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  1. - Top - End - #1
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Dec 2015
    Location
    Wyoming

    Default Heroquest from Hasbro/Avalon Hill



    For Christmas this year I got this nostalgia-bait. I had this when I was a younger person, and played the heck out of it. I also used my existing D&D and WHFB minis to expand the heck out of it. You could say, it was the first game I actually heavily modified as a budding wargame designer! New enemies, new heroes, and new magic! I also used it as a gateway to suck a lot of folks into RPGs and Wargaming back then. Mwahahahahahahaha!

    Therefore, when it came back out I knew I would eventually get it. Lo and behold, here it is! One of my big projects for this year will be to get this bad boy painted up so I can use it to corrupt more people into wargaming! So, let's dig in and take a look at what is in the box.



    I am sure many folks are all ready familiar with this game, so I just highlight the box contents, some of the simple mechanics, and talk about what its potential is. You can read about it on the blog if you are so inclined.

    https://bloodandspectacles.blogspot....sbro-plus.html

    However, I wanted to make this thread to talk about what you have done with this game. Have you played through the Quest book? Did you paint your boxed set up? Do you have the expansions? Have you made any of your own content?

    Please share your experiences with the game here.
    *This Space Available*

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Nov 2011

    Default Re: Heroquest from Hasbro/Avalon Hill

    I had one a long time ago. Never got to play much as I didn't have much in terms of friends at that point, mostly was content just to read it and use the dice for it, I think I only played a couple adventures ultimately. Years later I scavenged the pieces from it to use for bloodbowl leagues which was good fun.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  3. - Top - End - #3
    Titan in the Playground
     
    Anonymouswizard's Avatar

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    Oct 2009
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    In my library

    Default Re: Heroquest from Hasbro/Avalon Hill

    I was very disappointed with the miniatures, the plastic is too soft and they're not chunky boys like in the original version. It pretty much killed any desire I had to paint them.

    Gameplay-wise? It's Heroquest but with this weird addition of multiple hit points for the monsters.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  4. - Top - End - #4
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Heroquest from Hasbro/Avalon Hill

    Quote Originally Posted by Anonymouswizard View Post
    I was very disappointed with the miniatures, the plastic is too soft and they're not chunky boys like in the original version. It pretty much killed any desire I had to paint them.

    Gameplay-wise? It's Heroquest but with this weird addition of multiple hit points for the monsters.
    I'm pretty sure HQ always had multiple HP for a number of monsters.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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    Written by Me on DriveThru RPG
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  5. - Top - End - #5
    Titan in the Playground
     
    Anonymouswizard's Avatar

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    Oct 2009
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    In my library

    Default Re: Heroquest from Hasbro/Avalon Hill

    Quote Originally Posted by LibraryOgre View Post
    I'm pretty sure HQ always had multiple HP for a number of monsters.
    Maybe some of the ones you used the Morcar figure for, but not Chaos Warriors and Gargoyles.

    (Note: I played the original UK version.)
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  6. - Top - End - #6
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Nov 2013

    Default Re: Heroquest from Hasbro/Avalon Hill

    Quote Originally Posted by Anonymouswizard View Post
    Maybe some of the ones you used the Morcar figure for, but not Chaos Warriors and Gargoyles.

    (Note: I played the original UK version.)
    By crazy coincidence one of my work colleagues was asking about the new game today, so I dug out my US Milton Bradley edition. I can definitively say (and am rather proud of having my memories confirmed) that the US version had hitpoints for a bunch of different monsters. Fimirs and Mummys had 2, Chaos Warriors and Gargoyles had 3, and specially statted boss monsters might have more.

    Sadly my box version is in worse shape than I remember - a dozen moves including an oceanic trip has not been kind to it, and I'm missing some of the minis which were presumably raided for D&D once it became unlikely that we would play the game. I'm very happy to see the new version get a release, because the original was the perfect gateway drug to get me interested in D&D.

  7. - Top - End - #7
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location

    Default Re: Heroquest from Hasbro/Avalon Hill

    Yes, normal monsters with multiple HP was a feature of the US edition.

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    Midwest, not Middle East
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    Default Re: Heroquest from Hasbro/Avalon Hill

    My brother picked up the edition with the added quests at a garage sale. He played the actual game at his bachelor party, but generally he uses the minis for other games. Which is a good use for the price.

  9. - Top - End - #9
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Dec 2015
    Location
    Wyoming

    Default Re: Heroquest from Hasbro/Avalon Hill

    I still have parts of the original, but it was scavenged for parts and conversions long, long ago. Same with my old Battlemasters set.

    I wish I still had that one knocking around too.
    *This Space Available*

  10. - Top - End - #10
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Default Re: Heroquest from Hasbro/Avalon Hill

    I got it a couple of years ago, and we played through the 15 quests. Unfortunately, when I went looking online for expansions, almost all of the user-created maps expected content from some kind of expansion that included guards and spiders and whatnot. I wasn't able to come up with anything easy to print and use with the base game.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  11. - Top - End - #11
    Barbarian in the Playground
    Join Date
    Jan 2016

    Default Re: Heroquest from Hasbro/Avalon Hill

    Quote Originally Posted by Rodin View Post
    By crazy coincidence one of my work colleagues was asking about the new game today, so I dug out my US Milton Bradley edition. I can definitively say (and am rather proud of having my memories confirmed) that the US version had hitpoints for a bunch of different monsters. Fimirs and Mummys had 2, Chaos Warriors and Gargoyles had 3, and specially statted boss monsters might have more.
    That was a difference between the US and Euro original editions. In the European edition, all big monsters had only 1HP.

  12. - Top - End - #12
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Dec 2015
    Location
    Wyoming

    Default Re: Heroquest from Hasbro/Avalon Hill

    I have started to paint up my boxed set.....



    Some Heroes ready to go on a quest..... a Heroquest!
    *This Space Available*

  13. - Top - End - #13
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Dec 2015
    Location
    Wyoming

    Default Re: Heroquest from Hasbro/Avalon Hill

    I have been painting along on the Core set.

    I set myself two resolutions:

    1. No playing until it is all painted
    2. No expansions until it is all painted

    Progress is being made!


    I also used these guys in some D&D adventures too!

    You can learn about the details I used to paint these guys on the Blood and Spectacles Blog, if you are so inclined:
    https://bloodandspectacles.blogspot....heroquest.html
    *This Space Available*

  14. - Top - End - #14
    Dwarf in the Playground
     
    Chimera

    Join Date
    Sep 2023

    Default Re: Heroquest from Hasbro/Avalon Hill

    Dem some nice paints.

    Why'd you have to post this, though? Now I want to spend $200 on rebuying all the Hero Quest stuff I've lost over the years. Argh.

  15. - Top - End - #15
    Ettin in the Playground
     
    GnomeWizardGuy

    Join Date
    Nov 2013

    Default Re: Heroquest from Hasbro/Avalon Hill

    I love seeing the artistry of the painted figs. Makes me wish I had an ounce of artistic talent. You’ve done a marvelous job there!

    My family D&D group was breaking up for the summer because various people (including our DM) were going to be away on various holidays and business trips for 2 months straight. I suggested HeroQuest as an alternative - I’m not going away, and am an experienced Zargon who could run sessions for a rotating group of players. The simpler story means it’s easy to bring people up to speed on any sessions they missed.

    They agreed and I picked up the remake box, giving me almost two complete sets of creatures and furniture to work with. Zargon never had it so good.

    It has been an absolute blast, and to my delight my family has been greatly enjoying it as well. I put in some house rules from the word go, as an experienced group of D&D players would murderize the core game structure. After a shakey start we’ve hammered out a good set of rules that are a mix of HeroQuest and 5E (but with a strong emphasis on HeroQuest).

    I’ve begun writing my own story to accompany it as well, stitching the quests together into a narrative. For example, the Sir Ragnar quest took place in the same lair as the following Ulag quest, and the heroes had the opportunity to launch a surprise attack on Ulag instead of returning to town to shop. I’ve also turned the various “mad wizard” quests into a cohesive story, although I haven’t yet managed to write Balur in. I may keep him as part as the “Rise of the Orcs” storyline.

    It’s a ton of fun, giving me experience as a novice DM in a safe environment and keeping the weekly sessions going while folks are traveling. I’m hopeful we can turn it into a regular thing - I’m looking at the expansion sets and salivating, as they far exceed the quality of the Return of the Witchlord expansion which was the only expansion I had as a kid. That’s not a criticism of RotW by the way - it was a good first expansion. But looking at the new spells, new enemies (ghosties and werewolves and ogres, oh my!), and new quest designs of the later expansions sets my heart hammering like a Tex Avery character.

    I’d love to set up a rotation where we complete an adventure (which usually takes two or three sessions) and then we go into HeroQuest for a couple weeks while our DM regenerates creative juices.

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