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Thread: Parson's Klog, Page 2
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2007-04-03, 12:22 PM (ISO 8601)
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- Potato Country
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Erfword 40 (Parson's Klog 2)
Ok... too much to absorb at once.
And... Spookamancy?Let's Play: Space Empires IV (complete)
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2007-04-03, 12:22 PM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Parson's Klog, Page 2
This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
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2007-04-03, 12:24 PM (ISO 8601)
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- Jun 2006
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- Not in Trogland
Re: Parson's Klog, Page 2
Holy, those rules are crazy, I though their was only eight not 24.
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2007-04-03, 12:29 PM (ISO 8601)
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- Jun 2005
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- Shire of Glaedenfeld
Re: Parson's Klog, Page 2
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
"To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life
"A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.
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2007-04-03, 12:32 PM (ISO 8601)
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2007-04-03, 12:34 PM (ISO 8601)
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- Oct 2006
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- Denver, CO
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2007-04-03, 12:35 PM (ISO 8601)
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- Apr 2005
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- Montreal
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Re: Parson's Klog, Page 2
Well, guess there are no Burninaticists. Pity.
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2007-04-03, 12:42 PM (ISO 8601)
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- Jun 2005
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- Shire of Glaedenfeld
Re: Parson's Klog, Page 2
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
Perhaps "eyemancy" is primarily passive (it just receives) while "clevermancy" is primarily active (it actively manipulates).
In anycase, it would appear that anyone competent at "eyemancy" would also be able to handle "clevermancy"."To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life
"A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.
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2007-04-03, 12:42 PM (ISO 8601)
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- Jun 2006
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- Not in Trogland
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2007-04-03, 12:43 PM (ISO 8601)
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- Sep 2006
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- Michigan
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Re: Parson's Klog, Page 2
is this a comic strip or an SAT question?
I would be a procrastinator, but I keep putting it off.
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2007-04-03, 12:49 PM (ISO 8601)
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Re: Parson's Klog, Page 2
OK. There's probably some long-winded explanation of why that particular combination and no other was duplicated in order to make the full set of eight without including the null 0-0-0 combination, which Parson spaced out on in order to focus on something that might actually be useful in finding his "magic bullet"....
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2007-04-03, 12:57 PM (ISO 8601)
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- Aug 2006
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Re: Parson's Klog, Page 2
Oh....my....god somebody has to make this a real game so people can get driven mad playing it
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2007-04-03, 12:59 PM (ISO 8601)
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- Dec 2006
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- Canada, eh?
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Re: Parson's Klog, Page 2
Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
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2007-04-03, 12:59 PM (ISO 8601)
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- Oct 2006
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- Ireland Endless
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Re: Parson's Klog, Page 2
The Omnians were a God-fearing people. They had a great deal to fear.
-Terry Pratchett
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2007-04-03, 01:02 PM (ISO 8601)
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- Oct 2005
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- Washington State, USA
Re: Parson's Klog, Page 2
Motion...matter...Naughtymancy...heh... ;)
It's the simple things in life.Last edited by sbwilson; 2007-04-03 at 01:03 PM.
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2007-04-03, 01:04 PM (ISO 8601)
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- Nov 2006
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Re: Parson's Klog, Page 2
Wow....That has to be the most informative webcomic strip I've ever read....
It seems as if Eyemancy is like divination (see other chart) and Clevermancy is very much like the Erf wizard equivalent of a D&D rogue....Although "Healomahcy" doesn't really support that....
Maybe Clevermancy was added later?
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2007-04-03, 01:05 PM (ISO 8601)
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- Nov 2006
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2007-04-03, 01:05 PM (ISO 8601)
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- Mar 2007
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- Portland, OR
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Re: Parson's Klog, Page 2
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.Telling Tall Tales - A Not-So-Graphic, Photographic Graphic Novel
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2007-04-03, 01:08 PM (ISO 8601)
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- Jun 2006
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- Not in Trogland
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2007-04-03, 01:09 PM (ISO 8601)
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- Mar 2006
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- Finland
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2007-04-03, 01:10 PM (ISO 8601)
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- Feb 2006
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- New Jersey, NJ
Re: Parson's Klog, Page 2
"Don't mind the elves, the wizards and the dragons. This game is really about sitting at a table with some friends and cracking stupid jokes for hours on end."
--Roleplaying for Beginners
I ran Welcome to Paradise for nine months.
I ran Sean Harris' Killer Party for ten months.
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2007-04-03, 01:12 PM (ISO 8601)
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Re: Parson's Klog, Page 2
So what does this mean? I get the chart, but how does the classification of magic affects things? That was never really said was it? I mean do fate and numbers work against each other or anything like that? What does it matter if your spell has motion or life or both in it?
Last edited by Lizard Lord; 2007-04-03 at 01:14 PM.
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2007-04-03, 01:16 PM (ISO 8601)
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- Feb 2007
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Re: Parson's Klog, Page 2
clevermancey and eyemancey ...
Perhaps the two aspects of both function as dominant and secondary.
like
Eyemancey LIFE with motion
Clevermancey MOTION with life
However if that is true , then the other specialties could be divided likewise,making alot more then the 8.Last edited by Rastafast; 2007-04-03 at 01:19 PM. Reason: 8 not 24...
Founding member and dictator for life of the "Everything that exsists or might exist or doesnt exist fanclub"
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2007-04-03, 01:17 PM (ISO 8601)
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Re: Parson's Klog, Page 2
sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
Chaos is the friend of those who make no enemies and form no alliances.
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2007-04-03, 01:20 PM (ISO 8601)
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2007-04-03, 01:21 PM (ISO 8601)
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Re: Parson's Klog, Page 2
At a glance:
Clevermancy - Luck, Money, Heal. It's more about controlling immaterial concepts. (Thus, not matter/physical concepts)
Eyemancy - Look, Think, Fool. More about perceptions and expanding one's mind/senses, or clouding someone else's. (Again, not physical, very much like divining or illusion).
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2007-04-03, 01:23 PM (ISO 8601)
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Re: Parson's Klog, Page 2
I think the real question is...
What is date-o-mancey?Founding member and dictator for life of the "Everything that exsists or might exist or doesnt exist fanclub"
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2007-04-03, 01:23 PM (ISO 8601)
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- Oct 2006
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Re: Parson's Klog, Page 2
The Omnians were a God-fearing people. They had a great deal to fear.
-Terry Pratchett
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2007-04-03, 01:24 PM (ISO 8601)
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- Feb 2005
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- Northern Virginia
Re: Parson's Klog, Page 2
Arghhhhh. *I* proofread it and someone else did, and the error still got through.
Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips
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2007-04-03, 01:25 PM (ISO 8601)
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- Apr 2007