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2010-08-23, 10:25 AM (ISO 8601)
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Classes that Don't Run Out of Gas [3.5/PF]?
Does anyone have a comprehensive list of 3.5/PF classes that are based mostly around an at-will or per-encounter mechanic, rather than a per-day mechanic? Here are the ones that I know. Am I missing any?
Totally Encounter-Based or At-Will
- Warlock
- Dragonfire Adept
- Warblade
- Swordsage
- Crusader
- Binder
- Dragon Shaman
- Incarnate
- Totemist
Has at-will or Encounter-based Elements
- Factotum
- Dread Necromancer
- Truenamer (on this list due to the increasing DC)
- Shapeshift Druid
Last edited by subject42; 2010-08-24 at 12:24 PM.
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2010-08-23, 10:27 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
You missed Dragon Shaman.
Also, Fighters. :D And Rogues.
As you said, at-will or encounter type powers. And "I attack again" is an at will. So is sneak attack, when you flank.Last edited by 0Megabyte; 2010-08-23 at 10:30 AM.
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2010-08-23, 10:31 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
MoI ones, ie. Incarnate, Totemist and Soulborn.
ToM also has Truenamer.
Then there are all the martial classes without powers, such as fighter, rogue, swashbuckler.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-23, 10:37 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Do wizards/sorcerers with reserve feats count?
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2010-08-23, 10:50 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Fighter could go on the list, technically. Very few Fighter tricks are based around a limited resource other than HP and maybe ammo.
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2010-08-23, 11:16 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Factotum has some pretty important per-day abilities. If Factotum is still on the list, I could argue that Paladin and Ninja (for example) should be too. They've got a fair mix of per-day and at-will abilities.
You can call me Draz.
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2010-08-23, 11:21 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-23, 11:26 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Scout
Swashbuckler (all except for Lucky)
Samurai (except for Kiai Smite)
SoulknifeRogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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2010-08-23, 11:28 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
A case could be made for Marshal, but everyone knows that class is just a one level dip in Diplomancer builds
On a more serious note, a comprehensive list of classes, (NPCs, generic classes, and Vancian Casters excluded):
barbarian
eidolon
factotum
fighter
marshal
monk
ninja
paladin
ranger
rogue
samurai
scout
soulknife
swashbuckler
warlock
incarnate
soulborn
totemist
binder
dragon shaman
knight
crusader
swordsage
warblade
dragonfire adept
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2010-08-23, 11:39 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Barbarian's most iconic mechanic operates on a per day basis, so I don't think that counts. As had been said, Factotum has some of its most important features with daily limits (Cunning Knowledge, Arcane Dilettante), so that's a bit iffy too. Ninja/monk have enough daily abilities that I don't think they should count. That also goes for all the spellcasting classes, including paladin and ranger (especially paladin thanks to Smite Evil and Lay on Hands). And like barbarian, knight's most iconic ability is per day as well, so that shouldn't count either.
Last edited by PId6; 2010-08-23 at 11:40 AM.
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2010-08-23, 11:40 AM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-23, 11:44 AM (ISO 8601)
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2010-08-23, 12:23 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
I would add Dread Necro.
Charnel touch and fear aura at will.
It's not a lot granted, but very helpfull for the class, especially the 1st. It's basically at will heal for himself (tomb stained soul/necropolitan) and all his undead minions.
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2010-08-23, 01:17 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
I'm actually running into issues with varying levels of optimization in my players' party, as well as perennial issues of resource management across a few of the players. On top of that, the idea of a "day" is extremely nebulous in D&D, while "encounter" is pretty discrete and distinct.
If it weren't for the fact that 4th edition didn't really do it for any of us, I would probably use that for this group, but I'd like to backport a few of the ideas.
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.Last edited by subject42; 2010-08-23 at 01:19 PM.
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2010-08-23, 02:43 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
I'd like to submit Wizard, Psion, and Erudite. With the various recharge tricks(Santum Lucubration, Psicrystal Leach, and Mental Pinnacle respectivly), they can last all day.
Just because I'm paranoid doesn't mean they aren't out to get me.
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2010-08-23, 03:20 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
You might want to check out tome of battle (book of nine swords) with the martial maneuvers and how how they are recovered and some of the reserved feats in complete mage. It sounds like maybe you have a player blowing all their power at the drop of a hat or saving all of it till near party wipe, having something less than dropping a planet on someone/thing or something they won't have to fret over replacing later might be a good alternative... of course, maybe I completely misunderstood what the resource management problem you mentioned was.
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2010-08-23, 03:29 PM (ISO 8601)
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2010-08-23, 03:34 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
A team of 3+ Psions with one having Affinity Field effectively have Inf PSP via Bestow Powers from the other 2. All they need are a few minutes of downtime between encounters to get full.
Hell, this can even be done solo with the right items/feats and a psi-crystal.Last edited by okpokalypse; 2010-08-23 at 03:34 PM.
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2010-08-23, 03:38 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Dude, if we let them in, then we let in everybody, & there goes the whole premise of the thread. Each of the classes that you cited need cheese to fight against the fire-&-forget nature of their powers, which make them superb examples of what this list is NOT about. Yes, there are certain tricks that can, under certain circumstances, extend the firepower of a given caster; but finding ways to include every class isn't really the point.
The fighter, on the other hand, is built around the (flawed) premise that their capacity to fight indefinitely balances the casters' per-diem mechanics. They can swing their beat sticks all damn day, while the casters are (normally) forced to quit after their spells are spent.Last edited by Zeta Kai; 2010-08-23 at 03:40 PM.
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2010-08-23, 03:41 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
You could always introduce an NPC & quest to give them something along those lines with a bit less treasure from the quest itself. Possibly even add a cost to it, there are a few warforged feats that cost HP to use (shocking fist lets you add 1d4 electricity damage to the slam up to BaB at the cost of -1hp/1d4 damage to self, another heals them some and causes a debuff I forget the details on) so it's not completely out of nowhere.
Is the problem an arcane, divine, or melee type? can you give a bit more detail on the problem itself? You could always drop a couple eternal wands in the treasure tables (2 charge/day every day) if it might help.Last edited by Tetrasodium; 2010-08-23 at 03:41 PM.
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2010-08-23, 03:48 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Rope Trick Wizard. That is an encounter based class.
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2010-08-23, 03:51 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
The problem is mostly on the caster side. I don't really make much of a distinction between Divine and Arcane, as they're both Vancian. Luckily most of my players are fairly enthusiastic about rebuilding characters, assuming that the fluff that they create still meshes with the available mechanics.
The biggest problem right now is the "blaster bard" who is trying to use direct damage spells and melee attacks, which results in sub-par performance relative to some of the more optimized players as well as a short operating lifetime in any given day.
The player is a little frustrated with it, but still wants to do the buffing thing. I was considering suggesting that they play a ToB class with some investment into the White Raven school.
Additionally, I have a player with a sorcerer that is almost exclusively focused on defensive personal spells who doesn't do the crowd control or blasty thing until after the situation gets really bad due to a fear of running out of spells.
For that player I was planning to suggest a binder, warlock, or binder/warlock/hellfire warlock.
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2010-08-23, 03:58 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
A reserved feat like acid splash(?)/force needle/etc that gives xd6 damage based on the level of memorized spells works great when combined with sneak attack. The "blaster bard" might find some kind of rogue/caster hybrid a good alternative, plenty of PrC's give partial sneak attack/caster progression. Even rogue with a level of wizard or sorcerer is enough to use a lot of the reserve feats. Giving the sorcerer one of the reserved feats would also solve his problems, no need to worry about running out of something they can use every round until they finally cast that last spell letting them use it.
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2010-08-23, 04:00 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
For the Sorcerer player, perhaps a partial rebuild to introduce them to Binder. Anima mage could help out there. The Cha synergy would be useful.
As for the Bard...I think your suggestion of steering them toward White Raven is a good one. Shadow Hand and Desert wind offer a few blast effects if that is his style.
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2010-08-23, 04:43 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
If I'm playing a Rogue-type who wants to deliver sneak attack damage using a magical ranged touch attack, I'd much rather spend some skill ranks on Use Magic Device and buy some dirt-cheap wands of Acid Splash, rather than take a level in Sorcerer or Wizard and take a Reserve Feat. 1d3 damage isn't very different from 1d6 damage, and the investment is a lot less painful.
As for the Bard...I think your suggestion of steering them toward White Raven is a good one. Shadow Hand and Desert wind offer a few blast effects if that is his style.
Anima Mage will be a strong choice ... eventually, but it gets its power slowly. And most of the Binder blasting abilities will be unimpressive on a character that starts off mainly as a Sorcerer.
Personally I love to just take the Dragonfire Adept and drop most of the dragon-specific flavor, and use that as a high-endurance Sorcerer class. Maybe your player won't be so worried about personal defensive magic when Constitution is his primary ability score and he has more HP than the rest of the party combined.Last edited by Draz74; 2010-08-23 at 04:44 PM.
You can call me Draz.
Trophies:
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Also of note:
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-08-23, 04:50 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Yeah, I'll agree with Reserve feats for the Sorc and Crusader levels for the bard. These are great options and sound like they're designed for exactly your problem.
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2010-08-23, 04:55 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
Everlasting Wizards and Sorcerers
Eschew Materials, Silent Spell, Still Spell, Quicken Spell
Ignore Material Components, Improved Spell Capacity x2
Innate Spell (Theller's Argauneau)Last edited by Andion Isurand; 2010-08-23 at 04:55 PM.
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2010-08-23, 04:59 PM (ISO 8601)
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2010-08-23, 05:02 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?
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2010-08-23, 05:02 PM (ISO 8601)
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Re: Classes that Don't Run Out of Gas [3.5/PF]?