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  1. - Top - End - #61
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by keybounce View Post
    Does "A Monster for Every Season" contain giraffes?
    I don't know, but I hope the Giant puts out a giraffe printable miniature after this.

    Quote Originally Posted by Bucky View Post
    I wonder how many rounds it'll take before Durkula realizes he's accidentally ordered his spawn not to attack the summons until they've killed the elf.


    Quote Originally Posted by jay103 View Post
    What a great surprise!

    (for them and for us :) )

    Are giraffes really cheap? I couldn't find any real D&D references to this, and they seem like they wouldn't be too cheap. Just curious.
    If they are using similar rules to the bison, then they would show up on the Summon Monster 3 list. If they are a bit better than a Bison, they might get bumped up to summon monster 4. So it looks like Hilgya could get the 4 out of either 1 level 5/6 slot or 2 level 4/5 slots. Since the party is about level 15 at this point, Hilgya will have level 7 slots and anything below 5th level is probably not a good use of her time. A divine smite on the lot of the vampires might do all sorts of cool things, but it would only do half damage at this point (since they probably have protection from fire up.

    And I love that Hilgya, and by extension Loki, is more chaotic than anything. Anarchic Giraffes are indeed the most random ungulate that could have come storming through that door.
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    Default Re: OOTS #1116 - The Discussion Thread

    Ye gods. This'll learn me to read a new strip while at the office again. Actually laughed out loud hysterically. Had some coworkers look at me funny :P

    This is my favourite start to any epic battle scene ever.

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Turin_19 View Post
    Should the death traps already been triggered?
    Will the giraffes trigger them all?
    I don't know the rules, it looks like there are many traps, more than there are giraffes...
    "As a default, a symbol of death is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune."

    Since giraffes are animals and have no reason to look at runes written on the floor, the symbol will trigger next panel as the herd passes over them.
    If you can read this you are too close.

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    Default Re: OOTS #1116 - The Discussion Thread

    Summoning Anarchic monsters isn't the sort of thing done by either V or by a cleric of Thor. Will Durkon figure out that they have a friend...and who it is?

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by keybounce View Post
    Does "A Monster for Every Season" contain giraffes?
    Not that I can find...
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Rockphed View Post
    And I love that Hilgya, and by extension Loki, is more chaotic than anything. Anarchic Giraffes are indeed the most random ungulate that could have come storming through that door.
    More random than anarchic onagers? Anarchic oryxes?

    Yeah, probably.

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    Default Re: OOTS #1116 - The Discussion Thread

    Alright, you guys have helped me process what I'm seeing.
    Hilgya summoned the giraffes, Roy added the miscellaneous small creatures from his Bag of Tricks, and a somewhere around 125 HP worth of traps get soaked by temporary allies. Plus it appears at least one spawn is knocked prone.

    Of the 3.5 SRD creatures, the giraffe is closer in weight to the rhino than the bison. I think they'd be CR 3, so Hilgya thinking pulling 4 of them is "cheap" implies an ability to cast Summon Monsters V as "cheap". I'm saying that makes her level 12, minimum, and probably Durkon's level (15 or 16) by the rule of Nemesis.
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by sirgarberto View Post
    If it looks stupid, but it works, it's even better because the enemy is gonna underestimate it.
    if it looks stupid but it works, it's not stupid, but merely enforcing a will-save against a confusion-effect :D

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    Default Re: OOTS #1116 - The Discussion Thread

    Sometimes the Giant's mind goes off the deep end and it's possibly one of the most beautiful things ever. Chaotic giraffes? That's comedy gold

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    Default Re: OOTS #1116 - The Discussion Thread

    Yes, giraffes might seem big and powerful, but they're still don't last nearly long enough and when they go, they take your childhood with them.

    Quote Originally Posted by warmachine View Post
    There's still the question of why OotS is bothering with the hall. They know the vampires want to take over the dwarven kings but the kings aren't in the hall. The vampires have to leave and they can ambushed then.
    Because the alternative is to find and protect the dwarven kings (who probably haven't assembled yet, so you have to guard multiple targets and multiple places) while the vamps vamp everyone else and then attack in overwhelming force.
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    Default Re: OOTS #1116 - The Discussion Thread

    I must admit, when I read the title, I thought "ah, a vampire-related pun! The big fight probably starts now". I thought myself clever.

    Giraffes hadn't crossed my mind.
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Reltzik View Post
    Yes, giraffes might seem big and powerful, but they're still don't last nearly long enough and when they go, they take your childhood with them.
    Oof, right in the 'nineties!

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    And don't underestimate the damage they can do by whipping their necks, either. Unfortunately, I suspect that this, despite being one of their primary methods of fighting IRL, is not stat'ed in D&D.

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Turin_19 View Post
    Should the death traps already been triggered?
    Will the giraffes trigger them all?
    I don't know the rules, it looks like there are many traps, more than there are giraffes... Can they trigger them all? Can a giraffe trigger more than one symbol?
    I think I remember someone saying that the death trap is only triggered when it can kill... or only attacks those it can kill (it doesn't cause hp loss). Is it so?
    The rune doesn't target anything it cannot kill in one go, which doesn't apply to these animals (only applies to Roy and other individuals with 150 HP or more). In this case, if the trap is set to trigger when a living thing gets close enough, the summons will indeed trigger it.

    That said, there was speculation that the vampires set the traps to be activated only by touch, and so these animals are mostly chaff to block vision and either delay the trap activation, or force them to activate it and waste them on the summons.

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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Turin_19 View Post
    Should the death traps already been triggered?
    Will the giraffes trigger them all?
    I don't know the rules, it looks like there are many traps, more than there are giraffes... Can they trigger them all? Can a giraffe trigger more than one symbol?
    I think I remember someone saying that the death trap is only triggered when it can kill... or only attacks those it can kill (it doesn't cause hp loss). Is it so?



    THIS WAS AMAZING!
    They are splitting up. Whichever Symbol is closest to that giraffe will fire (or when they touch one). When it triggers, it hits everything, closest to farthest. Using a bunch of it's total hitpoints of allotted effect. Enough that the party can maybe move in and be relatively unaffected (at least until they take some damage). The high hitpoint people (Roy, Belkar) can charge in immediately, while the casters work on Dispelling what is left or something.

    Regal Procession (for characterlevel horses - so 12-16? of them out of a 3rd level slot) would be a good call too. But it's Conjuration school, which V has banned, and it's not on the Cleric list. Plus it's not as funny as Anarchic Giraffes.
    Last edited by Elkad; 2018-04-04 at 12:53 PM.

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    Default Re: OOTS #1116 - The Discussion Thread

    Greg's expression is fantastic
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    Default Re: OOTS #1116 - The Discussion Thread

    the anarchic giraffes are hilarious. But are they distracting us from the other important line?

    Greg said that Xykon will be dead tomorrow.

    Is that just because everyone will be dead? Or is there a related Xykon-relevant part of Greg's plan I have missed?
    Quote Originally Posted by danielxcutter View Post
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Hiro Quester View Post
    the anarchic giraffes are hilarious. But are they distracting us from the other important line?

    Greg said that Xykon will be dead tomorrow.

    Is that just because everyone will be dead? Or is there a related Xykon-relevant part of Greg's plan I have missed?
    Xykon's dead today, he was dead yesterday, and he'll be dead tomorrow.

    Ok, Greg probably meant actually all the way dead as opposed to undead. In which case he's probably talking about the plan by the gods to unmake the world, which he expects to go into effect by tomorrow.

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Seto View Post
    I must admit, when I read the title, I thought "ah, a vampire-related pun! The big fight probably starts now". I thought myself clever.

    Giraffes hadn't crossed my mind.
    Definitely this! I love that anarchic creatures come in randomized colors. I also love that Durkula has his minions bring out a chair on top of the table for his dramatic evil speech.

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    Default Re: OOTS #1116 - The Discussion Thread

    *wheezing with laughter* Beautiful, Giant. Just beautiful.

    Quote Originally Posted by Hiro Quester View Post
    the anarchic giraffes are hilarious. But are they distracting us from the other important line?

    Greg said that Xykon will be dead tomorrow.

    Is that just because everyone will be dead? Or is there a related Xykon-relevant part of Greg's plan I have missed?
    I think it's just because his plan is to destroy the world before then, which will include Xykon.
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    First, I'm impressed that this topic went so far off topic that it ended up back at The Order of the Stick.
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Hiro Quester View Post
    the anarchic giraffes are hilarious. But are they distracting us from the other important line?

    Greg said that Xykon will be dead tomorrow.

    Is that just because everyone will be dead? Or is there a related Xykon-relevant part of Greg's plan I have missed?
    Well. Hell wants to destroy the world, and Xykon has previously explained that he is part of the world. So, transitive property and all.
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    Default Re: OOTS #1116 - The Discussion Thread

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    WHEN THE CHAOS GIRAFFES ARRIVED!
    A cry for help in time of need
    Await relief from holy moot
    12 hours of siege, outnumbered and weak
    Sent a message to the skies
    Wounded Clerics left to rise
    Will they hold the door or will the temple fall
    Dedication, dedication
    They're outnumbered eleven to six
    And the battle's begun
    THEN THE CHAOS GIRAFFES ARRIVED!
    Coming in the montain's inside
    THEN THE CHAOS GIRAFFES ARRIVED!
    Coming in they turned the tied.
    As the morn is passing by
    And the dead are climbing high
    No escape no salvation
    Traps in explosive hall
    Are carved deep inside the walls
    Plant the spells there andwatch the Order fear
    Desperation - desperation it's a desperate race against the dwarves
    And a race against time
    THEN THE CHAOS GIRAFFES ARRIVED!
    Coming in the montain's inside
    THEN THE CHAOS GIRAFFES ARRIVED!
    Coming in they turned the tied.
    Fireballs are coming down from the foof
    Vampires are you ready to die
    We will seek our veangeance eye for an eye
    You will be smoked upon the steps of that chair
    On this field you're only facing our hate
    But back home the goddess' sealing your fate
    We remember
    In september
    That's the night Firmament was freed
    We made the ennemy bleed
    THEN THE CHAOS GIRAFFES ARRIVED!
    Storm clouds, fire and steel
    Death from above made the ennemy kneel
    Coming in the montain's inside
    Fighting, power and grace
    Death from above it's an army of hooves
    THEN THE CHAOS GIRAFFES ARRIVED!
    Storm clouds, fire and steel
    Death from above made the ennemy kneel
    Coming in the montain's inside
    Fighting, power and grace
    Death from above it's an army of hooves
    THEN THE CHAOS GIRAFFES ARRIVED!
    Storm clouds, fire and steel
    Death from above made the ennemy kneel
    Coming in the montain's inside
    Fighting, power and grace
    Death from above it's an army of hooves
    THEN THE CHAOS GIRAFFES ARRIVED!
    Storm clouds, fire and steel
    Death from above made the ennemy kneel
    Coming in the montain's inside
    Fighting, power and grace
    Death from above it's an army of hooves
    WE REMEMBER
    IN SEPTEMBER
    WHEN THE CHAOS GIRAFFES ARRIVED

    Quote Originally Posted by DaOldeWolf View Post
    This is amazing. I doubt anyone could imagine this as the beginning of an epic combat. Attack of the jiraffes!
    I have actually seen this before. Truly, there is nothing new under the sun.

    Quote Originally Posted by Chei View Post
    Heh, the vampire's surprise is priceless. I like that Durkon is just completely surly and checked out at this point.

    Hm... Belkar's not getting tapped with Protection From Law? It's not exactly redundant to his clasp. Wouldn't hurt him, for starters.
    He seems to be hiding that Protection from Evil harms him, for some reason.

    Quote Originally Posted by warmachine View Post
    There's still the question of why OotS is bothering with the hall. They know the vampires want to take over the dwarven kings but the kings aren't in the hall. The vampires have to leave and they can ambushed then.
    Because Durkon* is there.

    Quote Originally Posted by Lord Raziere View Post
    That Durkon face! I think anyone would make that when you get attacked by something THAT RANDOM. that face should get something, like an smiley, or a meme or being framed upon somebody's wall as a work of art.
    I vote this is added to the Order of the stick smiley thread as soon as humanly possible.

    Quote Originally Posted by Grey_Wolf_c View Post
    1) His spawn are not as stupid as the sand elemental
    2) The summons will soon be killed by the traps
    3) Even if some survive, their ability to contribute to the fight is close to nil - they are too weak to pose a threat to vampires.
    Indeed I counted three more traps on the last panel.

    Also Greg had more vampires with him than we knew of (three Clerics!)
    I wonder how many more there are.

    Also also the dwarves' habit of ridiculously disproportionnate tunnels and buildings finally pay off!

    Also also also if avampire bites a giraffe, at what height would he do it?
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    I choose to believe you speak from experience, and have fought at least one giraffe.
    Perish the thought of me disabusing you of such a wonderful belief.

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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Hiro Quester View Post
    But are they distracting us from the other important line? Greg said that Xykon will be dead tomorrow.
    I do think they're trying to distract us from an important line, but I don't think it's that one. Durkon said "It's def'nitely time for the big fight scene," which is obviously supposed to be about Roy & Co. crashing in.

    But I think it's Durkon who's about to start something.

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    Default Re: OOTS #1116 - The Discussion Thread

    OK, either I'm failing my search rolls, or D20 SRD doesn't have recitation. What does that spell do?

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    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    I choose to believe you speak from experience, and have fought at least one giraffe.
    Wolves don't typically eat giraffes, but he is a predator, still.
    Quote Originally Posted by Grey_Wolf_c View Post
    OK, either I'm failing my search rolls, or D20 SRD doesn't have recitation. What does that spell do?

    GW
    Quote Originally Posted by Complete Divine; also found in the Spell Compendium
    Conjuration (Creation)
    Level: Cleric 4, Purification (CD) 3,
    Components: V, S, DF,
    Casting Time: 1 standard action
    Range: 60 ft.
    Area: All allies and foes within a 60-ft.-radius burst centered on you
    Duration: 1 round/level
    Saving Throw: None
    Spell Resistance: Yes

    By reciting a sacred passage or declaration, you invoke your deity's blessing upon yourself and your allies while causing confusion and weakness among your enemies. The spell affects all allies and foes within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus on attack rolls and saving throws, or a +3 luck bonus if they worship the same patron deity as you. Enemies suffer a -2 luck penalty on attack rolls and saving throws. After casting the spell, you are free to take further actions during the spell's duration as you see fit.

    Divine Focus: In addition to your holy symbol, this spell requires a sacred text as a divine focus.
    Last edited by Kish; 2018-04-04 at 01:15 PM.

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    Default Re: OOTS #1116 - The Discussion Thread

    The symbol of death was scribed on the ceiling; unless a giraffe looks up, they won't trigger it. It will depend if Durkula chose "looks at the rune" or "reads the rune"; giraffes can't read.

    It appears that the symbols shown are all different; all symbols have the same triggering mechanism choices, but not all have hit point limitations. The possible symbols are Death (known to be on the ceiling), Fear, Insanity, Pain, Persuasion, Sleep, Stunning, and Weakness. These are variously level 8, 6, 8, 5, 6, 5, 7, and 7.

    Persuasion seems superfluous for a bunch of vampires. Insanity is unlikely as it would also consume an 8th level slot, probably leaving Durkula without any remaining. I guess the symbols are Fear (L6), Pain(L5), and Weakness(L7). That means that unless one of the other clerics helped, Durkula has really blown through a fair share of his high level spells.

    Both Weakness and Pain would remain active for 10 minutes after being triggered. If, then, the giraffes set them off, the OotS would need to wait for 10 minutes before coming within 60 feet - which makes casting Protection spells a little premature.

    It's still a good move, especially if the summoned creatures set off the Symbol of Death, but it might not help as much as one could hope.
    Last edited by Shining Wrath; 2018-04-04 at 01:19 PM.
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    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    1) His spawn are not as stupid as the sand elemental
    2) The summons will soon be killed by the traps
    3) Even if some survive, their ability to contribute to the fight is close to nil - they are too weak to pose a threat to vampires.

    GW
    Giraffes are a cc force not a direct damage force. It appears they are in the midst of a bullrush attack, and can presumably physically move spawn away from the party as well as disrupt concentration and spell casting (although probably not by RAW [not enough hp damage], although how you would maintain concentration after being physically knocked 10' (3m) is beyond me).

    Still, getting rid of the traps is enough. If they manage to scatter the enemy that is a bonus (unless V' wants to use something like fireball). After V's evocation habits, it is a sudden surprise to watch a caster lock down (ok, maybe only for a round at best) the combat *and* deal with traps in one go. I'd certainly expect her to get off a few more spells (and find out if Hilgya can't cast sunlight-based spells) as well as V.

  29. - Top - End - #89
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2012
    Location
    Colorado
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    OK, either I'm failing my search rolls, or D20 SRD doesn't have recitation. What does that spell do?

    GW
    Google search produced only hits on bad wrong websites, but it appears that it is an improved Bless; +2 to your side, -2 to theirs. But it also appears to be "those within range when cast", so the Order won't be negatively affected.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  30. - Top - End - #90
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2013

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Shining Wrath View Post
    Google search produced only hits on bad wrong websites, but it appears that it is an improved Bless; +2 to your side, -2 to theirs. But it also appears to be "those within range when cast", so the Order won't be negatively affected.
    Newer Spell Compendium version is a Luck bonus to AC, Attacks, Saves. +2, or +3 if they worship the same deity. Which all the vamps do. And because it's Luck, it'll stack with Morale from effects like Bless.

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