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Thread: You only need 1 spell (PrC)
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2007-02-12, 03:32 PM (ISO 8601)
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You only need 1 spell (PrC)
'Jon: That spell is great. Can you teach it to me.
Markus: It takes years of hard study to learn how to bend the lines of reality with arcane knowledge.
'Jon: I don't want to learn how to do that. I just want to burn goblins.
The Fireballer
Grrr... stupid tables
Requirements
Race: Any nondragon, nonfey, and nonelemental
Skills Spellcraft 4 ranks, Knowledge (arcana) 4 ranks
Base attack bonus: +5
Language: Must know Ignan
Base Fortitude save: +4
The Fireballer
HP: d10 + Con modifier
BAB: Good as Fighter
Saves: Fortitude Good. Reflex Poor. Will Poor
Skill Points: 2+ Int Modifier
The fireballer's class skills are as follows: Climb(Str), Concentration (Con), Craft (Int), Decipher Script (Int),Intimidate(cha), Jump (Str), Knowledge (arcana) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).
FIREBALLER
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+0|+0|Fireball 1/day
2nd|+2|+3|+0|+0|Fireball 2/day, Charred skin (5)
3rd|+3|+3|+1|+1|Fireball 3/day, Empower the Fireball
4th|+4|+4|+1|+1|Fireball 4/day, Hot blooded
5th|+5|+4|+1|+1|Fireball 5/day, Charred skin (10)
6th|+6|+5|+2|+2|Fireball 6/day, Overheat
7th|+7|+5|+2|+2|Fireball 7/day
8th|+8|+6|+2|+2|Fireball 8/day, Charred skin (20)
9th|+9|+6|+3|+3|Fireball 8/day, Maximize the Fireball
10th|+10|+7|+3|+3|Fireball 10/day, Perfect Fireball[/table]
1) Fireball 1/day
2) Fireball 2/day, Charred skin (5)
3) Fireball 3/day, Empower the Fireball
4) Fireball 4/day, Hot blooded
5) Fireball 5/day, Heated, Charred skin (10)
6) Fireball 6/day, Overheat
7) Fireball 7/day, Maximize the Fireball
8) Fireball 8/day, Charred skin (20)
9) Fireball 9/day, Fire Knowledge
10) Fireball 10/day, Perfect Fireball
Class Features
All of the following are features of the fireballer prestige class.
Weapon and Armor Proficiency
Fireballers gain no profiency with any weapons or armor
Fireball (Sp)
You gain the spell-like ability to use fireball (as the spell cast at your character level). The DC for the ability is equal to 13 plus your Intelligence modifier (if any). You may use this ability once per day at 1st level and gain one additional usage each level thereafter.
Charred skin (Ex)
Constant contact to five provides you with resistance to fire 5 at the 2nd level. This ability increases to 10 at the 5th level and 20 at the 8th level.
Empower the Fireball (Su)
At the 3rd level, when you use your Fireball class feature, you may treat it as an empowered spell as if you used the Empower Spell feat.
Hot blooded (Su)
At the 4th level, you may add 1/2 you Fireballer levels to your Fireball feature DC.
Heated (Ex)
At the 5th level, you gain a +4 bonus on initiative checks.
Overheat (Ex)
At the 6th level, you can increase the heat of your fireball. You can make your fireball so hot that it deals an additional fire damage equal to your Intelligence score, ignores the resistance to fire of creatures affected by the ability, and affected creatures with immunity to fire take half damage.
Evertime you use this abilty, you take 1d4 Int damage. Because this ability requires constant mental conflict, if you do not have a Intelligence score, Have a Intellgence score of 3 or less, or are somehow immune to Intelligence damage, you cannot use this ability.
Maximize the Fireball (Su)
At the 7th level, when you use your Fireball class feature, you may treat it as an maximized spell as if you used the Maximize Spell feat.
Fire Knowledge (Ex)
At the 9th level, you get a bonus on all Spellcraft checks and Use Magic Device checks when dealing with the fireball spell equal to your fieballer level.
Perfect Fireball (Ex)
At the tenth level, your knowledge of the fireball spell grants you special abilities:
You no longer provoke an attack of oppurtunity when using the Fireball class feature, you gain a +8 bonus to caster level to bypass spell resistance when using the Fireball class feature, and you may use you Fireball class feature to counter an evocation spell or spell-like ability with the fire descriptor.
EDIT: Added Overheat and more prereqs.Last edited by Orzel; 2007-12-04 at 06:58 PM.
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2007-02-12, 03:39 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Right off, this seems a tad... overpowered and underpowered at the same time. It focuses around one spell, but only 10 total uses of it at full cap? That seems a bit weak for a dmg spell.
Otherwise, the class abilities seem to be automatic-top level (such as the FR), rather than scaled through the class.
I'm sure someone else could comment better than I, however.
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2007-02-12, 03:42 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
I think you mean "Descriptor" here. As in Description, not as in Dispicable.
That said - I like this PrC. I like it a lot. It seems likely to be used by a villainous henchmen, or by a revengeful PC - either way, lots of roleplaying oportunities, and while they do one thing extremely well, they have weaknesses everywhere else. With the charred skin, I might suggest adding a small vulnerability to cold damage - charred skin is more likely to frostbite, afterall.
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2007-02-12, 04:44 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
May want to add 'scorching' to the abilities you get - basically it makes fire-immune things take half damage.
Without it, one fire elemental and you're wiped.My Homebrewage:Spoiler
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Priest (Good for NPC's, so I hear.
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Poor Man's Augmentation Crystals.
True Blue Meatshield PrC. Gives Sword and board a chance to be indispensable.
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2007-02-12, 04:50 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
I was thinking about making a 1 spell warrior for each school's iconic 2nd-3rd level spell.
Abujaration: Dispel Sword (Dispel magic: can counter spell and create antimagic fields)
Conjuration: ???
Divination: Fast Talker (tongues)
Illusion: I can't choose between major image, invisibility, or displacement
Necromancy: Hand of the Blooddrinker (vampiric touch)
Transmutation: Too many options!!!!!!
Charred skin is a "normal" non magical abilty resulting from the fireballer burning himself with fireball. His body can handle heat but it does not suffer when not around heat. He's much like a horizon walker or ranger.Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
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2007-02-12, 04:56 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Split the Charred Skin in two parts. A sudden Fire Resistance of 20 is a bit too fast.
And add "Special: Able to cast Fireball" to the requisites.
Can you add others effects to your Fireball, like Spell Focus? I believe you can't add Metamagic feats, seeing as it doesn't have a "higher level spell" to use. Can you use your normal memorized Fireballs spells with the effects from your ability, like casting a normal Fireball and it getting the benefit of Empower the Fireball or Maximize the Fireball?
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"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2007-02-12, 04:58 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
So if I'm not mistaken, the fastest way to get to this class as a PHB base-class is Bard or Cleric. That's, umm, kind of weird. Seems like the ability to cast fireball should be a prereq...
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2007-02-12, 05:05 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
I may be mistaken, but I believe this class was designed for non-casting classes to get fireball.
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2007-02-12, 05:09 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
That's kind against the point.
Fireballers normally are spellcasters. They are usually warriors, fighters, barabarians, rogues, and other nonprimary casting classes. Fireballers are taught only one spell: Fireball. They cast it a lot. A WHOLE LOT. They skipped learning know to cast spells and how to modify spells. Fireballers are often the "I don't speak English" of the magic world.Gitp's No. 1 Cake hater
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2007-02-12, 05:13 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-02-12, 05:17 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Oh, alright. Only one spell... XD
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2007-02-12, 05:18 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Last edited by Wizard_Tom; 2007-02-12 at 05:19 PM.
My Creations
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GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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2007-02-12, 05:21 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
¡Exactamundo!
It's not meant for noncasters, it's just that noncasters tend to have the physical traits to manifest the spell slots needed and arcane casters tend to find it stupid and/or useless. It's a mutant of the vancian system. A weird spell slot only experienced adventurers with strong bodies can create.Last edited by Orzel; 2007-02-12 at 05:29 PM.
Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
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2007-02-12, 05:33 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
If I had space in my signature...
Anyway, I'd like to see some Divine PrCs like this. I'd want two spells though: Inflict/Cure Critical Wounds.Thanks to zegma for my awesome avatar.
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2007-02-12, 05:50 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
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2007-02-12, 06:22 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
W3wt. I r teh rox.
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2007-02-12, 06:33 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
(booooom!)
Elf Wizard: What the...
Charred Dwarf Fireballer: I think I'll do that again! Kaaaa....
Elf Wizard: (Runs away screaming.)
This is an awesome coated awesome prestige class filled with awesome.
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2007-02-12, 06:45 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
I love the class, but I found it a bit hard to read through because of all the grammer and spelling errors. Maybe you could go through and fix those please?
Characters:
None right now!
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2007-02-12, 06:48 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
It is.....very amusing. I see these guys as sort of the kamikaze pilots of the D&D world. Given one good trick and expected to die a glorious death in an upcoming battle.
"OK class, today we learn how to cast a fireball spell. Tomorrow there will be an invasion....er..quiz..Pop..snap, Crackling, pop Quiz.... Yeah. About that... Good luck."
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2007-02-12, 07:01 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
(booooom!)
Elf Wizard: What the... casts Protection from Fire
Charred Dwarf Fireballer: I think I'll do that again! Kaaaa....
Elf Wizard: Sneer...casts Confusion/Suggestion/Hold Person/insert Will save or die/suck spell here
Dwarf Fireballer: Crap.
Seriously, if the surprise doesn't wipe out your theoretical wizard in the first round, it's not worth much.
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2007-02-12, 07:43 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Thanks to zegma for my awesome avatar.
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We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
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2007-02-12, 07:56 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
There's also the fact that all your fireballs are Maximized and Empowered. 90 damage each!
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2007-02-12, 08:00 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
A maximized empowered fire ball deals 60 damage, +5d6 you still have to roll the empowered damage. This means an average of 77.5 damage.
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2007-02-12, 10:36 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
I sort of thought the wizard and the dwarf were allies. It was more like the elf was so overwhelmed at the concept of a dwarf warrior casting fireball. But it might be cool if they fought.
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2007-02-12, 10:43 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
It's been a while since I've read it, but didn't BoVD have a prestige along this line. I think it was "Disciple of Mephistopheles" maybe... I really can't remember. Much darker flavor, but maybe that could be used to benchmark this class, just to see where things can be bumped up or toned down.
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2007-02-12, 10:53 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
How about instead of the some of the high level abilities:
Truefire
1(or twice or so) per day you may use a fire based ability and bypass all resistances and immunities normally posessed by the creatures you attack.
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2007-02-12, 11:00 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Do you know what would be really cool?
Becoming a fireball, :D
Litterally transforming yourself into a propeled fireball and re-materializing back to your original form and place, wich of course would give a special effect, like bypass any Damage/Spell Resistance, or something!
Could be something...
Could be...
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2007-02-12, 11:06 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
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2007-02-12, 11:10 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
If I may ask- Why nondragon?
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2007-02-12, 11:15 PM (ISO 8601)
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Re: You only need 1 spell (PrC)
Gitp's No. 1 Cake hater
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Spell currently researching: Explosive Pie.
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