Results 121 to 150 of 191
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2024-02-12, 10:44 PM (ISO 8601)
- Join Date
- Dec 2017
Re: (3.5e/+) End of Fate
Rolling HP for two Fighter Levels:
1) (1d10)[1]
2) (1d10)[5]
Getting so close to done!
Alrighty, I guess I get 5HP for each level :(Last edited by RaiKirah; 2024-02-12 at 10:45 PM.
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2024-02-12, 11:56 PM (ISO 8601)
- Join Date
- Dec 2017
Re: (3.5e/+) End of Fate
Sorry about the Double Post, but here's Cyndred Ariangar
Cyndred Ariangar
An elementally influenced Barbarian, Cyndred Ariangar is a CG Mineral Warrior Shifter (Razorclaw) Barbarian 1/Fighter 2
Spoiler: Stat Block(s)Male CG Mineral Warrior Barbarian 1/Fighter 2, ECL 4
Air Binding
Init 4, HP 40/40, Speed 30ft/30ft fly (good)/15ft Burrow
AC 21, Touch 12, Flat-Footed 19, Fort 12, Ref 3, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Air) Str 20, Dex 14, Con 22, Int 10, Wis 14, Cha 9
Earth Binding
Init 3, HP 43/43, Speed 20ft/10ft Burrow
AC 22, Touch 11, Flat-Footed 21, Fort 13, Ref 2, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Earth) Str 20, Dex 12, Con 24, Int 10, Wis 14, Cha 9
Fire Binding
Init 3, HP 40/40, Speed 40ft/20ft Burrow
AC 19, Touch 11, Flat-Footed 18, Fort 12, Ref 2, Will 3, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Fire) Str 21, Dex 13, Con 22, Int 10, Wis 14, Cha 9
Water Binding
Init 3, HP 40/40, Speed 30ft/15ft Burrow
AC 20, Touch 11, Flat-Footed 19, Fort 12, Ref 2, Will 4, Base Attack Bonus +3
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+6/8 (1d4+3/4))
Abilities (Water) Str 20, Dex 12, Con 22, Int 10, Wis 16, Cha 9
Chainshirt (+4 Armor, +1 Dex)
Vest of Resistance +1
Condition None
Perk:
[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60
(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.
-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)
-Earth- +2 Con, +4 Nat armor -10 speed +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls
-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.
-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)
3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.
I unfortunately do not have a visual reference - if anyone can find something for an elementally infused unarmed barbarian I would be thrilled.
Forsaken - I'm unsure what Flaw I should take (or is flawed enough to qualify). If you have any opinion I would be fine with any of the following: Bestial Instinct, Bravado, Frail, Vulnerable, Implacable
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2024-02-13, 08:58 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate
stats:
(1d10+8)[18]
(1d10+8)[16]
(1d10+8)[11]
(1d10+8)[12]
(1d10+8)[10]
(1d10+8)[12]TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-13, 08:59 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate
rerolling the 10 and 11, unless the first reroll is a 10.
reroll 1: (1d10+8)[18]
reroll 2: (1d10+8)[15]
Edit: 18, 18, 16, 15, 12, 12
Thinking human warlock base with the half-fey template from fiend folio (possibly, if allowed).
Would like to see the list of 3 perks I can choose from assuming the template is not used.Looking to boost DR / cold iron to offset the low hps. Flying speed as a secondary benefit because flying is great. Low-light vision as tertiary (means I don't have to spend an invocation on it).
Hopefully not too late to this; I can have a character + background up in 24 hours if we're looking to start soon.
Edit: So if I understand correctly, if I pick a perk at chargen, I get 1, but if I let it be randomized after chargen, I get three perks?Last edited by Thundercracker; 2024-02-13 at 09:35 AM.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-13, 09:28 AM (ISO 8601)
- Join Date
- Nov 2011
Re: (3.5e/+) End of Fate
For BaB and saves when multiclassing, which method are we using?
what languages are worth knowing ie what else is in the area within a hundred miles or whatever the distance is for having occasional contact with/travelers from.Last edited by zlefin; 2024-02-13 at 11:22 AM.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2024-02-13, 10:52 AM (ISO 8601)
- Join Date
- Jul 2020
Re: (3.5e/+) End of Fate
Bryanthe's character post (and sheet) now includes a backstory!
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2024-02-13, 01:11 PM (ISO 8601)
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- Dec 2020
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Re: (3.5e/+) End of Fate
Also looking over it I think I forgot to add the line. While Earth attuned your weight is doubled. Doesn't do much but was supposed to be in there
As for flaws ya don't need one lol but if you want I you should go for unreactive lol. or vulnerable hp is always nice.
Spoiler: Potiential images. One fire aspect other wind. I personally like the fire one
I personally would prefer not adding templates as the perks are kinda templates in themselves. As for the perks right now, I believe it's just working with me to produce one for your character at this point the 3 option one was to provide you a multiple-choice one to pick but doesn't seem plausible to do atm.
Also the dr from perks are more universal than one type. But a gargoyle perk kinda sounds like what you want roughly? Unless you want it to be fluffed a different way?
Generally I just do the level 1 stuff. So if bab at level 1 in the class is 0 then the second class is 1 third is 0 you get a bab +1. Same with saves but generally that makes saves high.
Common, orc, elvish, abyssal, infernal, goblin. Basically all languages would be nice. last three are more baddies language
How about Sanctified Healer?
[Sanctified Healer] (Level 1) Your presence calms those around you as your aura expands outwards. You gain the ability to travel through your enemies squares without provoking an attack of opportunity. You gain +4 wisdom +2 Cha. +4 to diplomacy +4 heal +4 Bluff You are able to shine in darkness providing the same light as a torch can.
3/8 Sanctified Healing: As a bonus action you may heal up to two creatures for half of a healing spell you cast.
1/8 Self Sacrifice: You take half healing from all sources. You can sacrifice 2xhp per creature and heal them for the half the amount rounded down. Range 30ft. (Example if you sacrifice 6 hp for 3 creatures you provide +1hp to each creature. If you sacrifice 30 hp you can provide either +1hp for 15 targets or +15hp for one. If my maths wrong let me know lol)Spoiler: Avatar’s picture
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2024-02-13, 01:13 PM (ISO 8601)
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- Dec 2020
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Re: (3.5e/+) End of Fate
Everyone who is still here and interested give me a boop lol as Im going to stop recruitment at 5 today. Then we are going to hammer out the rest of the details and then hopefully finish selection and have a game started by friday
Spoiler: Avatar’s picture
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2024-02-13, 02:07 PM (ISO 8601)
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- Jan 2022
Re: (3.5e/+) End of Fate
Player Character Race Classes Concept Approved and or Statements DeTess Eria Shiro Half Drow Swordsage 4 Spider-ninja-monk Pending Darius Porky Half-Ork Barbarian Boarbarian Pending TonberryKing Geress Loba Elf (True) SoulKnife Berserk Lightsaber Pending Auranghzeb Ja-The Cunning Skarn Bladedtotem of War Being a monkey (Ask player for real answer: p Pending Dakrsidder Ekkehardt Elan Factotum 3 / Psychic Rogue 1 Jack-of-some-trades Pending - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Should be more or less finished minus the perk
Intended to just randomize it, so I don’t have any interesting ideas
(1d6)[3]
(1d6)[5]
(1d6)[2]
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2024-02-13, 02:35 PM (ISO 8601)
- Join Date
- Nov 2011
Re: (3.5e/+) End of Fate
https://www.myth-weavers.com/sheets/?id=2879251
there's Maynard Raynes the Paladin.
almost completely done; just need to pick a final feat and add some more background stuff, and maybe a few minor details.
their perk only manifested very recently (within a couple of months), after they were already 4th level. whatever it turns out to be.Last edited by zlefin; 2024-02-13 at 02:41 PM.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2024-02-13, 03:09 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Spain
- Gender
Re: (3.5e/+) End of Fate
Ja's background is on the Other Notes section of her sheet. I did have a request: swapping out ToB Iron Heart for Path of War Fool's Errand or Primal Fury as disciplines available to the Warblade.
[QUOTE=Dakrsidder;25963051]Player Character Race Classes Concept Approved and or Statements DeTess Eria Shiro Half Drow Swordsage 4 Spider-ninja-monk Pending Darius Porky Half-Ork Barbarian Boarbarian Pending TonberryKing Geress Loba Elf (True) SoulKnife Berserk Lightsaber Pending Auranghzeb Ja-The Cunning Skarn Bladedtotem of War Being a WAR monkey Pending Dakrsidder Ekkehardt Elan Factotum 3 / Psychic Rogue 1 Jack-of-some-trades Pending - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blade Totem of War is the perfect name for a classLast edited by Auranghzeb; 2024-02-13 at 04:56 PM.
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2024-02-13, 03:36 PM (ISO 8601)
- Join Date
- Jul 2020
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2024-02-13, 04:53 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate
Last edited by Thundercracker; 2024-02-13 at 04:55 PM.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-13, 05:20 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Wandering
- Gender
Re: (3.5e/+) End of Fate
I'm still here.
<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
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2024-02-13, 07:44 PM (ISO 8601)
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- Dec 2020
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Re: (3.5e/+) End of Fate
gotcha gotcha
[Divine Champion] Your will and desire turns you into an almost undefeatable hero! +2 str,+2 con.+2 wis. +4 to saves vs fear. +4 to resist poisons and mind alternating effects. Gain a passive barrier shielding you from harm. (This barrier protects you from damage you wont suffer until it breaks. Its hp is equal to (CON mod+ Wis mod+5)x PL (1) Recharges at the rate of 1 per hour
3/8 Rapid Defense. Your desire to protect others make you move at an untold speed. As a reaction you may move to an ally and protect it. Taking the full brunt of the attack with a +2 Dr/ While also able protecting that ally for all the damage they would receive from that attack.
1/8 Divine Strike. You channel all the damage you suffered (Barrier included) To deliver an ultimate attack. Dealing additional damage equal to the damage you have suffered in the last 8 hours.
Thats ya perk :p
from your backstory it are you aiming for more sneaky sneaky? or spiritual? Also patching elan to live maximum 1000+1d6x10% years lol not giving immortality easily :3
My brain is totally spoofing on fools errand lol. If its in tob its fine lol
which feats? I can tweak it slightly but just need more info on which route your going for. Also a link to specific one if possible then ill fix the perk lol
nice niceSpoiler: Avatar’s picture
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2024-02-13, 08:01 PM (ISO 8601)
- Join Date
- Jan 2022
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
The end goal is flexibility, so spiritual sounds more ideal than doubling up on sneaky stuff I suppose
That’s fine if I don’t die early I’m still living longer than everyone not undead
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2024-02-13, 08:30 PM (ISO 8601)
- Join Date
- Nov 2011
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
oh? I guess I misunderstood the "pick one of 3 for perks if after character creation" I thought that meant after the character is built you get the choices, as opposed to those who get the perk early and then can adjust their build around it; but that everyone would have a perk at gamestart, and thus the notion of 'after character creation' meaning 'after the game has started' seemed nonsensical. It's a fine perk, I just thought I was doing the thing in the way which meant I had the choic eout of 3.
Also what's this 3/8 and 1/8 thing? I don't get what that meansA neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2024-02-13, 08:56 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate
Fey heritage, fey power, fey skin from complete mage are what’s available at level 4. Fey skin is the one that adds to damage reduction.
https://dnd.arkalseif.info/feats/com...110/index.htmlTC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-13, 08:59 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Hit points: (3d6)[1][5][5](11)
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-13, 09:11 PM (ISO 8601)
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- Dec 2020
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Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Yea sorry it was mainly everyone else went that way so made it the standard but you can reroll it 2 more times but if you say like the next one not as much you cant go back. So if it helps treat it like the dice rerolls.
The 3/8 is 3 times in 8 hours. 1/8 is once every 8 hours. sorry must have forgot to add the h afterwards. When the skills level up time can reduce skill usage can go up stuff like that you might even learn extra skills. I orginally would have had the perks activate during the game you can rp yours doing that if you like I was just trying to make it easier.
Did you want to reroll it?
kk i have it narrowed down. Last question supernatural or unnatural?Spoiler: Avatar’s picture
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2024-02-13, 09:21 PM (ISO 8601)
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- Dec 2017
Re: (3.5e/+) End of Fate
I'll update the Earth attunement to reflect that.
I like the Fire aspect image - I'll use that, thanks for the find!
You mentioned not liking templates - should I remove the Mineral Warrior Template? I would add a second Barbarian level in it's place (assuming that a third class for a 1 level dip would not be looked well on :P).
If I should remove the template, then the second level of Barbarian hp should be: (1d12)[9]
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2024-02-13, 09:26 PM (ISO 8601)
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- Jan 2022
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Could you elaborate on the difference? My understanding of supernatural is it’s something outside the laws of nature, which would be the same with something unnatural
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2024-02-14, 09:36 AM (ISO 8601)
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- Nov 2011
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
ah, I see. Hmm, I'll have to ponder a bit and look over the other ones in the thread to get a feeling of what alternatives might be. Question: what is the "PL" in the equation? Paladin level? If so how would it work with the knight of the chalice prestige class, which is paladin-esque and I might well take if the game lasts that long.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2024-02-14, 10:19 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Sheet link below. Depending on perk details, I may tweak a bit but this is essentially done. Got a decent amount of damage reduction and high social skills, plus can blast away or hit small groups with swarms forever.
https://www.myth-weavers.com/sheets/?id=358576TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-14, 06:38 PM (ISO 8601)
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- Dec 2020
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Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Supernatural; Like mystical. Either casting fire or summoning undead. Outside the normal laws of man.
Unnatural; Your able to fold your body and contort the muscles in your face to change your face and body shape.
Man difference is one is more magical focus when the other is more body focused imo
PL is Perk Level as your perks can evolve as well. Getting stronger and more powerful. So no matter which class you pick it will always be able to grow your not locked into anything. So yep any new classes in the future wouldnt effect the value in a negative way.
[Winged Sentinel] (Level 1) Your body is imbued with strong magic as stone wings form of your back. Granting you the ability to fly (15ft poor) Due to their heavy and awkward nature flight is slow right now. As a Winged Sentinel your further strengthen giving you +2 CON, +2 Wisdom. +2 hide, listen, spot. +6 to hide if in a stoney location. +2 natural armor. + Darkvision 60ft. + 1DR/- and +4 to resist petrication.
2/8 [Crystallization Form] Your stone wings incase your self transforming you briefing granting your body to merge all sources of DR together. While also Balancing your wings granting you fly 60 (good) Your attacks are also strengthened while also granting multiattack feat this form lasts 1d4 rounds +Both wis and con modifiers.
3/8 [Stone Spear] Grants you a stone spear that you may launch up to 60ft away from yourself. Dealing 2d6+wisdom damage to the creature hit. If the creature is surrounded by a stone substance. You can launch the spear dirrecting from the stone object with a +4 to attack to hit your targetSpoiler: Avatar’s picture
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2024-02-14, 06:41 PM (ISO 8601)
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- Dec 2020
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Re: (3.5e/+) End of Fate
Yea would be nice for no templates lol with your perk mineral warrior seems kinda doubled down lol. Also glad ya like the image I realized it could go for both wing or fire depending on interpretation. Also missed ya question lol passed out while replying long day at work lol
Friday is the latest it that sheets must be completed by as when I get my nap in Ill start reviewing all the sheets and finalizing everything since we will offically be starting on SUNDAY buhahahaLast edited by Forsaken; 2024-02-14 at 06:43 PM.
Spoiler: Avatar’s picture
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2024-02-14, 07:23 PM (ISO 8601)
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- Jan 2022
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Ah, in that case I have no preference, so I flipped a coin and it landed supernatural, but I don’t really mind either way
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2024-02-14, 10:04 PM (ISO 8601)
- Join Date
- Dec 2017
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
Alrighty, updated:
Cyndred Ariangar
Spoiler: Stat Blockm CG Barbarian 2/Fighter 2, ECL 4
Air Binding
Init 6, HP 43/43, Speed 30ft/30ft Fly (Good)
AC 17, Touch 11, Flat-Footed 15, Fort 10, Ref 3, Will 5, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+4/+6/+7) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+5/7 (1d4+2/3))
Abilities (Earth) Str 19, Dex 14, Con 18, Int 12, Wis 16, Cha 11
Earth Binding
Init 5, HP 47/47, Speed 20ft
AC 18, Touch 10, Flat-Footed 17, Fort 11, Ref 2, Will 5, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+4/+6/+7) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+5/7 (1d4+2/3))
Abilities (Air) Str 19, Dex 12, Con 20, Int 12, Wis 16, Cha 11
Fire Binding
Init 5, HP 43/43, Speed 40ft
AC 15, Touch 10, Flat-Footed 14, Fort 10, Ref 2, Will 5, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +9/+11/+12 (1d3+5/+7/+8) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +10/+12 (+5/+7) (1d4+6/8 (1d4+3/4))
Abilities (Fire) Str 20, Dex 13, Con 18, Int 12, Wis 16, Cha 11
Water Binding
Init 5, HP 43/43, Speed 30ft/30ft Swim
AC 16, Touch 10, Flat-Footed 15, Fort 10, Ref 2, Will 6, Base Attack Bonus +4
Unarmed Strike (Baseline/Rage/+Shifting) +8/+10/+11 (1d3+4/+6/+7) (Two Weapon Fighting -2/-2)
Claws (Shifting/Rage (Secondary)) +9/+11 (+4/+6) (1d4+5/7 (1d4+2/3))
Abilities (Water) Str 19, Dex 12, Con 18, Int 12, Wis 18, Cha 11
Chainshirt (+4 Armor, +1 Dex)
Vest of Resistance +1
Condition None
Perk:
[Elementalism](Level 1) You were always more in touch with the environment around you. Granting you an affinity towards nature learning how to harness it. +4 Wis. +5 to all elemental resistances. + Terran Language + Dark vision 60
(Elemental binding) Change your innate element to receive bonuses from it. Takes a full round action to change.
-Air- +2 Dex, +2 Nat armor. Fly 30ft (Good) Weight is halved. -4 vs overrun/bullrush. Air Mastery. (Airborne creatures take a -1 penalty on attack and damage rolls against you)
-Earth- +2 Con, +4 Nat armor -10 speed, Weight is Doubled. +4vs overrun/bullrush. Earth Mastery (Gains a +1 bonus on attack and damage rolls if both you and your foe are touching the ground. If an opponent is airborne or waterborne, you take a -4 penalty on attack and damage rolls
-Fire- +1 Str, +1 Dex +1 Nat Armor +10 Movement +5 fire resistance -5 Cold resistance. Adds burn for 1d4 rounds on attacks.
-Water- +2 Wisdom +2 Nat Armor, Swim speed is equal to movement, Water breathing. Water Mastery (Gain a +1 bonus on attack and damage rolls if both you an your opponent are touching water. If the opponent or you are touching the ground, you takes a -4 penalty on attack and damage rolls)
3/8h (Elemental Attunement) You are able to attune yourself to elements around you. Imbuing yourself with elemental might. Gain +1d6 dmg for chosen element (Wind is force. Earth is Sonic). Lasting for 1d3+wis+PL rounds.
Traits:
Aggressive
You are quick to initiate combat, and you tend to press the attack once battle is joined. Your enthusiasm makes you a dangerous foe, but you sometimes leave yourself open to blows that a more cautious warrior would avoid.
Benefit
You gain a +2 bonus on initiative checks.
Drawback
You take a -1 penalty to Armor Class.
Plucky
You have a strength of will not reflected in your limited physical gifts.
Benefit
You gain a +1 bonus on Will saves.
Drawback
You take a -1 penalty on Fortitude saves.
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2024-02-14, 11:54 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2024-02-15, 04:54 AM (ISO 8601)
- Join Date
- Sep 2011
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- Spain
- Gender
Re: (3.5e/+) End of Fate {CLOSED TO NEW INTEREST}
If you allow me, since I also love giving personalized perks to my players though i call them Boons, it is easier to call them Supernatural (Su) and Extraordinary (Ex) to align them with game mechanics. This also interacts with antimagic fields.
That also allows you to layer them in the whole gamut: Spell Like ability (Sp), (Su), (Ex) for different interactions and flavors like whether they can generate AoO. For example, there's a feat in Tome of Magic that allows you to do AoO when an enemy uses a Supernatural (Su), or if there are feats that affect them, for example if it's a Spell Like ABility (Sp) then you can use the feats that improve those.
I is not really a coinflip. A (Su) is more powerful than a (Sp) and an (Ex) is more powerful than an either a (Sp) or a (Su) in their interaction with DND rules. (Sp) are subject to spell resistance, (Su) aren't, (Ex) are not cancelled by Antimagic Fields etc.Last edited by Auranghzeb; 2024-02-15 at 04:58 AM.