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2010-01-24, 09:18 PM (ISO 8601)
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
That may be true but this is fantasy so it breaks swords. I fixed the falx. I made the atlatl like a composite bow for balance rather than realisticness I want it to be good but not "1d10 + strength bonus at 1st level" good. I may not be perfect but I do know basic rules and if I don't remember a rule I look it up, so less blatent hostility please.
Also arguskos It has the same stats as a greatclub so it's not that strong
I fixed some stuff but I need to clarify the rules for the swordbreaker, so I'll do that right now.
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2010-01-24, 09:21 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Strudels Homebrew Weaponry 3.5 [PEACH]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-01-24, 09:22 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
It's also a simple weapon. The greatclub is a martial weapon. This weapon does more than any other simple weapon. And it's based on an oar.
I don't believe there was hostility, and you did ask for PEACH. Capital letters could be shot down, but other than that, I didn't see anything offensive.
The point about the atlatl is it costs a feat, and you have to pay a lot for it to do decent damage. I say just add Strength automatically, like a thrown weapon (which is what it is).Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-24, 09:25 PM (ISO 8601)
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- Feb 2006
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
I would have rated that the other way around:
- a lot of humanoid enemies may derive a respectable chunk of their AC from shield bonuses
- the falx as presented bypasses the Shield spell as well
- there are class features or feats out there that allow users to use their shield bonus vs. touch attacks, and this would eliminate that defense too.
For a martial weapon, that's a non-negligible bonus you're getting there. There's no convincing reason to take a longsword or a greatsword instead of their falx equivalent, and that's a good sign that it's too good. It should certainly be exotic.
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2010-01-24, 09:29 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
Last edited by Temotei; 2010-01-24 at 09:30 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-24, 09:34 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Strudels Homebrew Weaponry 3.5 [PEACH]
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-01-24, 09:38 PM (ISO 8601)
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- Jan 2010
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
I fixed some stuff. I didn't get defensive but he/she(?) has been saying that it's overpowered over and over, but I think that the loss of a feat, the cost, and the wieght make it more than reasonable, also I'll make the eku martial don't kow why I put simple.
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2010-01-24, 09:44 PM (ISO 8601)
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- Jan 2010
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2010-01-24, 09:49 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
Even against humanoids, it only gets rid of shield bonuses to AC. Armor bonuses and enhancement bonuses are usually much larger, unless you're up against a huge fighter with a tower shield heavily enchanted. In which case, his armor is probably heavily enchanted as well.
The weapon probably shouldn't bypass magical shields though.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-24, 10:10 PM (ISO 8601)
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- Aug 2008
Re: Strudels Homebrew Weaponry 3.5 [PEACH]
Realistically an atlatl is a dart thrower, and gets decent distance. Not further than a sling, but a 40 foot range increment with a sling isn't exactly realistic, given that a sling gets better range than a longbow, and is comparable to 160 to 180 pound drawn bows. Given the composite longbow stats (1d10, 110 foot range increment) a sling should probably be 1d8 90 foot minimum. Of course, it also shouldn't be a simple weapon, but that is besides the point. The original set up is fine, although 1.5 strength at ranged is a bad idea.
Last edited by Knaight; 2010-01-24 at 10:16 PM.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2010-01-24, 10:11 PM (ISO 8601)
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- Jan 2010
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2010-01-24, 10:13 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-24, 10:22 PM (ISO 8601)
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- Jan 2010
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2010-01-25, 08:23 PM (ISO 8601)
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- Jan 2010
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
The Kegsplitter
{table=head]Name | Cost | Damage | Critical | Range |type
Kegsplitter|2510gp|1d8|x3|-|Slashing [/table]
The Kegsplitter is a +1 Battleaxe with an additional +2 against wooden items (such as barrels) and plant creatures. Kegsplitters are enchanted ceremonial dwarf weapons used to open kegs of dwarven mead during certain religious ceremonies, they also prove effective against plant-like enemies.Last edited by Strudel110; 2010-01-26 at 08:12 AM.
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2010-01-26, 01:36 AM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Strudels Homebrew Weaponry 3.5 [PEACH]
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-26, 08:27 AM (ISO 8601)
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- Jan 2010
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