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2010-07-08, 01:33 AM (ISO 8601)
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- The Middle of Nowhere
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2010-07-08, 01:39 AM (ISO 8601)
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- Sep 2009
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
*Hastily adds Minoru to her 'to-eat' list*
"Oh yes, looks very tast... I mean, good. Very good."
BTW, Rebonack, is Coat Man still hanging in the park? I might have Elder pop up there with or without Silva."It's the fate of all things under the sky,
to grow old and wither and die."
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2010-07-08, 01:43 AM (ISO 8601)
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- Dec 2007
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2010-07-08, 01:47 AM (ISO 8601)
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- Nov 2006
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- The King's Grave
Re: [BitP:R] BleachITP Reborn: OOC Thread 9
"Should I be flattered or... Holy crap!" *points* "A distraction!"
*Flee!*
He should be in the park still, yes. That's something of his stomping ground. Thankfully I shouldn't be up and vanishing again any time soon. At least not to my knowledge. I can probably do some posting tomorrow. Or at least when tomorrow isn't the wee hours of the morning.
A little brain toasted at the moment =PWarning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
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2010-07-08, 01:47 AM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
It's not highly important, I was just wondering since you were around a while ago and I didn't get a response.
Also, Frozen? I'm going to move a couple of my characters into the same post and eliminate the one I'm not playing, so I'll get back to you when that's done.
Edit: Okay, all my characters are in my first post in the Registry (the Kina post). Let me know when the links are changed and I'll delete the other posts.
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2010-07-08, 02:06 AM (ISO 8601)
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- Sep 2009
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
Who will you remove completely? Hayashi Minoru?
"It's the fate of all things under the sky,
to grow old and wither and die."
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2010-07-08, 02:14 AM (ISO 8601)
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- Jan 2006
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2010-07-08, 02:20 AM (ISO 8601)
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- Sep 2009
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
May I suggest you keep him where he is now, for the case you decide to revisit him later?
Otherwise, I'm done."It's the fate of all things under the sky,
to grow old and wither and die."
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2010-07-08, 02:32 AM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
I have a Word Document containing his entire sheet saved on my computer, so if I decide to bring him back he's saved. It's unlikely, though. As there is a character who I would like to revisit someday, and I don't think I can play more than 3.5 characters.
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2010-07-08, 05:01 AM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
Pool party seems to be slowing down...
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2010-07-08, 09:21 AM (ISO 8601)
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- Nov 2006
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- The King's Grave
Re: [BitP:R] BleachITP Reborn: OOC Thread 9
That means it's either time to throw in something craaaazy or move on.
I'll wait for a few more opinions on Totally-Not-Chad before adding him to the registry and tossing him onto the grid. Though I think it might be a decent idea to figure out who from the Mortal cast he's familiar/friends with ahead of time.
Any takers?Warning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
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2010-07-08, 09:24 AM (ISO 8601)
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- Jun 2008
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- Nexus
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2010-07-08, 09:28 AM (ISO 8601)
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- May 2006
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- Canada
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
I think he's fine as is. I don't see anything wrong with the entry.
About the latest chapter of Bleach:
Spoiler
Don Kanonji's return is the best thing to happen since he last appeared.
Readers deserve to be rewarded like this after having to see the pretty boy hollow/zanpakuto fusion. So terrible.
"So do I have to beat him up?"
"No."
"You have to beat BOTH of us up."
WHAT A TWEEEEEEEEEEEST!
You might say Don Kanonji is silly/dumb/annoying and adds unnecessary humor, but really, can you take bishonen Ichigo even a little seriously?
Last edited by nothingclever; 2010-07-08 at 10:00 AM.
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2010-07-08, 10:59 AM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
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2010-07-08, 12:16 PM (ISO 8601)
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- Dec 2007
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
Mmhmm.
Ryoichi Yasu, Senior Member, Kido Corps
SpoilerName: Ryoichi Yasu (First Name, 安, meaning "Peaceful")
Affiliation: Shinigami
Rank: Senior Member
Gender: Male
Reatsu/Speech Color: Blue Ash
Appearance: Yasu is a bookish, but distinctly handsome Specimen of a Reaper; he stands at just below average height, but has a Presence of Personality that makes up for his nonthreatening stature. Though Shinigami age can be somewhat subjective considering their long lifespans, Yasu has a sense of Mature Youthfulness matched evenly by inner Experience (particularly in his eyes) that can only be born from Centuries of life. His wrinkled, dirty Blonde hair usually grows a little long from neglect, but he wears it with a roguish charm to match his inquisitive, dark Blue eyes and subtly delicate features. His hands are steady and dexterous, a sign of his expertise in the various Gestures and hand Arrays that he has mastered over his centuries. Though he seldom gives attention to his personal appearance, it takes several weeks for even the faintest glimmer of facial hair to begin appearing on his chin; this is one sign to those more familiar with him that he's been obsessing with some project for longer than is healthy, if he begins to display any sort of chin scruff.
Yasu carries his Zanpaktou standardly on his Left side, and can also at times be seen carrying any of a variety of Walking Staffs that have only enhanced his reputation as a 'Reclusive Wizard' type. These can range from simple Wooden creations all the way to more refined pieces set with colored Gems at the crown, but are universally Thin and lightweight. Though he has perfect eyesight, he can sometimes be seen wearing a pair of silver spectacles as he goes about his work. Other similar devices or bits of jewelry have been known to appear and vanish from his wardrobe from time to time, but these are the exception to the rule.
Personality: Yasu is pleasant and peaceful in nature, but is instilled with a ferocious drive and Focus that can rub those with thin skin the wrong way, if they see the wrong side of it. Yasu's primary Passion is in his Research and pursuit of Knowledge in the Demon Arts, and all other pursuits take back seat to this Driving motivation.
Yasu often sequesters himself away from the world so he can be alone to think; most often this means closing himself in his Private Study, but multiple times this need to be alone has expressed itself as setting out on wandering journeys throughout the furthest reaches of the world that surrounds Soul Society, and even the Mortal World and beyond, taking time to himself to organize his thoughts and experiment with his Kidou. He does not brag nor is attention brought to the fact, but he is likely the most well-traveled Shinigami currently alive, and his extensive experience (essentially 'been there, done that') is nothing to gloss over. Though Yasu is naturally very peaceful in disposition, he can be irritable if he is interrupted or called away from his research. Despite this he is always willing to help, so long as there is something in it for him. In seemingly direct contradiction to his preference for solitude, Yasu is often called on for Personal favors (and even, at rare times, asked to assist his Division, though they usually tend to leave him to himself), but always looks to turn a Profit in some way. A few people in particular have learned what to bribe him with, and sometimes even get Return Customer discounts.
The thing that can be counted on most reliably to distract Yasu from his work are the Charms pf the Fairer sex. Yasu treats women like Fine Wine; they are valuable, delicate, refined... and he samples as many of them as he can. Yasu treats the few women he regularly works with with Respect and Dignity, but does not deny the Intoxicating effect that they can have on him... especially with increasing quantities. Females will receive unabashed preference and special attention from him, as well as being the first that he will jump to save or hesitate to put in harm's way. He is immediately attracted to the hurting and vulnerable, loving nothing more than to offer his support and comfort in time of need in any way he can. However, Yasu will never, never cross the line with any woman who is not fully willing to, and, young or otherwise, he will, under no circumstances take advantage of anyone.
Background: Yasu started as an upstart Academy student with Big Ideas about the way things really worked, and was always willing to gush said ideas on anyone who would listen... much to the chagrin of his classmates and teachers, who all knew him to be completely wrong. Since those early days he himself has discovered that back then, yes, he was in fact Completely Wrong. However, the courage to challenge the dogma of the Established, along with the foundations upon which his further understanding built upon, are valuable traits that Yasu took with him out of the Academy and straight into the Kidou corps. In the intervening decades and centuries, Yasu has built his functional understanding of Kidou to a level rivaling Specialist Captains in its advancement. While Yasu is technically of an overall level equal (and in some ways far surpassing) established Vice-Captain level, he has refused to involve himself in Division-baseed Politics in any way, and politely refuses nearly all forms of Responsibility requested of him. He explains this as being because any such responsibility would only detract from his personal studies, which is impermissible in his mind, but there may be a deeper reason for his refusal to accept ranking or recognition within his division. Whatever his motivations, he is technically an Unseated in his Division, and likes it that way.
Once, a long time ago, Yasu accepted a position in the Academy teaching Kidou Practice and Theory to students there. However, in addition to detracting from his Research freedoms, this eventually landed him in some sticky situations concerning underage female students, and while he unabashedly enjoyed said situations at first, could not continue in good Conscience and left.
Yasu does enjoy explaining his findings and Theorems to those who are eager to gain more understanding in Kidou, but has long since come to understand that most people grow bored or confused with his more thorough explanations. Usually he refrains from discussion of Kidou at all, for various reasons, and when he is dragged into any level of explanation, he resorts to 'nutshell' analogies to get the basic, basic, basic point across.
Through his travels through the Seireitei, the Mortal World, and even perhaps to Other lands to which Shinigami Do Not Travel (including at least one that the majority of Shinigami do not know exists), Yasu has taken an interest in the capabilities and powers of a variety of creatures, including Quincies, Spiritually Aware humans, and even Hollows, all the way up to Arrancar level (though he has not seen many of the latter in action). A few or more of his own developed abilities were designed to mimic or duplicate effects he has witnessed being used by members of these other factions, to diversify and strengthen his powerset.
Abilities:
SpoilerKidou Master: As an Advanced member of the Gotai 13's Kidou Corps, Yasu is extremely proficient with Kidou, and uses it even more than his Zanpaktou when it comes to direct combat. He believes Kidou to be much more versatile and efficient than most Shinigami's Zanpaktou in most respects, but also recognizes the times when his Soul Cutter is the better choice. Through his Self-training and advances in understanding, Yasu has discovered various Short-cuts and Energy-saving techniques that allow him to create a Kidou of equal strength for less energy. This, combined with a great capacity for Kidou to begin with, lets him use many, many Kidou before getting fatigued. Yasu does not claim to have mastered every single known Kidou, nor has he even learned to cast them all quickly enough to be combat applicable, but through his Centuries Yasu has successfully cast every single Hado and Bakudou from 1 to 99 at least once.
Advanced Kidou Theory: This has been Yasu's primary focus for nearly the entirety of his time with the Kidou Corps. He believes that Kidou on the whole is much stronger and has much more potential than the majority of the Gotai 13 understands yet. Yasu has been developing his understanding of Kidou for many years, and the results of this understanding and Practice are wide and far-reaching. In addition to making radical and hugely beneficial alterations to existing kidou on the fly without power reduction, Yasu has learned a startling variety of applications for Advanced Kidou Theory, including the ability to Counter-Kidou in a manner remotely similar to the Hanki (Reverse Demon) technique-- a Kidou technique he claims to have improved upon.
Shunpo Practitioner: Yasu's Shunpo is rather Average in speed and distance, but as a side-effect of his great Control in Kidou, he has a very efficient Shunpo and can execute a very high number back to back before getting tired.
Basic Hand-to-Hand: Yasu has a very basic skill in Hand-to-Hand combat, but is very easily overwhelmed by anyone with even average skill.
Stoneskin: In an attempt to mimic the Arrancar Hierro, Yasu has discovered an (admittedly less effective, but still quite useful) Shinigami variant that protects him from physical damage. Yasu has learned how to maintain this technique subconsciously, meaning it is always active, but can be enhanced with conscious concentration.
Zanpaktou:
Name: Teitoushu (Razor Paw)
Release Phrase: "Listen: Teitoushu!"
Shikai: Yasu is nearly always seen with a simple, standard-looking Zanpaktou on his left hip, the only thing to set it apart from the nameless Zanpaktou carried by Unseated is its reduced length; in all other respects it is a standard Katana, save that the length of its blade is reduced to just over a foot instead of the standard 3 1/2 - 4 foot range most occupy, leaving the handle at least as long as the blade itself. What most people fail to realize is that this simple form is Yasu's Shikai.
Shikai Special Abilities: Yasu's shikai largely lacks combat ability, instead almost entirely focusing on Tertiary Utility capabilities and augmenting Yasu's Kidou versatility. The primary ability is something Yasu describes as being able to 'hear' Kidou happening-- similar to a Dolphin's Sonar or a Bat's Echolocation, Teitoushu's blade reverberates subtly in reaction to Kidou in the area, giving Yasu an instant instinctive understanding of the general direction and distance, nature, and strength of any Kidou used in its area of effect. Teitoushu also acts as a focus for certain Kidou, allowing Yasu to 'anchor' Kidou requiring constant concentration on the Zanpaktou instead, freeing his own attention span to concentrate on other things, allowing him to maintain multiple ongoing effects at once.
Yasu has achieved a level of Mastery over Teitoushu that far surpasses the standard 'Sealed, Shikai, Bankai' tiered release system in terms of control and efficiency. His exact methods of doing so are known only to himself, but he maintains Shikai at all times without strain or even conscious effort.
Sealed Form: In its fully sealed form, which it seldom if ever reverts to, is a completely standard Zanpaktou.
Sealed Abilities: None.
Bankai: Not achieved.
Intended Changes to the Character from Last Game...
SpoilerIn the last game, Yasu came off more as an immature, juvenile sort of character, which, while fun and certainly a part of his personality, is not the feel I am largely shooting for with this concept. For this time around, I want to play him more as a somewhat older, more mature, more wizened sort of 'Wizard' character who keeps most of his many, many sober thoughts tucked away behind a Peaceful and cheerful personality, with a little well-meaning Lechery thrown in just for endearment.
His Zanpaktou has been completely rehauled, and now ties in much more nicely with his Limit Break-esque 'Let's Get Dangerous' ace-in-the-hole. I do have a Bankai thought up for him, though as with most of my characters, he will probably never unlock it.
The main purpose of this character is to get dragged along on Wacky Hijinks by other members of the cast, when he'd rather be left alone to study. However if he got what he wanted he'd be really boring to play, so I'm counting on you guys to interrupt him constantly, to his chagrin. He really has been almost everywhere and seen almost everything at least once, so even though he doesn't want or get a lot of recognition for it, he's one of the big dogs on campus where Kidou (among other things) is concerned, and should absolutely be pestered accordingly.
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2010-07-08, 12:48 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
I wonder if Genoveva and Arcelia realize that in Sereg's domain he's the ruler? If it comes to blows Sereg has a way to at least inconvenience any other Espada.
Sir Dan Avatar by Mrgone!
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2010-07-08, 12:53 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
That's about as relevant as a landlord is to one of his tenant's parties. The tenant says what is going on at the party, even if the landlord owns the house in the end.
Arcelia isn't talking about taking over anything, but rather, just being an impartial judge for the tournament. If Sereg wants to say 'my house, my rules' then he could have just said that whether Arcelia was in the judge position or not, because he would just be threatening everyone to abide by what he wanted anyway.
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2010-07-08, 12:56 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
He's actually planning to do that now. I've said more than once that he's going to just let loose all the slaves he has to fight. Also, how to hurt the other Espada... If someone pays attention they'll notice the Skybox is slightly convex (curved up) into the room. Sereg leaves and Cero's the skybox and it magnifies it! MUAHAHAHA!! (Just kiddin.)
Also, how mad will Genoveva be if Sereg is healed fully before tomorrow?Sir Dan Avatar by Mrgone!
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2010-07-08, 01:12 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2010-07-08, 01:35 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
I think that you're severely overestimating the ability of Sereg to defy multiple Espada at such a higher level, and severely underestimating Genoveva's ability to bully her way to having things go as she pleases, or how little she cares for what Sereg feels or "rules".
Yeah, I'd not recommend doing that (the magnified Cero bit).
Just accept that Sereg's weaker than the other Espada; at most, he could mildly annoy a group of them with a single attack. Then all the Espada and Fraccion kill him. Whoopsie.
As for the slaves...unless there's several powerful fighters mixed in, they're likely not going to last. Even then, if the other fighters are willing to release their powers...
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2010-07-08, 01:43 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
I think you're severely underestimating ingenuity. I said inconvenience them. Genoveva can muscle her way all she wants, but if she kills a Numeros or one of my fraccion, there may be consequences from Von Geister. Seeing as though being caught killing is against the laws of Las Noches. A gran rey cero would do a bit more than annoy them, I'd hope. If a bala can leave severe burn scars, then a gran rey cero should do a bit more than annoy.
You also underestimate Sereg's willingness to undermine Genoveva. The rules say he can't fight, they don't say he can't rig the battlefield in any way he'd like. Also, there are a few fighters we have. Tark will be the biggest problem. If they gang up on the 3-4 fighters that are there, they should go down pretty easily. Even if it's just some lowly hollows.Sir Dan Avatar by Mrgone!
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2010-07-08, 01:48 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
You know, none of this particularly sounds like fun. I don't know about anyone else, but I was just hoping for an arena fight and some socialization between Espada.
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2010-07-08, 01:49 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
If Sereg initiates overt hostile actions against any/all of the Espada, I think Von Geister will laugh while he's killed.
I'm also pretty sure Numeros killing is discouraged, but not so much that an Espada will be demoted from just that.
If you fired a Gran Ray Cero at the Espada, you deserve the grisly death that will follow.
As for scarring...keep in mind that was the Primera at point blank range against someone notably weaker in a straight-up comparison.
Tark, as I understand it, is absurdly tough and strong. Lowly hollows are meat. If he releases, it's even more one-sided.
Apolinar+Pan...yeah, I think that one speaks for itself.
Garoux seems like the type who would mow throw lots of weaklings with his speed and precision.
So unless he glues their feet to the floor, I'm not sure what he can do to "rig" the battlefield.
Seriously, why can't Sereg sit down, shut up, and let this happen?
Edit:THIS.
Seriously riccaru. Stop the plotting. Just have Sereg sit down, shut up, and let this happen. Flood the arena with slaves, fine. Maybe even rig things in a few small ways, sure. But don't assume this means you will win, or can suddenly impose your will on nine other Espada.
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2010-07-08, 01:51 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
So... let me get this straight. You expect Genoveva to be punished if she killed a numeros or Fraccion in a retaliatory manner.
But you apparently don't expect Sereg to be punished or ignored while the other Espada beat him (to death) if he fires off an unprovoked Gran Rey Cero under the dome?
...What?Last edited by strawberryman; 2010-07-08 at 01:57 PM.
My Homebrew
Sick props to Akrim.elf for the rockin' Chouko-tar!
BitP: Reborn² characters!
Madokapunk!
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2010-07-08, 02:01 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
I never said get demoted. I said consequences. That's anything from being scolded to being ripped apart. Do you forget the whole "Large area of darkness"? That would probably dampen their abilities to fight. Significantly. A few dozen hollows against three people? Even if the others mow through them it'll be a good fight. You also don't know my significantly more sneaky plot.
Murder is against the laws, gran rey cero is not. Sereg's numeros and fraccion are not going to be involved in the fights, but they might be in the way. If she kills them for standing in the way it's not retaliatory?Last edited by riccaru; 2010-07-08 at 02:03 PM.
Sir Dan Avatar by Mrgone!
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2010-07-08, 02:10 PM (ISO 8601)
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2010-07-08, 02:12 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
So....you think it's okay for 1 Espada to use the gran ray cero against all the others, but them fighting back wouldn't be okay? Since that would be, you know, self-defense.
And him using the gran rey would, in fact, be illegal. Because that would be vandalism.
What "large area of darkness"? Sereg makes thick mist. Oh well, Vicente can just release and tell the Espada where Sereg is.
Depends on how strong the hollows are compared to the fighters. 25 seconds isn't "a good fight". It's boring.
And forgive me for being a bit concerned what you're going to pull with your "sneaky plot", what with the talk of you using Gran Ray Cero on the collected Espada.
Also, define "in the way". If they're not involved, what are you qualifying as "in the way"?
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2010-07-08, 02:13 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
Number 1. This. I thought we were having a "dry start" here, as in "no truly major conflicts". I think Sereg giving the universal finger to the Espada is a bit on that line.
So, let me get the logic here. You think Von Geister wouldn't penalize Sereg or ignore the other Espada's law-breaking against him after using an Espada-unique cero against them, when he's instigating a fight against all the other Espada that are present for little good reason, and possibly killing or harming other Fraccion himself.
You also expect that the other Espada aren't going to figure out some way to work around the globe of darkness.
...I have to ask, are you trying to get Sereg killed before the actual game even starts?My Homebrew
Sick props to Akrim.elf for the rockin' Chouko-tar!
BitP: Reborn² characters!
Madokapunk!
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2010-07-08, 02:14 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
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2010-07-08, 02:21 PM (ISO 8601)
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Re: [BitP:R] BleachITP Reborn: OOC Thread 9
Oh yeah, and this Gran Ray Cero talk. I don't see it doing much of anything considering characters have been able to catch/deflect/absorb and reflect/extinguish each other's ceros and other projectiles. The top three Espada could probably just strike a cool pose together to repel one much lower ranked Espada's cero with their combined spiritual energy.