Results 121 to 150 of 230
Thread: Guild Wars! [Event]
-
2006-11-13, 01:18 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- That hole in the ground.
Re: Guild Wars! [Event]
Most of my soldiers have short-swords and they also have short-spears for ranged weapons.
There are a few archer squads who use long-bows and 1/8th of the army are some sort of spell-caster and that means 1000 CR7+ mages armed with fire-balls and cones of cold.
The elite mages are equipt with scrolls of anti-magic fields as well as rods of widen spell for use on pesky other mages.
========================
My side will possibly turn traitor and follow the gufi-police in the end. They don't actually know what the mafia is.
-
2006-11-13, 04:32 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Equestria
Re: Guild Wars! [Event]
My guild, being angels and all...I think we're just here to kill all of the rest, re-gain the favour of our god...Who ever that is...
Quotes
-
2006-11-13, 12:55 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Collegeville, MN
- Gender
Re: Guild Wars! [Event]
The GSA has multiple types of soldiers. Almost all dress in plain clothes, but the vast majority also wear a grey belt or sash. Most are the low-ranking cutter types. They've got long knives and no armor, for the most part, and the majority have access to crossbows. The ones above them have short swords and light crossbows. Some wear red armbands to signify their rank.
Our snipers are equipped with light crossbows with scopes.
We have many unarmed informants.
Our assassins are equipped with multiple weapons, usualy a long knife, a light crossbow, and a garotte.
Our alchemists make explosive devices for use in surprise attacks.
--------------------
Our goal is to install monstrous creatures on the local government and to get our political and social goals met. We currently will not go to war simply for the sake of capturing turf. We remain a defensive force ready to turn offensive at any time. We will attempt to gain influence through peaceful protest and politics until such a time that it is infeasable to do so (which is probably pretty soon.)
---------------
Our current turf is the goblinoid area of the slums, but we have safehouses, opertives, and informants all over the city. We also have a hold on the docks, but not strong enough to claim them as turf.
-
2006-11-13, 06:47 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Guild Wars! [Event]
Hm. The Thri-Keen and the undead are going to be big balls of destruction if they ever directly fight each other. The undead would eventually win, based on the simple logic of your army shrinks and ours grows over the course of a battle, but it would be an ugly and hideously not-inconspicuous battle, which shuld probably be avoided.
-
2006-11-13, 06:49 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Guild Wars! [Event]
And that is why my undead are all very sneaky-sneaky. Sure they want revenge, but they can't get it if everyone kills them before they manage it now can they?
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
-
2006-11-13, 07:20 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Guild Wars! [Event]
My undead rely on my ability to keep raising them after they die.
-
2006-11-13, 07:23 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2006-11-14, 04:54 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- That hole in the ground.
Re: Guild Wars! [Event]
Actually, the Thri-Kreen would probably win due to having large numbers of clerics who worship Morak, their god.
With spells that kill 20d4 HD of undead, I think that the undead would lose.
Aswell, there is the obvious "turn undead," everyones best friend.
My Thri-Kreen rely on the fact that they're mercenaries, and they can chicken out wenever they want. Without pay of course.
Oh, and it also relies on the fact that if anyone directly attacks them, they cn just fall back to their fort and smile and be happy about the fact that the ground underneath (though not the tunnels) is under the effect of a permanent anti-magic field. (no earthquakes)
I think the Thri-Kreen will try and take the beach and/or Resovoir for fishing and as a pure source of water.Last edited by Thri-Kreen_DK; 2006-11-14 at 04:57 AM.
-
2006-11-14, 12:45 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Collegeville, MN
- Gender
-
2006-11-14, 04:10 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Guild Wars! [Event]
Mummies. What class levels do mummies usually take? Cleric. Plus, ECL 60-something Dread Necromancer can out-turn clerics. Bolster-city+high saves=Cleric defense.
Materializing a castle on the clerics and crushing the most powerful to death as stone turns solid around them is an acceptable alternative, as well.
-
2006-11-14, 04:40 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Guild Wars! [Event]
Oh look, the poor people are trying to play the town by DnD rules. How quaint.
3.5 rules are not freeform. Town is a freeform game. Therefore, town is not under 3.5 rules.
Technically, I could have a mouse which could not be killed by all of the guilds put together, despite it being an utterly normal mouse. Everyone is the same power level. You all have a chance to try, and a chance to react.
Sorry if I come off a bit mean and everything, but I've been having problems with people 'rulemodding' lately...
-
2006-11-14, 04:47 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2006-11-14, 06:48 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Ottawa, Canada.
- Gender
Re: Guild Wars! [Event]
Really? I have a Divine Rank of 21? SWEET!
*runs off to test new powers*
Oh, Earin does have a point, but in addition, would it kill to keep the power levels down at all? Traven's my highest and he's 25ish, and that sort of power level should only be reserved for leaders/best warriors deal. In other words, I would prefer no ECL 60-something Dread Necromancers running around.SpoilerAvatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
-
2006-11-14, 07:11 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Guild Wars! [Event]
Bah, time to upgrade my character...
Groom to the Haberdasher's Daughter.
Freddy Krueger by Ink, Flabbicus by Lord Herman, Rilik by Ceika.
-
2006-11-14, 07:11 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Busy not existing
- Gender
-
2006-11-14, 08:02 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Guild Wars! [Event]
I'm just pointing out why it will make sense when we bolster against most turn attempts. Becuase the mouse thing occuring would be inane. Undead resisting the attaks of clerics through their own magic makes perfect sense.
I think the power levels kind of equal out with respective concern/dedication and whatnot. The more powerful a character is, the less they care about a little turf, it seems. Also, some people's clashes will cancel out their most powerful for one reason or another.
-
2006-11-15, 07:40 PM (ISO 8601)
- Join Date
- Jun 2005
- Gender
Re: Guild Wars! [Event]
Gent's private guard are now viewable in the latest page (26) of the OmniShop thread.
-
2006-11-17, 01:09 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- That hole in the ground.
Re: Guild Wars! [Event]
Sooo... is anyone going to attack anyone else yet?
-
2006-11-17, 12:27 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Collegeville, MN
- Gender
-
2006-11-17, 05:56 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- That hole in the ground.
Re: Guild Wars! [Event]
There has to be a provoker.
just one.
-
2006-11-17, 08:22 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Guild Wars! [Event]
I'll introduce some more of my thri-kreen later... first I need to dig up the Desert thread, then I need to figure out some more stuff... maybe in like two days...
-
2006-11-17, 08:25 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Guild Wars! [Event]
All right, here we go. If nobody else will start this, Ra'Tiel will backstab the mob. Mob, do a hit on Ra'Tiel. Aercath is dragged in to avenge his friend.
Gentlemen, I give you conflict: http://www.giantitp.com/forums/showp...&postcount=164Last edited by Rainspattered; 2006-11-17 at 08:34 PM.
-
2006-11-17, 09:18 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Guild Wars! [Event]
Isn't he a lich though?
But what do I care! Die traitor!Groom to the Haberdasher's Daughter.
Freddy Krueger by Ink, Flabbicus by Lord Herman, Rilik by Ceika.
-
2006-11-17, 09:20 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Guild Wars! [Event]
Nope, he's the dark elf drunkard. Aercath is the lich and will be avenging his mortal friend.
-
2006-11-17, 09:22 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Guild Wars! [Event]
Ah. This will most likely be painful, but it will be extremely fun...
Groom to the Haberdasher's Daughter.
Freddy Krueger by Ink, Flabbicus by Lord Herman, Rilik by Ceika.
-
2006-11-17, 11:17 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- That hole in the ground.
Re: Guild Wars! [Event]
I will storm someone who is a threat to the Thri-Kreen very shortly.
Even better.
I'll have one of my guys go into the docks.
RIGHT into them.
In a provoking position.
-
2006-11-19, 01:08 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Geosynchronous orbit
Re: Guild Wars! [Event]
http://www.giantitp.com/forums/showt...83#post1573483
- The start.
"And now it begins..."Cassietar!
Lilli
Spoiler
-
2006-11-19, 02:00 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Busy not existing
- Gender
-
2006-11-22, 02:38 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- That hole in the ground.
Re: Guild Wars! [Event]
Where is the link?
-
2006-11-22, 02:52 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: Guild Wars! [Event]
Hehe.
Iames the Dark's avatar just killed off Rilik and took over as the Don. Just thought you should know.