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2013-07-21, 09:29 AM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Crash course in XCom: Enemy Unknown?
It's almost certainly already been said, but explosives are one of the best tools in your arsenal. They provide two valuable services:
First off, they deal damage, and they're ten times more accurate than bullets. With a gun, you're at like, 10% chance to hit most of the time. Grenade/Rocket is a nice, cool, 90%. Your goal is always to make enemies dead, so if an enemy has less than 3 hp left, make sure to save one soldier's action for a grenade, just to deny him the chance to cause problems next round. (The loss of weapon fragments is tragic, but ultimately not a problem. In the long run, you'll get plenty, since there are always more enemies than grenades and rockets).
Second off, they break things. Those two mutons behind heavy cover? Now they're two mutons with NO cover, and your to-hit chance tripled, which means it might actually be safe to use a gun.
Also, your research order should be Carapace Armor>Laser Guns>Whatever. Carapace Armor has to come first because your men need to be able to survive hits, and standard weaponry is functional enough against sectoids. You only really need lasers when bigger stuff shows up. Also, plasma is nice, but not necessary; I'd suggest prioritizing superior armor over it. Also, those SCOPE enhancements are really nice once you get soldiers who can hit anything at all ever- I suggest giving rookies grenades so they can explode sectoids for xp, and then giving scopes to your high-level people.
Also, give all your heavies the HEAT ammo. It's worth it because of the late-game giant robots.Last edited by shadow_archmagi; 2013-07-21 at 09:32 AM.
Avatar by K penguin. Sash by Damned1rishman.
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2013-07-21, 10:06 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Esslingen, Germany
- Gender
Re: Crash course in XCom: Enemy Unknown?
Grenades have 100% accuracy, though getting them at just the right spot can take a lot of fiddling about. Rockets always have a 10% chance to veer off course, regardless of the heavy's Aim, so avoid firing a rocket from the back of the line, where it might sway in a friendly's neck.
I usually get Carapace first, too. The only snag there is Chryssalids: they don't care. Laser rifles will help kill them fast, as well as the 10 HP zombies that usually shamble onto the scene at the most inopportune moments. There's also something to be said for being able to off floaters and thin men in one shot instead of sometimes two in the early game. Hell, even sectoids occasionally have the audacity to get away alive from a rifle hit, especially mind-merged ones.This signature is boring. The stuff I write might not be. Warning: Ponies.
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2013-07-21, 10:25 AM (ISO 8601)
- Join Date
- Jan 2012
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- Montreal
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Re: Crash course in XCom: Enemy Unknown?
By the way, do anybody think like me and only bother with Skeleton Armor?
It makes your soldiers better overall, provide 3d mobility for unlimited number of time and provide an emergency "get out of trouble" switch that can save any.soldier's. Not to forget protects you even if you need to move quickly across a large field while under ennemy firr or overwatch.
Flying armor is a cute, but restricting gimmick in my opinion.
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2013-07-21, 10:32 AM (ISO 8601)
- Join Date
- Nov 2008
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Re: Crash course in XCom: Enemy Unknown?
Heck no. For one, Skeleton Armor is a strictly inferior version of Ghost Armor. Ghost Armor gives you everything Skeleton does, plus three-use invisibility. I do use Skeleton Armor on my Snipers for a little while, since there's a period where it's the only armor you have that makes getting up to rooftops easier, but that's it.
But Archangel Armor is a personal favorite. It provides far better, more flexible mobility than a mere grappling hook does, and flying provides its own +20 defense bonus, equivalent to having half cover - if you don't have actual cover, that's better than Skeleton/Ghost Armor's +10 bonus. I find it to be amazing for both Snipers (line of sight to all the aliens!) and Supports (who can suddenly ignore terrain as they head off to heal those wounded units). Not to mention it gives more hp.
I do put Ghost armor on my assaults, though. Invisibility helps them make maximum use of run-n-gun, and free crits with shotguns means immense damage.Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2013-07-21, 10:41 AM (ISO 8601)
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- Jan 2012
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- Montreal
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Re: Crash course in XCom: Enemy Unknown?
I feel stupid now.
Replace everything I said for "ghost". That's what I meant. I think it's the catch-all superior armors.
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2013-07-21, 11:22 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Eberron
- Gender
Re: Crash course in XCom: Enemy Unknown?
Man this thing was full of outdated stuff.
Swoop Falcon
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2013-07-21, 11:24 AM (ISO 8601)
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- Feb 2011
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- Minnesota
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Re: Crash course in XCom: Enemy Unknown?
Archangel is the best armor for Snipers, no contest.
Unless, of course, you took Snap Shot, in which case it's Ghost, but why would you do that?Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2013-07-21, 11:31 AM (ISO 8601)
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- Jan 2012
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- Montreal
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Re: Crash course in XCom: Enemy Unknown?
I don't see the need for Flyingm, especially since its a rather limited time period. I like to be methodical, and when I perch my sniper, I'd rather I don't have to worry about how long he'll stay there.
Grapple hook, and an invisibility spell to run away when he's cornered or surprised by ennemies.
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2013-07-21, 11:36 AM (ISO 8601)
- Join Date
- Sep 2007
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- Earth... sort of.
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Re: Crash course in XCom: Enemy Unknown?
Avatar by K penguin. Sash by Damned1rishman.
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2013-07-21, 11:36 AM (ISO 8601)
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- Feb 2011
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- Minnesota
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Re: Crash course in XCom: Enemy Unknown?
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2013-07-21, 11:40 AM (ISO 8601)
- Join Date
- Jan 2012
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- Montreal
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2013-07-21, 11:58 AM (ISO 8601)
- Join Date
- Nov 2008
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Re: Crash course in XCom: Enemy Unknown?
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2013-07-21, 12:00 PM (ISO 8601)
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- Jan 2012
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- Montreal
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2013-07-21, 12:01 PM (ISO 8601)
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- Jan 2009
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- The cyberpunk present
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2013-07-21, 03:10 PM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Crash course in XCom: Enemy Unknown?
If I recall correctly though, don't hovering troopers take a penalty to accuracy, and not get the bonuses for higher ground? Admittedly, the super line of sight is nice, but there's something to be said for having ground beneath your feet, right?
Avatar by K penguin. Sash by Damned1rishman.
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2013-07-21, 03:23 PM (ISO 8601)
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- Nov 2008
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Re: Crash course in XCom: Enemy Unknown?
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2013-07-21, 04:04 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
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Re: Crash course in XCom: Enemy Unknown?
I'm a strong proponent of lasers first. They make early terror missions go from horrible to easy. They also allow your soldiers to be guaranteed to off the thin men during otherwise difficult bomb and extraction missions.
These. Plus if you take the sniper perk that gives them extra accuracy from higher ground (which, admittedly is a tough choice because that pistol damage is a sweet, sweet thing) then having them fly with archangel will allow them to rain death on all things.
I do also think there's a place for psionic armor. It's not as good as ghost, but having one person with it to have that guaranteed chance of mind-controlling an enemy can be pretty useful.
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2013-07-21, 04:21 PM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Crash course in XCom: Enemy Unknown?
Since the other XCOM thread is pretty dead, I'll ask here.
Does anyone know of a mod that removes the mechanic where every time you see an alien, a little cinematic plays and they all take move actions?
I'm unclear as to what that system adds in terms of fun, and it seems to be directly responsible for making "everyone walks in a single file line and overwatches" the optimal movement pattern, which is unfortunate, because it's also an incredibly unfun movement pattern.Avatar by K penguin. Sash by Damned1rishman.
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2013-07-21, 04:42 PM (ISO 8601)
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- Nov 2008
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Re: Crash course in XCom: Enemy Unknown?
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2013-07-21, 04:54 PM (ISO 8601)
- Join Date
- Mar 2009
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- San Francisco
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Re: Crash course in XCom: Enemy Unknown?
I'm not aware of any such mod, but I think it would require a pretty significant change in mechanics. The cinematic plus move action is because you can't be shot at until you see a group of aliens for the first time. So, unlike the original X-COM, there won't be shots flying out of the darkness killing your small team of elite troopers. The move action is so that the game isn't stupidly easy, since stumbling onto a group that couldn't have shot you beforehand and has no chance to move would involve you shooting all of them out of cover without any challenge.
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2013-07-21, 05:04 PM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Crash course in XCom: Enemy Unknown?
Avatar by K penguin. Sash by Damned1rishman.
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2013-07-21, 05:12 PM (ISO 8601)
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- Mar 2009
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- San Francisco
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Re: Crash course in XCom: Enemy Unknown?
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2013-07-21, 05:19 PM (ISO 8601)
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- Dec 2007
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Re: Crash course in XCom: Enemy Unknown?
Last edited by Gamerlord; 2013-07-21 at 05:23 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2013-07-21, 05:41 PM (ISO 8601)
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- Nov 2009
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Re: Crash course in XCom: Enemy Unknown?
Is there an easy way to capture the Commanders? I tend to run into them in trios or with other nasty heavy units (like Mutons), so I tend to just crack out both rockets and rain death on the small room.
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2013-07-21, 05:44 PM (ISO 8601)
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- Jan 2005
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- Eberron
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Re: Crash course in XCom: Enemy Unknown?
Man this thing was full of outdated stuff.
Swoop Falcon
I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
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2013-07-21, 06:00 PM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Crash course in XCom: Enemy Unknown?
Avatar by K penguin. Sash by Damned1rishman.
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2013-07-21, 06:00 PM (ISO 8601)
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- Dec 2007
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Re: Crash course in XCom: Enemy Unknown?
Last edited by Gamerlord; 2013-07-21 at 06:01 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2013-07-21, 06:20 PM (ISO 8601)
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- Nov 2009
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2013-07-21, 06:25 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Crash course in XCom: Enemy Unknown?
I disagree with laser weapons:
Honestly laser weapons are worse than plasma weapons in every single way.
Instead I play super safe and take my time (even on impossible, ballistic weapons only take one or two more men, or an extra turn).
I don't mind spending more time on each mission and being super slow and safe - that's just my style.
I do mind wasting resources on weapons that I'll replace anyway.
Besides on Impossible, without the Armor you'll be one shotted no matter what....how is that not a first priority?
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2013-07-21, 06:25 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
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Re: Crash course in XCom: Enemy Unknown?
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting