Results 271 to 300 of 620
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2010-09-22, 04:07 PM (ISO 8601)
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- Oct 2009
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- In Constant Disapproval
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2010-09-22, 04:08 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: Best ways to kill a Tier 1 caster without being one
Just coup de grace them with an axe while they're asleep/trancing/whatever. If you use, say a greataxe and have strength of 18 (i.e. the envious party fighter), that's an average damage of 33, and a DC 43 fortitude save or die to boot. Casters almost never have good fortitude saves. Works even better if you're the party rogue.
-Xavez
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2010-09-22, 04:10 PM (ISO 8601)
- Join Date
- Jun 2009
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- Norway
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2010-09-22, 04:11 PM (ISO 8601)
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- Sep 2010
Re: Best ways to kill a Tier 1 caster without being one
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2010-09-22, 04:12 PM (ISO 8601)
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- Sep 2008
- Location
- Slovenia
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Re: Best ways to kill a Tier 1 caster without being one
@jseah
I am sure you can get a bunch of these in Phallic-objects-r-us in Sigil
Also, with this, there is a target, a Wizard must hit as a sort of an preemptive strike. Which brings a bunch of problems for him. (like, say, entering AMF - a cunning enemy will know how to do it)
In such a hit, IMHO creatures like phane and its Null time field are in order. Just change field reach to say, 100.001 feet and DC to 9000. Or over 9000
A lvl 20 wizard does not play with lvl 20 meatshields but augmented phanes and the mentioned pillars. IMHO.Adventurers, by definition, aren't really sane
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2010-09-22, 04:13 PM (ISO 8601)
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- Jun 2009
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- Norway
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2010-09-22, 04:20 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: Best ways to kill a Tier 1 caster without being one
1. How is he immune to sneak attack? There is no spell that does that, and sleeping in armor makes you exhausted the next morning.
2. Since when was this a level 20 wizard? Read the title of this thread again.
3. He's asleep. He wouldn't think to guard himself from the other members of his party, now would he?
-Xavez
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2010-09-22, 04:22 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Best ways to kill a Tier 1 caster without being one
Last edited by BeholderSlayer; 2010-09-22 at 04:22 PM.
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2010-09-22, 04:25 PM (ISO 8601)
- Join Date
- Sep 2008
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- Slovenia
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Re: Best ways to kill a Tier 1 caster without being one
Hmmm. Upgrading my concept.
Modified phane: improved range of Null time field with just silly DCs, same range AMF field and an artifact shard - if a target of a disjunction, it disables casters' abilities (like all artifacts). Forever.Adventurers, by definition, aren't really sane
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2010-09-22, 04:33 PM (ISO 8601)
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- Jun 2009
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- Norway
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2010-09-22, 04:41 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Best ways to kill a Tier 1 caster without being one
Kindof pointless when you can Gate in one of these.
For good measure, gate in 13 of them....or maybe 20+ ancient great wyrm force or prismatic dragons....the possibilities are endless.
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2010-09-22, 04:48 PM (ISO 8601)
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- Jun 2009
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- Norway
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2010-09-22, 04:51 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Best ways to kill a Tier 1 caster without being one
I'm sure I can invent some other cheese that is 'visualizable' that is not also explicitly barred by the text of Genesis.
Yes indeed planes can be locked. This is not part of the 'environment' section of either book. Genesis only permits you to modify the environment. Those features of planes are clearly and exhaustively defined in both DMG and Manual of the Planes. Feel free to go nuts with Limited Magic but you can't deny others access to the plane. That quality is part of the underlying fabric of the plane not the environment it contains.
Demiplanes are explicitly part of the D&D cosmology. The D&D cosmology includes demiplanes (DMG p147). Flowing time is detailed in the DMG on p168 in the section on Alternative cosmologies.
There are no flowing time planes or demiplanes in the D&D cosmology. Explicitly. As per the text of the DMG. You are free to use flowing time in your own cheesed out custom world but it does not exist in the baseline game.Trust The Computer, The Computer is your friend.
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2010-09-22, 05:01 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Best ways to kill a Tier 1 caster without being one
Originally Posted by SRD; Genesis
Originally Posted by SRD; GenesisLast edited by BeholderSlayer; 2010-09-22 at 05:04 PM.
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2010-09-22, 05:03 PM (ISO 8601)
- Join Date
- Jun 2009
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- Norway
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Re: Best ways to kill a Tier 1 caster without being one
Arcane genesis can set the time traits The psionic one cant. (If i can remember right, im away from the books)
Anyway, too lock down your plane http://www.dandwiki.com/wiki/SRD:Forbiddance
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2010-09-22, 05:04 PM (ISO 8601)
- Join Date
- Sep 2010
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2010-09-22, 05:16 PM (ISO 8601)
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- Jun 2009
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- Norway
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Re: Best ways to kill a Tier 1 caster without being one
Yeah, but it seems people refuses to understand what genesis can and can not do.A simple spell from the srd that states it clear makes thing a lot easier to get through to people.
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2010-09-22, 05:35 PM (ISO 8601)
- Join Date
- Sep 2008
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2010-09-22, 05:47 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Best ways to kill a Tier 1 caster without being one
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2010-09-22, 06:18 PM (ISO 8601)
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- Jan 2010
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- Des Moines, Iowa
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Re: Best ways to kill a Tier 1 caster without being one
Awesome avatar by starwoof
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2010-09-22, 06:41 PM (ISO 8601)
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- Aug 2010
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- Beneath date registered
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2010-09-22, 06:57 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Best ways to kill a Tier 1 caster without being one
Yes, a Demiplane has limited access. That's part of the very definition of demiplane. The key word here is limited. Manual of the Planes explains that this means that demiplanes connect to one other plane via a portal on that plane at the point that the two planes are coterminous. Even people using Plane Shift must do so at the point where the two planes are coterminous.
The portal is often keyed. Time of the year, phase of the moon, command word, etc etc. These restrictions apply only to the portal. If you are at the portal and have access to Plane Shift there is no barrier to entry.
Genesis does not specify that you are permitted to define the parameters of the portal or portals connecting your demiplane to the rest of the Great Wheel but it is not unreasonable to allow this.
Yes, you are proposing a house rule.
All planes within the Great Wheel have normal time. Endof.
In the shift to 3.5 flowing time was moved out of the main body of planar environmental traits, where it is in the Manual of the Planes, and into the later section for building alternate cosmologies. The traits described there are not available to planes in the Great Wheel. It's not very complicated. A whole bunch of cheese-mongers exploited flowing time in 3.0 so it was removed from the Great Wheel in 3.5. It's still there if you don't mind a bit of Gouda but it is still a 'house' option.
It's only available by DM fiat and is therefore thoroughly under DM control.Last edited by crizh; 2010-09-22 at 07:04 PM.
Trust The Computer, The Computer is your friend.
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2010-09-22, 07:28 PM (ISO 8601)
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- Jan 2010
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- Des Moines, Iowa
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Re: Best ways to kill a Tier 1 caster without being one
One key point that I think is being missed here: All existing planes have normal time. There is nothing that says that they must have normal time, simply that they have normal time. While this could seem that it's a case of "well the rules don't say," it's actually a case of what is specifically outlined in the genesis spell. The spell says that you decide the traits of your shiny new demiplane. Time flow is a trait. Therefore, you decide time flow, even if other existing planes don't have a weird time flow.
Just because all of the other houses in the neighborhood are brown doesn't mean that you can't paint yours blue.
Plus, does this mean that plane in Eberron that is the reason that the Planar Shepherd is so broken (can't remember the name at the moment) is a lie?Awesome avatar by starwoof
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2010-09-22, 07:58 PM (ISO 8601)
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- Jul 2009
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- Michigan
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Re: Best ways to kill a Tier 1 caster without being one
"Look you'll only be dead for like 10 minutes and you'll feel like you've rested for eight hours. Thats another 7 hours in which you can do things. Its total win."
On a slightly more or less serious not
For Celerity+foresight+contigency
Belt of battle or levels of factotum.
Use two extra standard actions to ready two actions.
One is to interrupt celerity with a maximized force orb.
One is to interrupt contingency with Dimensional Anchor or what ever the anti 'port spell of choice is.
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2010-09-22, 08:42 PM (ISO 8601)
- Join Date
- Oct 2006
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- Meridianville AL
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Re: Best ways to kill a Tier 1 caster without being one
True, consider Gate, Planar Binding, Polymorph, Shapechange, Time Stop, Astral Projection, ...
And for the other characters there's always RaW Diplomacy.
D&D 3.x is BROKEN. This starts in core and gets (very very slightly) worse with splats. The way you make it work is to play with people who either don't notice that it's broken or who are willing to ignore it and not touch the broken parts.
(Diplomacy is actually one of the most annoying broken parts to me, because a perfectly legitimate character concept is the social bard, and he will break the game BY ACCIDENT, the concept can't really be used without breaking the game because those rules are so broken so people not noticing is no defense if someone chooses to play a bard that is serious about diplomacy.)
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2010-09-22, 09:08 PM (ISO 8601)
- Join Date
- May 2007
Re: Best ways to kill a Tier 1 caster without being one
Could you create a safe haven, a large self-sufficient demiplane with "dead magic" and a single permanent entry portal with limited access ( stop undead/abberation armies and such entering). Then just ignore the silly mages, they can enter if they like but are little more than commoners within and would have to behave or have their butts kicked by tier 5's.
Killing them:
Assuming they have multiple clones hidden in several closed and hidden demi-planes and use astral projection from a closed demi-plane where their real bodies are turtles and are in suspended animation. Also they are super intelligent and would work out all the possible tricks to get them and take counter-measures using contingent spell.
Use alter reality with metaconcert to transport all his clones and his original body which is in suspended animation ( no save ?) into the "safe haven". Drop him in an arena full of angry housecats and laugh.Last edited by Kirgoth; 2010-09-22 at 09:09 PM.
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2010-09-22, 09:48 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Best ways to kill a Tier 1 caster without being one
A 20th level spellcaster can obtain a CL of 125 fairly easily. A Wizard 5/Red Wizard 10/ScM 4/Spellthief 1 can at least obtain a CL of 277. The CL record for a 20th level character is higher than 38,000. That's high enough to travel >Mach 400 on a Phantom Steed with Reserves of Strength.
Oh and dare I mention, the same character has >250 9th level spells memorized as 20th level spells, or suitably metamagic'd spells (Maximized Empowered Time Stop, etc.), and 24 hour Shapechange with one casting, and Gate with no XP cost.
It need not be keyed to a portal, it can be keyed to a situation.
I'm glad we agree, so the key is made to be the situation that wizard grants access. Impenetrable.
When having a theoretical discussion, all options are open. DM fiat is a variable and thus not relevant. You must have a common ground for discussion, thus all options must be open if they are printed.Last edited by BeholderSlayer; 2010-09-22 at 10:01 PM.
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2010-09-22, 10:11 PM (ISO 8601)
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- Jan 2010
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- Des Moines, Iowa
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Re: Best ways to kill a Tier 1 caster without being one
Awesome avatar by starwoof
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2010-09-22, 10:51 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Best ways to kill a Tier 1 caster without being one
Ah, I made a minor mistake. The record is actually 37,803. My brain switched the 7 and the 8.
I think that number could actually be higher using some circle magic and node spellcasting.
I don't have a link to the 277 CL with 250+ level 9 spells as level 20s, but that's because it involves a lot of process. It's mostly in my head, I worked out the numbers across many posts. I can't claim most of the ideas as my own, I mostly worked out the math with help from others for concepts.Last edited by BeholderSlayer; 2010-09-22 at 10:57 PM.
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2010-09-22, 10:54 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Best ways to kill a Tier 1 caster without being one
Umm, yeah. Right. You just have fun with that.
When having a theoretical discussion, all options are open. DM fiat is a variable and thus not relevant. You must have a common ground for discussion, thus all options must be open if they are printed.
Yeah, I hear that line a lot, and yet if you look at all the ridiculous uberbuilds in this very thread, they almost all involve some kind of non-core cheese, usually quite a lot of it. Yes, there's overpowered stuff in Core, but not it's really not all that much, and most of it easily fixable with a tweak or two. That's nothing compared to wizards with insane numbers of contingencies crafted or clerics with Persist spell and a bagful of nightsticks.Last edited by JonestheSpy; 2010-09-22 at 11:00 PM.