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Thread: The save feats, and a few others
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2017-11-09, 09:36 AM (ISO 8601)
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- Dec 2016
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- Hunting "Yonder."
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The save feats, and a few others
Toughness [Fighter]
Prerequisite: Con 13
Benefits: You gain bonus hit points bper level equal to 2*your [Fighter] feats and Fast healing equal to your number of [Fighter] Feats.
Special: You may take this feat more than once, the bonus hit points stack.
Great Fortitude [Fighter]
Prerequisites: Toughness
Benefits: You add ½ your level to fortitude saves, and you gain the mettle ability, applying only to fortitude saving throws.Enduring Body [Fighter]
Prerequisites: Toughness, Great Fortitude, Con 15
Benefits: You decrease any ability damage or drain against your physical scores (Con, Dex, Str) by your fast healing.
Special: You may take this feat more than once, its effects stack.Once more... [Fighter]
Improved Initiative [Fighter]Prerequisites: Toughness, Great Fortitude, Enduring Body, Fort +10, BAB +18
Benefits: Once per day when you would be killed you are restored per true resurrection. To anyone present it appears as if you did not die at all, although you seem rather... angry? For 1 hour after this effect you add +4 to your strength score.
Benefits: You add 2+1/4 your BAB to initiative. In addition if your BAB is at least +12 when you would act during a surprise round you may take a full rounds worth of actions.
Somethin's Up... [Fighter]
Prerequisites: Spot 8 ranks, Listen 8 Ranks, Improved Initiative.
Benefits: You always act during a surprise round if there is one.Lightning Reflexes [Fighter]Iron Will [Fighter]
Prerequisites: Dex 13, Improved Initiative
Benefits: You add ½ your level to reflex saves, and you gain the evasion ability, although it is usable in medium and heavy armors.
Prerequisites: Wis 13
Benefits: You add ½ your level to will saves and you gain the mettle ability, apply to will saves only.
I couldn't think of a prerequisite feat for Iron will [Shrug]Last edited by Westhart; 2017-11-11 at 11:59 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-11-11, 12:19 AM (ISO 8601)
- Join Date
- Apr 2010
Re: The save feats, and a few others
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1. I believe that people wont like the lack of symmetry between the feats with your proposed changes.
2. Prereqs mean worsening the problem of feat tax.
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2017-11-11, 12:29 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: The save feats, and a few others
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-11-11, 12:48 AM (ISO 8601)
- Join Date
- Oct 2016
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Re: The save feats, and a few others
So the toughness feat line, starting with the first one, just kind of break verisimilitude. Like, even in fantastical settings you usually have to attempt to justify a Healing Factor. The idea that anyone can take one feat and gain just start regenerating their wounds is like... It's surreal? I guess if you're going to a surrealist game this works.
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2017-11-11, 01:15 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
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Re: The save feats, and a few others
Last edited by Westhart; 2017-11-11 at 02:47 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-11, 04:26 AM (ISO 8601)
- Join Date
- Apr 2014
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Re: The save feats, and a few others
I am now imagining a level 1 human fighter taking Toughness in all three feat slots. As currently written, this would give them +15 hitpoints and +2 Fast Healing
Also, +5 HP per level means that, at 20, you have +100 HP (roughly the equivalent of ten Fighter levels of hitpoints, I think). So, assuming you get to that point in the game, every time you take this feat it is worth that much.
Even a Wizard, Rogue, or Monk taking a single instance of this feat could over double their hitpoints.
Enduring Body requires Fast Healing to benefit from, which doesn't seem thematically appropriate. Though, I'm not sure what to replace it with. Perhaps by your Fortitude Save bonus? Might be weird. Con Mod?
One thing you could do is make every feat in the chain (aside from the first instance of Toughness) grant +1 Fast Healing.
Maybe make Toughness give HP per level based on how many feats you have in the chain?
Perhaps make the Fast Healing conditional, such as "you gain +1 Fast Healing when in actual danger"?
Once More is beautiful, and straight-combat characters can get it. Fighter, Bardbarian, Paladin. Excellent! Feels a little weird to get a +4 Strength after this, but it fits well.
Improved Initiative seems good. Eventually a +7 to initiative! Full round of actions during surprise! You just made a good feat even better, I can't imagine not taking this if I can squeeze it in.
Somethin's Up (sic?) requires eight skill ranks in Spot and Listen (or, if converted to Pathfinder or similar, eight in Perception). This is not something a Fighter or Paladin could easily get. However, for a Rogue, Ranger, or Monk, they could with relative ease.
I like these. Could use some tweaking, but I like them a lot.Apologies for any poor wording, my brain is always broken
Thanks for making me best axolotl avatar 2015, smuchmuch!
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2017-11-11, 11:59 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: The save feats, and a few others
Hmm, got it how about 5 hit points per [Fighter] Feat, then great fortitude giving fast healing equal to your [Fighter] feats?
Enduring Body requires Fast Healing to benefit from, which doesn't seem thematically appropriate. Though, I'm not sure what to replace it with. Perhaps by your Fortitude Save bonus? Might be weird. Con Mod?
One thing you could do is make every feat in the chain (aside from the first instance of Toughness) grant +1 Fast Healing.
Maybe make Toughness give HP per level based on how many feats you have in the chain?
Perhaps make the Fast Healing conditional, such as "you gain +1 Fast Healing when in actual danger"?
Once More is beautiful, and straight-combat characters can get it. Fighter, Bardbarian, Paladin. Excellent! Feels a little weird to get a +4 Strength after this, but it fits well.
Improved Initiative seems good. Eventually a +7 to initiative! Full round of actions during surprise! You just made a good feat even better, I can't imagine not taking this if I can squeeze it in.
Somethin's Up (sic?) requires eight skill ranks in Spot and Listen (or, if converted to Pathfinder or similar, eight in Perception). This is not something a Fighter or Paladin could easily get. However, for a Rogue, Ranger, or Monk, they could with relative ease.
I like these. Could use some tweaking, but I like them a lot.Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.