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Thread: More realistic D&D Economy?
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2014-06-07, 12:27 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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Re: More realistic D&D Economy?
The problem with the Kingmaker based rules in Pathfinder's Ultimate Campaign is that it pretty much pretend magic doesn't exist.
See this thread:
http://www.giantitp.com/forums/showt...ngdom-building
And ANY rules that will remove the possibility of the tippyverse and similar situations would have to look at the possibilities of problem spells on a spell by spell and magic item by magic item basis.
Look at my post scarcity handbook:
https://docs.google.com/document/d/1...Je09i8KWw/edit
Do you take into account every single one of those magic items and every single one of those spells I mention?
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2014-06-07, 12:54 PM (ISO 8601)
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- Jul 2008
Re: More realistic D&D Economy?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 01:29 PM (ISO 8601)
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- Mar 2014
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2014-06-07, 02:31 PM (ISO 8601)
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- Jun 2013
Re: More realistic D&D Economy?
It is more like one long never ending campaign in my way, as it is always the same world. I don't start from scratch each time.
You forgot the Old School part. In modern games, the whole group would be bored as the spellcasters loked for mushrooms, and the DM-player rolled over and let this happen.
It is not this way in Old School:
Problem spellcaster player-"I want to stop and look for a cave with bats in it''
DM-"So you want to stop and derail the game to look for bats?"
Problem spellcaster player-"I need bat guano! Yes!"
DM-"Ok, you have chosen not to play the game with the other players. Your character goes and looks for caves or whatever. Please turn your chair around or leave the house. You have chosen not to play with the group. Ok, everyone else that is still playing.....the map shows an 'X' near the edge of the Far Forest..."
See Problem spellcaster player did not disrupt the game or make anyone bored.
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2014-06-07, 02:36 PM (ISO 8601)
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- Mar 2005
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- 61.2° N, 149.9° W
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Re: More realistic D&D Economy?
It's not really that bad. I've done it back in the day before 3rd ed.
What happens is the player look at his spells, decides what he needs, and asks the DM if it's available in town/shop/area. The DM thinks for a minute about what should be available (or what he wants available, plot hook: who has been buying all the pearls in town and why?) and perhaps rolls some dice. The player then buys however much he wants, can afford, or the seller has available.
It takes about five minutes, ten at the outside, if most of your party is spellcasters (not uncommon in 3.5) they can pool resources and shopping lists. Most of what the DM needs to know is the price of the various components. If you don't want to actually go through the spells lists and price everything, and you don't, you just say the base price for most components is 5 per silver and they weigh 15 items to the pound.
On the plus side it prevents casters from having infinite dragon scales, darts, quicklime, and water in a small bag.
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2014-06-07, 02:41 PM (ISO 8601)
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- Mar 2014
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2014-06-07, 02:54 PM (ISO 8601)
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- Jun 2012
Re: More realistic D&D Economy?
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2014-06-07, 03:29 PM (ISO 8601)
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- Jul 2008
Re: More realistic D&D Economy?
Yeah, that's a totally appropriate response. Not "Okay, DC: 15 survival check, are you asking any other players to help?"
This isn't the caster not playing with the other players, this is the caster playing under the rules you put forth, and you punishing them for trying to intelligently interact with these rules rather than nerf themselves as you intended.
Except as other people said in this thread, sometimes it was skipped because its a PITA. Or you have a GM like jedi, who has a different intention with such a rule.Last edited by Boci; 2014-06-07 at 03:31 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 03:32 PM (ISO 8601)
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- Dec 2010
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- Western Washington
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Re: More realistic D&D Economy?
I was introduced to D&D by a GM like jedipotter. It is awesome when done right. The immersion and the adventure feels incredibly satisfying. Abstracting away the minutiae leaves a world feeling empty and uninteresting by comparison. The accusation of 'denying' a player his class feature falls utterly flat if you even consider the paradigm.
The adventure he's talking about is one where a warrior must fight with a broken sword after the demonic follower of the dark prince shattered it. His pride and honor are such that he will not let the creature take away what is rightfully his, and so he fights on with the weapon anyway until he can get it reforged.
Roleplay can go as deep as you want it to, and not having an appreciation for it does not make someone who does 'bad' at the game.
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2014-06-07, 03:34 PM (ISO 8601)
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- Jul 2008
Re: More realistic D&D Economy?
And is "you cannot buy it and if you try to look for it I will kick you from the game" doing it right?
Nothing old-school only about that. "Your weapon is broken, you can fight with it as an improvised weapon". There no reason that is unique to jedi's kind of games. PCs still don't like letting evil doers go.Last edited by Boci; 2014-06-07 at 03:36 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 03:38 PM (ISO 8601)
- Join Date
- Mar 2014
Re: More realistic D&D Economy?
And someone not liking tedious bookkeeping does not mean they "don't have an appreciation for roleplaying". It seems kind of silly to throw out a complaint like that AND try to insult someone in the same fashion in the same sentence.
Nevermind that I didn't say anything about roleplaying. I commented on jedipotter's scenario of threatening the wizard's player when he wants to find more supplies on his own.
That isn't the warrior fighting after his sword is broken, this is going out of your way to make sure said warrior can't get a new sword either.Last edited by Anlashok; 2014-06-07 at 03:40 PM.
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2014-06-07, 03:41 PM (ISO 8601)
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- Apr 2014
Re: More realistic D&D Economy?
Depends on the situation. Using the bat guano example:
Are you in a location where caves might be? Are you in a location where the climate is such that bats might live there? If the answer to either of those is no, then you would have to leave the party to go looking. If both are met, such as in a cave/underground dungeon, or a temperate desert(as per the environment entry on "bat" in the MM) then make the check. Such a system would make a wizard more aware of his environment and very well might increase immersion. It would also make them have to weigh "how useful is this spell compared to the availability of the components?"
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2014-06-07, 03:47 PM (ISO 8601)
- Join Date
- Jul 2008
Re: More realistic D&D Economy?
And the most important question:
Is the effort required to answer those and adapt the rules and playstyle accordingly worth it? Answer: probably not. This is D&D, you can sleep off a dagger wound, very few wounds bleed (its an enchantment, despite the fact that mundane weapon on earth have caused bleeding without magic for many centuries). Creatures can just be scaled up, the economy makes no sense at all. Ect, ect.
Even if you do fix the component pouch, you are still left with the problem that they are kinda stupid. Wanna talk realism? Cool. What are the material component for a fireball to a tribal sorcerer who grew up on an island where bats are not native? Or are bats native everywhere?
If material components bothers you, give spellcasters eschew material component, or rework them to have a more universal version (all abjuration spells, all fire spells). If you want to balance casters, introduce proper house rules.
Don't try and balance them under the guise of realistic spell components, and certainly don't kick a player out of the game when they try and work within these restrictions (which is another point, reguardless of whether or not a wizard can find bat guano, kicking them out for trying is being heavy handed to put it mildly).Last edited by Boci; 2014-06-07 at 03:49 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 03:56 PM (ISO 8601)
- Join Date
- Apr 2014
Re: More realistic D&D Economy?
Well a tribal sorcerer wouldn't need guano as theyscratch that, pathfinder knowledge leaking in.
For the tribal, maybe the just don't HAVE fireball or even know its a thing. Even if he can innately cast it, without trying to fling around some bat poop that he doesn't have access to, how does he know he can?
As for the kicking the player out, you DID see how they were insistent that they go off to find their materials right? Because then you are left with two options: Remove them from play for a bit so the character can wander off to get the hell they need, or suddenly split the game in two, switching between the caster and the party.
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2014-06-07, 04:01 PM (ISO 8601)
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- Jul 2008
Re: More realistic D&D Economy?
This is kinda what I mean. Individually tracking material components is just scratching the surface. You now have to decide which regions cannot cast spells because they don't have access to the material component required, in turn what spells can the PCs not cast because the material component does not exist in their region? Yay, more work. But at least we are fixing an incredibly narrow inoganicness of game, ignore the far more sweeping aspects like the HP system.
Its down time isn't it? "Make a survival check, rest of the party, anyone doing anything in the couple of hours until the wizard comes back".Last edited by Boci; 2014-06-07 at 04:01 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 04:04 PM (ISO 8601)
- Join Date
- Apr 2014
Re: More realistic D&D Economy?
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2014-06-07, 04:06 PM (ISO 8601)
- Join Date
- Jul 2008
Re: More realistic D&D Economy?
Last edited by Boci; 2014-06-07 at 04:07 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 04:14 PM (ISO 8601)
- Join Date
- Apr 2014
Re: More realistic D&D Economy?
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2014-06-07, 04:14 PM (ISO 8601)
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- Oct 2010
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Re: More realistic D&D Economy?
I think I would have the casters literally burn up gold coins as spell components rather then make them go hunting for things like bat guano... And if you really did have a bat guano economy why hasn't someone set up parts harvesting farms and started selling the parts by now? Especially in places like Sigil.
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2014-06-07, 04:18 PM (ISO 8601)
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- Jul 2008
Re: More realistic D&D Economy?
And why is this a problem? Searching for bat guano should be done in acouple hours, why does the party suddenly need to camp? Plus if they did, its because the DM decided so, so why is the wizard to blame?
Fine, the ranger is out of arrows. Are they allowed to go off and craft some?
Because the stated intention of this houserule was balance, and to make the wizard run out of components because it can be fun, or at least the threat of it can be.Last edited by Boci; 2014-06-07 at 04:20 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 04:42 PM (ISO 8601)
- Join Date
- Jul 2008
Re: More realistic D&D Economy?
Last edited by Boci; 2014-06-07 at 04:44 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 04:49 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: More realistic D&D Economy?
That, and the fact that economics isn't at all fun. Well, maybe it is to an economist, but I'm going to go out on a limb and guess that even most economists don't care to get bogged down in a sub-game of Monster parts and Moneychanging when they had hoped to play some D&D.
Nerf what needs to be nerfed, ban what needs to be banned, and tell your players that, no, they can't buy ladders all day long and sell two 10 foot poles for a profit. This really shouldn't be terribly hard to convey.
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2014-06-07, 04:56 PM (ISO 8601)
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- May 2014
Re: More realistic D&D Economy?
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2014-06-07, 05:03 PM (ISO 8601)
- Join Date
- Jul 2008
Re: More realistic D&D Economy?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 05:19 PM (ISO 8601)
- Join Date
- Jul 2008
Re: More realistic D&D Economy?
It goes a bit beyond a simplification: it isn't realistic. Unless there is a supreme being imposing their will upon magic, there is no reason transmutation should ever take value into account, when changing one matter into another form. I agree it is needed, but all this demonstrates is that a "realistic" D&D economy is pretty much impossible.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 05:22 PM (ISO 8601)
- Join Date
- Mar 2014
Re: More realistic D&D Economy?
It's simplified because it's not a core part of any mechanic, but with this houserule you're making it one. This causes strange things like the amount of gold you are able to create varying on area... oh and does dumb things like increasing the amount of gold you create based on how much gold has already been created.
Also this thread is called "More realistic D&D economy". So talking about handwaving away core economic principles is going against the spirit of the thread.
Plus the general idea of a cosmic force's power being based on partially arbitrarily defined, artificial conceptualization of value just feels off.Last edited by Anlashok; 2014-06-07 at 05:22 PM.
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2014-06-07, 05:25 PM (ISO 8601)
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- Mar 2014
Re: More realistic D&D Economy?
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2014-06-07, 05:26 PM (ISO 8601)
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- Jul 2008
Re: More realistic D&D Economy?
And yet people who oppose them can still cast magic. Same result: no singular or unified will over magic means magic will not have a universal value for a metal. Just because a god is the god of magic doesn't mean they control magic down to the tiniest detail, even if they could, they don't.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2014-06-07, 05:48 PM (ISO 8601)
- Join Date
- Nov 2010
Re: More realistic D&D Economy?
Wouldn't there just be spell component shops (or at least general stores which stock spell components), where our poor wizard could go and pick up some imported bat feces?
Besides, by 13th level (at the absolute latest), the Wizard can simply Greater Teleport over to his favorite bat-cave and harvest as much poo as he wants.
It might even be possible to cast Summon Monster 3 (that's the same level as Fireball!) for a dire bat, and then command it to defacate into a spell component pouch. And then this punishes the GM in return by making him think seriously about how much feces a 200lb dire bat could excrete in 30 seconds.
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2014-06-07, 07:32 PM (ISO 8601)
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- Apr 2014
Re: More realistic D&D Economy?
But what if the bat hasn't eaten anything. which as a summon it hasn't?