Results 91 to 107 of 107
Thread: Mercenaries group A (IC)
-
2013-03-13, 02:22 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Land of Ice and Snow
- Gender
Re: Mercenaries group A (IC)
Jones switches his pistols again, taking out the first pistol and quickly reloading it, staring down the ogre in front of him.
Spoiler
Switch back to the +2 Pistol
RELOAD!
-
2013-03-17, 06:21 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
Re: Mercenaries group A (IC)
Jones reloads, Edom entangles the ogre by Corith, and Corith manages two workmanlike slices into the ogre.
The guardsmen near Corith manage one hit between them, which drops the ogre to the ground, swiftly bleeding to death.
Iwao takes up a defensive stance outside the grove.
The slingers manage to hit the ogre by the grove only twice, once in the face. None of the archers manage to hit anything.
Marchfield moves closer to the fight and casts Bless, catching Corith in the area of effect.
-
2013-03-17, 10:27 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Northern Virgina
- Gender
Re: Mercenaries group A (IC)
Dyra (it is Dyra's turn right? Maybe you should call for players after each post)
Dyra sees the Orge by Corith fall. Things appear to be going well on here, but the noise of combat by the hedge worries her. She looks down at the Orge's below her. She stretches her hand out and whispers,"Gwsg.."
She then flies away towards the hedge calling out to Jones, "I have to help Kimmi! I'm sure you can handle a couple of singed ogres!"
Actions
Spoiler
Standard: Activate Hex Slumber on Ogre 5
Ogre 5 is in a Magical Sleep for 6 rounds. DC 17 will save negates.
Move: Flies to R21
Stat Block
Spoiler
Dyra the Wanderer
Female N Half-orc Witch, Level 6, Init +2, HP 35/35, Speed 30
AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +6, Base Attack Bonus 3
Quaterstaff +3 (1d4, x2)
Sling (20) +5 (1d4, x2)
Fire Wand of Buringing Hands (50) - (5d4, )
(+4 Armor, +2 Dex, +1 Deflect)
Abilities Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
Condition None
Additional Notes: Flying hex active. 57 rounds of flight remain
-
2013-03-19, 11:39 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
Re: Mercenaries group A (IC)
Dyra is able to enforce her will on the ogre, who falls asleep.
The ogre next to it charges at Corith, getting past his defence only to be stopped by Corith's heavy armor.
The ogre caught in the bear traps begins a crazed attack on the chain holding him fast, though he is still caught.
The ogre by the grove takes a swing at Iwao, who was waiting for exactly that and dodges.
Four more ogres rush out of the darkness from the south. Two attack the three guards holding the gap between barracks and kitchen. One guard goes down in a spray of his own blood, and the other stands there in shock, but his studded leather manages to turn aside the full force of the ogre's club.
Marchfield is attacked by a pair of ogres, who drop him to the ground with a pair of vicious swings.
-
2013-03-19, 12:09 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Mercenaries group A (IC)
"Corinth, you got this one?" Edom calls down from the roof. not waiting for a reply, he darts south to lend Marchfield what aid he can, lancing a black ray toward the nearer ogre.
Spoilermove to O-39, swift to brand and standard for entangling disrupt pattern on O8
(1d20+6)[19] vs touch to add 5 to further attacks
(1d20+6)[25] vs touch, 14 damage, entangled
O4 should be bleeding still
Why are we having Dyra's actions posted separate from the rest? I though we were using group initiative.
-
2013-03-20, 01:05 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Mercenaries group A (IC)
Corith
Aye, I can finish this one easily. Guards, go cover the withdraw of the wounded; I'll clear this ogre out then join you, we use this chokepoint for cover from the ogres to the south. And stab the one on the ground a couple times to make sure it's dead.
Corith then steps forth and hacks away at the close ogre.
5-foot step to K36; full attack.
Spoiler
strike 1
(1d20+10)[25]
(1d8+5)[12]
strike 2
(1d20+5)[22]
(1d8+5)[6]
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
-
2013-03-22, 12:13 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Land of Ice and Snow
- Gender
Re: Mercenaries group A (IC)
Morgan points his newly reloaded pistol at the creature ahead of him, and unleashes another burst of smoke, fire, and lead, sending the shot flying towards it once again.
Spoiler
Attack 04 with +2 Pistol
Attack: (1d20+9)[20]
Damage: (1d8+5)[11]
-
2013-03-22, 11:19 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
Re: Mercenaries group A (IC)
Corith and Jones drop the ogre near them - it is bleeding to death rapidly.
Edom rips apart and entangles the ogre on the east end of the new line of ogres.
Torre shouts "Turn and fire, starting from the left."
One guard starts dragging his dying companion away from the fight. The one next to him stays in place, trying to take a defensive stance. Another one grabs Marchfield, ready to drag him too. Others stab fallen ogres.
The archers miss the entangled ogre.
The slingers and Iwao manage to down the ogre by them.
Kimi jumps down from the hedge wall, shrugging off the injury as she runs towards the injured.
The trapped ogre continues to beat on his chain.
The sleeping ogre sleeps some more.
The line of ogres advances and drops two more guards.
-
2013-03-24, 12:29 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Mercenaries group A (IC)
Corith
Corith moves to engage the large pack of ogres crushing the southern flank.
Move to K44; no other actions.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
-
2013-03-25, 07:52 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Mercenaries group A (IC)
Edom lances another dark ray at the nearest ogre. "There is no shortage of them, that is certain."
Spoilerattacking O8
brand
ranged touch (1d20+6)[18] +5 to subsequent attacks
disrupt pattern (1d20+6)[26] vs touch
damage (3d6+11)[27] + 3 bleed
regaining focus before attacking, then spending it to auto-pass non-detection DC
from OOC:
confirm crit (1d20+6)[18]
damage (1d6+16)[22] (includes brand, since I'm sure 15 hit touch)Last edited by stack; 2013-03-25 at 07:56 AM.
-
2013-03-25, 11:55 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Northern Virgina
- Gender
Re: Mercenaries group A (IC)
Dyra
Just as she arrives to help Kimmi the Orge goes down, "Or maybe she doesn't need help after all..." Dyra mumbles to herself. That is when she hears the sound of more fighting to the south and sees Kimmi run off. With the other Orge safely trapped for now Drya turns and flies as fast as she can to the south.
Actions
Spoiler
Full round action- "run"
Fly from R21 to M40
Stat Block
Spoiler
Dyra the Wanderer
Female N Half-orc Witch, Level 6, Init +2, HP 35/35, Speed 30
AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +6, Base Attack Bonus 3
Quaterstaff +3 (1d4, x2)
Sling (20) +5 (1d4, x2)
Fire Wand of Buringing Hands (50) - (5d4, )
(+4 Armor, +2 Dex, +1 Deflect)
Abilities Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
Condition None
Additional Notes: Flying hex active. 56 rounds of flight remain
Last edited by WarBrute; 2013-03-25 at 11:56 AM.
-
2013-03-25, 04:28 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Land of Ice and Snow
- Gender
-
2013-03-26, 12:22 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
Re: Mercenaries group A (IC)
Corith and Dyra move, while Jones reloads. Edom disrupts the patterns keeping the nearest ogre alive.
Two guards by the ogres withdraw at all possible speed back to the other guards. One of them has to drop an injured man, but he looks more afraid than guilty. The guard trapped against the wall shakes with fear, but he keeps his weapon in a defensive stance.
Some of the woodsmen open fire on the trapped ogre, as does the hunter nearby. One of the woodsmen manages a hit, as does the hunter.
The other woodsmen move towards the southern fight, as do the two hunters who had been on a roof.
Torre manages to get an arrow into the leftmost remaining ogre, while the hunter next to her misses entirely.
Kimi moves towards the injured in a determined way.
The guard in a defensive stance gets pounded right in the chest, and he falls to the ground like a dead tree.
Two ogres flank Corith and beat uselessly on his armor. For a moment they look satisfied at pulling off a flawless double attack. Then they see that he is unharmed, and yell something incomprehensible possibly even to them.
The trapped ogre frees himself from the chain finally and moves out of the light.
-
2013-03-26, 07:59 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Mercenaries group A (IC)
"Watch your back, Corinth, let me give you a hand. They're going to get bored bruising their hands on your shield." Edom jests as he lances another ogre with a black ray, trying to lighten the night despite the grim surroundings.
Spoilerattacking O7
brand
ranged touch (1d20+6)[25] +5 to subsequent attacks
disrupt pattern (1d20+6)[8] vs touch
damage (3d6+11)[21]+ 3 bleed
regaining focus before attacking, then spending it to auto-pass non-detection DCLast edited by stack; 2013-03-26 at 08:00 AM.
-
2013-03-26, 09:09 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Mercenaries group A (IC)
CORITH
Stay safe in tight formation. Keep an eye out for more incoming. Healers and medics be ready to treat the wounded as soon as its safe.
5 foot step to L43.
Full attack; hitting ogre 7 as long as it's standing then ogre 0 if 7 drops;
Spoiler
strike 1
(1d20+10)[21]
(1d8+5)[11]
strike 2
(1d20+5)[14]
(1d8+5)[7]
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
-
2013-03-26, 10:46 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Northern Virgina
- Gender
Re: Mercenaries group A (IC)
Dyra
Dyra flies over the battle towards the two guards pinned between the mess hall and the Ogre. But first she has to make it safe for her to land. She opens her hand to the Orge below and whispers "Gwsg."
Actions
Spoiler
Move Action- Fly to G45
Standard Action- Use Slumber Hex on Ogre 9. Sleep of 6 rounds, DC 17 Will save Negates
Stat Block
Spoiler
Dyra the Wanderer
Female N Half-orc Witch, Level 6, Init +2, HP 35/35, Speed 30
AC 17, Touch 12, Flat-footed 15, Fort +5, Ref +5, Will +6, Base Attack Bonus 3
Quaterstaff +3 (1d4, x2)
Sling (20) +5 (1d4, x2)
Fire Wand of Buringing Hands (50) - (5d4, )
(+4 Armor, +2 Dex, +1 Deflect)
Abilities Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
Condition None
Additional Notes: Flying hex active. 55 rounds of flight remain
-
2013-03-26, 02:55 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Land of Ice and Snow
- Gender
Re: Mercenaries group A (IC)
Jones runs down the road, towards the enemy near the visitor's barracks. He glances around, trying to find an angle, but can't get a clear shot through the fray.
SpoilerMove to K36