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2019-12-11, 03:47 AM (ISO 8601)
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- Oct 2006
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Re: What Are You Playing Right Now, Part 2: Daggerfall
I haven't played, but I have watched it played on stream a couple times. It is worth noting that passing a skill check isn't always a good thing. Another thing is that unlike many games, there really is no combat at all in the game. There are confrontations, but it is all done in dialog.
It is an interesting game for sure, not one I'm interested in playing myself, but it does some interesting things that are worth seeing.
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2019-12-11, 08:05 AM (ISO 8601)
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- Sep 2007
Re: What Are You Playing Right Now, Part 2: Daggerfall
Eldan pretty much described the systems of the game as it is, yeah. I'd personally recommend Disco Elysium to anyone that liked Planescape: Torment, really. Best writing I've ever encountered in a game, on the tier (or higher even, arguably) than PS:T itself.
Of course, it's mostly reading, rather than the cinematic storytelling we are (now) used to in Mass Effect or Witcher 3, so it requires a bit more from the player as they do.Last edited by Cespenar; 2019-12-11 at 11:49 AM.
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2019-12-11, 09:22 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: What Are You Playing Right Now, Part 2: Daggerfall
I'm finding myself going back to MoO4. Again. It really isn't a bad 4x game, just a bit on the easy side (missiles are king until late game). The animation and voice acting is fun with a few notable names behind them. My only real detraction is that there lacks an interface where you can click on an active ship and pull up its stats/load out and who the leader in it is (if one is assigned). But since I still find the game enjoyable I guess it wasn't a deal breaker for me.
Maybe I should rack up some of the steam achievements for the races since I currently have... 2?
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2019-12-11, 12:04 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Tides of Numenera did something similar. There was a really weird one where examining a pile of rocks could reveal a stash of gold, but failing to find the stash would reveal that a nearby rock was actually a box containing a device that looks like a finger.
Pictures on the box show that eating the finger would make you more dexterous, and replacing a finger with it would cause some great catastrophe (knowing Numenera, the finger would probably take over, or convert you into a machine, or something like that). Consuming it permanently gives you Dexterity.
That sounds pretty damn awesome to me.Last edited by Man_Over_Game; 2019-12-11 at 12:05 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-12-11, 12:37 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: What Are You Playing Right Now, Part 2: Daggerfall
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-12-11, 02:46 PM (ISO 8601)
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- May 2007
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- Greece
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Re: What Are You Playing Right Now, Part 2: Daggerfall
I agree with the people above, Disco Elysium is great. I would put it a notch below Torment myself, but the fact they are even on the same ballpark is high praise for its writing. The skills are more like characters in your party, with Kim acting as a straight man in all the craziness. The game itself was funny at times, but it also had serious people and tragic situations that absolutely worked. Made me think the writers were writing from experience for some, if not all.
My cop had max intelligence, with Encyclopedia and Visual Calculus as the highest skills. Calculus was the Holmes skill, both analyzing the crime scene for evidence and later using said evidence in the investigation. Encyclopedia started giving me useful facts, but by the end of the game it kept butting in with factoids completely irrelevant to anything. Even the other skills berated its uselessness at one point. I ran into the same trouble as Eldan with the physical skills, but the game had alternate routes available for anything important. And I loved how messing up in the early conversations came back to bite me later.Many thanks to Assassin 89 for this avatar!
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2019-12-11, 03:24 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: What Are You Playing Right Now, Part 2: Daggerfall
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-12-11, 04:07 PM (ISO 8601)
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- May 2007
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- Greece
- Gender
Re: What Are You Playing Right Now, Part 2: Daggerfall
I can see more than one being possible. High intellect, high social, high physical, with variations depending on your exact skills and choices. Many quests and NPCs can differ depending on your choices, not just your skill. I suspect the ending doesn't change much, but the journey should offer many branching paths. I don't think you can see everything on a single run, though you can probably see most things.
Many thanks to Assassin 89 for this avatar!
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2019-12-11, 04:32 PM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: What Are You Playing Right Now, Part 2: Daggerfall
I'm still not that far in, but I'm already planning on replaying it. My current character is planned as a sort of spaced-out weirdo with a lot of intiution. Shivers, Empathy, Inland Empire, maybe I'll put some points in half-light or visual calculus later. But I absolutely also want to play Sherlock Holmes (Encyclopedia, Visual Calculus, Composure, Perception, maybe Electrochemistry) and some kind of dumb brute (Authority, Physical Instrument, Pain Threshold, Half-light). And I'm really intrigued by the description of Conceptualization, too.
TO quote the game and show you what character creation looks like:
Conceptualization has a special role it wants you to play in this world – not the role of cop, but of Art Cop. It enables you to make fresh associations, to delve into world-concepts form Jan Kaarp’s postmodernist karperie, to Revachol’s arabesque architectural style dideridada, and even the concept of HARDCORE – and then, importantly, to add your own contribution to these works.
At high levels, Conceptualization makes you go big – perhaps too big. It is ostentatious, demanding grand displays. Why live life when you can throw yourself into a live volcano? At low levels, however, you will be unable to see the world in a creative light. You’ll be unable to contribute to conversations in an art gallery. Only boring people will invite you to their dust parties.Resident Vancian Apologist
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2019-12-11, 05:21 PM (ISO 8601)
- Join Date
- Dec 2010
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2019-12-11, 06:35 PM (ISO 8601)
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- May 2007
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- Tail of the Bellcurve
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Well first you take some milk, pour it into a cow stomach, strap that to your saddle, then...
Wait, wrong kind of cheese.
I don't remember MoO4 being super-hard, unless you actually went for defeating the Antarians, though this definitely varied by race substantially. The ability to get colonies up and running fast was majorly helpful.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2019-12-12, 09:29 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: What Are You Playing Right Now, Part 2: Daggerfall
The Antarans seem to attack whoever has the strongest military score. Keep yours as 2nd or 3rd place and they seem to leave you alone. If I do get attacked, I order the colony targeted to build worker transports and evac as many units as I have time for (usually there's only time for 2-3 pop units to be pulled off planet, but that's 2-3 not getting killed). Once the attack ends I can pup the pop back down and rebuild whatever the Antarans broke.
Capturing Orion is important as the tech you get from it makes it easy to build a fleet that can reliably destroy Antaran attacks.
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2019-12-14, 01:13 AM (ISO 8601)
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- Jun 2007
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- Lima, Peru
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Sekiro did it right, yes. But we must thank its predecessors for that. Also, it won GOTY 2019.
As for Bloodborne, it is one of my favorite games and I can recommend you that if you are planning on simply using your Hunter for PvE, take vitality to 50, no more that that. The same could be said for strength and skill, which regulates how much damage you deal on a visceral attack.
Unless you are going for a glass cannon build for PvP, you shouldn’t be leveling every stat. I wouldn’t even level up Endurance- you won’t see much of a difference.
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2019-12-14, 05:48 AM (ISO 8601)
- Join Date
- Nov 2013
Re: What Are You Playing Right Now, Part 2: Daggerfall
I've come to conclusion that the most important stat to control is Health. The player shouldn't have access to directly increase it. This is particularly true in the Soulsborne games. In Bloodborne, increasing Vitality early trivializes much of the early content. In both Dark Souls 2 and 3, Vitality is so powerful that it's better to increase your HP and wear light armor instead of wearing heavy gear. In Diablo games, the squishy caster classes aren't that squishy, because they're pouring points into Vitality.
Just leave it out. Stats in these games should be used to differentiate builds. Strength for picking up heavy weapons, Endurance for wearing heavy armor, Dexterity for wielding light weapons (and crit focus builds), and Intelligence for Magic use. Keep both HP and Mana under tight control in order to maintain the game's balance.
Sekiro's system works for that game, but it has noticeable problems if you try and export it. Sekiro doesn't have a diverse weapon set. There aren't builds outside of picking a couple of skills to focus on. There's no magic system.
All of this causes the game to have very limited replayability. It's a fantastic game (and worthy of GOTY), but playing through a second time will not give you a different experience. A stat and equipment system allows you to add that.
...
Oh right, the topic. What I am playing right now is Bad North, a fun little base defense game about island-hopping Vikings.
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2019-12-14, 07:42 AM (ISO 8601)
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- Mar 2010
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Your just figuring that out? I figured that out since I was a child. the easiest way to win most rpgs is to jack up health and get loads of healing items.
though I wouldn't say Soulborne games are the best examples of that phenomenon? Personally I find raising your ability to dodge better in such games by jacking up stamina is much more beneficial than health, as no matter how high you raise health you'll die in 3-4 hits anyways, but if you can dodge/parry well you stay in the game far longer, and more stamina means more dodge uses. health is kind of a newbie trap in soulsbornes, because if your bad enough to get hit in the first place, having more hits is only going to make a marginal difference compared to non-soulborne games.
though the game I'm playing right now is Bug Fables, which is basically a game that takes the paper mario style of the first two games in both mechanics and art and uses it to tell this story about a trio of bug heroes being explorers and protectors. it definitely plays like paper mario, but like many indie games it doesn't pull its punches like mainstream games and one of its changes is that instead of health being +5, when you level you when you choose it its only +1 health to each character while your badges and flower power each get three points, so it results in the protagonists being relatively fragile compared to the things they face and needing to learn how to block much of the damage their enemies dish out with action commands- the highest health out of the three characters right is now is only like, 14 when Mario usually gets into the twenty and thirties by the time of chapter 3, 4. but in Bug Fables, my fp is much higher than any of their hp, and I end up using flower power a lot more than I did in paper mario. at the same time, the damage numbers in Bug Fables don't really increase as much as it did in Paper Mario and the progression seems less linear, less vertical and more about giving you the tools to defeat your foes with the right strategy and proper use of your FP abilities.
like, the bosses in Bug Fables are broken in ways that no one in Paper Mario really matches except for Grubba, and often its a matter of figuring out how to shut down their strategy while being good enough at action commands to survive and negate damage,and the animations and battles are all quick and polished so you got to be quick on the uptake to do them well.
Overall, I end up playing a lot smarter, taking a lot more risks and trying more things than I did in Paper Mario, so Bug Fables is great because it while it is a paper mario system clone, it makes these little innovations to refine it, that if you played paper mario it just makes everything better with these little details all the while making its own story and characters. I really like it.
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2019-12-14, 02:11 PM (ISO 8601)
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- May 2007
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- Tail of the Bellcurve
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Been messing around in Mechwarrior 5: Mercenaries last night and this morning.
I really like it. It's basically Mount and Battlemech: Actually Had Money For Graphics, and it kicks a lot of ass. After a couple tutorial missions, you basically get to run around the very large galaxy going on missions. There's also some sort of main plot, but I challenge anybody on earth to actually care about it. Which is just as it should be, because a main plot would just get in the way of melting enemy robots legs' off, as the good lord intended. It's definitely not a sim in any hardcore sense, but it has enough simish touches that it feels like it is built around controlling a large robot instead of just being a standard action game where you happen to be a large robot. It does the torso vs. arm tracking thing, along with torsos that can rotate through a reasonable length of arc, along with lots of positional damage and heat management.
And there's a lot of stuff to blow up, and it blows up good. Buildings collapse, trees catch fire, bits of blown up helicopters rain from the sky, molten slag runs off of enemy vehicles when you hit them with lasers, it's fantastic. I mean if you look at all closely it's pretty obviously all scripted destruction instead of a physics system, but I don't really care at the end of the day because the thing runs well, looks good in a sort of big picture way, and lets you blow up pretty much everything in sight.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2019-12-14, 03:33 PM (ISO 8601)
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- Sep 2007
Re: What Are You Playing Right Now, Part 2: Daggerfall
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2019-12-14, 04:39 PM (ISO 8601)
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- Oct 2006
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Re: What Are You Playing Right Now, Part 2: Daggerfall
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2019-12-14, 05:28 PM (ISO 8601)
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- Nov 2013
Re: What Are You Playing Right Now, Part 2: Daggerfall
That sounds similar to the "lol don't get hit noob" response I've seen from other players over the years. In my experience it's rare that an extra roll will help you dodge an attack when you mis-timed the roll in the first place - the important thing is to be able to survive the combo and heal immediately. If you don't put the requisite points into Vitality you die in a single hit (or combo) and it doesn't matter anyway. And in Bloodborne, high Vitality let's you abuse the Rally system for fun and profit. If you're good enough at the game to not get hit, then Vitality is obviously worthless. Most players, however, are not capable of such feats.
The problem is enhanced in later Souls games due to how heavily the games pushed mobility while making armor useless. It's one of the reasons I consider Dark Souls 1 to be the best of its genre - a fat roll build can actually be superior to a naked build. Four Kings is a great example of this. In Dark Souls 3, even wearing the heaviest armor doesn't give you the same resilience as pouring those points into Vitality instead.
Of course, the ultimate goal is to have both high Vitality AND high Stamina, as well as a high score in your chosen damage stat. Pushing Vitality is definitely preferable though, as it has a greater effect against the earlier bosses since they have lower damage. End-game bosses do tend to be lethal enough that it doesn't matter much...except in Dark Souls 1, where armor actually matters.
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2019-12-14, 05:45 PM (ISO 8601)
- Join Date
- Dec 2008
Re: What Are You Playing Right Now, Part 2: Daggerfall
Dark Souls 1 has the “problem” that armor builds kind of nullify what is supposed to be the frantic terrified edge of your seat gameplay that the series creator wanted the game to focus on. And replaced it with essentially a math equation. There’s a reason Bloodborne makes a joke about shield users in the game, and Sekiro just disregarded the option completely. While DS2 and 3 just keep armor because it’s a franchise hold over while doing the best it can to lead the player to focus on dodging.
Honestly, I’m not really certain how to fix this. Perhaps if they choose to develop Sekiro’s gameplay style more (which I hope they do, since of each of the games that one felt the most like using a sword), Heavy armors and Shields may give more Poise or increased perfect Parry windows. Or something, so you still have to make active inputs and can’t just facecheck everything.
Anyway, we’ll see when they release more news about Elden Ring, hopefully.
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2019-12-14, 06:50 PM (ISO 8601)
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- May 2007
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- Tail of the Bellcurve
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Re: What Are You Playing Right Now, Part 2: Daggerfall
No idea, never played MWO. Mercenaries is in Unreal though, instead of the Cryengine, so it's definitely not just the MP hacked into SP.
It is pretty much the turn-based Battletech, except with real time action battles instead of turn based ones. Which seems fine to me, since that's an excellent framework for a videogameBlood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2019-12-14, 07:03 PM (ISO 8601)
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- Apr 2011
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Re: What Are You Playing Right Now, Part 2: Daggerfall
It even has basically the same beginning to the story.
(Though, frankly, I'd say it actually looks worse judging from videos I've seen of it and the voice acting is terribad.).
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2019-12-14, 07:42 PM (ISO 8601)
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- Jan 2007
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- Switzerland
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2019-12-14, 10:23 PM (ISO 8601)
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- Aug 2008
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Decided to go back to my backlog after Pokemon Sword, and since I picked up its sequel during Black Friday, I went back to SMT IV. This game is NOT kind to new players. A random encounter can easily wipe your party if you go into it wrong (and you will, eventually, be ambushed by something that can do that).
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2019-12-15, 12:50 AM (ISO 8601)
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- Jun 2007
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- Lima, Peru
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Re: What Are You Playing Right Now, Part 2: Daggerfall
I believe Bloodborne as a whole makes a commentary on its predecessors regarding armor use and rolling. Not only is the shield somewhat of a joke- note I stated somewhat, I have seen other players use it rather well versus guns- but there is an enemy in the Chalice Dungeons that rolls around like a Dark Souls player.
As for Stamina and Vitality... it’s a matter of preference, I suppose. And knowledge of the game. I am running a BL 50 bloodtinge character and was able to solo Lady Maria with both Vitality and Endurance 8. It wasn’t an immediate success, of course- those who have fought her now what I’m talking about. But it can be done.
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2019-12-16, 09:46 AM (ISO 8601)
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- Mar 2010
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- Gridania, Eorzea
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Just a heads up, once you reach a quest where you're looking for a specific Demon to fight that's near a boat house on a decorative pond, its actually on Top of the boat house, and its a bit finicky to trigger the climb up command. Ended up putting the game down for a bit because of not being able to find it.
One other issue is that trying for the neutral ending is tricky. There's a rather small window of Neutral, and the final morality choice of the game skews you pretty far law or chaos, so you can't just stay dead central neutral. It's also the most challenging to play through, but so very rewarding story wise.
I highly recommend following up with SMT IV: Apocalypse at some point. Both are stellar games.
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2019-12-16, 10:53 AM (ISO 8601)
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- Jun 2018
Re: What Are You Playing Right Now, Part 2: Daggerfall
Started playing Thief 2, and the controls are still as archaic as the first one. For some reason, the game is convinced that I have an AZERTY keyboard, so I had to rebind every single control for things to make sense.
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2019-12-16, 11:02 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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2019-12-16, 11:07 AM (ISO 8601)
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- May 2007
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- Tail of the Bellcurve
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Re: What Are You Playing Right Now, Part 2: Daggerfall
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2019-12-16, 11:12 AM (ISO 8601)
- Join Date
- Jun 2018