Results 31 to 60 of 156
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2019-05-21, 06:29 PM (ISO 8601)
- Join Date
- Oct 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I don't really agree with the "Do everything" idea.
Bards are skill monkeys and full casters that specialize in illusion and enhancement. Their damage is really atrocious. Archtypes that have tried to improve on that weakness didn't really succeed.
Valor- Tanky Bard.
Lore- Spell Bard.
Glamour- Control bard.
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2019-05-21, 06:35 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I dunno, I think Swords and Whispers Bards do fine on the damage aspect of things. As long as you remember to use the Bard's strengths, and consider the damage you get from the archetype as a "balance" change than a "specialization" change, they do just fine.
Sure, a Swords Bard isn't going to be outdamaging a Vengeance Paladin, but..you're a friggin' Bard. You can still do a million more things than the Paladin, who can only do one.Last edited by Man_Over_Game; 2019-05-21 at 06:35 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-05-21, 06:38 PM (ISO 8601)
- Join Date
- Oct 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
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2019-05-21, 06:45 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Purgatory
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Around here groups argue over who gets to play the bard.
Almost all are lore though.
Let me rephrase, I am fairly sure every one has been lore.
They are just that good.
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2019-05-21, 06:47 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Oregon
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
OP, I'll tell you, Bard is tied for my favorite class with Paladin. In combat, out of combat, you name it...bards are epic.
Now, Solo some bards run in to problems. But when they fight in a group, theyre amazing. And the bigger the group, the better.
I LOVE Lore bard, its my favorite class. You need to understand, Bard create soooo much. Cutting words turns hits into misses...all the time. And Bards get a LOT of Inspa dice once it shifts to short rest refresh.
My last campaign, my bard was, honestly, the best in combat character.
Our party was a Gloomstalker Ranger, a Shadow Monk, A Totem Barbarian, a Life Cleric, and me - a Lore Bard.
I used magical secrets to get Counterspell and Crusaders mantle.
So, try to understand, i put up crusaders mantle adding 1d4 damage per hit from everyone - so add up all the hits between the Barb, Ranger, and Monk - often times just from that Aura im passively doing like 6-8d4 damage.
Now account for the idea of my meddling - Once per round i have a high chance of turning a hit into a miss with cutting words, or counterspelling a spell.
Now account for my charms. We had a BIG fight where we were totally outmatched, and we were supposed to lose this fight. It was us 5 up against a Demon, 2 small hell hounds, 1 giant 3 headed hell hound, and 1 hill giant with a tree he was swinging as a club.
Now, this fight the DM had planned for us to lose.
But, in walks the Lore Bard. Hill giant, you say? They're not so wise, *Suggestion - "That's a MEAN dog! Kill that MEAN dog!"
the Giant hell hound and the Hill Giant kill eachother (Giant kills hound, then bleeds from the hound's claws). Party smokes the regular hounds, gangs up on the Demon woman with skull whips.
DM realizes Bard broke the encounter, Demon dimension door's out...Nope. Counterspell. Bad roll? Thats OK, i have Lucky feat. Oops, Bard rolled a 20 and broke the encounter.
DM contemplates what loot we just got from this demon, and how to fix the story.
Bards wont blow up the game with Damage, they'll break the encounters with creativity and manipulation. That's their combat roll.
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2019-05-21, 06:51 PM (ISO 8601)
- Join Date
- Oct 2018
- Location
- NYC
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I don't really agree.
Improving a bard's at-will resourceless damage output is a nice boon, and that's what Valor and Swords bards do. Of course, it depends on the nature of the campaign how much you need to conserve spell slots and thus how useful resourceless damage output is.
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2019-05-21, 07:59 PM (ISO 8601)
- Join Date
- Apr 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
They're really not. You have a lot of ways to shut down an enemy, especially if you're playing a Lore Bard. Enemy engages you in melee? Cutting Words. Enemy casts a spell? You should probably have Counterspell as a Lore Bard at 6th level. Multiple enemies? Sleep/Hypnotic Pattern and throw out Cutting Words against an enemy you want to fall asleep. They can be squishy if you're just looking at numbers, but you have a lot of ways to shut down enemies that compensate for your relative squishiness.
On top of that, you're less numerically squishy than wizards or sorcerers. You at least have some armor proficiency and better hit dice, and you have healing and can heal more on short rest.
I've been in fairly dangerous combat situations as a Bard, and I've managed to stay alive by proactively and reactively shutting down my enemies. Damage isn't everything, and the Bard really sells that idea in 5E. You won't be doing as much damage as the Bard, but being able to lock down an enemy with Hold Person means that the party members that can deal damage will.
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2019-05-21, 08:07 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Back home
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I’ve got to disagree with the assertion that bards are buffing specialists. While a lore bard who puts all their resources into acquiring buff spells will be about the best buffer it is possible to be, any other configuration of the class falls behind the wizard, the cleric, or both.
While bardic inspiration has been favorably compared to bless and guidance here, it doesn’t take a genius to see that those abilities are far stronger due to the number of dice they can give for the resource expenditure. (Though bardic inspiration does have the nice boost of not requiring concentration)
Further, bards don’t have access to the best buff spells like stoneskin and haste, except through magical secrets. This means that to even catch up to a wizard in the buffing department, they have to spend their extraordinarily valuable class specific resource.
Thus, by simple virtue of their spell list, I’d argue that bards are not the best buffers in the game.
Their situation is a bit better, but still not great in the debuffs department. A wizard again has a superior spell list (especially post xanathar’s with frostbite as a vicious mockery knockoff), though bards can catch up if they want to blow their special resources on being as good, but not much better, than another class. The reason I say bards are better here than at buffs is the spell list differences are less obvious and problematic, and the cleric isn’t also in the running here, getting basically zilch after the god-mode spell known as command.
Do they still make adequate buff/debuffers with a mix of skill monkey thrown in? Certainly. Just not perhaps as good at either as their previous edition history might suggest.
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2019-05-21, 08:08 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-21, 08:10 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
2nd attack per turn?
Is that important when you're Polymorphing an enemy into a turtle?
Think outside the box. Valor Bards get a 2nd attack I believe. That said I enjoy Lore Bards more for the flexibility. EVERY round of combat you will have an action and a bonus action to take then a "yeah DM, I use cutting words on that swing" reaction or "yeah, I Counterspell that" when the big bad guy is getting ready to cast Forcecage. Heck, steal Hellish Rebuke and/or Hex with Magical Secrets or Magic Initiate if you want for more fun.
Think outside the box.
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2019-05-21, 08:16 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Back home
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Has anyone made a list of the bard-exclusive spells? The only ones I can think of are vicious mockery, dissonant whispers, and compulsion.
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2019-05-21, 08:34 PM (ISO 8601)
- Join Date
- Oct 2018
- Location
- NYC
- Gender
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2019-05-21, 08:40 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I think my real problem is that when it comes to odd effects that don't involve die rolls for damage, buffing or de-buffing that affect enemies, I find myself at a loss on how to use them. I tried polymorph but what's the point of turning someone into a frog in a basement if they'll just turn back into what they were the instant they take damage. I mean if you turn a troll into a frog and blast him with fire only for him to change back into a troll and not have his regenearation nullified, what's the point of using polymorph at all? Why have counterspell if enemies you face use powers instead of actual spells to counter? None of it makes sense to me.
I'd rather have a fireball or lightning bolt that I know will likely do at least a little damage if they save then try hold person or banishment and have them succeed on their save, wasting my only action for a turn."I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-21, 08:43 PM (ISO 8601)
- Join Date
- Dec 2018
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2019-05-21, 08:43 PM (ISO 8601)
- Join Date
- Oct 2015
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2019-05-21, 08:45 PM (ISO 8601)
- Join Date
- Nov 2015
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2019-05-21, 08:46 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-21, 08:51 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
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2019-05-21, 08:54 PM (ISO 8601)
- Join Date
- Nov 2016
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2019-05-21, 08:57 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-21, 09:01 PM (ISO 8601)
- Join Date
- Oct 2015
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2019-05-21, 09:20 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I've played a lore bard X/ hexblade warlock 2 to level 13 so far and I've found it to be very effective.
The only negative is that the spells run one level behind. However, after reaching level 7 and getting 3rd level spells, I didn't find this to be an issue since the spell DCs stay the same and 3rd level spells give sufficient choice that I didn't miss getting the next level of spells until 2 levels later.
The benefits from 2 levels of hexblade include:
- medium armor, shields and martial weapon proficiencies
- hexblade's curse 1/SR
- shield and hex spells plus 2 additional cantrips (one of which is eldritch blast)
- 2 invocations - agonizing blast + one more (Devil's sight is great if you start variant human, repelling blast is great for cantrip crowd control)
- 2 first level spell slots that refresh on a short rest (more slots for shield or other first level spells)
I found that the at will damage from agonizing blast (backed up with hex on occasion) was usually about as good as an average melee or ranged character who doesn't have a bonus action attack option. This gives the character competitive to above average at will damage IN ADDITION to all of the usual bard spell options.
I'll also add that there were times when this was actually essential. There was one combat against a demi-lich and skeletal dragon that were magic resistant with legendary saves where spells weren't doing much but agonizing blast from a couple of characters including the bard/warlock was contributing most of the damage.
On the other hand, the bard has completely dominated some combats with a strategic and lucky use of hypnotic pattern where all of the opponents failed the save turning a difficult fight into a trivial encounter. The bard then contributed to taking down the targets using agonizing blast while maintaining concentration on the hypnotic pattern.
When you add spells like suggestion, blindness (no concentration), fireball (magic secret), counterspell (magic secret) and more, the bard can provide all sorts of support.
Anyway, if you want to play a bard that can do some damage as well as meaningfully contribute with skills and spells, then a lore bard with 2 levels of hexblade warlock can do this extremely well in my experience.
Finally, the value of a lore bard's cutting words (when they remember to use it :) ), shouldn't be underestimated. The lore bard can change a hit into a miss with a decent roll (though they can't prevent crits).
P.S. Lore bard also has healing word which makes them an excellent backup healer to get a downed team mate back into the fight ... which they can then follow up with an eldritch blast if they happen to also be a warlock :)
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2019-05-21, 09:29 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Well, I'd originally looked over the lore bard and if I were to start one at lv. 8, my spell list would go:
Mage Hand or Prestidigitation
Minor Illusion
Vicious Mockery
Comprehend Languages
Cure Wounds
Detect Magic
Dissonant Whispers (for a damaging option)
Faerie Fire
Healing Word
Heat Metal
Lesser Restoration
Phantasmal Force
Shatter
Lore Spells (from Sorcerer list)
Fireball
ShieldLast edited by samcifer; 2019-05-21 at 09:30 PM.
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-21, 09:35 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Yeah, Hexblade 2/lore bard 6+ with Fireball sounds much more appealing to me. Agonizing Repelling EB with Hex sounds pretty good and having Shield as well as having half-plate + a shield and charisma for melee attacking if foes get too close seems to be more in keeping with my ability to play a caster.
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-21, 09:50 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Behind you. RIGHT NOW.
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
If you want to put Hex up that will keep basically all of your control by the wayside. With the style you've just posed everything you want is a Sorlock.
Bards, built like bards, always have something better to concentrate on than hex. Always.
Now bards are incredible. I love them a lot.
But when you're talking about a Bard/Warlock that uses Fireball and Hex to maximize DPS with a Medium Armor and shield, what I hear is that you'd be happier with a Hexblade/Sorcerer.Last edited by Xihirli; 2019-05-21 at 09:53 PM.
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2019-05-21, 10:03 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Not a bad list. Its entirely functional.
I don't like Cure Wounds for a Bard. Let a Cleric worry about REALLY healing ppl. The ranged bonus action Healing Word is a Bard heal.
My Lore bards generally DON'T want to be in melee so I have Thunderwave. Its an AOE which can get you out of melee sometimes.
I'e pimped Counterspell a couple times. Shield is nifty though.
Fireball is really neat. By he time you get it you may not need Shatter unless you are targeting a different save.
Any tricky Ranger or Paladin spells that interest you besides Fireball? Bards can cast Ranger and Paladin spells better than Rangers and Paladins.
Fear is fun also, especially if you are playing a small non intimidating looking Bard.
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2019-05-21, 10:16 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
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2019-05-21, 10:18 PM (ISO 8601)
- Join Date
- Nov 2015
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2019-05-21, 10:27 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Bard is a force multiplier for the party that is never really at a loss for something useful to do. That said, they're not really the center stage action hero. If making the other heroes more epic isn't your bag there's no shame in not wanting to play one.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2019-05-21, 10:27 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.