the bear traps begins a crazed attack on the chain holding him fast, though he is still caught.

    The ogre by the grove takes a swing at Iwao, who was waiting for exactly that and dodges.

    Four more ogres rush out of the darkness from the south. Two attack the three guards holding the gap between barracks and kitchen. One guard goes down in a spray of his own blood, and the other stands there in shock, but his studded leather manages to turn aside the full force of the ogre's club.

    Marchfield is attacked by a pair of ogres, who drop him to the ground with a pair of vicious swings.

  5. - Top - End - #95
    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: Mercenaries group A (IC)

    "Corinth, you got this one?" Edom calls down from the roof. not waiting for a reply, he darts south to lend Marchfield what aid he can, lancing a black ray toward the nearer ogre.
    Spoiler
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    move to O-39, swift to brand and standard for entangling disrupt pattern on O8
    (1d20+6)[19] vs touch to add 5 to further attacks
    (1d20+6)[25] vs touch, 14 damage, entangled

    O4 should be bleeding still

    Why are we having Dyra's actions posted separate from the rest? I though we were using group initiative.

  6. - Top - End - #96
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Mercenaries group A (IC)

    Corith


    Aye, I can finish this one easily. Guards, go cover the withdraw of the wounded; I'll clear this ogre out then join you, we use this chokepoint for cover from the ogres to the south. And stab the one on the ground a couple times to make sure it's dead.

    Corith then steps forth and hacks away at the close ogre.
    5-foot step to K36; full attack.

    Spoiler
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    strike 1
    (1d20+10)[25]
    (1d8+5)[12]
    strike 2
    (1d20+5)[22]
    (1d8+5)[6]
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  7. - Top - End - #97
    Ogre in the Playground
     
    Creed's Avatar

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    Mar 2010
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    The Land of Ice and Snow
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    Default Re: Mercenaries group A (IC)

    Morgan points his newly reloaded pistol at the creature ahead of him, and unleashes another burst of smoke, fire, and lead, sending the shot flying towards it once again.

    Spoiler
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    Attack 04 with +2 Pistol

    Attack: (1d20+9)[20]
    Damage: (1d8+5)[11]
    Spoiler
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    Thanks to Terry for my irate Nightmare Alchemist Avatar

    Quote Originally Posted by Dust View Post
    Creed, you guys are awesome.
    Quote Originally Posted by Tychris1 View Post
    Now for Creed to quote me and say something snarky. And the circle of life will be complete.

  8. - Top - End - #98
    Bugbear in the Playground
    Join Date
    Jun 2005
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    Default Re: Mercenaries group A (IC)

    Corith and Jones drop the ogre near them - it is bleeding to death rapidly.

    Edom rips apart and entangles the ogre on the east end of the new line of ogres.

    Torre shouts "Turn and fire, starting from the left."

    One guard starts dragging his dying companion away from the fight. The one next to him stays in place, trying to take a defensive stance. Another one grabs Marchfield, ready to drag him too. Others stab fallen ogres.

    The archers miss the entangled ogre.

    The slingers and Iwao manage to down the ogre by them.

    Kimi jumps down from the hedge wall, shrugging off the injury as she runs towards the injured.

    The trapped ogre continues to beat on his chain.

    The sleeping ogre sleeps some more.

    The line of ogres advances and drops two more guards.

  9. - Top - End - #99
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Mercenaries group A (IC)

    Corith

    Corith moves to engage the large pack of ogres crushing the southern flank.

    Move to K44; no other actions.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  10. - Top - End - #100
    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: Mercenaries group A (IC)

    Edom lances another dark ray at the nearest ogre. "There is no shortage of them, that is certain."

    Spoiler
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    attacking O8
    brand
    ranged touch (1d20+6)[18] +5 to subsequent attacks
    disrupt pattern (1d20+6)[26] vs touch
    damage (3d6+11)[27] + 3 bleed
    regaining focus before attacking, then spending it to auto-pass non-detection DC

    from OOC:
    confirm crit (1d20+6)[18]
    damage (1d6+16)[22] (includes brand, since I'm sure 15 hit touch)
    Last edited by stack; 2013-03-25 at 07:56 AM.

  11. - Top - End - #101
    Bugbear in the Playground
     
    WarBrute's Avatar

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    Northern Virgina
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    Default Re: Mercenaries group A (IC)

    Dyra

    Just as she arrives to help Kimmi the Orge goes down, "Or maybe she doesn't need help after all..." Dyra mumbles to herself. That is when she hears the sound of more fighting to the south and sees Kimmi run off. With the other Orge safely trapped for now Drya turns and flies as fast as she can to the south.


    Actions
    Spoiler
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    Full round action- "run"

    Fly from R21 to M40

    Stat Block
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    Dyra the Wanderer
    Female N Half-orc Witch, Level 6, Init +2, HP 35/35, Speed 30
    AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +6, Base Attack Bonus 3
    Quaterstaff +3 (1d4, x2)
    Sling (20) +5 (1d4, x2)
    Fire Wand of Buringing Hands (50) - (5d4, )
    (+4 Armor, +2 Dex, +1 Deflect)
    Abilities Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
    Condition None
    Additional Notes: Flying hex active. 56 rounds of flight remain
    Last edited by WarBrute; 2013-03-25 at 11:56 AM.

  12. - Top - End - #102
    Ogre in the Playground
     
    Creed's Avatar

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    Mar 2010
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    The Land of Ice and Snow
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    Default Re: Mercenaries group A (IC)

    Jones reloads his pistol, scanning the area for additional targets.

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    Reload +2 Pistol
    Spoiler
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    Thanks to Terry for my irate Nightmare Alchemist Avatar

    Quote Originally Posted by Dust View Post
    Creed, you guys are awesome.
    Quote Originally Posted by Tychris1 View Post
    Now for Creed to quote me and say something snarky. And the circle of life will be complete.

  13. - Top - End - #103
    Bugbear in the Playground
    Join Date
    Jun 2005
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    Default Re: Mercenaries group A (IC)

    Corith and Dyra move, while Jones reloads. Edom disrupts the patterns keeping the nearest ogre alive.

    Two guards by the ogres withdraw at all possible speed back to the other guards. One of them has to drop an injured man, but he looks more afraid than guilty. The guard trapped against the wall shakes with fear, but he keeps his weapon in a defensive stance.

    Some of the woodsmen open fire on the trapped ogre, as does the hunter nearby. One of the woodsmen manages a hit, as does the hunter.

    The other woodsmen move towards the southern fight, as do the two hunters who had been on a roof.

    Torre manages to get an arrow into the leftmost remaining ogre, while the hunter next to her misses entirely.

    Kimi moves towards the injured in a determined way.

    The guard in a defensive stance gets pounded right in the chest, and he falls to the ground like a dead tree.

    Two ogres flank Corith and beat uselessly on his armor. For a moment they look satisfied at pulling off a flawless double attack. Then they see that he is unharmed, and yell something incomprehensible possibly even to them.

    The trapped ogre frees himself from the chain finally and moves out of the light.

  14. - Top - End - #104
    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: Mercenaries group A (IC)

    "Watch your back, Corinth, let me give you a hand. They're going to get bored bruising their hands on your shield." Edom jests as he lances another ogre with a black ray, trying to lighten the night despite the grim surroundings.

    Spoiler
    Show
    attacking O7
    brand
    ranged touch (1d20+6)[25] +5 to subsequent attacks
    disrupt pattern (1d20+6)[8] vs touch
    damage (3d6+11)[21]+ 3 bleed
    regaining focus before attacking, then spending it to auto-pass non-detection DC
    Last edited by stack; 2013-03-26 at 08:00 AM.

  15. - Top - End - #105
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Mercenaries group A (IC)

    CORITH


    Stay safe in tight formation. Keep an eye out for more incoming. Healers and medics be ready to treat the wounded as soon as its safe.


    5 foot step to L43.

    Full attack; hitting ogre 7 as long as it's standing then ogre 0 if 7 drops;

    Spoiler
    Show

    strike 1
    (1d20+10)[21]
    (1d8+5)[11]

    strike 2
    (1d20+5)[14]
    (1d8+5)[7]
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  16. - Top - End - #106
    Bugbear in the Playground
     
    WarBrute's Avatar

    Join Date
    Jun 2006
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    Northern Virgina
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    Default Re: Mercenaries group A (IC)

    Dyra

    Dyra flies over the battle towards the two guards pinned between the mess hall and the Ogre. But first she has to make it safe for her to land. She opens her hand to the Orge below and whispers "Gwsg."

    Actions
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    Move Action- Fly to G45

    Standard Action- Use Slumber Hex on Ogre 9. Sleep of 6 rounds, DC 17 Will save Negates

    Stat Block
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    Dyra the Wanderer
    Female N Half-orc Witch, Level 6, Init +2, HP 35/35, Speed 30
    AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +6, Base Attack Bonus 3
    Quaterstaff +3 (1d4, x2)
    Sling (20) +5 (1d4, x2)
    Fire Wand of Buringing Hands (50) - (5d4, )
    (+4 Armor, +2 Dex, +1 Deflect)
    Abilities Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
    Condition None
    Additional Notes: Flying hex active. 55 rounds of flight remain

  17. - Top - End - #107
    Ogre in the Playground
     
    Creed's Avatar

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    Mar 2010
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    The Land of Ice and Snow
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    Default Re: Mercenaries group A (IC)

    Jones runs down the road, towards the enemy near the visitor's barracks. He glances around, trying to find an angle, but can't get a clear shot through the fray.

    Spoiler
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    Move to K36
    Spoiler
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    Thanks to Terry for my irate Nightmare Alchemist Avatar

    Quote Originally Posted by Dust View Post
    Creed, you guys are awesome.
    Quote Originally Posted by Tychris1 View Post
    Now for Creed to quote me and say something snarky. And the circle of life will be complete.

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