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Thread: Simple Q&A (By RAW) III
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2007-08-08, 07:20 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
A430 alternative view
Once the spell's target is no longer valid, the spell effect fails because its no longer valid. The rule is mentioned in reference to casting a spell where it can't be made to conform, but I believe it makes sense for the spell to fail whenever its target is invalid, including after casting. As such, the statue will revert to its normal size as the enlarge person fails.
I see nothing stating that a spell failing takes any amount of time, so it's plausible for the shrinking and petrification to happen simultaneously.Last edited by Jasdoif; 2007-08-08 at 07:22 PM.
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Re: Simple Q&A (By RAW) III
Q428 Follow Up
A428
No. LA does not count towards your character level, and thus isn't a factor in determining when you get your feats and your ability score increases.
BTW - Thanks for the original answer, I couldn't find it.When in danger or in doubt; run in circles, scream and shout.
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2007-08-08, 09:47 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
A428 revisited
I'm just going to quote the FAQ for this one.
Originally Posted by FAQLast edited by Jasdoif; 2007-08-08 at 09:49 PM.
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Re: Simple Q&A (By RAW) III
Q 431
Originally Posted by SRD
Does this a warforged, who does not have the ability to heal nonlethal damage also have the same 10% chance to become conscious and disabled after he's been magically healed, but still has negative HP in the same way?Last edited by Asmodeus; 2007-08-08 at 10:02 PM.
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2007-08-08, 10:02 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
A431 maybe?
My information comes from MM3, and thus may be out of date. However, it states....Originally Posted by MM3
I'm pretty sure a "regular move" means moving up to your speed as a move action.
v: Dang it, I was ninja'd during edit! I was NINJ'EDITED!Last edited by Jasdoif; 2007-08-08 at 10:06 PM.
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Re: Simple Q&A (By RAW) III
A 432
Only when he moves as part of a 'standard' move action. A Partial Charge, Standing up, drawing an item, or other 'move' actions will not allow you to draw a weapon. Only moving up to your speed in distance allows the drawing of a weapon as a free action.
A 5 foot step also does not qualify for drawing the weapon as a free action.The Tangled Web
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Re: Simple Q&A (By RAW) III
Note the FAQ also contradicts itself on the point of LA determining epic levels. On the next page, no less!
However, the SRD, which trumps the FAQ says, "A character’s ECL affects the experience the character earns, the amount of experience the character must have before gaining a new level, and the character’s starting equipment," with no mention of epic levels.
Likewise, Epic Characters are defined as one "whose character level is 21st or higher." And Character Level is equal to a character's Hit Dice. (That's why Level Adjustment + Hit Dice is referred to as equivalent character level.)Last edited by Shhalahr Windrider; 2007-08-08 at 11:01 PM.
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2007-08-09, 12:55 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
Q433
What would be the CR for a 10th-level warrior kobold? I'm guessing 5.
@v: Ah, so I was right all along. Just checking.Last edited by Bitzeralisis; 2007-08-09 at 01:07 AM.
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2007-08-09, 01:05 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
A433
All NPC classes give +1/2Cr. This is due to all NPC classes being considered non-associative classes, meaning that they do not directly add-on to the monster like normal classes, instead only adding half their value. So a level 10 kobold Warrior is only CR 5.Last edited by MeklorIlavator; 2007-08-09 at 01:05 AM.
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Re: Simple Q&A (By RAW) III
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2007-08-09, 04:27 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
A. 430 Further comment
The spell does not fail, but its effects are rendered moot by another effect. It is still active and would become relevant if the creature was turned into flesh again before the duration runs out.
Originally Posted by SRD
I see nothing stating that a spell failing takes any amount of time, so it's plausible for the shrinking and petrification to happen simultaneously.
Enlarge Person only cease functioning when the target is no longer valid and that happens after it has become a statue.
The statue is not an object influenced by any affects produces by Enlarge Person, so the reduction in size certainly cannot happen after it has become a statue.
If any reduction were to take place it would happen before the target has turned into a statue and that does not make much sense in my opinion, but it is not contradicted by RAW either.
However, the RAW talks about enlarged creatures resulting in enlarged stone statues as pointed out by Curmudgeon.
NON-RAW tangent:
Cinematically this would also be rather absurd according to my personal fantasy movie projector
I can see the process of being turned to stone happening simultaneously with the morphing of the body while its size reduces (if you prefer the stone transformation to take effect slower than instantly), leaving a statue somewhere in-between in sizes.
However, this becomes very strange when we are talking about several shape changing effects. Imagine a creature under the effects of Enlarge Person and Polymorph.
Now we have a Griffon turning say human turning large turning medium turning stone instead of a Griffon statue.
I know you can make the cinematics work for me. I will even bring Popcorn.Last edited by Lord Lorac Silvanos; 2007-08-09 at 04:30 AM.
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2007-08-09, 04:43 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
Q 434
Does a shadowdancer have multiple shadow companions at higher levels? I ask this because the DMG (3.5) says nothing on this, and I have seen some material on the Wizards site and a SRD that suggest they do.Last edited by Misasura; 2007-08-09 at 04:48 AM.
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Re: Simple Q&A (By RAW) III
A. 434
Yes, the Shadowdancer gets 2 at 6th level and 3 at 9th.
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Re: Simple Q&A (By RAW) III
Q 435
Does a shadowdancer's shadow companion count for the Shadow Jump and Hide in Plain Sight abilities?
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Re: Simple Q&A (By RAW) III
A. 435
The descriptions seems to refer to actually shadows and not the creature and since Shadows (the creature) are incorporeal I do not think they provide any shadow (the non-illuminated area).
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2007-08-09, 06:57 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
This isn't completely correct.
Originally Posted by SRD
Originally Posted by SRD, kobold entryJohn Ling
Frog God Games Lead Pathfinder Developer
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Re: Simple Q&A (By RAW) III
Q436.
The retributive amulet (BoED p.116) is an amulet that divide the damage between the attacker and the wearer. If the wearer have damage reduction (let's say, for an example, a barbarian or a vampire) does the damage reduction is applied before or after the retribution?
Q437
What's the caster level of a ring (i.e. the ring of telekinesis)? Is it the hit dice of the player/monster? the level needed to create the ring?____________
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2007-08-09, 09:51 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
In my opinion, any DR possessed by the wearer of the item would not apply. The damage isn't from a weapon - it's from a magical effect.
Q437
What's the caster level of a ring (i.e. the ring of telekinesis)? Is it the hit dice of the player/monster? the level needed to create the ring?John Ling
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2007-08-09, 10:22 AM (ISO 8601)
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Re: Simple Q&A (By RAW) III
A. 436
I think you are confusing the attacker with the wearer.
The Amulet divides damage taken between the wearer and the attacker. If the wearer has DR that applies to the attack in question some of the damage that the wearer would normally take is ignored.
It is only the actual damage taken (after DR has been applied) that is divided between the attacker and wearer by the Amulet.
Or to answer directly; Damage Reduction is applied before Retribution.
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Re: Simple Q&A (By RAW) III
Last edited by Asmodeus; 2007-08-09 at 10:48 AM.
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Re: Simple Q&A (By RAW) III
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2007-08-09, 12:49 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
Interesting...perhaps the solution is in the middle. The statue is unable to change its size, so it remains enlarged...however the enlarged effect fails as soon as the statue becomes able to change size, regardless of the duration on the enlarge person spell.
See, the cinematics I was worried about are like this.
Five culturally diverse youths, each with theirbrokenwealth-by-level-inappropriate rings of spell storing, happen upon their mentor. Or rather, the statue that their mentor has become. But even though one of these youths has easy access to stone to flesh, they have a more....creative plan.
"Let ourpowersspells combine!"
"SHRINK ITEM!"
"PERMANENCY!"
"INVISIBILITY!"
"PERMANENCY!"
"STONE TO FLESH!"
"By yourpowersspells combined, I am...CAPTAIN TINY HIDDEN BUFFER!"
"GO BUFFER!"
Allowing spells effects to persist across type changes, or object->creature changes, allows for crazy things like spell effects that are normally only permanent on objects to be applied to creatures.
Well, it looks to me like they're inert whenever they're between 0 and -10. So if one is receives healing putting it from -5 to -4...it's still inert, and unable to take actions. It would need to be healed to 0 or above before it regains the ability to take actions.
The usual recovery mechanism don't apply, just as the dying rules don't.FeytouchedBanana eldritch disciple avatar by...me!
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Re: Simple Q&A (By RAW) III
Q438
Is there an official "anti-paladin" class? other than the blackguard ?Last edited by Boris_the_Fat; 2007-08-09 at 04:39 PM.
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2007-08-09, 01:10 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
John Ling
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2007-08-09, 01:19 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
Should I be grateful?
Allowing spells effects to persist across type changes, or object->creature changes, allows for crazy things like spell effects that are normally only permanent on objects to be applied to creatures.
Captain Buffer is not a valid target for Shrink Item, so it has no effect when he reverts to fleshy shape again.
Well, it looks to me like they're inert whenever they're between 0 and -10. So if one is receives healing putting it from -5 to -4...it's still inert, and unable to take actions. It would need to be healed to 0 or above before it regains the ability to take actions.
The usual recovery mechanism don't apply, just as the dying rules don't.
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2007-08-09, 01:48 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
Probably....
SpoilerCaptain Buffer, he's of great use.
Buffs from the back line thanks to target change abuse!
Gets permanent spells while stone,
Keeps them in fleshy form, all foes bemoan!
Captain Buffer, smaller then gnomes.
And hidden by both his spells he freely roams!
He's permanency defiled,
Though invisibility's somewhat mild.
OK...so you're saying that the enlarged statue is a special case? An object (like a statue) is not a creature, after all, much less the humanoid one required for enlarge person's effects.FeytouchedBanana eldritch disciple avatar by...me!
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Re: Simple Q&A (By RAW) III
Note to self: Be careful when clicking on spoiler boxes.
OK...so you're saying that the enlarged statue is a special case? An object (like a statue) is not a creature, after all, much less the humanoid one required for enlarge person's effects.
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2007-08-09, 03:22 PM (ISO 8601)
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Re: Simple Q&A (By RAW) III
Q 439
Regarding warlock's blast damage and other damage mods
So, as a ray spell-like (or as hideous blast) damage the eldrich blast rolls to hit and thus can critical and can deliver a rogue's sneak attack bonus dice....but what about other sources of bonus damage and how do these stack with Hideous Blow?
ie. If a warlock/ranger blasts a monster does the ray damage get +2 favoured enemy damage bonus?
ie. If a warlock/ranger attacks a monster and Hideous Blast hits it does the blast get the +2 favoured bonus as well as the weapons +2 favoured bonus damage? (a second 'attack' technically relying on one roll to hit as it triggers even if no physical damage done by weapon)
ie. If a rogue/warlock performs a sneak attack via Hideous Blow in a flank does the Blast AND the weapon each get the sneak attack damage?Last edited by Benejeseret; 2007-08-09 at 03:23 PM.
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Re: Simple Q&A (By RAW) III
A. 439
The extra damage applies only once per attack.
The rules for weapon-like spells are described in Complete Arcane.